JankyTheClown added a new version:
Quote* Accurate visual ballistic assist for grenades
* Prevent ADS being cancelled due to the gun colliding with the environment (reduces camera jank)
* Minor fixes & cleanup
JankyTheClown added a new version:
Quote* Accurate visual ballistic assist for grenades
* Prevent ADS being cancelled due to the gun colliding with the environment (reduces camera jank)
* Minor fixes & cleanup
JankyTheClown added a new version:
QuoteDisplay MoreMinor hotfix release
Features:
* Slider for muzzle smoke and spark emission rates
Squashed bugs:
* Dust particles were rendered incorrectly on widescreen resolutions
* Blood mist emission rate was overridden by blood spray (lel)
JankyTheClown added a new version:
QuoteDisplay More* Blood & dust sprays are now more visible from a distance but less oppressive up close
* Minor ragdoll tuning, disable upwards impulse on passive dead bodies duh
* Less muzzle flash size variance
* Smaller wound decals
* LOD fixes
I lied when I said 1.6.7 will be the last release for SPT 3.11
JankyTheClown added a new version:
Quote* Added keybind for toggling between First Person and Shoulder Cam while ADSing
* Added config for increasing the interaction radius for doors, loot, etc (should make it easier to pick items)
* A myriad of fixes and NREs squashed
Great feedback from "die mitze", sheidajin, guidot and anyone else my terrible memory forgot.
JankyTheClown added a new version:
Quote* Fixed gun mounting
* Crosshair no longer blocked by windows
* Default crosshair color is red (stolen from Guidot)
JankyTheClown added a new version:
Quote* Fixed gun shoulder swap position to be correctly on the left (left leaning is much more useful now)
* Blind fire & side stepping (extended lean) now work and are GOATED since you can see exactly how much body you are exposing and have vision behind obstacles
* Added toggle for the foot shimmy when turning
JankyTheClown added a new version:
Quote* Fixed camera going derp due to headbob shenanigans
* More immersive shimmying
* Fixed awkward elbow position when pushing the gun into an obstacle
JankyTheClown added a new version:
QuoteDisplay More* Extensive configuration. Do you wish to observe the world through the left earhole of your PMC? Do you identify as a geo-stationary spy satellite? These are all possibilities that are placed at your fingertips.
* Shoulder or First Person view can be picked separately for red-dot and magnifying optics.
* Accurate Fireport Crosshairs in ADS mode or allways-on.
* Keybinds and multiple control schemes
* Robust camera collision handling. The camera always strives to keep the player visible and avoid small niches or holes in the environment.
* Gun stance sync (ie automatic shoulder swap based on lean or camera stance)
* ...and many more
JankyTheClown added a new version:
Quote* Sliders for extending the LOD and environmental detail render distance. All rendered on the GPU so if you are CPU limited, you cam make Woods look less like World of Warcraft 2004 without any FPS loss.
* Squashed a possible NRE when cleaning up gore finisher effects from dead bodies, thanks for the Rt. Hon. Lady Bugcat for the report
* Various small fixes & cleanup.
* NB: This is likely the last release for 3.11. The mod has already been ported to SPT4 and work is underway on more goodies!
JankyTheClown added a new file:
QuoteDisplay MoreIn your Tushonka stained hands you find The Third Person Camera Mod for Tarkov. Think Ghost Recon, The Division or Arc Raiders. A camera mod that has gone through extensive tuning to make the 3rd person perspective not only playable but enjoyable.
Full disclosure: It's not perfect - this is Tarkov after all - but it tries to minimize the number of times that you get killed because it wanted to hide behind a shoebox.
Best enjoyed with a full bodied red wine and a solid slab of medium-rare HollywoodFX
Features
- Extensive configuration. Do you wish to observe the world through the left earhole of your PMC? Do you identify as a geo-stationary spy satellite? These are all possibilities that are placed at your fingertips.
- Shoulder or First Person view can be picked separately for red-dot and magnifying optics.
- Accurate Fireport Crosshairs in ADS mode or allways-on.
- Keybinds and multiple control schemes
- Robust camera collision handling. The camera always strives to keep the player visible and avoid small niches or holes in the environment.
