Posts by Gintaras

    Hello again - as you wrote yesterday, I renamed your mod to zRefringe-CustomRaidTimes-1.3.3 to be the last one ("master_time_minutes": [

    {"minutes": 90, "weight": 1}, -- "custom_times": {

    "customs": [

    {"minutes": 140, "weight": 1},) - but alas, the same story, the time is not in my favor 45 minutes.

    Hi - when I played on version 3.5.3 I set the raid time to 9 hours, and when I switched to version 3.5.8 I can't do it. I downloaded the Refringe-CustomRaidTimes-1.3.3 mod, it didn't help me either, installed another KOBRA'S AIO 1.1.6 mod, it didn't help either - the edits lasted only 45/48/57 minutes. I used to play carefully without rushing and think that my time will run out.

    Hello, I fixed the red server. Well, look (a large file does not skip), read a lot -

    [2023-07-11T12:39:34.393Z] warn: Mod Kobrakon-Kobra's AIO is not compatible with the current version of AKI. You may encounter issues - no support will be provided!

    [2023-07-11T12:39:34.394Z] debug: ModLoader: Mod bluehead-AIOTrader is missing from order.json

    [2023-07-11T12:39:34.394Z] debug: ModLoader: Mod Dushaoan-MOAR-1.2.6 is missing from order.json

    [2023-07-11T12:39:34.394Z] debug: ModLoader: Mod Kiki-AllTheBoss is missing from order.json

    [2023-07-11T12:39:34.394Z] debug: ModLoader: Mod Nootropix-BigBackpacks is missing from order.json

    [2023-07-11T12:39:34.395Z] debug: ModLoader: Mod PreyToLive-BetterSpawnsPlus is missing from order.json

    [2023-07-11T12:39:34.395Z] debug: ModLoader: Mod Refringe-CustomCameraRecoil-1.0.7 is missing from order.json

    [2023-07-11T12:39:34.395Z] debug: ModLoader: Mod Refringe-CustomRaidTimes-1.3.3 is missing from order.json

    [2023-07-11T12:39:34.395Z] debug: ModLoader: Mod SBNV is missing from order.json

    [2023-07-11T12:39:34.395Z] debug: ModLoader: Mod ServerValueModifier is missing from order.json

    [2023-07-11T12:39:34.395Z] debug: ModLoader: Mod zz_kobra-AIO is missing from order.json

    [2023-07-11T12:39:34.399Z] info: Mod: BandanaOfProtection version: 356.0.1 by: jbs4bmx loaded

    [2023-07-11T12:39:34.401Z] info: Mod: AIOTrader version: 2.3.0 by: bluehead loaded

    [2023-07-11T12:39:34.402Z] info: Mod: MOAR version: 1.2.6 by: Dushaoan loaded

    [2023-07-11T12:39:34.402Z] info: Mod: alltheboss version: 2.8.1 by: Kiki loaded

    [2023-07-11T12:39:34.403Z] info: Mod: BigBackpacks version: 1.0.9 by: Nootropix loaded

    [2023-07-11T12:39:34.405Z] info: Mod: BetterSpawnsPlus version: 1.1.3 by: PreyToLive loaded

    [2023-07-11T12:39:34.406Z] info: Mod: CustomCameraRecoil version: 1.0.7 by: Refringe loaded

    [2023-07-11T12:39:34.424Z] debug: Mod Refringe-CustomRaidTimes-1.3.3 hash stored in ./user/cache/modCache.json

    [2023-07-11T12:39:34.527Z] info: Mod: CustomRaidTimes version: 1.3.3 by: Refringe loaded

    [2023-07-11T12:39:34.528Z] info: Mod: Snofielf's NVGs version: 1.1.0 by: Snofielf, jc980, Props loaded

    [2023-07-11T12:39:34.529Z] info: Mod: SVM version: 1.6.5 by: KMC, EmuRC-GhostFenixx loaded

    [2023-07-11T12:39:34.530Z] info: Mod: Kobra's AIO version: 1.0.0 by: Kobrakon loaded

    [2023-07-11T12:39:34.538Z] debug: AIOTrader-postAkiLoad

    [2023-07-11T12:39:34.539Z] info: Loading: bluehead: AIOTrader - 2.3.0

    [2023-07-11T12:39:34.539Z] debug: AIOTrader-postAkiLoad Bluehead Trader

    [2023-07-11T12:39:34.539Z] debug: [undefined] preAki Loading...

    [2023-07-11T12:39:34.539Z] debug: [undefined] preAki Loaded

    [2023-07-11T12:39:34.539Z] debug: AIOTrader-postAkiLoad Bluehead Trader

    [2023-07-11T12:39:34.540Z] debug: [undefined] preAki Loading...

    [2023-07-11T12:39:34.540Z] debug: [undefined] preAki Loaded

    [2023-07-11T12:39:34.632Z] debug: BlueheadTrader: CustomTradeController construct

    [2023-07-11T12:39:34.641Z] info: Server: executing startup callbacks...

    [2023-07-11T12:39:34.645Z] info: Importing database...

    Hello - yesterday I played, and today when I start Aki.Server in the server, everything is red (before starting, I updated the mod) and when I started, I thought that the mod was in conflict. But it turned out to be completely different, I don’t know where to fix it - I played it out. --- (

    [2023-07-11T08:06:08.659Z] error: The application had a critical error and failed to run

    [2023-07-11T08:06:08.660Z] error: Exception produced: Error: Cannot inject the dependency at position #3 of "PreAkiModLoader" constructor. Reason:

    Cannot inject the dependency at position #1 of "ModCompilerService" constructor. Reason:

    Cannot read properties of undefined (reading 'includes')

    [2023-07-11T08:06:08.627Z] debug: Importing configs...

