Hi there,
Keep getting a hard crash, error log reads as follows, unsure if this is to do with SAIN but it involves spawning AI and their skill values so I presumed its probably SAIN related.
Code
2025-08-05 00:24:30.111 +10:00|0.16.1.3.35392|Error|Default|
EXCEPTION: System.MissingFieldException: Field not found: BackendConfigSettingsClass/GlobalSkillsSettings .GlobalSkillsSettings.Endurance Due to: Could not find field in class
at (wrapper dynamic-method) EFT.SkillManager+Class1319.DMD<EFT.SkillManager+Class1319::method_1>(EFT.SkillManager/Class1319,EFT.SkillManager/GStruct242)
at EFT.SkillManager+GClass2028`1+Class1311[T].method_0 (System.Single val, T filter1) [0x00000] in <13b3da31885d4b8d827d4190298e367f>:0
at (wrapper delegate-invoke) System.Action`2[System.Single,EFT.SkillManager+GStruct242].invoke_void_T1_T2(single,EFT.SkillManager/GStruct242)
at EFT.SkillManager+GClass2028`1[T].Complete (T filter, System.Single val) [0x00020] in <13b3da31885d4b8d827d4190298e367f>:0
at EFT.Player+Class1210.method_0 () [0x00064] in <13b3da31885d4b8d827d4190298e367f>:0
at EFT.Player.ExecuteSkill (System.Action action) [0x00000] in <13b3da31885d4b8d827d4190298e367f>:0
at (wrapper dynamic-method) EFT.Player.DMD<EFT.Player::method_110>(EFT.Player,EPlayerState,EPlayerState)
at (wrapper delegate-invoke) <Module>.invoke_void_EPlayerState_EPlayerState(EPlayerState,EPlayerState)
at EFT.MovementContext.ProcessStateEnter (EFT.BaseMovementState enteredState) [0x000cf] in <13b3da31885d4b8d827d4190298e367f>:0
at EFT.MovementState.OnStateEnter (System.Single normalizedTime) [0x00011] in <13b3da31885d4b8d827d4190298e367f>:0
at PlayerStateContainer.OnStateEnter (UnityEngine.Animator animator, UnityEngine.AnimatorStateInfo stateInfo, System.Int32 layerIndex) [0x000a0] in <13b3da31885d4b8d827d4190298e367f>:0
2025-08-05 00:24:30.111 +10:00|0.16.1.3.35392|Error|Default|MissingFieldException: Field not found: BackendConfigSettingsClass/GlobalSkillsSettings .GlobalSkillsSettings.Endurance Due to: Could not find field in class
(wrapper dynamic-method) EFT.SkillManager+Class1319.DMD<EFT.SkillManager+Class1319::method_1>(EFT.SkillManager/Class1319,EFT.SkillManager/GStruct242)
EFT.SkillManager+GClass2028`1+Class1311[T].method_0 (System.Single val, T filter1) (at <13b3da31885d4b8d827d4190298e367f>:0)
EFT.SkillManager+GClass2028`1[T].Complete (T filter, System.Single val) (at <13b3da31885d4b8d827d4190298e367f>:0)
EFT.Player+Class1210.method_0 () (at <13b3da31885d4b8d827d4190298e367f>:0)
EFT.Player.ExecuteSkill (System.Action action) (at <13b3da31885d4b8d827d4190298e367f>:0)
(wrapper dynamic-method) EFT.Player.DMD<EFT.Player::method_110>(EFT.Player,EPlayerState,EPlayerState)
EFT.MovementContext.ProcessStateEnter (EFT.BaseMovementState enteredState) (at <13b3da31885d4b8d827d4190298e367f>:0)
EFT.MovementState.OnStateEnter (System.Single normalizedTime) (at <13b3da31885d4b8d827d4190298e367f>:0)
PlayerStateContainer.OnStateEnter (UnityEngine.Animator animator, UnityEngine.AnimatorStateInfo stateInfo, System.Int32 layerIndex) (at <13b3da31885d4b8d827d4190298e367f>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class405:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
Display More
Cheers,