Featured MoreCheckmarks 1.5.13 for 3.8.0 - 29197

A mod that adds checkmarks and more detailed tooltips to items to indicate if it is needed for hideout upgrades, quests, or if it is on your wishlist

More Checkmarks


A mod for SPT-AKI that shows a colored checkmark on items needed to upgrade hideout modules and items that are on the player's wish list.

Also shows a tooltip with the list of modules the item is needed for when cursor hovers over the checkmark.

If the item is also needed for a quest or is found in raid (so should already have a checkmark) it will have the different color but will still show found in raid or the quest in the tooltip.


  • A RED checkmark means the item is needed in hideout but more is needed to fulfill the requirement of at least one of the modules you need it for.
  • A GREEN checkmark means the item is needed in hideout and fulfills the required amount of all the modules that need it. Note that this does not mean you have enough to upgrade all of the modules that need it. Say if you need 2 wires to upgrade a module and 3 wires to upgrade another, and you have 3 wires in total inside your stash, the checkmark will be blue but if you upgrade one of the modules, you wont have enough to upgrade the other and the checkmark will go back to red. This though, can now be changed in the config using the fulfilledAnyCanBeUpgraded setting. See config section below.
  • A BLUE checkmark means the item is on the wish list.
  • A MAGENTA checkmark means the item is needed for a trade/barter.
  • A CYAN checkmark means the item is needed for a crafting recipe.
  • The tooltip will first show "found in raid count"/"total count in stash"
  • The tooltip will show individual color for each module, green, red, or blue, depending on whether you have enough of the item for the specific module or if it's on the wish list.
  • The tooltip will also show the counts: (current count of the item in the stash / total count needed by all modules)
  • If the "Take" option is available when trying to pick up loose loot, it will be color coded as well.
  • The colors can be changed in the config. The ones above are default.


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Installation


1. Download

2. Extract zip file into the game folder (Inside you game folder you should end up with /BepinEx/plugins/MoreCheckmarks and /user/mods/MoreCheckmarksBackend)


Config


There are some settings available in the provided config file described below:


- fulfilledAnyCanBeUpgraded: This setting will decide when to display a fulfilled checkmark for a hideout required item.

true means to display fulfilled when AT LEAST ONE of the hideout modules requiring this item can be upgraded with the amount of the item there is in stash

false means to display fulfilled when ALL of the hideout modules requiring this item can be upgraded


- questPrioriry, hideoutPriority, wishlistPriority, barterPriority and craftPriority: These settings will decide which checkmark to give priority to. If the item is needed for a quest, needed for a hideout module, and is on the wishlist, the one with the highest priority will be displayed. These are integers, and the greater the number, the higher the priority.


- showFutureModulesLevels: This setting will decide whether to show requirements for future hideout module levels instead of only the next one.


- showBarter: This setting will decide whether to show checkmark and tooltip for barter/trades this item is needed for.


- showCraft: This setting will decide whether to show checkmark and tooltip for crafting recipes this item is needed for.


- showFutureCraft: This setting will decide whether to show checkmark and tooltip for crafting recipes this item is needed for on hideout areas of higher level than they are now.


- needMoreColor, fulfilledColor, wishlistColor, barterColor and craftColor: These settings are used to changed the colors of the different checkmarks. needMoreColor is a light red by default, appears when you still need more of that item. fulfilledColor is a light green by default, appears when you fulfilled the requirements of all modules that require it depending on fulfilledAnyCanBeUpgraded setting. The format is [ red,green,blue ]. The values should always be in RGB in range [0 - 1]


- includeFutureQuests: This setting will decide whether to consider future quests when checking which quests an item is required for. If false, will just be as vanilla.

  • How to disable "take" color function? In any other language, the annoying English inscription "TAKE"



    bPTnSyh.png

    • Oh yeah i think i hardcoded that. You could probably modify the code to use the locales instead. Github is there, implement that and make a pull request.

  • Is there a way to make the check mark always show? even on not FiR items

    • You mean specifically for quest items? Not currently.


      I won't be adding features to this any time soon. Github link is there, feel free to implement it yourself and make a pull request.

  • I have finished the Therapist's quest "First in Line" but I still get the checkmark for the quest on medical items, do you know how I can fix this?

