Captain 3.0.1

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

I recognize that for those who are not initiated, BOPE looks like a sect. But that's just how we have to be. Our men are formed on the basis of beatings. To get in here, the guy has to prove he can handle the pressure.

A new trader based on Captain Nascimento, character from the movie TROPA DE ELITE, he will sell weapon presets, new ammo, and armour, rigs and backpacks.




Changelog:


3.0 Version: Update for SPT/AKI 3.7.X, soon we will have a new version with quests and more equipment.




2.0 Version: Now Trader's image is different to be more lore friendly;




Ammunition has now been changed to look more like their real-life counterparts and make more sense in-game


".458 SOCOM - Slow but very powerful ammunition";


"6.5 Grendel - More powerful than the 5.56x45mm but with more recoil"; (From lvl2)


"6.5 Creedmoor - More penetration than 7.62x51 but less damage";




New weapons:


HPE-140 - New compatible AR-15 weapon with 5.45x39 ammo (Creation of my friend TRON, all credits to him);


SA-58 (FAL) - Now selling FAL with 6.5 Creedmoor ammo;


Changed appearance of the 458 SOCOM skin, now compatible with 6.5 Grendel, and change in your basic preset; (All credits to ATLAS - I just changed the texture)


M700 sale now at lvl 2; (With a good preset)


Change of Vintorez and SBR-57 to lvl 2, to be more compatible for when these ammo are released in the game;




Cartridge Change:


.458 SOCOM now with 7rd(lvl1), 12rd(lvl2) and 18rd(lvl3);


New cartridges for 6.5 Grendel;




New barrels for AR-15, with 277mm and 379mm (All credits to ATLAS - I just changed the texture).




Many thanks to everyone who provided tips in the comments;


Thank you TRON for all the support with the mod without him I would not have been able to do this update, and I couldn't even make this mod;


JustNU, RockaHorse and ATLAS for the bundles used in the mod, without them this mod would not exist.


Guys I hope you are enjoying the mod.

I used several files in this mod, from Life-Death Trader, I couldn't talk to him so if anyone could thank him for me I would appreciate it, and also since I couldn't talk to him I don't know how to give due credit to everyone who helped him in your mod, as the creator of Vintorez, SBR and the .458 SOCOM, if you know them let me know so I can give due credit to everyone.





  • Version 3.0.1

    Trader loyalty level correction

  • Version 3.0

    Update for SPT/AKI 3.7.X, soon we will have a new version with quests and more equipment

  • Version 2.0.1

    New version that should fix bots not spawning bug.

  • Version 2.0.0


    I recognize that for those who are not initiated, BOPE looks like a sect. But that's just how we have to be. Our men are formed on the basis of beatings. To get in here, the guy has to prove he can handle the pressure.

    A new trader based on Captain Nascimento, character from the movie TROPA DE ELITE, he will sell weapon presets, new ammo, and armour, rigs and backpacks.


    Changelog:

    Now Trader's image is different to be more lore friendly;


    Ammunition has now been changed to look more like their real-life counterparts and make more sense in-game

    ".458 SOCOM - Slow but very powerful ammunition";

    "6.5 Grendel - More powerful than the 5.56x45mm but with more recoil"; (From lvl2)

    "6.5 Creedmoor - More penetration than 7.62x51 but less damage";


    New weapons:

    HPE-140 - New compatible AR-15 weapon with 5.45x39 ammo (Creation of my friend TRON, all credits to him);

    SA-58 (FAL) - Now selling FAL with 6.5 Creedmoor ammo;

    Changed appearance of the 458 SOCOM skin, now compatible with 6.5 Grendel, and change in your basic preset; (All credits to ATLAS - I just changed the texture)

    M700 sale now at lvl 2; (With a good preset)

    Change of Vintorez and SBR-57 to lvl 2, to be more compatible for when these ammo are released in the game;


    Cartridge Change:

    .458 SOCOM now with 7rd(lvl1), 12rd(lvl2) and 18rd(lvl3);

    New cartridges for 6.5 Grendel;


    New barrels for AR-15, with 277mm and 379mm (All credits to ATLAS - I just changed the texture).


