Posts by JankyTheClown

    JankyTheClown added a new version:

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    * Finishers now play irrespective of the death being visible or nearby, resulting in more blood splash around dead bodies you come across.

    * Fixed a minor incompatibility between FIKA and the finishers (thanks Ozen for reporting).

    JankyTheClown added a new version:

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    * Fixed VC incompatibility

    * Minor tuning of finishers for more variety

    JankyTheClown added a new version:

    JankyTheClown added a new version:

    JankyTheClown added a new version:

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    Fixed minor graphical glitch where the center of metal impacts would overdrive the shader and result in a black splotch.

    JankyTheClown added a new version:

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    Significant effect design tuning pass after the recent lighting system release. Everything is much more punchy, more oomph but the definition and visibility of effects has actually increased.

    JankyTheClown added a new version:

    JankyTheClown added a new version:

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    Hopefully addressed a report that amandsense and loot radius were broken by the 1.2.0 version. It was likely due to my clumsy attempt at making dropped weapons work as part of the dead body.


    Thanks to FiveF for the report.

    JankyTheClown added a new version:

    JankyTheClown added a new version:

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    Removed a debug light I left in the asset bundle. It spawned bold as brass into the maps and was shining bright bang in the middle. pepeclown

    JankyTheClown added a new version:

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    * A dozen or so extra dust puffs - mainly for metals (these didn't work before)

    * Cuter bullet hole smoke

    * Falling dust from ceiling impacts

    JankyTheClown added a new version:

    JankyTheClown added a new version:

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    Disabled spawning battle ambience debris and smoke on body hits. 'twas a bit silly.

    JankyTheClown added a new version:

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    Hopefully made the asset loading more robust. Some people with, let's just say "ambitious" number of mods were having issues.

    JankyTheClown added a new version:

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    Fixed gnarly bug that caused the effects to get borked if loading into the hideout. Damn you BSG and your shonky hideout implementation...


    For now, the impacts are reverted fully to vanilla while in the hideout and will only show in the raids.

    JankyTheClown added a new version:

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    * Ambient Battle Effects

    * More config settings. MORE! MORE!


    NB: The ambient effects need a bit more tuning to get it right under all lighting conditions. If you find something that looks really wonky, please drop me a screenshot.

    JankyTheClown added a new version:

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    * Tweaked the baseline sizes of the effects to be smaller (about 25-30%).

    * The thresholds are now in Joules - kinetic energy. This is a much better unit for sizing the effects. Thanks Fontaine for the recommendation.

    NB: I recommend you reset all the sizes to the config defaults and use those as the baseline for any further tweaks.


    Next up: Battle Ambiance. Lingering dust, smoke and debris that dissipates over time for that authentic RAID feel! This will mark the official V1.0.0 of the mod. Many more features to come!

    JankyTheClown added a new version:

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    Big update. Bigly big. To quantify it's bigness would be doing it a disservice.


    • Scale effects based on bullet weight (3 categories: small, medium, chonk)
    • Config to adjust weight thresholds
    • Config to adjust effect sizes