Was trying to figure it out, going to give up and uninstall since no real solution is available and alot of ppl are having this problem. Even fresh install with only sain and depend's installed did nothing to fix issues.
Posts by Eduu
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Randomly I get constant rapid spam of this error to the point I actually can not close console and have to ALT F4 the game.
What am I doing wrong?
2023-09-12 22:05:02.420 +03:00|0.13.1.3.25206|Error|Default|
EXCEPTION: System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.Transform.get_position_Injected(UnityEngine.Transform,UnityEngine.Vector3&)
at UnityEngine.Transform.get_position () [0x00000] in <85d1d3e7744a4a47b5f51883bf40bba2>:0
at EFT.BifacialTransform.get_position () [0x00023] in <8a5b326544954fa79c970c303424f3af>:0
at SAIN.SAINComponent.BaseClasses.SAINPersonTransformClass.get_Position () [0x00014] in <b1ffd80b761144a8a12222da6ae7f714>:0
at SAIN.SAINComponent.Classes.SAINEnemyClass.get_EnemyPosition () [0x00006] in <b1ffd80b761144a8a12222da6ae7f714>:0
at SAIN.SAINComponent.Classes.SAINEnemyPath.get_EnemyDistance () [0x00007] in <b1ffd80b761144a8a12222da6ae7f714>:0
at SAIN.SAINComponent.Classes.SAINEnemyVision.Update (System.Boolean isCurrentEnemy) [0x0009d] in <b1ffd80b761144a8a12222da6ae7f714>:0
at SAIN.SAINComponent.Classes.SAINEnemyClass.Update () [0x0002b] in <b1ffd80b761144a8a12222da6ae7f714>:0
at SAIN.SAINComponent.Classes.SAINEnemyController.UpdateEnemies () [0x00044] in <b1ffd80b761144a8a12222da6ae7f714>:0
at SAIN.SAINComponent.Classes.SAINEnemyController.Update () [0x00000] in <b1ffd80b761144a8a12222da6ae7f714>:0
at SAIN.SAINComponent.SAINComponentClass.Update () [0x00095] in <b1ffd80b761144a8a12222da6ae7f714>:0
2023-09-12 22:05:02.420 +03:00|0.13.1.3.25206|Error|Default|NullReferenceException
UnityEngine.Transform.get_position () (at <85d1d3e7744a4a47b5f51883bf40bba2>:0)
EFT.BifacialTransform.get_position () (at <8a5b326544954fa79c970c303424f3af>:0)
SAIN.SAINComponent.BaseClasses.SAINPersonTransformClass.get_Position () (at <b1ffd80b761144a8a12222da6ae7f714>:0)
SAIN.SAINComponent.Classes.SAINEnemyClass.get_EnemyPosition () (at <b1ffd80b761144a8a12222da6ae7f714>:0)
SAIN.SAINComponent.Classes.SAINEnemyPath.get_EnemyDistance () (at <b1ffd80b761144a8a12222da6ae7f714>:0)
SAIN.SAINComponent.Classes.SAINEnemyVision.Update (System.Boolean isCurrentEnemy) (at <b1ffd80b761144a8a12222da6ae7f714>:0)
SAIN.SAINComponent.Classes.SAINEnemyClass.Update () (at <b1ffd80b761144a8a12222da6ae7f714>:0)
SAIN.SAINComponent.Classes.SAINEnemyController.UpdateEnemies () (at <b1ffd80b761144a8a12222da6ae7f714>:0)
SAIN.SAINComponent.Classes.SAINEnemyController.Update () (at <b1ffd80b761144a8a12222da6ae7f714>:0)
SAIN.SAINComponent.SAINComponentClass.Update () (at <b1ffd80b761144a8a12222da6ae7f714>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class312:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)