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Search results 41-60 of 227 for “base.json”.
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  • …ere's how: go to GameDir\Aki_Data\Server\database\locations\lighthouse and open the base.json file, use a good text editor, like Notepad++ Search for BossChance and change that value. However, Zryachiy should already have a 100% spawn in vanilla SPT, so you might have a mod borking that for you. You can do this for other bosses on other maps as well, just go to the respevtive Locations folder and edit that base.json
  • svbtext added a new file: hub.sp-tarkov.com/files/file/1329-a-tacs-fg-clothing-gear/(Quote)
  • archon0ne added a new file: hub.sp-tarkov.com/files/file/1…modorganizer-integration/(Quote)
  • Can you check to see if your map base json has been altered? open this file `Aki_Data\Server\database\locations\bigmap\base.json` Search for : 25.999 Do you find anything? if you do, download 3.5.1 again and copy the contents into the SPT folder, make sure to overwrite everything
  • (Quote from Ducky1) So... you know about the dependency, but you didn't do the correct installation of that mod. Check your VCQL download file, because you have a bad installation of it.
  • Welcome Gifts

    Post
    Commit hash: 7a9a346bb2a08bffb965150784ca7869741804b1 Build date: 1744140374083 ┌─────────────────────────────────────────┐ │ SPT 3.11.3 │ │ https://discord.sp-tarkov.com │ │ │ │ This work is free of charge │ │ If you paid money, you were scammed │ │ Commercial use is prohibited │ └─────────────────────────────────────────┘ ModLoader: loading: 22 server mods... Mod: (Virtual's Custom Quest Loader) is missing a package.json. Make sure you have checked the mods hub page for install instructions Mo…
  • Raid Overhaul

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    DJLang added a new file: hub.sp-tarkov.com/files/file/1673-raid-overhaul/(Quote)
  • AuthHumPro added a new file: hub.sp-tarkov.com/files/file/1560-traveler-map-config-edit/(Quote)
  • (Quote from yoshka) I understand you, yoshka. And the good news is that things seems to work fine when we change the Scavcat base.json. The only issue seems to be the warning message. So, that's ok, man. Thanks. See you.
  • … this error mesage on my server log: [WARNING] No multiplier found for trader SCAVCATREDUX, check it exists in InsuranceConfig.js, falling back to a default value of 0.3 I'd like to point out that the insure is working fine. Even Scavcat. The problem is just the error message. Maybe it is a Scavcat issue. I don't know. Thank you man. See you. Obs: The Scavcat insure does not work with original Scavcat Base.json. To make it work you must change "Insurance Price Coef" to 10 In Base.json
  • Islingr added a new version: hub.sp-tarkov.com/files/file/2…ep-sealed-cases/#versions(Quote)
  • Raid Overhaul

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    (Quote from GenocidalAgent) The names I use are in src/models/enums.ts under AllItemList. Just get the ID for whatever ammo you want to change it to and search it in there. I'm pretty sure I set it up to accept either the enum name or the item ID though so either should work
  • Anyway to change the Jury Ammo's inherited parent ammo. The Tac-x uses .338 ammo and i would like to change it to something less overpowered and the Jury AP Round uses .338 Lapua Magnum AP. I'd like to change Jury-AP to 7.62x51mm M993 & TAC-X to 7.62x51mm Ultra Nosler or I'd prefer it just be the base 6.8x51mm with their respective ammo types, Fighting Legion in CQB just sucks so much. You need to snipe him from across the map or he beams you with instant death ammo. The "ItemToClone": "AMMO_86X…
  • AcidMC added a new file: hub.sp-tarkov.com/files/file/2…-various-hardcore-starts/(Quote)
  • Inertia Update

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    IsaacSin added a new file: hub.sp-tarkov.com/files/file/2015-inertia-update/(Quote)
  • (Quote from Joshuadelkol) same issue too
  • MNSTR added a new file: hub.sp-tarkov.com/files/file/1690-health-per-level-reboot/(Quote)
  • Andrudis added a new version: hub.sp-tarkov.com/files/file/1…ol-configurator/#versions(Quote)
  • AutoCompatibility Framework

    File
    AutoCompatibility Framework: Brief Description: This mod calculates compatibility between modded items so that they work together, but only in the places that they "should" work together based on the mod logic. This is not an "every attachment on every weapon" mod. For now only weapons, weapon attachments, and ammo are supported. In the future I may add support for gear mods like armor plates, helmet mounted gadgets, etc. TBD [tabmenu]
  • FYI, running a fresh install this same issue is still present in v1.8.0. (Quote from Lezren)