HIDEOUT REDUX by MAGIC ERASER
Hideout Redux is the beginning of a much larger mod that aims to give a new feel to the progression without changing gameplay. These specific changes are intended for players that still enjoy the looting and upgrading the hideout, but are tired of chasing the same exact items/quests/trader from all their previous "wipes".
- Requirements - All Areas
- No tools requirements. In general, tools needed are required by the Workbench.
- New item requirements. Items are "accurate" to the area, but have been adjusted for a change of pace or to reflect the new area description.
- No Trader requirements. This may come in the future once better implemented, but for now it doesn't make sense that a trader can dictate whether or not I put lights in my Hideout.
- Fewer and cheaper money requirements. These are typically to cover the "cost" of items that would not be widely available in Tarkov.
- Minimal area pre-requisites. Areas follow a simplified, yet still "realistic" progression. Most only have a single pre-requisite due to the progression.
- Bonuses - ALL Areas
- Spread across all hideout areas. Each area adds bonuses that make sense for its use. For example, a bathroom and heating provide a mental bonus since you're less stressed in the Hideout.
- Better balanced Skill bonuses. ALL skill groups now have fairly even bonuses once at max Hideout.
- Area Specific Changes
- Defective Wall: No more mopping up water BS.
- Security 1 and Lights 1: Required before everything else.
- Scav Case: Modified payments and rewards for a little more "fun".
- Generator: Stage 1 is a kerosene generator, Stage 2 adds a gasoline generator, Stage 3 is a dual-fuel.
- Global Changes
- Reduced Construction Times. Not instant, but definitely not extremely long, especially for what would take a few hours max IRL.
- Reduced Fuel Consumption and Air Filter Rate. Not a massive increase, but enough to be noticed.
- Slightly Increased Bitcoin Rate. Just a small bump for a little quicker production.
- Increased skill and XP gain. Again, not a large increase, but noticeable.
I've also changed virtually all of the Locale descriptions for the hideout. Some just because I can and I wanted to add another small change to remove some monotony, and some because the new requirements don't make sense for the default description. No, they won't all match the in-game visuals with 100% accuracy, sorry.