Posts by ONCIAPATONCIA

    As mentioned in the title everytime i load into shoreline, as soon as the raid starts aki-server prints red warning messages saying that the shcheduled funtion aki-save fails to execute, the error it refers to is: Lock file is already being held.


    I havent been able to find conclusive evidence on what the problem might be, i already asked for help here, someone advised me to reinstall nodejs, i did and the problem didnt show up for a couple of raids and then reappeard.


    As of now i cant progress through peacekeeper quests and it starts to be annoying.

    So it seems its a problem of duplicated items having the same code i the json profile file, i am slowly elimatinbg any duplicate from said file, does anyone know, based on what i said happened in this thread if all my stash got duplicated or if only the gear on my pmc, just to know for how long i have to open the game, wait the error message, get the code of the duplicated item, close the game, deleting the duplicate form the json and repeat.

    Game unable to load, a month ago i had a problem were server function aki-save continiously faliled so i was unable to progress, as every tie i closed the game no progress would be saved, i posted about it here, i was advised to reinstall nodejs, which i did, after it the problem didnt pop up for a while, but its about a week that the aki-save sheduled function failed every time i entered shoreline, so everytime i played shoreline, from that raid on, the game wouldnt save progress.


    To try to save the progress made on a raid on shoreline i entered another raid on factory, noted that wouldn load the raid, so i closed Aki server while the game was running, reopend it and the raid loaded, once i extracted i got this probem that now prevents me to enter the gae altoghter

    Cant progress with the game since every time i close it server.exe its already spamming red error messages:


    Scheduled event: 'aki-save' failed execution

    Lock file is already being held

    Error: Lock file is already being held

    at C:\snapshot\project\node_modules\proper-lockfile\lib\lockfile.js:68:47

    at Object.stat (C:\snapshot\project\node_modules\proper-lockfile\lib\adapter.js:20:13)

    at C:\snapshot\project\node_modules\proper-lockfile\lib\lockfile.js:56:20

    at Object.mkdir (C:\snapshot\project\node_modules\proper-lockfile\lib\adapter.js:17:24)

    at acquireLock (C:\snapshot\project\node_modules\proper-lockfile\lib\lockfile.js:29:16)

    at RetryOperation._fn (C:\snapshot\project\node_modules\proper-lockfile\lib\lockfile.js:233:13)

    at RetryOperation.attempt (C:\snapshot\project\node_modules\retry\lib\retry_operation.js:112:8)

    at C:\snapshot\project\node_modules\proper-lockfile\lib\lockfile.js:232:19

    at Object.realpath (C:\snapshot\project\node_modules\proper-lockfile\lib\adapter.js:20:13)

    at resolveCanonicalPath (C:\snapshot\project\node_modules\proper-lockfile\lib\lockfile.js:22:16)




    it gives locations of files i think SPT is trying to access to that arte presumably set as read only, but those files in my C drive doesnt exists, i already searched online for this problem, the only consistent threads i saw where two similar cases, one in which the problem was a non original copy of the game, which is not my case , and another, solved by moving the SPT location to C\programs which i cant since theres not enough space there.

    the strange thing is that the folder in which my SPT is, its set to read only, i change its properties, the game saves some changes but as soon as i enter a raid the red messagees starts coming, and if check the folder properties again, theyre ste again as read only, even though the foilder is not located in any other folder but directly in my HDD.