Posts by LucrativeHands

    Yeah, those screenshots are taken at the start of the raid, but I usually stick around for a few minutes before exiting. For me, it never takes more than a few seconds for the boss guards to spawn in when they decide to. The only reason I even noticed this and began looking into it was when I started hunting the bosses specifically and would always find them alone, even at the end of the raid when sometimes they've already been killed by an onslaught of PMCs.


    One theory I have is that the spawning process might be getting interrupted somehow? The reason I think this is because Whenever Reshala's or Glukhar's guards are missing, it's usually when a PMC bot spawns in the same zone as them at the start of the raid. Since the guards seem to only spawn a little after the boss spawns, maybe them entering some kind of alert or combat state before all of the guards can spawn is causing this? I don't know if this may be a coincidence because my sample size is <100 raids, and there are a lot of other variables.

    Another thing that might support this theory is that whenever I see that Glukhar's guards have only partially spawned, it's usually only the "followerGluharAssault" type, which always spawn first.


    I'll keep running my raids with the bot monitor on and just looking at the spawns.

    I suppose what confused me was Prop's reply about Donut's affecting the boss guard spawns.


    I reinstalled the test build and set the boss spawns to 100. Using CWX Debugtool to check the boss spawns, I noticed that sometimes the bosses would spawn fine with all of their guards, sometimes they would spawn alone, and sometimes they would spawn with only some of the guards. With the bot monitor I can see that upon starting a raid, the PMCs spawn first, then the boss will spawn alone for a few seconds before either the guards begin to spawn with him or nothing happens and the boss remains alone. Like I said, after running a few raids in Customs and Reserve to test this, I found that boss guard spawns are not consistent for whatever reason.


    Here's an example where in one raid Glukhar spawned alone, and in another with all of his guards. This is from just running Reserve raids back to back.


    Below here is a screenshot of Glukhar spawning with only some guards in Customs.


    Alright, here's a few things I can tell you guys.

    Before switching off of version 3.1.3 I ran a few more raids of customs and reserve looking for Reshala and Glukhar with freecam and thermal vision to see if they were spawning.

    Reshala actually ended up spawning one time with all of his guards - however Glukhar was always solo.

    I think this may be a result of SWAG *sometimes* spawning the boss wave and Donut's also only *sometimes* being in charge of spawning the boss wave.

    It's a shame because the way I had the mod configured was perfect. The scav and PMC spawns were just right, they were showing up in unexpected and varied places. All of the specific Donut's presets were working as they were supposed to (morescavs, quietraids, etc.) The only issue remaining was the fact that boss guards weren't spawning.


    So I downloaded the 3.1.4 Beta version as you asked and only modified the boss spawn chances in SWAG to 100 to begin testing (using only the live-like Donut's preset to reduce variables). This time around, I could not get Reshala or Glukhar to spawn at all until I turned the "UseDefaultSpawns" "Bosses" option to 'true'. After turning on that option, Reshala spawned with all of his guards yet Glukhar did not spawn at all.

    (Note: I also set the bot cap to 60 in Customs and Reserve while testing these spawns)

    (Note 2: The config that comes with 3.1.4 has Sanitar's spawn chance on Shoreline set to 0 by default)


    As a user, it's very unclear what SWAG is doing and what Donut's is doing, and how much overlap there is. Even after reading through the .txt files and the mod page. I understand that Donut's is supposed to be handling the general spawns such as PMCs and scav, while SWAG is supposed to be handling the bosses and special AI groups - but in practice it seems that there's something wonky going on with the SWAG settings just not working properly.


    I really want to help get to the bottom of this because this is an awesome mod. Previously I used MOAR for all of my AI configuration needs, but SWAG + Donut's makes raids feel way more dynamic and live-like with the bots being a threat instead of constantly in predictable locations and easy to deal with.


    There needs to be a clear way to stop Donut's from touching the boss spawns entirely, while keeping its functionality regarding the scavs and PMCs intact. As it stands, the user experience is misleading because config settings seem to just not work consistently.


    I hope you guys can get to the bottoms of all this. I'll keep investigating on my own, it just takes a long time because I'm constantly restarting the game to test new configurations. What I'll do next is try to mirror the configs in 3.1.4 as much as I can to what I had on 3.1.3, and just run tons of raids to see how the bosses are spawning.

    Encountering an issue where bosses are spawning alone without their guards. Every single time I've found Glukhar, Sanitar, Shturman, and Reshala; they have been alone without their guards by their side.


    SPT: 3.6.1

    SWAG + Donuts 3.1.3

    Mods Folder:

    BepInEx plugins:

    Donuts presets have been randomized between livelike, livelikealt, quietraids, and crazy raids

    All maps where the respective bosses spawn

    >50 raids

    No console errors present.


    Note: This problem began immediately after installing the mod and before making any changes to the config files. I can provide those too if necessary.

    The Goon Squad are all spawning normally in all of the maps but the core map bosses are always spawning alone.

    Yup, that was the cause.

    I've fixing that variables logic now. It was applying whether or not bossInvasion was turned on.
    That will be fixed in the latest patch.

    Right now I'm trying to figure out why I don't have any snipers.



    Yeah, just tired it and it worked like a charm. I was even trying to use SVM's "bot" section to set spawn chances and then simply overriding all other values by loading MOAR afterwards and it still wasn't working before this fix. Now it works perfectly and I have again disabled SVM's bot settings so I know that nothing else is touching bot spawns.


    As for the sniper scavs, I've also noticed their spawns being affected. When I was using version 1.1.2 the snipers would spawn immediately with their buddies (as I intended) - but now on 1.1.4 I'll only find them in certain spawns points late raid and they're usually already dead, despite using the same settings as I was on 1.1.2 (no zone delay, sniper buddies).


    I've tried out many spawn wave mods but this one has been the best one to use for me, so I'm glad these issues are being worked through quickly ^^

    Since downloading version 1.1.4 I've completely stopped seeing bosses. I decided to set reshala's spawn chance to 99 and ran a few raids to see if I could find him in his spawns but he never appeared (bossOpenZones is set to false). If the value is indeed working I suspect the spawns are probably being eaten up by other spawns? I've attached my config settings as a text file if you'd like to take a look.

    config.txt