Posts by MrW0LF
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MrW0LF added a new file:
QuoteAll player spawns are now located in the edges of the map, often being in places of opposite spawn extractions; This is to make a realistic sense of "trespassing" to enter a dangerous area instead of "materializing from the thin air" inside a building or in a center place.
I fixed these for all maps and added also some spawn zones that vanilla do not contemplate (for example the west side of reserve, near the railway fence etc)
There are also some "special" spawns that can happen: you can spawn in zb-013 in customs, but to use it for extraction you still have to have the key and to go to activate the power; same for safe room in interchange, other ZBs bunkers on woods/customs and D-2 in reserve; this is to simulate an underground insertion from the ZBs bunker with someone closing the door behind you.
As a special feature, Car Extracts are spawns too now, so it could happen if you're lucky to spawn at a car extract (say dorms one), to have the car just there to wait for extraction for a quick drop-loot-pay-extract run.
Extractions work as vanilla, so the chance based ones are still chance based, requirements ones still require things and you'll get the "other side of the map" extractions.
How to install:
Download and install Lua's Custom Spawn Points
Extract the folder "PlayerSpawns_TMS" to "user\mods\Lua-CustomSpawnPoints\config\spawnpoints\"
Set "DisableDefaultSpawnPoints" for "Player" to "true" for all the maps in config.json file in "user\mods\Lua-CustomSpawnPoints\config\"
You can use these Player Spawns with any other CustomSpawns mods for bots like Extended-Bot-Spawnpoints from Lavax