Kalashnikov Enhanced Modding 3.0.1

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

separated hangduards and barrels on ak's ? its now a thing !


this mod enhance modding abilities on AK platforms by splitting lower and upper handguards

gas tubes has been separated from lowers handguard (M1-B, Troy rail...)
Siderails (RMP rails) have been separated and now is a mddage item
Barrels has been Separated from the guns

this mod add 94 new possibles combinaison, with conflicting/blocking items matching
stats have been splitted between the separated parts to keep the actual meta,
and a lot of reseach has been made for weight values to match IRL part : )



Compatibility table :

Modname (version)
compatiblity details
Valens Proression (x.x.x)
YES
Fontaine Realism (..)
Nosome mutual effort is
needed, but it will work i promise
Lyconox Ak ExtensionNot yet
a small update is needed
nothing too complicated
EpicRangeTime All in oneYES
AlgorithmicLevelProgression
YES
??? tell me in comments


i highly recommand deleting cache files (or cache icon folder) if you have issues with icon preview items : )

ATTENTION, THIS MOD MERGE/DELETE SOME AK VARIANTIONS
IF YOU HAVE ANY OF THESE WEAPON IN YOUR STASH, DELETE THEM :
- AK-102
- AK-104
- AK-105
- AKM
- AKMS
- AK-74
- AKS-74
- AKS-74U
- AKS-74UB

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Special Thanks To Gatsu66 for his modeling skills
also big thanks ChoccyMilk for his Unity knowledge
without them, this mod doesn't exist : )

  • Version 3.0.1

    Fix for boss generation error :
    second primary weapon wasn't filtered properly from removed weapons

    thanks for report

  • Version 3.0

    HOLY SH*T YOU CAN SWAP BARRELS NOW !? WOAAAA INSANE !

    Swap between short and long berrel on any ak, play with the new meta this mod now offers
    all the slots are properly dispersed , including grenade launcher


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    Added a new barrel : AK Tec AT-18 barrel Assembly (7.62x39 caliber)

    2024-05-28-12-13-0.png


    80% of the code has been rewritten, yeah its been a pain since 3.8.0 release,but now a lot of mods is now compatbles, some needs to have some tweaks to be compatible, a table of compatible mod is on the modpage : )


    Thanks to Gatsu66 for the modeling

    this update took a lot of efforts, but of course if anything is wrong, send a message : )

  • Wonderful mod hope it updates so i can kitbash my dong grips again

  • It seems that the DELETED kalashnikovs can still be obtained as loot in raids. Just picked up a totally naked ak-105 inside a weapon crate and found out sadly that i can only sell it since the handguard cannot be attached normally.Is there a way to replace these loot guns?

  • 827iUrj


    VPO-136 missing texture without magazine or any other that is not the default 10-rounder.

    Somebody else wrote in another comment that the AKM seems to use the VPO texture, so that could be the reason.

    • Do you use BlackCore? 'Cause I had the same issue and had to uninstall it for it to be normal.

    • I don't have that installed, and even disabling all other mods and using a new profile the problem persisted. So I reinstalled it all and now it's fixed. Thanks for giving me the idea that it could've been something else than a mod bug, now I can enjoy the mod to the fullest :thumbup:


      I had another Moxopixel mod installed, but uninstalled it, that could've caused it.

    • Just to follow up on the VPO-136 having missing textures, had it spontaneously start happening again after finding an AK-101 and re-opening the client after a shutdown. The 136 was fine prior.

    • Also happened again for me, clearing the cache fixes it until you tinker with it, then you are forced to clear the cache again for the texture to appear ;(

  • Ran into a minor bug - any quest that unlocks one of the merged/deleted AK variants will lock up the tasks list of that trader and all other traders until restarting the game. Likewise, the deleted AK variant is replaced with a "Factory cellars key" that has a red skull icon.


    You can work around it using Profile Editor at least, by force completing the quest(s) with the fake item.


    Beyond that issue, this mod is fantastic, and I wish I had found it sooner <3


    image.png?ex=6676b2c8&is=66756148&hm=e7cc0ec2da81071bf7e801fbe470bedd5d618b88fe0161fbb318424751da74d2&

    • When looking at already completed quests it's the same for me.

  • '[ItemInfo] bartersResolver failed because of another mod. Send bug report. Continue safely.'

    An error occurs like this when using odt-item info and Kalashnikov enhanced mod. no problem to playing the game, but I'm leaving a comment to let you know this happened.

    Thumbs Up 1
  • Where can I find the cache files to delete?

    • on the SPT launcher -> settings -> clear cache

    • thank you

  • Can you add Ak’s from a profile editor after adding this mod or will that break things?

