Stash for Hidden Item Treasures (S.H.I.T.) 1.0.4

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

A custom 4x6 case which holds one of Fence's Collector task items. Supports ODT's Softcore mod changes to Collector.

HUGE THANKS TO JEHREE, WITHOUT HIM THIS WOULDN'T BE POSSIBLE


This mod adds a custom case thanks to his "Custom Case Framework" mod though slightly modified by him. This mod has been uploaded with his permission. Thank you <3


Keep your hard-earned treasures safe and secure with "S.H.I.T.," the ultimate storage solution for any Tarkov collector. This custom-designed stash is specifically created to hold the rare and valuable items required for Fence's "Collector" task, ensuring that your collection is always safe and organized. With custom-fit compartments for each item and a secure locking mechanism, "S.H.I.T." is the perfect way to keep your treasures hidden from prying eyes. It is available for purchase at Therapist L2 and features slots instead of inventory cells. These slots have been filtered to only accept items required for Fence's "Collector" task, making it easier for players to keep their stash organized. Additionally, for those running the "Softcore" mod, "S.H.I.T." is compatible with the secure containers called "Gamma" and "Epsilon" as well. Don't let your valuable items go unprotected - invest in "S.H.I.T." today!



If you are receiving these errors:

then you are probably running SVM or another mod which changes filters on containers. For a temporary fix you can do one of the following:

  • Untick any "Remove Filter" options you have under Case Space Manager in SVM
  • Load SVM AFTER this mod

When Jehree has time to fix this issue in his Custom Case Framework mod, I will upload it as well. He is currently busy with other projects, but hang on tight.



image.png

Case asset made by Jehree as well :*


To install:
Drop it into your SPT folder

If you want to change the size of the S.H.I.T. case, you can do so in the config.

To change the background image of the slots, change "slot_bg": "mod_equipment" in the config into one of these below.

  • mod_pistol_grip
  • mod_magazine
  • mod_reciever
  • mod_stock
  • mod_charge
  • patron_in_weapon
  • mod_barrel
  • mod_foregrip
  • mod_handguard
  • mod_mount
  • mod_scope
  • mod_tactical
  • mod_gasblock
  • mod_launcher
  • mod_sight_front
  • mod_sight_rear
  • mod_nvg
  • mod_equipment_000
  • mod_equipment_001

There might be some more which I haven't found.


BEFORE UNINSTALL

Delete the case from your stash/inventory.


  • Version 1.0.4

    No significant changes. Basically a re-upload of 1.0.3 with an updated package.json. Made the case slightly smaller and available from Therapist Lv1.


    I should note, I barely tested it. I'm currently still playing on 3.8.1, which is the version I tested this on, and why I've only given it the 3.8.1 tag until I can verify it works for 3.8.3. But it should work


    I can confirm that;

    The model works

    Therapist has it for sale

    Only collector items go in


    I don't know what more testing there is to do, but if it breaks, it breaks. This mod is made possible thanks to Jehree's Custom Case Framework. All I did was type some stuff into a config, and here we go. I don't code, I don't know how to code. But this mod should be fine.

  • Version 1.0.3

    Jehree has fixed these issues :love:


    • Unable to place both Kotton Beanie and Pestily Mask into the S.H.I.T. case.
    • SVM's Case Space Manager filters conflict with the mod.


    You can also now equip both the Kotton Beanie and Pestily Mask. Yay

  • Version 1.0.2

    Fixes by Jehree. Thanks :*

    -Fixed inability to put items into the case in a raid
    -Made Kappa items discardable to prevent accidentally deleting them by dropping the case in raid

  • Version 1.1

    White background has been fixed thanks to Jehree with the option for you to change the background of it.


    To change the background image of the slots, change "slot_bg": "mod_equipment" in the config into one of these below.


    • mod_pistol_grip
    • mod_magazine
    • mod_reciever
    • mod_stock
    • mod_charge
    • patron_in_weapon
    • mod_barrel
    • mod_foregrip
    • mod_handguard
    • mod_mount
    • mod_scope
    • mod_tactical
    • mod_gasblock
    • mod_launcher
    • mod_sight_front
    • mod_sight_rear
    • mod_nvg
    • mod_equipment_000
    • mod_equipment_001

    There might be some more which I haven't found.