    • Has restarted the game fixed the issue?

    • Yes, the issue has been resolved and was likely due to a restart or profile reset. Probably an issue on my end. I forgot to come back and inform. Thanks a lot for the great mod!

    • I thought i was updating a quest's item requirements when the quest gets completed but it might not be working as intended. A restart would refresh which quests are now completed so it would fix it yeah. Anyway, if it happens again let me know, I could take a look

    • Roger that, will do!

  • Could you consider in the future adding ‘needed for future quests’ as a separate entity with its own colour? Perhaps orange? I would like to be able to distinguish between an item that is needed now and an item that is needed sometime in the future.

    • I won't be adding features to this any time soon. Github link is there, feel free to implement it yourself and make a pull request.

  • Any chance you can add a config option to disable wishlist checkmarks? I use the wishlist to track items I want to buy quickly from the flea market, so having those items checkmarked is annoying. Obviously a solution is to just not use the wishlist like this, but I still wanted to ask in case it'd be possible.

    • I won't be adding features to this any time soon. Github link is there, feel free to implement it yourself and make a pull request.

  • Not sure if anyone has a solution but its worth a shot.


    Importing configs...

    [2024-05-03T22:32:04.257Z] info: Commit hash: 2dd4d914382657378d9cdec173039d771fe33220

    [2024-05-03T22:32:04.257Z] info: Build date: 1714109715211

    [2024-05-03T22:32:04.288Z] info: ModLoader: loading 1 server mods...

    [2024-05-03T22:32:04.289Z] error: Mod (MoreCheckmarks-1.5.13-for-3.8.0-29197) is missing package.json. Make sure you have checked the mods hub page for install instructions

    [2024-05-03T22:32:04.331Z] info: Server: executing startup callbacks...

    [2024-05-03T22:32:04.331Z] debug: OS: x64 | Windows 10 Home | win32

    [2024-05-03T22:32:04.332Z] debug: CPU: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz cores: 6

    [2024-05-03T22:32:04.332Z] debug: RAM: 15.92GB

    [2024-05-03T22:32:04.332Z] debug: PATH: QzpcVXNlcnNcZGFmdDRcT25lRHJpdmVcRGVza3RvcFxpbnRzYWxsYWVyXEFraS5TZXJ2ZXIuZXhl

    [2024-05-03T22:32:04.332Z] debug: PATH: QzpcVXNlcnNcZGFmdDRcT25lRHJpdmVcRGVza3RvcFxpbnRzYWxsYWVyXEFraS5TZXJ2ZXIuZXhl

    [2024-05-03T22:32:04.333Z] debug: Server: 3.8.0

    [2024-05-03T22:32:04.333Z] debug: Date: 1714109715211

    [2024-05-03T22:32:04.333Z] debug: Commit: 2dd4d914382657378d9cdec173039d771fe33220

    [2024-05-03T22:32:04.334Z] info: Importing database...

    [2024-05-03T22:32:08.505Z] info: Database import finished

    [2024-05-03T22:32:13.473Z] succ: Started webserver at http://127.0.0.1:6969

    [2024-05-03T22:32:13.473Z] succ: Started websocket at ws://127.0.0.1:6969

    [2024-05-03T22:32:13.474Z] succ: Server is running, do not close while playing SPT, Happy playing!!


    This mod used to work then I updated everything and it does not work at allll with out this mod the game is poop! Help please...

  • Hello,


    Do you think it would be possible as an optional config setting (disabled by default) to make it show floating icons on colored loot. For instance if a container has a wishlisted item and it's in a container near you an icon will show on the container with the color.

    • Loot gets generated when you open the container, it would be too complicated

    • X to doubt. This mod was able to do it: https://www.kronzky.info/eft/trainer.html


      I used it last wipe and it showed loot values in containers, cabinets, etc. See screenshot.


      The mod owner isn't going to be updating it anymore so I'm looking for someone who can make something similar.


      YzdAzDP.png

    • "What is worth searching" not "Exactly what loot it contains".


      Look, its definitely possible, and I know how to do it, but the amount of effort is not worth it. I would have to literally generate the container loot before you loot it for all containers and then keep track of which container has what. Im not about to go mess around in the loot generation systems of the game. If you want, github link is there, do it yourself, make a pull request.

