Posts by JankyTheClown

    JankyTheClown added a new version:

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    * Accurate visual ballistic assist for grenades

    * Prevent ADS being cancelled due to the gun colliding with the environment (reduces camera jank)

    * Minor fixes & cleanup

    JankyTheClown added a new version:

    JankyTheClown added a new version:

    JankyTheClown added a new version:

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    * Added keybind for toggling between First Person and Shoulder Cam while ADSing

    * Added config for increasing the interaction radius for doors, loot, etc (should make it easier to pick items)

    * A myriad of fixes and NREs squashed


    Great feedback from "die mitze", sheidajin, guidot and anyone else my terrible memory forgot.

    JankyTheClown added a new version:

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    * Fixed gun mounting

    * Crosshair no longer blocked by windows

    * Default crosshair color is red (stolen from Guidot)

    JankyTheClown added a new version:

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    * Fixed gun shoulder swap position to be correctly on the left (left leaning is much more useful now)

    * Blind fire & side stepping (extended lean) now work and are GOATED since you can see exactly how much body you are exposing and have vision behind obstacles

    * Added toggle for the foot shimmy when turning

    JankyTheClown added a new version:

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    * Fixed camera going derp due to headbob shenanigans

    * More immersive shimmying

    * Fixed awkward elbow position when pushing the gun into an obstacle

    JankyTheClown added a new version:

    JankyTheClown added a new version:

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    * Sliders for extending the LOD and environmental detail render distance. All rendered on the GPU so if you are CPU limited, you cam make Woods look less like World of Warcraft 2004 without any FPS loss.

    * Squashed a possible NRE when cleaning up gore finisher effects from dead bodies, thanks for the Rt. Hon. Lady Bugcat for the report

    * Various small fixes & cleanup.

    * NB: This is likely the last release for 3.11. The mod has already been ported to SPT4 and work is underway on more goodies!

    JankyTheClown added a new file:

    JankyTheClown added a new version:

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    * Significantly reduced density of blood mists to make them less oppressive

    * Significantly engoodened the various blood sprays

    * If you don't have FPS issues, I recommend setting the blood spray emission to 2x (or even 3x if you feel bloodthirsty).

    JankyTheClown added a new version:

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    * Significantly improved blood mists

    * Blood spray is no longer mirror shiny (duh)

    * Slightly tuned volumetric blood to be also less shiny

    JankyTheClown added a new version:

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    * Volumetric blood puffs

    * Performance optimization of muzzle smoke & various other improvements.

    * Preparation for a cinematic third person camera mod

    * NOTE: your configuration might get reset, don't forget to check any settings you've changed before!

    JankyTheClown added a new version:

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    * Environmental light flares are now less oppressive. People with NVGs seem to like staring into high wattage streetlights, but I don't judge.

    * Enhanced the lingering muzzle smoke and made it longer lived.

    JankyTheClown added a new version:

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    * Banished the poltergeist that was causing floating shells (hopefully). If it comes back again, give me a holler.

    * Tweaked the environmental light flares

    * Adjusted things (channelling Fromsoft changelogs here)

    JankyTheClown added a new version:

    JankyTheClown added a new version:

    JankyTheClown added a new version:

    JankyTheClown added a new version:

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    * :love: 3.11 migration :love:

    * Tracer round impacts!

    * Tracer tip fragments fly off depending on the hardness of the surface hit, generating sparkles and colorful lights to delight old and young, but not the scav whose brain you splattered.

    * Tracer rounds generate extra flames, sparks, etc...

    * Much more to come, this is just the first prototype of the tracer effects.