Sneaky_Weasel added a new file:
QuoteDisplay MoreThis mod eases up a bit on the Realism medical changes, allowing medkits to restore all HP on damaged areas.
It only affects CAR kits, Salewas, IFAK, AFAK and Grizzlys, giving them heal-over-time values. These values are quite conservative so if you have taken substantial damage, you're going to want to hide and rest up.
For balance, kits lose the ability to repair bleeds/fractures, and bring debuffs like pain, tunnel vision, tremor and especially hydration loss.
There are two config files: buffs.json allows you to adjust the buffs and their values, meds.json allows you to adjust use time and number of uses.
There's also a compatibility patch for Path To Tarkov users, giving the "medic" tag to traders (other than Therapist, who has it by default.) This means that you can pay for healing after a raid, when you're at a location with a medic other than Therapist. Again there's a config file, traders.json, which allows you to adjust which traders get the tag... should work fine with modded traders.
Obviously this should be after Realism in your mod load order