- Gun stance sync (ie automatic shoulder swap based on lean or camera stance)
- Grenade ballistic arc assist for those trick shots
- Blind fire & side step (extended lean) are super useful because you can see how much body you are exposing and can shoulder peek behind obstacles. This rewards a careful playstyle of staying behind cover.
- ...and many more
Conflicts
Anything that messes with the camera, player and gun stances is potentially a conflict.
TODO
- Sounds made by the player (e.g. pain or loot search) are muffled
- Force FP for thermal scopes
- Press vs Hold style keybinds
Media
Better videos coming soon, for now some teasers done on a testing build:
Visual ballistic assist for grenades:
JankyTheClown added a new version:
Quote* Significantly reduced density of blood mists to make them less oppressive
* Significantly engoodened the various blood sprays
* If you don't have FPS issues, I recommend setting the blood spray emission to 2x (or even 3x if you feel bloodthirsty).
JankyTheClown added a new version:
Quote* Significantly improved blood mists
* Blood spray is no longer mirror shiny (duh)
* Slightly tuned volumetric blood to be also less shiny
JankyTheClown added a new version:
Quote* Volumetric blood puffs
* Performance optimization of muzzle smoke & various other improvements.
* Preparation for a cinematic third person camera mod
* NOTE: your configuration might get reset, don't forget to check any settings you've changed before!
JankyTheClown added a new version:
Quote* Environmental light flares are now less oppressive. People with NVGs seem to like staring into high wattage streetlights, but I don't judge.
* Enhanced the lingering muzzle smoke and made it longer lived.
JankyTheClown added a new version:
Quote* Banished the poltergeist that was causing floating shells (hopefully). If it comes back again, give me a holler.
* Tweaked the environmental light flares
* Adjusted things (channelling Fromsoft changelogs here)
JankyTheClown added a new version:
QuoteDisplay More* Muzzle lights now cast shadows (toggle off if you get FPS issues).
* Enhanced empty shell physics (toggle off if you get FPS issues).
* Muzzle jets are much more visible at a distance.
* Muzzle light is more subtle on suppressed weapons.
* Added more variety to metal sparks.
* Refined muzzle effects.
JankyTheClown added a new version:
QuoteDisplay More* Brand new, artisanal and sustainably sourced muzzle blast effects for every gun in the game.
* The muzzle jets are disabled in the hideout as there are issues loading asset bundles there.
* Significant performance optimization! Stutters (hopefully) eliminated for those who were suffering!
* Gore particle emission rate is now configurable - if you still get stutters turn down the Squirt & Finisher Emission Rates in the config.
* Emission rate can be turned down to zero to completely disable individual effect types.
* Further refinement and improvement of the existing impact effects. Better ambient smoke, better shockwaves, etc..
* Configurable spent casing ejection velocity. The default setting results in neat piles of brass building up near your feet during large engagements.
* Improved resource handling and cleanup between raids.
* A significant portion of the configuration - mainly around Gore & Blood has been rebuilt. I recommend starting with a fresh config.
This release a culmination of 1 month of work - more than it took to get the first release of the mod. There may still be issues and things need some more polish. Expect followup releases in the coming weeks.
The environmental muzzle blast effects (ie dust kicked up when shooting near the ground/walls) are still TODO. This is the next item on the list.
JankyTheClown added a new version:
QuoteMinor cleanup & optimization
JankyTheClown added a new version:
QuoteDisplay More* Improved tracer effects, additional lighting
* Scorchmarks left on flammable materials
* Bleedout effects when enemies die from... bleeding out
* Additional bleeding effects for live enemies
* More & improved debris
Next up on the todo: muzzle blasts & dust kicked up when shooting near surfaces!
JankyTheClown added a new version:
Quote*
3.11 migration
* Tracer round impacts!
* Tracer tip fragments fly off depending on the hardness of the surface hit, generating sparkles and colorful lights to delight old and young, but not the scav whose brain you splattered.
* Tracer rounds generate extra flames, sparks, etc...
* Much more to come, this is just the first prototype of the tracer effects.