Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
SPT 3.10 broke entierly the mod, updating this mod will take time
this mod enhance modding abilities on AK platforms by splitting lower and upper handguards
gas tubes has been separated from lowers handguard (M1-B, Troy rail...)
Siderails (RMP rails) have been separated and now is a mddage item
Barrels has been Separated from the guns
this mod add 94 new possibles combinaison, with conflicting/blocking items matching
stats have been splitted between the separated parts to keep the actual meta,
and a lot of reseach has been made for weight values to match IRL part : )
Compatibility table :
i highly recommand deleting cache files (or cache icon folder) if you have issues with icon preview items : )
ATTENTION, THIS MOD MERGE/DELETE SOME AK VARIANTIONS
IF YOU HAVE ANY OF THESE WEAPON IN YOUR STASH, DELETE THEM :
- AK-102
- AK-104
- AK-105
- AKM
- AKMS
- AK-74
- AKS-74
- AKS-74U
- AKS-74UB
Special Thanks To Gatsu66 for his modeling skills
also big thanks ChoccyMilk for his Unity knowledge
without them, this mod doesn't exist : )
-
Version 3.0.1
- BALIST0N
- 1.1k Downloads
Fix for boss generation error :
second primary weapon wasn't filtered properly from removed weapons
thanks for report
Donovar
Wonderful mod hope it updates so i can kitbash my dong grips again
Evergreen Vines
It seems that the DELETED kalashnikovs can still be obtained as loot in raids. Just picked up a totally naked ak-105 inside a weapon crate and found out sadly that i can only sell it since the handguard cannot be attached normally.Is there a way to replace these loot guns?
bongobongo123
VPO-136 missing texture without magazine or any other that is not the default 10-rounder.
Somebody else wrote in another comment that the AKM seems to use the VPO texture, so that could be the reason.
VolkRonin
Do you use BlackCore? 'Cause I had the same issue and had to uninstall it for it to be normal.
bongobongo123
I don't have that installed, and even disabling all other mods and using a new profile the problem persisted. So I reinstalled it all and now it's fixed. Thanks for giving me the idea that it could've been something else than a mod bug, now I can enjoy the mod to the fullest
I had another Moxopixel mod installed, but uninstalled it, that could've caused it.
VolkRonin
Just to follow up on the VPO-136 having missing textures, had it spontaneously start happening again after finding an AK-101 and re-opening the client after a shutdown. The 136 was fine prior.
bongobongo123
Also happened again for me, clearing the cache fixes it until you tinker with it, then you are forced to clear the cache again for the texture to appear
VolkRonin
Ran into a minor bug - any quest that unlocks one of the merged/deleted AK variants will lock up the tasks list of that trader and all other traders until restarting the game. Likewise, the deleted AK variant is replaced with a "Factory cellars key" that has a red skull icon.
You can work around it using Profile Editor at least, by force completing the quest(s) with the fake item.
Beyond that issue, this mod is fantastic, and I wish I had found it sooner
bongobongo123
When looking at already completed quests it's the same for me.
EotechGuy
'[ItemInfo] bartersResolver failed because of another mod. Send bug report. Continue safely.'
An error occurs like this when using odt-item info and Kalashnikov enhanced mod. no problem to playing the game, but I'm leaving a comment to let you know this happened.
Revinod
Where can I find the cache files to delete?
BALIST0N Author
on the SPT launcher -> settings -> clear cache
Revinod
thank you
Revinod
Can you add Ak’s from a profile editor after adding this mod or will that break things?
notbased
scavs can spawn with no handguard. Running with ALP.
BALIST0N Author
oh..? interesting
this shouldn't happend ?
did you try to spawn with ? what happened ?
what mods do you have installed ?
Yunthegane
Can you please make it work with realismMOD? I only use recoil in realismMOD, and I still get an error. It's not cool. https://imgur.com/a/Hc5DzYG
Bronson
AKM lower seems to use the VPO-136 textures.
