Kaeno-TraderScrolling
Do you know of a mod that changes the way traders appear? I can't click on the modded traders I have added.
Kaeno-TraderScrolling
Do you know of a mod that changes the way traders appear? I can't click on the modded traders I have added.
Legendary_Dzik added a new version:
QuoteDisplay Moreadded quests
now the category traders work like this:
ammo - Prapor
armor - Ragman
meds - Therapist
mods - Skier
other - Peacekeeper
weapons - Mechanic
Legendary_Dzik added a new version:
QuoteUpdated to the latest version.
Legendary_Dzik added a new version:
QuoteOld version that I didn't have a chance to upload. Might have some bugs
Legendary_Dzik added a new file:
QuoteDisplay More
Make traders category based
MAKE SURE THIS MOD IS LAST IN order.json
Quests are here!
If you find some bugs or you want to suggest a feature please tell me.
The mod is in WIP state so don't expect too much, for now you can enjoy sorted items :^)
Should be compatible with all mods.
Big thanks to JustNU for finding a way to hide traders.
In connfig.json you can add traders' ids to exclude them. (Traders in this list will not be hidden and their assort will not be added to category traders)
In this example, Prapor and Therapist will be available and Fence will be hidden (Fence is not included in category traders you can just hide him or not)
hub.sp-tarkov.com/attachment/6536/
Here you assign the quest from any trader to the specific category trader, just put the id of the questline you want to have for the trader and you are good to go
hub.sp-tarkov.com/attachment/6537/
If you don't know where to get your trader id you can get all of the traders' ids from allTraders.json. (Run the server with my mod at least once)
1. No bugs ( only for now )
✔️ Add quest items
✔️ Add quests
Legendary_Dzik added a new version:
QuoteUpdated structure for weapons and trades so it is easier to change stuff.
Legendary_Dzik added a new file:
QuoteDisplay MoreSome of the bigger magazines didn't have the FDE version, so some good builds didn't look as good.
Big thanks to YankeeNoodle742 for the D.U.D.S round, on which I based my project.
List of FDE mags:AK 7.62x39 X Products X-47 50-round drum magazine
AK-74 5.45x39 6L23 30-round magazine
AK-74 5.45x39 6L26 45-round magazine
AK-74 5.45x39 6L31 60-round magazine
RPK-16 5.45x39 95-round drum magazine
SKS 7.62x39 ProMag AALVX 35-round magazine
SKS 7.62x39 ProMag SKS-A5 20-round magazine
5.56x45 Magpul PMAG D-60 STANAG 60-round magazine
DVL-10 7.62x51 10-round magazine
Mk-18 .338 LM 10-round magazine
SA-58/FAL 7.62x51 X Products X-FAL 50-round drum magazine
FN Five-seveN 5.7x28 20-round magazine
RSh-12 12.7x55 5-round cylinder
1. RSh-12 12.7x55 5-round cylinder does not have an icon when it is empty.
2. Some mags are bypassing conflicts
Issue was resolved by just deleting SamSWAT.ReflexSightsRework everything works perfectly
So basically no custom models are working, all of them are just doge, it is with every single mod that adds custom things (yes some of them are for 3.5.0 aki and some for 3.5.4 but none of them work)
I would also like to add that it doesn't matter if I only use 1 mod that adds items because it is still not working (yes I did check that)