  • 4d41c8317679d4bd0fea1e1bbceeb06a.png


    scavs can spawn with no handguard. Running with ALP.

    • oh..? interesting
      this shouldn't happend ?

      did you try to spawn with ? what happened ?


      what mods do you have installed ?

  • Can you please make it work with realismMOD? I only use recoil in realismMOD, and I still get an error. It's not cool. https://imgur.com/a/Hc5DzYG

  • AKM lower seems to use the VPO-136 textures.

  • been having an issue with loading bots on Lighthouse sorry wasnt able to shorten the post


    Error: Unable to find preset for weapon with tpl: 57dc2fa62459775949412633

    Error: Unable to find preset for weapon with tpl: 57dc2fa62459775949412633

    at BotWeaponGenerator.getPresetWeaponMods (C:\snapshot\src\generators\BotWeaponGenerator.ts:346:19)

    at BotWeaponGenerator.generateWeaponByTpl (C:\snapshot\src\generators\BotWeaponGenerator.ts:192:40)

    at BotWeaponGenerator.generateRandomWeapon (C:\snapshot\src\generators\BotWeaponGenerator.ts:84:21)

    at BotInventoryGenerator.addWeaponAndMagazinesToInventory (C:\snapshot\src\generators\BotInventoryGenerator.ts:543:57)

    at BotInventoryGenerator.generateAndAddWeaponsToBot (C:\snapshot\src\generators\BotInventoryGenerator.ts:484:22)

    at BotInventoryGenerator.generateInventory (C:\snapshot\src\generators\BotInventoryGenerator.ts:80:14)

    at BotGenerator.generateBot (C:\snapshot\src\generators\BotGenerator.ts:195:52)

    at BotGenerator.prepareAndGenerateBot (C:\snapshot\src\generators\BotGenerator.ts:116:20)

    at BotController.generateBotsFirstTime (C:\snapshot\src\controllers\BotController.ts:256:54)

    at BotController.generate (C:\snapshot\src\controllers\BotController.ts:188:25)

    Error: Unable to find preset for weapon with tpl: 57dc2fa62459775949412633

    Error: Unable to find preset for weapon with tpl: 57dc2fa62459775949412633

    at BotWeaponGenerator.getPresetWeaponMods (C:\snapshot\src\generators\BotWeaponGenerator.ts:346:19)

    at BotWeaponGenerator.generateWeaponByTpl (C:\snapshot\src\generators\BotWeaponGenerator.ts:192:40)

    at BotWeaponGenerator.generateRandomWeapon (C:\snapshot\src\generators\BotWeaponGenerator.ts:84:21)

    at BotInventoryGenerator.addWeaponAndMagazinesToInventory (C:\snapshot\src\generators\BotInventoryGenerator.ts:543:57)

    at BotInventoryGenerator.generateAndAddWeaponsToBot (C:\snapshot\src\generators\BotInventoryGenerator.ts:484:22)

    at BotInventoryGenerator.generateInventory (C:\snapshot\src\generators\BotInventoryGenerator.ts:80:14)

    at BotGenerator.generateBot (C:\snapshot\src\generators\BotGenerator.ts:195:52)

    at BotGenerator.prepareAndGenerateBot (C:\snapshot\src\generators\BotGenerator.ts:116:20)

    at BotController.generateBotsFirstTime (C:\snapshot\src\controllers\BotController.ts:256:54)

    at BotController.generate (C:\snapshot\src\controllers\BotController.ts:188:25)

    • what other mods you are using ?

    • MAChop, AkEnhancedModding, Painter, Carl honey Badger, M93 Raffica, Striker, Crackbones Clothing, DJ Core, Epic Range Time weapons, Yet another Port Miralyn, G36 Extension, Black, DJLang Additional Weapons, Pixel Blackcore and Tactical Gear, Rai Rai Raichu Clothes and Plates, Refinge Ammo, Welcome to Tarkov, SVD, HK417, ACR, G3, CZ Scorpion, SUSAT, Server Value Modifier, MASS System, SIG MCX Virtus.


      I tried each map, the only other one I had the same issue was woods.

    • Having the same issue here

    • its one of these mod who generate conflict with this mod for sure,
      its related to something who change bots loadout when entering a raid

    • so I ended up re-downloading SPT and only had your mod loading and I still had the error on lighthouse I think somehow your mod is causing I love the work you did with it though

  • Ohhhh neat, Valens Proression compatible

    I once tried this mod and dropped it cause it was not compatible with DewardianDev-AlgorithmicLevelProgression. I mean it still is not compatible.