    • Amanda sens has the same thing its shows witch container has valueable loot maybe you can copy from them or something ?

  • Im new to spt and this is the only mod i cant get working. Not sure how to get the logs you need to help me...a brief explanation of how to get them would be greatly appreciated. in the meantime...is this what you need?


    [Info :MoreCheckmarks] MoreCheckmarks Started

    [Info :MoreCheckmarks] Configs loaded

    [Info :MoreCheckmarks] Assets loaded

    [Info :MoreCheckmarks] Loading data

    [Info :MoreCheckmarks] Quests

    [Info :RequestHandler] Request GET json: 6617f39100058c7f4aa8c0d7:/MoreCheckmarksRoutes/quests

    [Info :RequestHandler] Request was successful

    JsonReaderException: Error reading JArray from JsonReader. Current JsonReader item is not an array: StartObject. Path '', line 1, position 1.

    at Newtonsoft.Json.Linq.JArray.Load (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Linq.JsonLoadSettings settings) [0x0004c] in <a188f91889dd430ea0449cfb94e0c4ca>:0

    at Newtonsoft.Json.Linq.JArray.Parse (System.String json, Newtonsoft.Json.Linq.JsonLoadSettings settings) [0x0000c] in <a188f91889dd430ea0449cfb94e0c4ca>:0

    at Newtonsoft.Json.Linq.JArray.Parse (System.String json) [0x00000] in <a188f91889dd430ea0449cfb94e0c4ca>:0

    at MoreCheckmarks.MoreCheckmarksMod.LoadData () [0x0001e] in <a525ddedde14416faf1a6aa1d7aac781>:0

    at MoreCheckmarks.MoreCheckmarksMod.Init () [0x00039] in <a525ddedde14416faf1a6aa1d7aac781>:0

    at MoreCheckmarks.MoreCheckmarksMod.Start () [0x00016] in <a525ddedde14416faf1a6aa1d7aac781>:0

    Thumbs Up 1
  • Not working for 0.14.2.29197 SPT-AKI 3.8.0 - 0c404c build without any mod

    Heart 1
  • I was using morecheckmarks for 3.6.1 and when I would move items to the stash it would immediately update how many I have/how many I need counter. But I am noticing in 3.8.0 it seems to take a few minutes. Have there been any other reports of this? Is there a way to have it immediately recognize when an item is in stash and to count it in the counter?

    • See comment by Vakari below

    • Hmm interesting. I do not have LootValue mod and like I said it pretty much instantaneously updated the counter when I moved the item to the stash in 3.6.1. I wonder why it was fast for me in 3.6.1 and now it's slower.

    • i'm having the same issue. nothing to do with lootvalue mod in this instance as i don't have that either.

      The counter did used to take an extra movement of the item once transferred from the inventory to stash to update but now i have various items that say i have 0/4 etc either for the tasks or total, all items either in my stash, scav junk box or rigs/bags

    • Vakari's issue had nothing to do with lootvalue, see comments below

  • Doesn't seem to quite setup right with AKI 3.8.0 / Client: 29197:


    [Message: ModVerify] MoreCheckmarks Version:1.5.13(1.5.13.0) CRC32:687A2C09

    [Info :RequestHandler] Request GET json: 6614074200059911973052ae:http://127.0.0.1:6969/singleplayer/settings/version

    [Info :RequestHandler] Request was successful

    [Info :RequestHandler] Request GET json: 6614074200059911973052ae:http://127.0.0.1:6969/singleplayer/release

    [Info :RequestHandler] Request was successful

    [Info :MoreCheckmarks] MoreCheckmarks Started

    [Info :MoreCheckmarks] Configs loaded

    [Info :MoreCheckmarks] Assets loaded

    [Error : Unity Log] MissingMethodException: string Aki.Common.Http.RequestHandler.GetJson(string)

    Stack trace:

    MoreCheckmarks.MoreCheckmarksMod.Init () (at <a525ddedde14416faf1a6aa1d7aac781>:0)

    MoreCheckmarks.MoreCheckmarksMod.Start () (at <a525ddedde14416faf1a6aa1d7aac781>:0)

    UnityEngine.DebugLogHandler:LogException(Exception, Object)

    Class358:UnityEngine.ILogHandler.LogException(Exception, Object)

    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)



    This results in no checkmarks being loaded and only showing the default FIR check. LootValues is also installed and appears to be working, so I'm guessing it's that failing REST call to the backend.