Metalhead91
been having an issue with loading bots on Lighthouse sorry wasnt able to shorten the post
Error: Unable to find preset for weapon with tpl: 57dc2fa62459775949412633
Error: Unable to find preset for weapon with tpl: 57dc2fa62459775949412633
at BotWeaponGenerator.getPresetWeaponMods (C:\snapshot\src\generators\BotWeaponGenerator.ts:346:19)
at BotWeaponGenerator.generateWeaponByTpl (C:\snapshot\src\generators\BotWeaponGenerator.ts:192:40)
at BotWeaponGenerator.generateRandomWeapon (C:\snapshot\src\generators\BotWeaponGenerator.ts:84:21)
at BotInventoryGenerator.addWeaponAndMagazinesToInventory (C:\snapshot\src\generators\BotInventoryGenerator.ts:543:57)
at BotInventoryGenerator.generateAndAddWeaponsToBot (C:\snapshot\src\generators\BotInventoryGenerator.ts:484:22)
at BotInventoryGenerator.generateInventory (C:\snapshot\src\generators\BotInventoryGenerator.ts:80:14)
at BotGenerator.generateBot (C:\snapshot\src\generators\BotGenerator.ts:195:52)
at BotGenerator.prepareAndGenerateBot (C:\snapshot\src\generators\BotGenerator.ts:116:20)
at BotController.generateBotsFirstTime (C:\snapshot\src\controllers\BotController.ts:256:54)
at BotController.generate (C:\snapshot\src\controllers\BotController.ts:188:25)
Error: Unable to find preset for weapon with tpl: 57dc2fa62459775949412633
Error: Unable to find preset for weapon with tpl: 57dc2fa62459775949412633
at BotWeaponGenerator.getPresetWeaponMods (C:\snapshot\src\generators\BotWeaponGenerator.ts:346:19)
at BotWeaponGenerator.generateWeaponByTpl (C:\snapshot\src\generators\BotWeaponGenerator.ts:192:40)
at BotWeaponGenerator.generateRandomWeapon (C:\snapshot\src\generators\BotWeaponGenerator.ts:84:21)
at BotInventoryGenerator.addWeaponAndMagazinesToInventory (C:\snapshot\src\generators\BotInventoryGenerator.ts:543:57)
at BotInventoryGenerator.generateAndAddWeaponsToBot (C:\snapshot\src\generators\BotInventoryGenerator.ts:484:22)
at BotInventoryGenerator.generateInventory (C:\snapshot\src\generators\BotInventoryGenerator.ts:80:14)
at BotGenerator.generateBot (C:\snapshot\src\generators\BotGenerator.ts:195:52)
at BotGenerator.prepareAndGenerateBot (C:\snapshot\src\generators\BotGenerator.ts:116:20)
at BotController.generateBotsFirstTime (C:\snapshot\src\controllers\BotController.ts:256:54)
at BotController.generate (C:\snapshot\src\controllers\BotController.ts:188:25)
BALIST0N Author
what other mods you are using ?
Metalhead91
MAChop, AkEnhancedModding, Painter, Carl honey Badger, M93 Raffica, Striker, Crackbones Clothing, DJ Core, Epic Range Time weapons, Yet another Port Miralyn, G36 Extension, Black, DJLang Additional Weapons, Pixel Blackcore and Tactical Gear, Rai Rai Raichu Clothes and Plates, Refinge Ammo, Welcome to Tarkov, SVD, HK417, ACR, G3, CZ Scorpion, SUSAT, Server Value Modifier, MASS System, SIG MCX Virtus.
I tried each map, the only other one I had the same issue was woods.
DSmmmd
Having the same issue here
BALIST0N Author
its one of these mod who generate conflict with this mod for sure,
its related to something who change bots loadout when entering a raid
Metalhead91
so I ended up re-downloading SPT and only had your mod loading and I still had the error on lighthouse I think somehow your mod is causing I love the work you did with it though
Kot
Ohhhh neat, Valens Proression compatible
I once tried this mod and dropped it cause it was not compatible with DewardianDev-AlgorithmicLevelProgression. I mean it still is not compatible.
Any plan of making this compatible with AlgorithmicLevelProgression? And is it worth it to switch from ALP to Valens? I might do that to use this mod but don't know the differences.
BALIST0N Author
after testing the AlgorithmicLevelProgression mod, i don't have encountered any errors, let me know if you have a problem ?