    Any plan of making this compatible with AlgorithmicLevelProgression? And is it worth it to switch from ALP to Valens? I might do that to use this mod but don't know the differences.

    • after testing the AlgorithmicLevelProgression mod, i don't have encountered any errors, let me know if you have a problem ?

    • huh? weird, lemme check and get back to you. Thanks.

    • After testing the game loaded just fine

      I am not sure what caused AlgorithmicLevelProgression to generated bots wrong

      back then

      weird

      also Image

      while testing I found the pp-19 zenit is missing from mechanic ll1

      there might be other missing guns too I didn't check all of them

    • i don't know what you means, no weapon is missing dude, before posting comment make sure to test with and without other mods


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      Crying 1
    • Seems like it's just on my end

      sorry

  • Anyone using the black core and painter trader mods be careful to change this mod to load after them, for some reason the server will not start if this mod is loaded first. Just posting to help anybody if they run into the same issue as me

  • How would this work with AK Rails Extension by Norvinsk Evangelion ?

  • Does this work with 3.8.0 specifically?

  • Quick questions before I potentially bork up my game.


    I removed each ak-type handguard.

    I have one akm, one aks-74u and one ak-74m in my inventory.

    Before mod installation I need to get rid of those, correct?
    Also, mod structure is in an unknown type for me.

    Just drop/unzip the folder in user/mods like usual?

    • yeah sell them
      that's right put the UNZIPPED "akSplitterMod" folder directly into your mod folder

      Thumbs Up 1
  • Best mod for AKs ever pal

    Btw I have a idea for compatibility problems

    May be we can keep the original ak slot position yet add the low hanguard(with new mono id instead of replacing the old exsiting ones) to the original hanguard attaching potition and set the upper as a slot of the lower hanguard. In the end add them all to blacklist to let ai generate the original full hanguard.

    This would make every other mod compatitive I think

    • yes i saw that possibility in another mod (i don't remember the name)
      its an intresting idea but not realistic since some "default" lower are not attached to uppers in any way,

      but for the good news i am actually rewriting the entire mod for more features and more compatibility

      Heart 1
  • So from what i gather, this mod is entirely incompatible with Bot loadout mods, right?

    Which means Realism AND velens progression, right?

    So if i keep realism but uncheck the bot progression tab, will it work?

    Cuz i really need the recoil mod from realism, and the guy just outright refuses to update his standalone recoil mod :(

    • honnestly i didn't test at all compatibility with other mods, just got some feedbacks from other users

      maybe in the future we will do things to make it more compatible but since we use custom weapons its very very complicated

    • Oh alright then...maybe i'll try to find a way and update so that others may be able to play with realism too!


      Thank you so much

      Thumbs Up 1
  • Cool mod but unfortunately I had to remove it as this mess with bot generation. Maybe one day.

    • In what way does it mess with bot generation?

    • It was an incompability with AlgorithmicLevelProgression

      progression tried to give bots removed AKs

      the game still works but with red texts in logs whenever it tries to spawn certain bots

      I think might cause fewer bots to spawn too not sure

  • is this meant to work with the aks74u variants? for some reason their handguards are still not separated for me

    • nope, the handguards of the aks74u are not separated : )

  • hello, i'm having an issue when loading up sptarkov. idk what this means and i saw it below in the comment section, but there's nothing I can do. Please take a look;


    TypeError: Cannot read properties of undefined (reading '_props')

    TypeError: Cannot read properties of undefined (reading '_props')

    at AKEx.postDBLoad (F:\SPtarkov\SPTARKOV 14.5\user\mods\Lyconox-AKExtension-1.4.0\src\akextension.js:648:39)

    at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:78:45)

    at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:31:13)

    at App.load (C:\snapshot\src\utils\App.ts:56:13)

    TypeError: Cannot read properties of undefined (reading '_props')

    TypeError: Cannot read properties of undefined (reading '_props')

    at AKEx.postDBLoad (F:\SPtarkov\SPTARKOV 14.5\user\mods\Lyconox-AKExtension-1.4.0\src\akextension.js:648:39)

    at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:78:45)

    at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:31:13)

    at App.load (C:\snapshot\src\utils\App.ts:56:13)

    • nevermind, it seems it isn't compatible with another ak extension mod. ill have to check that out

      Thumbs Up 1
  • had this mod constantly crash me on woods

    'weapon_izhmash_ak74n_545x39_container.bundle' can't be loaded because another AssetBundle with the same files is already loaded.

    after trying to fix my save Arys suggested that you probably forgot to change the CAB ID when modifying the ak74n bundle

    would love to see it get fixed as im going to miss this mod :,)

    • you might have a problem with another mod, its not my mod who cause this crash : )

  • i need this mod with spt realism so my ak be more reliable RAWR animetantrum

    Thumbs Up 2
  • Amazing mod fam, never understood why BSG didn't split the AK handguards into two.