    Dug into the source, couldn't get it compiling due to the Assembly-CSharp from Tarkov missing ActionsReturnClass & ActionsTypesClass, went digging around and the GetActionsClass::smethod_4() looks quite different from the method seems to expect but I'm not super familiar with Harmony patching tbh. Either way the stacktrace above points to a totally different issue.

    • looks like youre not actually running 3.8.0

    • Running 0.14.2.29197 SPT-AKI 3.8.0 - 0c404c; But fixed it for myself rebuilding the dll replacing ActionsReturnClass and ActionsTypesClass for GClass3007 & GClass3008

    • could you show how you did that?

  • Hi, I set the config for barter and craft to false but they both still show.


  • Wont work for me for some reason. I deleted all the mods and just installed morecheckmarks and it still doesnt work. I only have the foundinraid checkmark


    ModLoader: 1 Server-Mods werden geladen...

    Mod: MoreCheckmarksBackend Version: 1.5.10 von: VIP geladen

    Server: Startprozesse werden ausgeführt...

    Datenbank wird importiert...

    Datenbankimport abgeschlossen.

    Profile: 66151fbb0000879ba1b5b6e1 took: 0.624000000000251ms to load.

    Profile: 661520c400008024618348e8 took: 0.8917999999998756ms to load.

    Webserver bei http://127.0.0.1:6969 gestartet

    Websocket auf ws://127.0.0.1:6969 gestartet

    Der Server läuft. Schließen Sie ihn nicht, während Sie SPT spielen, Viel Spaß beim Spielen!!

    • Try latest version, 1.5.13

    • I've installed the latest version now but the problem still persists. There just arent any checkmarks. I am running: 0.14.2.29197 SPT-AKI 3.8.0 - 0c404c

      I also checked the config but everything looked normal. Any other ideas?

      The mod worked for me on 3.7 a few weeks ago.

      Pressing ingame F112 and checking advanced settings, it shows Morecheckmarks under "Plugins with no options available", so i dont think its not loaded or installed incorrectly

  • Sorry if you mentioned it before but I am curious if there is a simple way for custom traders to be added to this rather than things like "custom trader 18"?


    Or at the least an easy way to identify which custom trader is actually custom trader 18 lol.

    • Not sure how to get their name, don't have time to spend researching how custom traders work. You can do it and make a pull request on github though

  • image.png

    Can I disable the color code for hideouts completely?

    Even after making thing "false" in the config, I still see the pink color code block the yellow one.

    I really just wanna see it only for the quests

    • Ill check out why setting it to false doesn't work and upload a fix if needed. Until then you can set the priority of quest higher than hideout upgrades

    • Sorry, it was my bad

      I thought lower number meant higher priority in the config.

      Thumbs Up 1
  • Great mod!

    Is it feasible code-wise to make the Quest part of the checkmark info for an item update so that if the item was already given to the trader for the quest, the checkmarks tooltip doesn't show it as needed (for that quest) anymore?

    • Sure, im probably not gonna do it though, feel free to make a pull request on the github

      Heart 1
  • I found an incomptability with this mod and Kalashnikov Enchanced Modding. That mod work regardless what I do, but MoreCheckmarks stops working if the other mod is loaded. Changing load order does nothing.


    This error log was generated with Kalashnikov Enchanced Modding as the first mod and this one as the last:


    For this one, I swap them:

  • Unfortunately, I can't get this mod to work even on pure SPT ;(

    • Logs?

    • reinstalling spt-aki helped me

    • Everything works! I apologize. There was a problem with an incorrect SPT client <3

  • Used this in 3.7.6 and now 3.8. Good stuff!


    Edit: Everything after this point is wrong because I'm stupid, but feel free to read in case the tooltip confuses you, too.

