W.M. Ammunition and Weaponry 1.5.0

Please do not ask when mod authors will update their mods to v3.8.3. Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Add in new exotic ammo types and weaponry to the game.

This is the first time i actually touch javascript and i have litteraly no experience in coding, i'll try to keep the mod up to date with new AKI release and add in as many new content as i can within my own limit.

This mod will include a wide variety of ammo for most weapons in the game, all of them actually.

It will also include new weapons ( config tweaked vanilla models ) with different chambering or fire mods or even special barrels/whatever.


All ammunition types and weapons are ( for now ) only available in the Flea market, a custom trader will be implemented for it, or they will be added to an already existing trading depending on how it goes.

Images

  • Version 1.5.0

    - Added : STM-9A, full auto only STM-9 SMG
    - Added : SR-25 KAC-AR, full auto only SR-25, comes with a 10 inches barrel compatible with original SR-25
    - Changes : Bullet ballistic for all ammo in the mod, all weapons will now work correctly for Tarkov 12.12 new ballistic changes
    - Known issues ( non game breaking ) : some weapon parts doesn't feature overheat and jam stat change but all weapons still works as expected

    AI loadout system has been disabled in this version, this is done so people that use Advanced Bot Loadout or FAIT inventory system will not experience more lag than they should, this can be reactivated by removing the '//' in the Package.js file


    Edit : fixed a small typo within the package.json that caused an error at server launch

  • Version 1.4.3

    - Added : SKS NATO Mod, 5.56x45 SKS rifle with internal magazine and one external magazine, compatible with all SKS parts
    - Fixed : presets for the M4A1-R, PMW MkI/MkII and MCX-556
    - Fixed : M4A1-R Drum mag not compatible with the M4A1-R

    - New function : Added Weapons and ammo to AI inventory.

    PMC and Scavs can now use weapons and ammo from this mod ( excepted the Depleted uranium rounds )

  • Version 1.4.2

    - Changed the AK-223/AKs-223 firemode to semi-auto only to reflect the weapon description.
    - Ported to AKI 2.1.2

  • Version 1.4.1

    - Fixed a minor bug with some weapons duplicating themselves in inventory after buying them

  • Version 1.4.0

    - Added mastery levels and presets to all custom weapons
    - Added 3 new guns : AK-223 ( AK-74N in 5.56NATO), AKs-223 (AKs-74u in 5.56NATO) and SIG MCX 556 (MCX in 5.56NATO)

    - Added new buffer : Advanced Hydraulic buffer
    - Added new 5.56NATO ammo selection to IMBEL rifle

  • Version 1.3.5

    - Updated for 1.1.0 ( didn't backed up on time for 1.3.0, tell me if it work for that version too )
    - fixed SVD 308 to use 7.62x51 DUDS
    - other shit that i forgot and don't remember, tell me if you spot any bugs or whatever

  • Version 1.3.0

    - Added M4A1-R 5.45x39 Rifle
    - Added RPK-15, RPK-19 and RPK-300 ( .300AAC RPK )
    - Added 2 AK type magazine for .300AAC ammo
    - Added drum magazine for 5.56x45 AKs
    - Fixed IMBEL MD-97 recoil values

  • Version 1.2.0

    - Added .45ACP High Velocity HP and AP ammo

    - Added 12.7x55 LP supersonic ammo

    - Added .300AAC subsonic ammo

    - Added Glock 21/21 Automatic with Glock .45 barrels and magazines ( TDI Kriss mags )

    - Added DT MDR Prototype Modified Weapon Mk1 and Mk2 ( MDR PMW ingame name )
    - Added 7.62x51 DUDS compatibility to all 7.62x51 bolt action rifles

  • Version 1.1.0

    - Added Norinco SVD-308, SVD-308 magazines and SVD-308 barrel, barrel has compatibility with other 7.62x51 muzzle accessories.
    - Added IMBEL M97, Imbel 5.56x45 magazines and Imbel 5.56x45 barrel, barrel has compatibility with other5.56x45 muzzle accessories.
    - Added 23x75 Explosive rounds.
    - Modified 12gauge HE round config a bit, now the explosion will happen on impact no matter the range and will give concusion to those hit by it.

  • Version 1.0.0

    - 7.62x51, 7.62x54r and .338 Lapua Magnum DU added
    - 12/70 Explosive round
    - Saiga 12 Automatic shotgun added

  • Waiting for the 2.2.2 update XD

  • I've noticed that any new optics, mods, rounds, etc. from 12.12 aren't compatible with the weapons in this pack. For instance, the 5.45 AR can't use the new 7N40 round in the weapon or the mags.

    • Woops, my bad.
      I wasn't aware they added new ammunition and weapon mods, this will be fixed for next version.