    One question, I'm curious if you ever plan on making it compatible with any of these addons:

    SandCore: FDE Retextures

    BlackCore



    • thanks ! apreciate your feedback !
      i can't do anything since we use customs models for aks with vanilla texture, maybe ask the author of these one to do same thing on our custom models ?

  • very nice mod but i cant do my gunsmith part 6 quest, requires an AKM but the mod makes it an AKMN so i cant handover

    • yes , i discovered a bug that wasn't detected during testing, i will update the mod soon to fix the problem : )

      EDIT : Update uploaded

      Thumbs Up 1
  • AK-100 series gets nuked by the mod, the lower part section doesn't appear and only the upper part can be equipped but the gun still shows as "usable" and not in red, worked fine for ak74m

    • Works completely fine for me, zero issues with the 100 series. Did you delete any AK's you've had left in your inventory before installing the mod? That would cause issues like that.

    • yes I did and good thing I did a backup before doing so
      tbh I don't envy the mod makers, 3.8 has been quite a nightmare for me, guns duplicating themselves and making the profile unusable unless you edit it and remove the duplicate, the game files getting corrupted by magic, magazine presets not working... list goes on, so I wouldn't be surprised if the issue isn't even related to the mod

  • Correct me if im wrong but this mod breaks the gunsmith lineup since it removes some AKs. So the quests have to be done with profile editor.

    • nope it is prevented, gunsmith quests who needed ak's are modified, objectives aim for the N variants AK's

      that make me think ; i didn't change the text of quests and objectives

      oops

  • It appears that this mod breaks bot generation anytime the removed weapons are attempted to spawn, most likely due to other mods.


    This was tested with SAIN and Valen's Progression. I believe this is happens as Valen's uses hardcoded weapons in its leveled tier system. This could be fixed if there was a toggle for the non-N versions of rifles being deleted.

    • hmmm, i think its not valens's mod by itself the problem, the thing is, to remove the ak in question from the game, i have to remove default weapon presets,

      in this case, when SPT was generating a bot, the ak has a conflict with some other wepons parts, so SPT was tryng to fallback to default presets BUT those preset were deleted : )

      so you're right, its maybe sain or valens mods who "ask" SPT to generate default ak

      but to resolve this issue i'm not sure if i can do anything, except trying to prevent these errors by doing some "compatibily patches" but to be honnest, its complicated and most of them are almost impossible to make them compatible :)

      i hope you're not disapointed, i can try things but i can't promise anything

    • So I went ahead and tested, and confirmed that this was a Valen's "issue". I commented out all of the hardcoded non-N AK's that he had which fixed the bot generation error. Sorry for wasting your time with what I assumed was this mod's issue. Lazy testing on my part.


      EDIT: This also appears to break gunsmith quests such as Part 2, which specifically requires the U variant.

    • no worries mate its okay, but you're brave to test like this, thanks for the report,

      indeed my mods prevent all occurence where non N variant exist somewhere in the game (except player stash since its random)
      but if a mod "mention it" it breaks it : )

      i must definitely do something about this , maybe after new feature i have planned

  • It looks like this mod causes my game to freeze on loading, right after the "loading profile data": fNd68Rw

    There are no AKs on my profile, and it does the same even on a new one (even zero to hero which only has a knife)

    The game is not exactly frozen, the circle in the bottom right keeps spinning and the F12 button works just fine, just the main menu doesn't load.

    It also doesn't freeze the game every time. Sometimes it gets to the main menu and then works just fine, but more often than not it just causes the issue I described above.
    Uninstalling this mod solves the issue so I am certain that your mod causes it

    • yes i encounter this issue since the new patch (and even before the release), i think its becauqe of the the new bundle loading system SPT has implemented, i will give a feedback about this issue on SPT dev, we will see,
      Sorry for the inconvinience, this problem is really annoying but it is random so not sure of what's going on

      EDIT : Good news, the guys has found the problem, i am uploading an update right now : )

      Heart 1
    • I see an update that fixes it and smile c:
      Gods work <3

      Thumbs Up 1
  • Been loving this mod but on my playthrough I encountered a bug when I killed Killa. His RPK was missing It's receiver, it was it just hollow in the middle. Here is a picture of what I'm talking about. Any fix? The animation of equipping is broken because of it. Thank you.rpk.png

    • my mod doesn't touch RPk in any way so its not my mod who causing the issue : )

    • Ok thank you bro! Also I don't know how or why but it fixed itself recently so it's all good.