    Many thanks to everyone who provided tips in the comments;

    Thank you TRON for all the support with the mod without him I would not have been able to do this update, and I couldn't even make this mod;

    JustNU, RockaHorse and ATLAS for the bundles used in the mod, without them this mod would not exist.

  • Version 1.1.0

    A new trader based on Captain Nascimento, character from the movie TROPA DE ELITE, he will sell weapon presets, new ammo, and armour, rigs and backpacks.



    Thanks to JustNU, Tron, RockaHorse for help with the mod.


    Images

  • Version 1.0.0

  • Hello guys, we will have an update for the mod soon, now with quests, and then some new weapons in future updates

    Thumbs Up 3
    • There is a conflict with the red raptor charging handle, your is named red but it's blue, the red one, the ATLAS one goes in to doge cube. If you can change the name of your raptor in to blue instead of red it will fix the problem. :)

  • this not be updated or is working in 3.9.8 ?

  • CADE O BAIANO?

  • Looking forward to the new update! I noticed that sometimes upon loading captain it crashes/freezes up. Then forcing the game closed and reloading into the game and going back to captain it then works fine.

    • Same issue it keeps freezing my game and crashing it

  • How come a 65Creedmoor FAL has more recoil than the 762Nato version?

    • The reason I did it this way is because the ammunition available is very strong for the beginning of the game, so I placed it so that it is strong but challenging to play.


      If you guys want I can change it and leave it in the statistics of version 762 or lower, let me know

    • One of the easy ways around this is making 6.5 rounds recoil less than 762 but cost more, cuz it also doesn't make sense that it's cheaper than .458 and 6.5x39 avaliable at the same time while they are in many ways inferior to 6.5.

      And I know I'm bitching but 5.7 cilps thru the glock magazine so hard XD

  • The Osprey MKA4 causes the overview when trying to look at character to either not load or take a really really long time to load if it does at all.

    • I noticed this problem today, I will try to find out the cause and fix it in the next update.

      Heart 1
    • That's great!


      I noticed this issue carries over to if you have it equip and browse stores the player section doesn't load there as well. Looking forward to an update, great work!

  • Hello, i have a problem where my game freezes every time i open the Capt Nascimento trader, loads 3 items then the game totally freezes, any idea of why? :)

    • Hi, the game has a problem loading new items very quickly the first time, I have the same problem when I use GAAXWEAPONS MOD, because there are too many items the game crashes.

    • Oh okey, so how do i fix the problem? 8o Cause i have reopend the game a few times and same thing every time :|

    • With me, I open the trader and wait a bit then I change to another one and go back to it again, I do this until I load all the items, it always happens to me when I make a new account, and it's always on the prapor

    • Oh okey, i have to try that, thank you! :P

    • Also try opening the trader's missions tab, wait a bit and then try opening it normally to see

      Heart 1
  • Did you clumsily add a bunch of custom traders and FUCKED yourself from accessing them all?

    Then maybe you should use the Trader Scrolling Mod

    Animation.gif?ex=65359528&is=65232028&hm=a4275792e573790966a089c63cd4d8c04de6f595164431c26e2bb6e4c8f0f221&

  • Hi , that is a awesome mod , as beem working fine until AKI 3.6.1, now i get an error in console everytime i get someting from insurance with him..is something wrong now whit is insurance ..is any idea of an update for AKI 3.7.0 ?

    • I just released a new version for the trader to work on SPT/AKI 3.7.X

      Heart 1
  • I've got no idea how to install it or if it needs any other mods to work properly, i get a huge line of errors trying to launch with it installed.


    can anyone help me.