  • Version 1.0.0

  • Please update item ids to mongo ids this mod break magazine presets love the mod much love <3

  • i wish someone would revive this mod.

    i would have done it myself but i have no idea how to do it

  • For anyone curious like me changing the package.json version to 3.7.6 allows this mod to still work with no issues

    Heart 1
  • The Pro kill medallion cannot be placed in the case (The only one of all things). The mod works on AKI 3.5.7

    • Prokill isn't a kappa item

    • Согласен, не шапка, но проблема в другом)

  • Would it be possible for the tag functionality that most containers have to be added to this case?


    Reason I'm asking is that I'm using NIghtingale's Inventory Organizing Features mod, which uses the game's tag system to do stuff like prevent my cases from being sorted or moved, which keeps my stash neat. Unfortunately, when I right click on the S.H.I.T case, there is no option to tag it, so it ends up moving around whenever I auto-sort my stash.


    Ultimately an insignificant, minor issue, but figured I would ask since I had no luck looking into how to enable the tag stuff myself.

    • It's not possible, no. Since "technically" it's not a container, or a case. It's a weapon attachment with specific filters for each slot with a model that looks like a modified magazine case. Same as Jehree's Gilded Key Storage mod.

    • Ah, gotcha. I hadn't quite realized that the case itself wasn't strictly a container, I think I just looked at the category from the inspect box and assumed. I'll just have to sort it manually then, no big deal.


      Thanks for the reply and taking the time to explain.

  • great mod!

    Heart 1
  • Nice mod! I've been using it a few days now and found a minor issue. I have the Pestily Mask in my S.H.I.T. case and it won't let me put the Kotton Beanie in at the same time. https://prnt.sc/Q2SH39GdCqAA

    • Ohh, that's weird. I'll have a look into it.

    • Fixed as of 1.0.3. Thanks Jehree! :love:

  • The readme mentions an ammo container that is for sale with Ragman but I do not see it and there are no settings for it in the config files. Thoughts?

    • Aaah. That would be the Readme file from the mod Jehree built his mod on. I'll remove it in the next version and let him know

  • Getting this error:


    TypeError: Cannot read properties of undefined (reading 'Filter')

    TypeError: Cannot read properties of undefined (reading 'Filter')

    at Mod.allowOrDisallowIntoCaseByParent (G:\SPT 3.5.5\user\mods\zStash for Hidden Item Treasures (S.H.I.T.)\src\mod.js:192:67)

    at Mod.allowIntoContainers (G:\SPT 3.5.5\user\mods\zStash for Hidden Item Treasures (S.H.I.T.)\src\mod.js:159:22)

    at Mod.postDBLoad (G:\SPT 3.5.5\user\mods\zStash for Hidden Item Treasures (S.H.I.T.)\src\mod.js:139:14)

    at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)

    TypeError: Cannot read properties of undefined (reading 'Filter')

    TypeError: Cannot read properties of undefined (reading 'Filter')

    at Mod.allowOrDisallowIntoCaseByParent (G:\SPT 3.5.5\user\mods\zStash for Hidden Item Treasures (S.H.I.T.)\src\mod.js:192:67)

    at Mod.allowIntoContainers (G:\SPT 3.5.5\user\mods\zStash for Hidden Item Treasures (S.H.I.T.)\src\mod.js:159:22)

    at Mod.postDBLoad (G:\SPT 3.5.5\user\mods\zStash for Hidden Item Treasures (S.H.I.T.)\src\mod.js:139:14)

    at PostDBModLoader.executeMods (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)

    at App.load (C:\snapshot\project\obj\utils\App.js)


    Is this a load order issue or smth?

    • I suspect you have SVM installed? Under the Case Space Manager tab, do you have an filters removed on any cases? For some reason Jehree's case framework mod's filters and SVM's filters on cases don't like each other. If you load SVM after this mod it should be fixed

    • All good now, thanks big boss 👍

    • The newest update should have fixed this too, though I didn't test it.


      I'm horrible lmao

    • Fixed as of 1.0.3. Thanks Jehree! :love:

  • Great container :thumbup: is it be possible for me to tag it, so I can organize it with Inventory Organizing Features mod?

    • I'll have to ask Jehree about that. I don't think so since it's *technically* a wearable equipment made impossible to equip with a re-skinned magazine model which has certain filters in it's "gear slots" to allow only certain items to go in them. It's not an actual case with an inventory.

    • Oh okay, I wasn't fully aware of that. Thanks

    • You can technically reorder the list of item id's in the config if you want to change the order of them :) other than that, no it isn't actually a sorting table at all so it won't be sortable.

      Heart 1
  • 8)

    Heart 1
  • Absolutely essential mod. :thumbup:

    Heart 1