Kot
huh? weird, lemme check and get back to you. Thanks.
Kot
After testing the game loaded just fine
I am not sure what caused AlgorithmicLevelProgression to generated bots wrong
back then
weird
also
while testing I found the pp-19 zenit is missing from mechanic ll1
there might be other missing guns too I didn't check all of them
BALIST0N Author
i don't know what you means, no weapon is missing dude, before posting comment make sure to test with and without other mods
Kot
Seems like it's just on my end
sorry
AlaskanJesus
Anyone using the black core and painter trader mods be careful to change this mod to load after them, for some reason the server will not start if this mod is loaded first. Just posting to help anybody if they run into the same issue as me
S13NDR_M4N
How would this work with AK Rails Extension by Norvinsk Evangelion ?
Zoidster
Does this work with 3.8.0 specifically?
_Al4N_
Quick questions before I potentially bork up my game.
I removed each ak-type handguard.
I have one akm, one aks-74u and one ak-74m in my inventory.
Before mod installation I need to get rid of those, correct?
Also, mod structure is in an unknown type for me.
Just drop/unzip the folder in user/mods like usual?
BALIST0N Author
yeah sell them
that's right put the UNZIPPED "akSplitterMod" folder directly into your mod folder
DAS_DEEE
Best mod for AKs ever pal
Btw I have a idea for compatibility problems
May be we can keep the original ak slot position yet add the low hanguard(with new mono id instead of replacing the old exsiting ones) to the original hanguard attaching potition and set the upper as a slot of the lower hanguard. In the end add them all to blacklist to let ai generate the original full hanguard.
This would make every other mod compatitive I think
BALIST0N Author
yes i saw that possibility in another mod (i don't remember the name)
its an intresting idea but not realistic since some "default" lower are not attached to uppers in any way,
but for the good news i am actually rewriting the entire mod for more features and more compatibility
PH4NTOM
So from what i gather, this mod is entirely incompatible with Bot loadout mods, right?
Which means Realism AND velens progression, right?
So if i keep realism but uncheck the bot progression tab, will it work?
Cuz i really need the recoil mod from realism, and the guy just outright refuses to update his standalone recoil mod
BALIST0N Author
honnestly i didn't test at all compatibility with other mods, just got some feedbacks from other users
maybe in the future we will do things to make it more compatible but since we use custom weapons its very very complicated
PH4NTOM
Oh alright then...maybe i'll try to find a way and update so that others may be able to play with realism too!
Thank you so much
Kot
Cool mod but unfortunately I had to remove it as this mess with bot generation. Maybe one day.
MarkedOne
In what way does it mess with bot generation?
Kot
It was an incompability with AlgorithmicLevelProgression
progression tried to give bots removed AKs
the game still works but with red texts in logs whenever it tries to spawn certain bots
I think might cause fewer bots to spawn too not sure
sirhroflstomp
is this meant to work with the aks74u variants? for some reason their handguards are still not separated for me
BALIST0N Author
nope, the handguards of the aks74u are not separated : )
drippin jimmy
hello, i'm having an issue when loading up sptarkov. idk what this means and i saw it below in the comment section, but there's nothing I can do. Please take a look;
TypeError: Cannot read properties of undefined (reading '_props')
TypeError: Cannot read properties of undefined (reading '_props')
at AKEx.postDBLoad (F:\SPtarkov\SPTARKOV 14.5\user\mods\Lyconox-AKExtension-1.4.0\src\akextension.js:648:39)
at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:78:45)
at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:31:13)
at App.load (C:\snapshot\src\utils\App.ts:56:13)
TypeError: Cannot read properties of undefined (reading '_props')
TypeError: Cannot read properties of undefined (reading '_props')
at AKEx.postDBLoad (F:\SPtarkov\SPTARKOV 14.5\user\mods\Lyconox-AKExtension-1.4.0\src\akextension.js:648:39)
at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:78:45)
at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:31:13)
at App.load (C:\snapshot\src\utils\App.ts:56:13)
drippin jimmy
nevermind, it seems it isn't compatible with another ak extension mod. ill have to check that out
duck_irl
had this mod constantly crash me on woods
'weapon_izhmash_ak74n_545x39_container.bundle' can't be loaded because another AssetBundle with the same files is already loaded.