    ----

    I noticed a possible incompatibility with Lootvalue by IhanaMies. The counts can be a bit borked in the hideout. For example, I just started out and over-looted 6 packs of Wilston cigarettes in preparation for the Bad Habit quest. Notice the tooltips differ between most of them. After removing the Lootvalue mod, your mod works as expected and shows "STASH: 6/6" and "Needed 6/5" on each item.


    6 Tooltips, 1 Long PNG


    I don't know if it's worth the effort to collaborate toward compatibility, but thought I would report it anyway.


    Thank you for the great mod!

    • The tooltip get generated when the item icon gets generated. An Item in player inventory is not counted.


      So if you have 5 wilsons in player inventory and none in stash, tooltip should say you have 0 in stash. Then drag one in stash. The tooltip of the one in stash will still incorrectly display 0 because the icon was generated before item was actually added to stash. The tooltip of any other in your inventory will still say you have 0 in stash because their icon was generated prior to transfer. If you go out of inventory like in traders or something, then back to inventory, all item icons will be regenerated and will now have the correct counts on them.


      Consider that you now have the 1 wilson in your stash and 4 in your inventory, all displaying the same number correctly. Then transfer them one by one in the stash, they will all display a different incrementing number. Then go out of inventory, and back, and all of them should be correct.


      Can you confirm that this was not the case when you got those tooltips?

    • After reading and repeating your steps, I see now how the tooltip increments as items are placed into the stash. It works exactly as you described. I'm afraid I must admit it was bad science on my part as I didn't reproduce my steps properly during testing :(


      Thank you for taking the time to clarify it for me!

      Thumbs Up 1
  • Unfortunately, this mod doesn't work in my build((((


    Загрузчик модов: загружаем 7 мод(ов/а)...

    Мод MoreCheckmarksBackend версии 1.5.12 от VIP загружен (loaded)

    Мод NLE версии 6.2.0 от Revingly загружен (loaded)

    Мод SVM версии 1.8.0 от GhostFenixx загружен (loaded)

    Мод NoDiscardLimit версии 1.4.0 от Skwizzy загружен (loaded)

    Мод SWAG + DONUTS версии 3.3.0 от nooky and props загружен (loaded)

    Мод LevelRewards версии 1.2.0 от TorturedChunk загружен (loaded)

    Мод SAIN версии 2.1.12 от zSolarint загружен (loaded)

    Revingly-NeverLoseEquipment: Active (loaded)


    I thought, that there's a problem with SVM, but MoreCheckmarks dosen't work even without SVM.

    I don't know the reason(

    • I deleted all mods instead of MCM. It doesn't work at all(((

  • Dont work for me((


    [Message: BepInEx] BepInEx 5.4.22.0 - EscapeFromTarkov (03.04.2024 17:00:50)

    [Info : BepInEx] Running under Unity v0.14.1.2919

    [Info : BepInEx] CLR runtime version: 4.0.30319.42000

    [Info : BepInEx] Supports SRE: True

    [Info : BepInEx] System platform: Bits64, Windows

    [Message: BepInEx] Preloader started

    [Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.22.0]

    [Info : BepInEx] Loaded 1 patcher method from [aki_PrePatch 1.0.0.0]

    [Info : BepInEx] 2 patcher plugins loaded

    [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]

    [Info : BepInEx] Patching [Assembly-CSharp] with [Aki.PrePatch.AkiBotsPrePatcher]

    [Message: BepInEx] Preloader finished

    [Message: BepInEx] Chainloader ready

    [Message: BepInEx] Chainloader started

    [Info : BepInEx] 24 plugins to load

    [Info : BepInEx] Loading [Graphics 1.6.0]

    [Info : BepInEx] Loading [Configuration Manager 18.0.1]

    [Info : BepInEx] Loading [AKI.Core 3.8.0]

    [Info : AKI.Core] Loading: Aki.Core

    [Info :ModulePatch] Enabled patch ConsistencySinglePatch

    [Info :ModulePatch] Enabled patch ConsistencyMultiPatch

    [Info :ModulePatch] Enabled patch GameValidationPatch

    [Info :ModulePatch] Enabled patch BattlEyePatch

    [Info :ModulePatch] Enabled patch SslCertificatePatch

    [Info :ModulePatch] Enabled patch UnityWebRequestPatch

    [Info :ModulePatch] Enabled patch WebSocketPatch

    [Info :ModulePatch] Enabled patch TransportPrefixPatch

    [Info : AKI.Core] Completed: Aki.Core

    [Info : BepInEx] Loading [DrakiaXYZ-Waypoints 1.4.0]