    • Not biggie. I was learning a bit of coding through your mod trying to add the rounds, optics, etc. It's a lot of work, what you guys do. Thanks for your time and effort :D kannadrinkingkannadrinking

  • installed the mod on 2.2.1 and it comes back with invalid mod encountered. Mod WM_AMMO.package.json contains an invalid version string

    • im getting the same error

    • I got it past the error by going into the package.json and changing "version": "1.5" to "version": "1.5.0"

      Thanks 1
    • thank you Abakan, the post was updated shortly after i realized that mistake, current link has been updated with the quick fix.

  • I am not sure if this is a mod issue or what.
    But the MK.17 FN SCAR-H added by the "Some BSG 12.12 New items" mod Doesn't take the 7.62x51 Depleted Uranium rounds. It takes all other 7.62x51 rounds, such as the M993 and the M62.

    But if you try to put in the Depleted Uranium rounds, it just says "Wrong ammo type"

    Is there a way to fix this? As the Scar is one of my favorite weapons :)

    • yes, the ammunition need to be compatible to the weapon class itself, that mean i can't add a weapon class not featured in my mod or it will create errors.

      you can add it manually within the WM_AMMO_COMP file, just copy paste a line with "762DUDS" and replace the weapon class to the SCAR one to create your own compatibility.

    • I fixed it, by adding the item ID of the ammo to the scar. As what you wrote didn't seem to work either. So i went exploring, and found out that the other mod simply has hardcoded what ammo types the scar can take. So i just added the 762DUDS to that list and it works just fine now.

    • where did you find the caliber type in Some BSG 12.12 New items? It seems it was being called from somewhere else?

    • I went into the mod folder: mods\aaBSG12.12-newItem\db\items

      Then i opened: weapon_fn_mk17_762x51 with notepad++

      and edited the line where it says: "defAmmo" to this ID: 58dd3ad986f77403051cba8f

      Which is the base .308 ammo type.

      Then i did the same for the FDE variant.

      And then i opened: mag_mk17_fn_mk17_std_762x51_20 also with notepad++

      And i edited the line wher it says "Cartridges":[{_id":" to this ID: 618168dc8004cc50514c34fe

      Then i edited the FDE mag aswell

      Make sure you have the right "Parent" aswell for all these edits.

      You can use this: https://db.sp-tarkov.com/

      to find the ID's and parents.
      And since WM ammo uses the 308 cartridge ID for the ammo, that's all you need to change to make it work

  • So I've been noticing scavs/raiders/pmcs spawning with weaponry but no ammo in their guns.

    • ah, i though it was just the AI using their weapons.
      i'll look into it and fix it for next version

  • I'm not too sure if you're supposed to mod the regular SKS platforms to take the 5.56 magazines and ammo, but as it stands the SKS NATO MOD appears in the flea market but no offers are ever shown, as well as the standard preset not available in the preset selections.

    • preset for the gun might be buggy, as for the conversion some canadian dude did it by replacing the barrel, bolt head and doing a home made magazine well to take STANAG mags.
      If i decide to do 3D models for SPT then i'll try to recreate it but i don't feel like doing it right now.

    • All good, take your time

  • Is there a file somewhere that says all of what this adds?

    • No there isn't, you can take a look at the "Versions" section and read everything that was added in previous patches, 1.4.3 has all of it.

  • G'Day,


    The M4A1-R 60 round drum mag won't attach to the M4A1-R says not compatible... ||  :/


    Otherwise luv'in the Mod :love:


    Cheers

    • I apparently forgot to include the mag in the gun part list.
      it is now fixed, i'll try to do a few new things first before dropping an update

    • Groovy Baby :!:

  • Tried to download and unzip the latest 2.1.2 file but it says there is nothing to unzip, looks amazing though :D

    • yes, it's normal, i'm stupid and sleep deprived and i forgot to put the file in the folder

    • Ah no worries, i can relate lol, hopefully you feel better soon :)

    • should be fixed now

    • it is, nice one, looks grand :)

  • Please update this mod to the newest version of SPT-AKI I would be really thankful

    • Mod has been updated to Aki 2.1.2 so it's available again from the creator :D. This was a mod I really enjoyed and it's back.

  • I loaded the latest version but only the two RPK variants and the Glock 21 seem to be added to the game. Did I miss a step on install? Thanks.

    • Hello, the weapons and accessories are only available on the Flea market, the way they show on the market is randomized, some might be functional and complete while others are not, this is a function of AKI to simulate actual players selling items not part of this mod.


      this mod wasn't tested on newest AKI version 1.5.0 (1.5.1).

  • Your mod is incompatible with the latest version bud, it gives me trace errors when I try loading my game.

    • thanks a lot for that post, guess you guys will have to wait for next stable release, sorry for the inconvenience.

      EDIT ; did you made sure you DL'd the 1.3.5 version of my mod and tryed it out ?

  • plz update to 1.0

    • Released the update, i wasn't sure of my game version and didn't backed up for 1.3.0.
      i could only try for 1.1.0, if it work for newest AKI version please do tell me so i edit the mod profile for 1.3.0 compatibility

  • Please update to 1.1

  • Is this mod going to be updated

  • Just a heads up, your .308 Depleted Uranium ap round does more damage than the 7.26x54r DUAP