    • Hello, there is a new version that I believe solved the error

    • You don't need any other mods to work, you just put the mod in your mods folder

  • sorry about my halfed error comment but this are the issues i get without CAPTAIN 2.0.0

    Error: ENOENT: no such file or directory, scandir 'user/mods/Urasai-CaptNascimento-2.0.0/db/'

    Error: ENOENT: no such file or directory, scandir 'user/mods/Urasai-CaptNascimento-2.0.0/db/'

    at Object.readdirSync (node:fs:1405:3)

    at Object.readdirSync (pkg/prelude/bootstrap.js:1309:35)

    at VFS.getFiles (C:\snapshot\project\obj\utils\VFS.js)

    at ImporterUtil.loadRecursive (C:\snapshot\project\obj\utils\ImporterUtil.js)

    at SampleTrader.postDBLoad (A:\SPT\user\mods\Y\src\mod.js:58:39)

    at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)

    Error: ENOENT: no such file or directory, scandir 'user/mods/Urasai-CaptNascimento-2.0.0/db/'

    Error: ENOENT: no such file or directory, scandir 'user/mods/Urasai-CaptNascimento-2.0.0/db/'

    at Object.readdirSync (node:fs:1405:3)

    at Object.readdirSync (pkg/prelude/bootstrap.js:1309:35)

    at VFS.getFiles (C:\snapshot\project\obj\utils\VFS.js)

    at ImporterUtil.loadRecursive (C:\snapshot\project\obj\utils\ImporterUtil.js)

    at SampleTrader.postDBLoad (A:\SPT\user\mods\Y\src\mod.js:58:39)

    at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)


    i have both installed and cannot launch game without 2.0.0 and with 2.0.0 the bots will not spawn

  • Is it just me or is the 6.5 creedmoor ammo model the same as .308? Thought casings were supposed to be slightly shorter and fatter with 6.5. Honestly dont know if its worth the hassle of adjusting the model either.


    Otherwise, cool mod with some cool guns!

    • Unfortunately I didn't learn how to create custom ammo models, the .458 SOCOM are from the Life - Death Trade mod, the 6.5 both Grendel and Creedmmor are the same as the base game

  • Please atleast say your using mostly stuff from Life-Death trader by Life and actually credit him man, your beaking his CC-BY 3.0 licence by not... other then that, good new content, Keep up the good work :) (Life probally doesnt give a shit, but its important to follow licences!)

    Thumbs Up 1
    • Hello, I actually don't know how these licenses work, because I used several .json files from different people who sent me, so that's why it might be with the different license

    • My first desire in this mod was just to update Death Trader to the new versions of SPT, but after receiving a lot of help from TRON, the mod ended up evolving, so I went to talk to JustNU, if I could use its black armor files, which Life I also use it there as it was released, my idea was to add a lot more things, then the mod ended up getting bigger and bigger

    • I didn't get Life's contact so I could get in touch with him to see who had helped him create Vintorez, SBR and the other things in his mod, because I want to give credit to everyone if you happen to know, let me know I'll put it in the mod description, this is my first mod ever so I end up making mistakes.

    • Mistakes a good, it lets you learn, uhh in this case since its mutiple licences probally just credit them in the description, and set the licence to fully open source, Im no expert so haha, not 100% sure,

    • Thanks, I wanted to add new weapons like the QBZ that you added, I saw that you used the SDK but I don't even know where to start to add a new weapon lol

  • For everyone else having the problem of BOTS not spawning, I think I found the problem and will be posting a new version tonight.
    If you can test and report me I will be very grateful

    • Bots are spawning again, no problems so far.

    • Great

    • Bots are spawning again , but they are not firing their weapons. They will throw grenades if they have them but won't shoot.

    • Nevermind. not this mod. I downgraded the mod, and they still aren't shooting. Idk what it is

  • So I am having an issue many are having with no AI spawning at all but I am using the recommended spawns mod (MOAR)
    as far as I am aware I do not have any other bot modifying mods enabled other than one that makes factions friendly within themselves could that be the cause and if so is there a potential fix to spawn errors planned in the future or will I have to choose one or the other?

    • Hello, there is a new version that I believe solved the bots error

    • I just did a play test with some other spawn mods and conflicts appear to be fixed. thank you.