after trying to fix my save Arys suggested that you probably forgot to change the CAB ID when modifying the ak74n bundle
would love to see it get fixed as im going to miss this mod :,)
BALIST0N Author
you might have a problem with another mod, its not my mod who cause this crash : )
poneais
i need this mod with spt realism so my ak be more reliable RAWR
BALIST0N Author
impossible to do : )
poneais
ryewr
MarkedOne
Amazing mod fam, never understood why BSG didn't split the AK handguards into two.
One question, I'm curious if you ever plan on making it compatible with any of these addons:
SandCore: FDE Retextures
BlackCore
BALIST0N Author
thanks ! apreciate your feedback !
i can't do anything since we use customs models for aks with vanilla texture, maybe ask the author of these one to do same thing on our custom models ?
Kitoko971
very nice mod but i cant do my gunsmith part 6 quest, requires an AKM but the mod makes it an AKMN so i cant handover
BALIST0N Author
yes , i discovered a bug that wasn't detected during testing, i will update the mod soon to fix the problem : )
EDIT : Update uploaded
kinga
AK-100 series gets nuked by the mod, the lower part section doesn't appear and only the upper part can be equipped but the gun still shows as "usable" and not in red, worked fine for ak74m
MarkedOne
Works completely fine for me, zero issues with the 100 series. Did you delete any AK's you've had left in your inventory before installing the mod? That would cause issues like that.
kinga
yes I did and good thing I did a backup before doing so
tbh I don't envy the mod makers, 3.8 has been quite a nightmare for me, guns duplicating themselves and making the profile unusable unless you edit it and remove the duplicate, the game files getting corrupted by magic, magazine presets not working... list goes on, so I wouldn't be surprised if the issue isn't even related to the mod
kinga
Correct me if im wrong but this mod breaks the gunsmith lineup since it removes some AKs. So the quests have to be done with profile editor.
BALIST0N Author
nope it is prevented, gunsmith quests who needed ak's are modified, objectives aim for the N variants AK's
that make me think ; i didn't change the text of quests and objectives
oops
Jester_Stacks
It appears that this mod breaks bot generation anytime the removed weapons are attempted to spawn, most likely due to other mods.
This was tested with SAIN and Valen's Progression. I believe this is happens as Valen's uses hardcoded weapons in its leveled tier system. This could be fixed if there was a toggle for the non-N versions of rifles being deleted.
Required slot 'mod_pistol_grip' on weapon_izhmash_aks74u_545x39 FirstPrimaryWeapon was empty on sptbear
Weapon 57dc2fa62459775949412633 weapon_izhmash_aks74u_545x39 was generated incorrectly, falling back to weapon preset see error above
Error: Unable to find preset for weapon with tpl: 57dc2fa62459775949412633
Error: Unable to find preset for weapon with tpl: 57dc2fa62459775949412633
at BotWeaponGenerator.getPresetWeaponMods (C:\snapshot\src\generators\BotWeaponGenerator.ts:347:19)
at BotWeaponGenerator.generateWeaponByTpl (C:\snapshot\src\generators\BotWeaponGenerator.ts:193:40)
at BotWeaponGenerator.generateRandomWeapon (C:\snapshot\src\generators\BotWeaponGenerator.ts:85:21)
at BotInventoryGenerator.addWeaponAndMagazinesToInventory (C:\snapshot\src\generators\BotInventoryGenerator.ts:545:57)
at BotInventoryGenerator.generateAndAddWeaponsToBot (C:\snapshot\src\generators\BotInventoryGenerator.ts:486:22)
at BotInventoryGenerator.generateInventory (C:\snapshot\src\generators\BotInventoryGenerator.ts:81:14)
at BotGenerator.generateBot (C:\snapshot\src\generators\BotGenerator.ts:196:52)
at BotGenerator.prepareAndGenerateBot (C:\snapshot\src\generators\BotGenerator.ts:117:20)
at BotController.generateBotsFirstTime (C:\snapshot\src\controllers\BotController.ts:224:54)
at BotController.generate (C:\snapshot\src\controllers\BotController.ts:156:25)
Error: Unable to find preset for weapon with tpl: 57dc2fa62459775949412633
Error: Unable to find preset for weapon with tpl: 57dc2fa62459775949412633
