I re-installed 3.5.5 in a clean directory and added my mods back manually, still running into the same backend timeout. The weird thing is I tried buying a magnet, which isn't the lighthouse key like the ID says. With Broker disabled there is some other issue so its not this mod. I'm wondering if softcore is still broken for 3.5.5 and just needs an update.
Posts by fatrat
-
-
Hello! I currently use Broker alongside the Softcore mod that tweaks the flea access. I set the ragFair option to false, but it is still attempting to run through those functions if I attempt to buy an item from the flea (This worked in previous versions of the mod)
Here's the error:
Unable to get item: 61a6446f4b5f8b70f451b166 from db
TypeError: Cannot read properties of undefined (reading '_props')
TypeError: Cannot read properties of undefined (reading '_props')
at InventoryHelper.getSizeByInventoryItemHash (C:\snapshot\project\obj\helpers\InventoryHelper.js)
at InventoryHelper.getContainerMap (C:\snapshot\project\obj\helpers\InventoryHelper.js)
at InventoryHelper.getStashSlotMap (C:\snapshot\project\obj\helpers\InventoryHelper.js)
at InventoryHelper.addItem (C:\snapshot\project\obj\helpers\InventoryHelper.js)
at TradeHelper.buyItem (C:\snapshot\project\obj\helpers\TradeHelper.js)
at BrokerTradeController.confirmTradingInternal (C:\snapshot\project\obj\controllers\TradeController.js)
at BrokerTradeController.confirmRagfairTrading (C:\snapshot\project\obj\controllers\TradeController.js)
at TradeCallbacks.processRagfairTrade (C:\snapshot\project\obj\callbacks\TradeCallbacks.js)
at TradeItemEventRouter.handleItemEvent (C:\snapshot\project\obj\routers\item_events\TradeItemEventRouter.js)
at ItemEventRouter.handleEvents (C:\snapshot\project\obj\routers\ItemEventRouter.js)
TypeError: Cannot read properties of undefined (reading '_props')
TypeError: Cannot read properties of undefined (reading '_props')
at InventoryHelper.getSizeByInventoryItemHash (C:\snapshot\project\obj\helpers\InventoryHelper.js)
at InventoryHelper.getContainerMap (C:\snapshot\project\obj\helpers\InventoryHelper.js)
at InventoryHelper.getStashSlotMap (C:\snapshot\project\obj\helpers\InventoryHelper.js)
at InventoryHelper.addItem (C:\snapshot\project\obj\helpers\InventoryHelper.js)
at TradeHelper.buyItem (C:\snapshot\project\obj\helpers\TradeHelper.js)
at BrokerTradeController.confirmTradingInternal (C:\snapshot\project\obj\controllers\TradeController.js)
at BrokerTradeController.confirmRagfairTrading (C:\snapshot\project\obj\controllers\TradeController.js)
at TradeCallbacks.processRagfairTrade (C:\snapshot\project\obj\callbacks\TradeCallbacks.js)
at TradeItemEventRouter.handleItemEvent (C:\snapshot\project\obj\routers\item_events\TradeItemEventRouter.js)
at ItemEventRouter.handleEvents (C:\snapshot\project\obj\routers\ItemEventRouter.js)
I loaded Broker at the end of all my other mods, if theres any other info that would help let me know. Thank you for the mod
-
Just for future reference, don't run the command before you enter a raid or it will bug and require a client restart. This should be somewhat self-explanatory since if you aren't in a raid it can't attach to the bot spawning system because it doesn't exist yet (I assume this is how it works). It'd be cool to have it auto-run one of the options when you load into a raid.
-
-
So I don't clutter up the mod comment area, what does pmcCount mean in the map settings config? For Factory as an example, the max bot cap is set to 1, but pmc count is 6. Does this mean that only one bot will be spawning per wave, and then the PMC # is capped at 6 total? Or does maxBotCap mean the max alive at once for a map.