  • Causes to not spawn, probably conflicts with KMC Server Value Modifier, from the other comments I have seen.

    Thinking 1
    • Hello, there is a new version that I believe solved the bots error

      Happy 1
  • Breaks BSP and SWAG.

  • This mod breaks the game for me when using KMC Server value modifier. Tried a fresh install and new profile, still didn't work. The game will launch normally if I don't use Server value modifier but then I loose all my settings. Also the 458 socom has a visual bug when the magazine is removed or a bullet is chamber.

    • Hello, there is a new version that I believe solved the bots error

  • Conflicts with BetterSpawnPlus

    • Hello, there is a new version that I believe solved the bots error

    • Ty so much <3

  • https://imgur.com/a/x8h1d0y


    Some parts of the FZ Imbel IA5 are blue, missing texture maybe?

    • I saw the ATLAS mod where he left some parts of his weapon golden so I tried to do something similar

    • to make it blue?

    • Blue was the one that turned out the way, I wanted, red was too light

    • One thing i came across while testing the weapons, the FAL on auto mode will dump all mag in one shot

    • I'll take a look and post an update

  • The Raptor charging handle for AR-15 Red of the FZ Impel IA5 has the placeholder model of the dodge.tSzQolU

    • I was unable to reproduce this error

  • Your mod gives errors in console "Failed to read '_props'" and blocks spawns for bots

    Crying 1
    • Are you using POOP?

    • I am getting the same Error but I am NOT using POOP. I am currently using SVM.

    • I'm also getting the same error and no spawning bots. I am not using POOP. I am currently using MOAR.

    • nah, I don't use any "better spawn" mods or POOP, and still got that problem

    • I also had this error, and I also do not use any "better spawn" mods

  • So the mod seems to be conflicting with something.




    Here is my mod list


    • Maybe it could be the POOP? because I'm using MOAR and the bots are being generated

    • I will install and test to see if it would be him

    • It's possible, POOP just messes with AI though.

  • I'm getting errors for bot equipment generation, which fixed after I went back to the previous version


    TypeError: Cannot read properties of undefined (reading '_props')
    TypeError: Cannot read properties of undefined (reading '_props') at BotEquipmentModPoolService.generatePool (C:\snapshot\project\obj\services\BotEquipmentModPoolService.js)

    Crying 1
    • I've got the same problem. Also, bots refuse to spawn. All maps are empty, even when I'm doing a Scav run.

    • Are you using POOP?

    • same issue here. pretty sure it's POOP because that's the only spawn mod I have installed.

    • I use MOAR and had no issues with spawning

    • yeap using POOP with variety

  • is this the same as Nascimiento Mod?

    • Yes but with some changes

  • I don't know if it was fixed in your latest update but the creedmoor gun is still glitched out and can't fit any ammo or the mag is wrong idk lol

    • I'm planning to release an update by the weekend with new weapons and a fix for this issue

    • I fixed this error in the new version

  • 458 also does not need a special upper/lower receiver either. It needs a barrel and BCG.. nothing else.

    458 SOCOM:
    1. Fits in a stanag, single stack.
    2. Does not require modifications to the upper/lower receiver, nor does it require a proprietary upper/lower receiver.
    3. All you need to do to convert an m4/16/ar15 to 458 socom is change the barrel and BCG.

    • I used Life Death Trader as a base for the weapons, as this is my first mod, so in the new update I will balance the ammo first

  • 458 socom also fits in MOST standard magazines, without modifications.

  • Overall pretty cool, and offers me a good framework to work with.
    Ballistics don't make any sense. so fixing all the ammo and guns.. but other than that, this update actually works. the initial version wouldn't allow me (and many others) to join raids.

  • 6.5CM will not fit in any mags in the game.

    • I take that back, it fits the M1a 6.5 mag that comes with the mod but no other magazines. Redownloaded the mod and reinstalled to see if I screwed something up when I put the mod in initially.