Posts by Kunikida

    I have observed Rogues triggering on other Rogues. (I have seen one or two posts about this but no real information so apologies if this is a well known issue)


    I finally got around to doing runs on lighthouse. I ran several and the Rogue area just didn't seem right. Many of them would always be dead. I thought maybe PMCs from train yard were triggering on them but never any dead PMC bodies in the compound (I set exUsec conversion to PMC to zero). I realized I was hearing gun fights right at the beginning of raid.


    I deleted all waves as well as the goons spawns from the location file. I set a bunch of the rogues to 100% spawn chance. The only thing that should be spawning on the map should be Rogues. Sure enough, they are shooting each other at raid start.


    Up to this point I was running three mods:

    Faupi-HideoutArchitect

    SamSWAT.TimeWeatherChanger

    ServerValueModifier


    I made a fresh install, made the location edits for rogue spawning, and copied my profile (So not total fresh but hopefully not causing issues).

    Same behavior observed with no mods.

    I added three other mods in the hopes of getting eyes on the area right away.

    Kobrakon-TAB

    Kobrakon-CamUnsnap

    Drewgamer-FactionIdentifierArmbands-1.0.3


    My idea was to somehow pause, move camera, get something to ID the rogues better (I'm not good at recognizing clothing and whatnot) and watch them spawn in. I set Rogues to have yellow armbands.


    They all spawned with correct armbands except for one or two a couple of times, but I'm under the impression its a clothing clipping issue as it is with a specific USEC shirt every time. I re-started the raid about 10 times. They seem to trigger on different groups randomly, blockpost guys will trigger on any roof tops or helicopter area and vicaversa. Doesn't appear to be any consistency on who triggers first or on who. Voice lines only suggested "who" they were triggering on one time, One of the block post guys spat out "Scav over there". Other wise it was always "bad guy over there" or something else non-de script.


    I tried looking through the bot files. While this is mostly gibberish to me, I compared to the others to look for logical differences. I looked primarily at:

    "ENEMY_BOT_TYPES"

    "FRIENDLY_BOT_TYPES"

    "REVENGE_BOT_TYPES"


    Enemy and Friendly are empty on exUsec and revenge has:

    "exUsec",

    "gifter",

    "bossKnight",

    "followerBigPipe",

    "followerBirdEye"


    Tried adding exUsec to friendly but no change in behavior.


    I made another fresh install, changes to location for rogue only spawning, and my existing profile. No mods. Made a clean run just now, The linked logs are from this run. Same behavior. Is there more testing I can perform to help track this down? Some sort of debug log i can turn on that logs all spawns with relevant information about each one perhaps?