JankyTheClown added a new version:
Quote* Grenade arc assist: fixed mass handling (grenades have subtly different weights that I didn't account for before)
* Grenade arc assist: (hopefully) fixed fika compatibility issue
JankyTheClown added a new version:
Quote* Grenade arc assist: fixed mass handling (grenades have subtly different weights that I didn't account for before)
* Grenade arc assist: (hopefully) fixed fika compatibility issue
JankyTheClown added a new version:
Quote* Grenade arc assist: fixed mass handling (grenade have subtly different weights resulting in odd inaccuracies)
* Grenade arc assist: (hopefully) fixed fika compatibility issue
JankyTheClown added a new version:
QuoteAdded options to customize arc girth (wink wink nudge nudge)
JankyTheClown added a new version:
QuoteShow equipment (rifle, sidearm, etc) on the back in 3rd person view.
JankyTheClown added a new version:
QuoteFixed a bug where partizan would get his shit pushed in, someone then tripped one of his traps and the grenade would get depressed that it's owner died and decided that the best course of actions is to SPAWN LITERALLY THOUSANDS OF GRENADES AS REVENGE!!111one
Thanks Retrologic and "die mitze" once more for doing the detective work.
JankyTheClown added a new version:
Quote* Fixed harmless but annoying NRE when extracting (thanks "die mitze" once more)
* Separated out the ballistic assistant for grenades into a standalone mod
* Grenade assist mod is bundled with HollywoodCam but also available standalone from The Hub under Janky's Visual Assist
* Grenade assist settings now found under Janky's Visual Assist in the F12 menu
JankyTheClown added a new file:
QuoteDisplay MoreThis here is a visual assistance mod. For now it's fairly barebones as it only contains the ballistic arc assist for grenades that was part of my HollywoodCam mod but separated after on numerous requests to make it standalone. Perhaps it'll grow into something more over time.
* Accurate visual ballistic arc for grenades
* Works both in 1st person and 3rd person (with my patent pending HollywoodCam apparatus linked below)
Best used with HollywoodCam
JankyTheClown added a new version:
Quote* Accurate visual ballistic assist for grenades
* Prevent ADS being cancelled due to the gun colliding with the environment (reduces camera jank)
* Minor fixes & cleanup
JankyTheClown added a new version:
QuoteDisplay MoreMinor hotfix release
Features:
* Slider for muzzle smoke and spark emission rates
Squashed bugs:
* Dust particles were rendered incorrectly on widescreen resolutions
* Blood mist emission rate was overridden by blood spray (lel)
JankyTheClown added a new version:
QuoteDisplay More* Blood & dust sprays are now more visible from a distance but less oppressive up close
* Minor ragdoll tuning, disable upwards impulse on passive dead bodies duh
* Less muzzle flash size variance
* Smaller wound decals
* LOD fixes
I lied when I said 1.6.7 will be the last release for SPT 3.11
JankyTheClown added a new version:
Quote* Added keybind for toggling between First Person and Shoulder Cam while ADSing
* Added config for increasing the interaction radius for doors, loot, etc (should make it easier to pick items)
* A myriad of fixes and NREs squashed
Great feedback from "die mitze", sheidajin, guidot and anyone else my terrible memory forgot.
JankyTheClown added a new version:
Quote* Fixed gun mounting
* Crosshair no longer blocked by windows
* Default crosshair color is red (stolen from Guidot)
JankyTheClown added a new version:
Quote* Fixed gun shoulder swap position to be correctly on the left (left leaning is much more useful now)
* Blind fire & side stepping (extended lean) now work and are GOATED since you can see exactly how much body you are exposing and have vision behind obstacles
* Added toggle for the foot shimmy when turning
JankyTheClown added a new version:
Quote* Fixed camera going derp due to headbob shenanigans
* More immersive shimmying
* Fixed awkward elbow position when pushing the gun into an obstacle
JankyTheClown added a new version:
QuoteDisplay More* Extensive configuration. Do you wish to observe the world through the left earhole of your PMC? Do you identify as a geo-stationary spy satellite? These are all possibilities that are placed at your fingertips.
* Shoulder or First Person view can be picked separately for red-dot and magnifying optics.
* Accurate Fireport Crosshairs in ADS mode or allways-on.
* Keybinds and multiple control schemes
* Robust camera collision handling. The camera always strives to keep the player visible and avoid small niches or holes in the environment.
* Gun stance sync (ie automatic shoulder swap based on lean or camera stance)
* ...and many more
JankyTheClown added a new version:
Quote* Sliders for extending the LOD and environmental detail render distance. All rendered on the GPU so if you are CPU limited, you cam make Woods look less like World of Warcraft 2004 without any FPS loss.
* Squashed a possible NRE when cleaning up gore finisher effects from dead bodies, thanks for the Rt. Hon. Lady Bugcat for the report
* Various small fixes & cleanup.
* NB: This is likely the last release for 3.11. The mod has already been ported to SPT4 and work is underway on more goodies!