    [Info :ModulePatch] Enabled patch DebugPatch

    [Info :ModulePatch] Enabled patch WaypointPatch

    [Info :ModulePatch] Enabled patch DoorLinkPatch

    [Info :ModulePatch] Enabled patch DoorLinkStateChangePatch

    [Info :ModulePatch] Enabled patch SwitchDoorBlockerPatch

    [Info :ModulePatch] Enabled patch ExfilDoorBlockerPatch

    [Info : BepInEx] Loading [dvize.Donuts 1.4.0]

    [Info :ModulePatch] Enabled patch NewGameDonutsPatch

    [Info :ModulePatch] Enabled patch BotGroupAddEnemyPatch

    [Info :ModulePatch] Enabled patch BotMemoryAddEnemyPatch

    [Info :ModulePatch] Enabled patch MatchEndPlayerDisposePatch

    [Info :ModulePatch] Enabled patch PatchStandbyTeleport

    [Info :ModulePatch] Enabled patch BotProfilePreparationHook

    [Info :ModulePatch] Enabled patch AddEnemyPatch

    [Warning:dvize.Donuts] Found file at: D:\Games\SPTarkov\Escape from Tarkov [BSG-Rip] by Ksenia\Escape from Tarkov\BepInEx\plugins\dvize.Donuts\ScenarioConfig.json

    [Warning:dvize.Donuts] Found file at: D:\Games\SPTarkov\Escape from Tarkov [BSG-Rip] by Ksenia\Escape from Tarkov\BepInEx\plugins\dvize.Donuts\RandomScenarioConfig.json

    [Warning:dvize.Donuts] Adding scenario: live-like

    [Warning:dvize.Donuts] Adding scenario: live-like-alt

    [Warning:dvize.Donuts] Adding scenario: live-like-alt-2

    [Warning:dvize.Donuts] Adding scenario: quietraids

    [Warning:dvize.Donuts] Adding scenario: boss-mania

    [Warning:dvize.Donuts] Adding scenario: crazyraids

    [Warning:dvize.Donuts] Adding scenario: impossibleraids

    [Warning:dvize.Donuts] Adding scenario: morescavs

    [Warning:dvize.Donuts] Adding scenario: morepmcs

    [Warning:dvize.Donuts] Adding scenario: no-starting-pmcs

    [Warning:dvize.Donuts] Adding scenario: starting-pmcs-only-live-like

    [Warning:dvize.Donuts] Adding scenario: starting-pmcs-only-live-like-alt

    [Warning:dvize.Donuts] Adding scenario: starting-pmcs-only-morescavs

    [Warning:dvize.Donuts] Adding scenario: starting-pmcs-only-quietraids

    [Warning:dvize.Donuts] Adding scenario: scav-raids

    [Warning:dvize.Donuts] Adding random scenario: Live Like (Random)

    [Warning:dvize.Donuts] Adding random scenario: Starting PMCs Only (Random)

    [Warning:dvize.Donuts] Adding random scenario: Whole Lotta Scavs (Random)

    [Warning:dvize.Donuts] Adding random scenario: I Like Pain (Random)

    [Warning:dvize.Donuts] Adding random scenario: Quiet Raids (Random)

    [Info : BepInEx] Loading [EFTReflection 1.1.8]

    [Info : BepInEx] Loading [EFTApi 1.1.8]

    [Info : BepInEx] Loading [EFTConfiguration 1.1.8]

    [Info : BepInEx] Loading [EFTUtils 1.1.8]

    [Info : BepInEx] Loading [GamePanelHUDCore 2.7.8]

    [Info : BepInEx] Loading [GamePanelHUDCompass 2.7.8]

    [Info : BepInEx] Loading [GamePanelHUDGrenade 2.7.8]

    [Info : BepInEx] Loading [GamePanelHUDHealth 2.7.8]

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    [Info : BepInEx] Loading [AKI.Custom 3.8.0]

    [Info :AKI.Custom] Loading: Aki.Custom

    [Info :RequestHandler] Request GET json: 660d6d53000435e90a1b901c:http://127.0.0.1:6969/singleplayer/bundles

