Posts by Sneaky_Weasel

    Sneaky_Weasel added a new version:

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    Bugfix - corrected buffs for Jerky and Sprats (thanks Jenny for identifying.)


    Update - CMS and Surv12 now heal all damage types (bleeds/fractures/blacked-out) and deliver a burst of healing, as well as debuff side effects.

    Sneaky_Weasel added a new file:

    Sneaky_Weasel added a new version:

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    Just made this backward compatible with 3.9.x for anyone using older version. Still works with 3.10.2 of course.

    Sneaky_Weasel added a new version:

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    Adjusted containers - Mr Holodilnik bag will now hold food and drink, and medical case won't. Thanks for the feedback to prompt this fix.

    Sneaky_Weasel added a new version:

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    Whoopsie, had verbose logging enabled. This will give less server spam on load.

    Sneaky_Weasel added a new file:

    Sneaky_Weasel added a new file:

    Sneaky_Weasel added a new file:

    Sneaky_Weasel added a new version:

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    Backed off slightly on the dehydration, it was really a little over the top especially if you needed surgery. Also tweaked pain meds and gave antitoxic effect back to Augmentin.

    Sneaky_Weasel added a new version:

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    Medkits don't remove bleeds or fractures, information tabs updated. This is a current limitation and hopefully will be addressed in the future. Multi-use bleed/fracture treatments and surgical kits have increased usage to compensate (army bandage, calok, aluminium splint, CMS, Surv12.) These treatments and kits don't have any debuffs, but they won't heal on their own so carry a medkit as well.


    Augmentin pills now cure intoxication (Unknown Toxin) effect for compatibility with Realism. I'm assuming you have Realism med changes turned off if you're using this one!


    DON'T FORGET TO CARRY WATER! Blood loss and medication both make you thirsty.