    [2023-07-11T08:06:08.661Z] error:

    Stacktrace:

    Error: Cannot inject the dependency at position #3 of "PreAkiModLoader" constructor. Reason:

    Cannot inject the dependency at position #1 of "ModCompilerService" constructor. Reason:

    Cannot read properties of undefined (reading 'includes')

    at C:\snapshot\project\node_modules\tsyringe\dist\cjs\dependency-container.js:324:23

    at Array.map (<anonymous>)

    at C:\snapshot\project\node_modules\tsyringe\dist\cjs\dependency-container.js:295:38

    at InternalDependencyContainer.construct (C:\snapshot\project\node_modules\tsyringe\dist\cjs\dependency-container.js:297:11)

    at InternalDependencyContainer.resolveRegistration (C:\snapshot\project\node_modules\tsyringe\dist\cjs\dependency-container.js:166:51)

    at InternalDependencyContainer.resolve (C:\snapshot\project\node_modules\tsyringe\dist\cjs\dependency-container.js:109:33)

    at Program.start (C:\snapshot\project\obj\Program.js)

    at Object.<anonymous> (C:\snapshot\project\obj\ide\ReleaseEntry.js)

    at Module._compile (pkg/prelude/bootstrap.js:1930:22)

    at Object.Module._extensions..js (node:internal/modules/cjs/loader:1159:10)

    [2023-07-11T08:06:08.640Z] info: Commit hash: eb27ff60461e9f2b0652f7c8231337568dbd3108

    [2023-07-11T08:06:08.649Z] warn: Unsupported system langauge found lt-LT, falling back to english

    )

    I put "master_time_minutes": [

    {"minutes": 190, "weight": 1} did not change other numbers. the raid lasted 48 minutes - I put "custom_times": {

    "customs": [

    {"minutes": 140, "weight": 1} the raid lasted 45 minutes - how to change the numbers for 2 hours I DON'T UNDERSTAND

    And again I - maybe I'm doing something wrong. Look here

    "master_time_minutes": [

    {"minutes": 90, "weight": 1},

    ],


    // Number of minutes for specific locations.

    // These will only be used if the master_time_override option is set to false.

    // These values follow the same rules as the master_time_minutes option.

    // (Additional settings, and min/max values may be used).

    "custom_times": {

    "customs": [

    {"minutes": 90, "weight": 1},

    And my raid lasted 41 minutes?

    Hello, I wanted to ask - I have a version of the game 3.5.8 and I want to make a long raid, my raid lasts only 46-50 minutes. How to increase the time of the raid, otherwise there is a batch and I already have to go out. --


    // Enables the use of the mod.

    "enabled": true,


    // Enables verbose logging.

    // Will print out additional information about raid times, train schedules, and spawn wave adjustments.

    "debug": false,


    // Override raid times for all locations regardless of any custom times set below.

    "master_time_override": false,


    // Number of minutes to override all raid times to. Only used if master_time_override is set to true.

    // This example has three options for a raid time value:

    // - The first setting (60 minutes) will be used 10 times more often than the third setting value due to the difference in the weight options.

    // - The second setting (30 minutes) has a random weighting chosen between the min and max settings. It will be used 2-5 times more often than the third setting value.

    // - The third setting has a random raid time value chosen between the min and max settings (15-20 minutes). Due to the weighting, it will be used 1/10th as often as the first setting.

    "master_time_minutes": [

    {"minutes": 60, "weight": 10},

    {"minutes": 30, "weight": {"min": 2, "max": 5}},

    {"minutes": {"min": 15, "max": 20}, "weight": 1},

    ],


    // Number of minutes for specific locations.

    // These will only be used if the master_time_override option is set to false.

    // These values follow the same rules as the master_time_minutes option.

    // (Additional settings, and min/max values may be used).

    "custom_times": {

    "customs": [

    {"minutes": 90, "weight": 1},

    ],

    "factory_day": [

    {"minutes": 90, "weight": 1},

    ],

    "factory_night": [

    {"minutes": 90, "weight": 1},

    ],

    "interchange": [

    {"minutes": 90, "weight": 1},

    ],

    "laboratory": [

    {"minutes": 90, "weight": 1},

    ],

    "lighthouse": [

    {"minutes": 90, "weight": 1},

    ],

    "reserve": [

    {"minutes": 90, "weight": 1},

    ],

    "shoreline": [

    {"minutes": 90, "weight": 1},

    ],

    "streets": [

    {"minutes": 90, "weight": 1},

    ],

    "woods": [

    {"minutes": 90, "weight": 1},

    ],

    },


    // ------------------------------------------------------------


    // This mod will adjust regular bot spawn waves to ensure that bots continue to spawn throughout the entire raid.

    "adjust_bot_waves": true,


    "maximum_bots": 35, // This is on the high-end. Adjust lower if you encounter preformance issues.


    // A spawn wave is defined as a semi-random number of bots that spawn at the same time at the same location.

    // The following settings control the number of spawn waves that happen at once (per spawn group).

    "maximum_wave_per_group": 4, // At most, how many locations can have a spawn wave at the same time.

    "minimum_wave_per_group": 1, // At least, how many locations can have a spawn wave at the same time.


    // A spawn group is a collection of spawn waves that happen in roughly the same time frame.

    // The following settings control the timing between spawn groups. Larger numbers will generally result in more time between spawns.

    "maximum_group_gap_minutes": 8, // At most, how many minutes between spawn groups.

    "minimum_group_gap_minutes": 4, // At least, how many minutes between spawn groups.

    }