at BotWeaponGenerator.getPresetWeaponMods (C:\snapshot\src\generators\BotWeaponGenerator.ts:347:19)
at BotWeaponGenerator.generateWeaponByTpl (C:\snapshot\src\generators\BotWeaponGenerator.ts:193:40)
at BotWeaponGenerator.generateRandomWeapon (C:\snapshot\src\generators\BotWeaponGenerator.ts:85:21)
at BotInventoryGenerator.addWeaponAndMagazinesToInventory (C:\snapshot\src\generators\BotInventoryGenerator.ts:545:57)
at BotInventoryGenerator.generateAndAddWeaponsToBot (C:\snapshot\src\generators\BotInventoryGenerator.ts:486:22)
at BotInventoryGenerator.generateInventory (C:\snapshot\src\generators\BotInventoryGenerator.ts:81:14)
at BotGenerator.generateBot (C:\snapshot\src\generators\BotGenerator.ts:196:52)
at BotGenerator.prepareAndGenerateBot (C:\snapshot\src\generators\BotGenerator.ts:117:20)
at BotController.generateBotsFirstTime (C:\snapshot\src\controllers\BotController.ts:224:54)
at BotController.generate (C:\snapshot\src\controllers\BotController.ts:156:25)
BALIST0N Author
hmmm, i think its not valens's mod by itself the problem, the thing is, to remove the ak in question from the game, i have to remove default weapon presets,
in this case, when SPT was generating a bot, the ak has a conflict with some other wepons parts, so SPT was tryng to fallback to default presets BUT those preset were deleted : )
so you're right, its maybe sain or valens mods who "ask" SPT to generate default ak
but to resolve this issue i'm not sure if i can do anything, except trying to prevent these errors by doing some "compatibily patches" but to be honnest, its complicated and most of them are almost impossible to make them compatible
i hope you're not disapointed, i can try things but i can't promise anything
Jester_Stacks
So I went ahead and tested, and confirmed that this was a Valen's "issue". I commented out all of the hardcoded non-N AK's that he had which fixed the bot generation error. Sorry for wasting your time with what I assumed was this mod's issue. Lazy testing on my part.
EDIT: This also appears to break gunsmith quests such as Part 2, which specifically requires the U variant.
BALIST0N Author
no worries mate its okay, but you're brave to test like this, thanks for the report,
indeed my mods prevent all occurence where non N variant exist somewhere in the game (except player stash since its random)
but if a mod "mention it" it breaks it : )
i must definitely do something about this , maybe after new feature i have planned
Eevee
It looks like this mod causes my game to freeze on loading, right after the "loading profile data":
There are no AKs on my profile, and it does the same even on a new one (even zero to hero which only has a knife)
The game is not exactly frozen, the circle in the bottom right keeps spinning and the F12 button works just fine, just the main menu doesn't load.
It also doesn't freeze the game every time. Sometimes it gets to the main menu and then works just fine, but more often than not it just causes the issue I described above.
Uninstalling this mod solves the issue so I am certain that your mod causes it
BALIST0N Author
yes i encounter this issue since the new patch (and even before the release), i think its becauqe of the the new bundle loading system SPT has implemented, i will give a feedback about this issue on SPT dev, we will see,
Sorry for the inconvinience, this problem is really annoying but it is random so not sure of what's going on
EDIT : Good news, the guys has found the problem, i am uploading an update right now : )
Eevee
I see an update that fixes it and smile c:
Gods work
swafromsteam
Been loving this mod but on my playthrough I encountered a bug when I killed Killa. His RPK was missing It's receiver, it was it just hollow in the middle. Here is a picture of what I'm talking about. Any fix? The animation of equipping is broken because of it. Thank you.
BALIST0N Author
my mod doesn't touch RPk in any way so its not my mod who causing the issue : )
swafromsteam
Ok thank you bro! Also I don't know how or why but it fixed itself recently so it's all good.