JankyTheClown added a new file:
QuoteDisplay Morehub.sp-tarkov.com/attachment/10608/
In your Tushonka stained hands you find The Third Person Camera Mod for Tarkov. Think Ghost Recon, The Division or Arc Raiders. A camera mod that has gone through extensive tuning to make the 3rd person perspective not only playable but enjoyable.
Full disclosure: It's not perfect - this is Tarkov after all - but it tries to minimize the number of times that you get killed because it wanted to hide behind a shoebox.
Best enjoyed with a full bodied red wine and a solid slab of medium-rare HollywoodFX
Features
- Extensive configuration. Do you wish to observe the world through the left earhole of your PMC? Do you identify as a geo-stationary spy satellite? These are all possibilities that are placed at your fingertips.
- Shoulder or First Person view can be picked separately for red-dot and magnifying optics.
- Accurate Fireport Crosshairs in ADS mode or allways-on.
- Keybinds and multiple control schemes
- Robust camera collision handling. The camera always strives to keep the player visible and avoid small niches or holes in the environment.
- Gun stance sync (ie automatic shoulder swap based on lean or camera stance)
- Grenade ballistic arc assist for those trick shots (via the bundled Janky's Visual Assist mod)
- Blind fire & side step (extended lean) are super useful because you can see how much body you are exposing and can shoulder peek behind obstacles. This rewards a careful playstyle of staying behind cover.
- ...and many more
Thanks
- Asailant (Discord .asailant) for the awesome mod icon and logo!
- die mitze, sheidajin, guidot and all the good folks on the Fika and SPT discords for the encouragement and feedback.
Conflicts
Anything that messes with the camera, player and gun stances is potentially a conflict.
TODO
- Sounds made by the player (e.g. pain or loot search) are muffled
- Force FP for thermal scopes
- Press vs Hold style keybinds
Media
Better videos coming soon, for now some teasers done on a testing build:
Visual ballistic assist for grenades:
Simply extract the zip file into your SPT game folder.DrakiaXYZ's gif for installing a mod:
Most of the settings in the Plugin Configuration Menu should be self explanatory and contain a tooltip with more information.
To get started, I list out a few common configuration schemes and explain the reasoning behind them a bit. Finally, there'll be a short skinny on Stance Control, because that's arguably the most complicated to grasp.
Common Configuration Schemes
Janky's Special
I play 99% 3rd person. The only time I do FPV is when using a magnifying optic. Which is not often because I'm an obligate shotgun enjoyer.
I swap shoulders quite frequently to get a better view. For this reason, I bound the Q and E to the Left and Right Stances respectively. Q and E are also used for leaning, but just gently tapping the button will set the camera stance without doing any actual leaning. The reason why I don't use the "Stance Swap Cam On Lean" is because I sometimes want to change the stance while sprinting, and the game doesn't allow leaning while sprinting.
Mouse3 is bound to ADS Mode Swap, so that I can easily swap between FPV and 3rd person for magnifying optic sights.
Finally, I have the gun stance synched to the Camera. If the camera is on the left side, I want the PMC to wield the gun on the left side as well and maximize the visibility.
hub.sp-tarkov.com/attachment/10605/
Tarkov Veteran's Folly
Very simple setup, this is for the Tarkov vets who want to have separate control for the gun stance and the cam stance. There's just one button to swap between left and right camera stances, the gun stance is handled by the game and M3 switches between FPV and 3rd person modes so that you can shoot the pimple off a scav sniper's buttocks from the dorms.
NB: The gun stance synch must be set to None, otherwise it'll override your attempts to shoulder swap.
hub.sp-tarkov.com/attachment/10607/
A Short
PoemHaikuTaleVerbiage On Stance Control
hub.sp-tarkov.com/attachment/10604/
Stance Control defines when and how the camera stance is swapped between the right and left shoulders and also how the camera stance interacts with the gun stance (called `Shoulder Transition` in game).
- Toggle Stance Key: simple switches the camera between the left and right stances
- Left/Right Side Stance Key: these move the camera to the left and right side respectively. If the camera is on the matching side already, then they do nothing. E.g. pressing the Right Side Stance Key when the camera is already on the right shoulder will do nothing.
- Stance Swap Cam On Lean: instead of defining shortcuts, you can have the camera automatically swap stances depending on your lean direction.
- Gun Stance Sync: Defines whether the gun stance is synced with something else. Available options are: Cam, Lean and None.
- Cam: synchronises the gun stance to the camera stance. If the camera is on the left, the gun will be shoulder swapped to the left and vice versa.
- Lean: synchronises the gun stance to the lean. Leaning left will automatically shoulder swap the gun to the left and vice versa.
- None: the gun stance isn't synchronized to anything.
Feeding, petting or aggravating the flag is strictly forbidden!
JankyTheClown added a new version:
Quote* Significantly reduced density of blood mists to make them less oppressive
* Significantly engoodened the various blood sprays
* If you don't have FPS issues, I recommend setting the blood spray emission to 2x (or even 3x if you feel bloodthirsty).
JankyTheClown added a new version:
Quote* Significantly improved blood mists
* Blood spray is no longer mirror shiny (duh)
* Slightly tuned volumetric blood to be also less shiny