    [Info :RequestHandler] Request was successful

    [Info :ModulePatch] Enabled patch EasyAssetsPatch

    [Info :ModulePatch] Enabled patch EasyBundlePatch

    [Info :ModulePatch] Enabled patch BossSpawnChancePatch

    [Info :ModulePatch] Enabled patch BotDifficultyPatch

    [Info :ModulePatch] Enabled patch CoreDifficultyPatch

    [Info :ModulePatch] Enabled patch OfflineRaidMenuPatch

    [Info :ModulePatch] Enabled patch OfflineRaidSettingsMenuPatch

    [Info :ModulePatch] Enabled patch VersionLabelPatch

    [Info :ModulePatch] Enabled patch IsEnemyPatch

    [Info :ModulePatch] Enabled patch BotCalledDataTryCallPatch

    [Info :ModulePatch] Enabled patch BotCallForHelpCallBotPatch

    [Info :ModulePatch] Enabled patch BotOwnerDisposePatch

    [Info :ModulePatch] Enabled patch LocationLootCacheBustingPatch

    [Info :ModulePatch] Enabled patch CheckAndAddEnemyPatch

    [Info :ModulePatch] Enabled patch BotSelfEnemyPatch

    [Info :ModulePatch] Enabled patch AddEnemyToAllGroupsInBotZonePatch

    [Info :ModulePatch] Enabled patch AirdropPatch

    [Info :ModulePatch] Enabled patch AirdropFlarePatch

    [Info :ModulePatch] Enabled patch AddSptBotSettingsPatch

    [Info :ModulePatch] Enabled patch CustomAiPatch

    [Info :ModulePatch] Enabled patch AddTraitorScavsPatch

    [Info :ModulePatch] Enabled patch ExitWhileLootingPatch

    [Info :ModulePatch] Enabled patch QTEPatch

    [Info :ModulePatch] Enabled patch PmcFirstAidPatch

    [Info :ModulePatch] Enabled patch SettingsLocationPatch

    [Info :ModulePatch] Enabled patch SetLocationIdOnRaidStartPatch

    [Info :ModulePatch] Enabled patch RagfairFeePatch

    [Info :ModulePatch] Enabled patch ScavQuestPatch

    [Info :ModulePatch] Enabled patch FixBrokenSpawnOnSandboxPatch

    [Info :ModulePatch] Enabled patch BTRPathLoadPatch

    [Info :ModulePatch] Enabled patch BTRActivateTraderDialogPatch

    [Info :ModulePatch] Enabled patch BTRInteractionPatch

    [Info :ModulePatch] Enabled patch BTRExtractPassengersPatch

    [Info :ModulePatch] Enabled patch BTRBotAttachPatch

    [Info :ModulePatch] Enabled patch BTRReceiveDamageInfoPatch

    [Info :ModulePatch] Enabled patch BTRTurretCanShootPatch

    [Info :ModulePatch] Enabled patch BTRTurretDefaultAimingPositionPatch

    [Info :ModulePatch] Enabled patch BTRIsDoorsClosedPath

    [Info :ModulePatch] Enabled patch BTRPatch

    [Info :ModulePatch] Enabled patch BTRTransferItemsPatch

    [Info :ModulePatch] Enabled patch BTREndRaidItemDeliveryPatch

    [Info :ModulePatch] Enabled patch BTRDestroyAtRaidEndPatch

    [Warning: HarmonyX] BTRVehicleMovementSpeedPatch: You should only patch implemented methods/constructors to avoid issues. Patch the declared method virtual void VehicleBase::Update() instead of virtual void VehicleBase::Update().

    [Info :ModulePatch] Enabled patch BTRVehicleMovementSpeedPatch

    [Info :ModulePatch] Enabled patch ScavItemCheckmarkPatch

    [Info :ModulePatch] Enabled patch ResetTraderServicesPatch

    [Info :ModulePatch] Enabled patch CultistAmuletRemovalPatch

    [Info :AKI.Custom] Completed: Aki.Custom

    [Info : BepInEx] Loading [AKI.Debugging 3.8.0]

    [Info :AKI.Debugging] Loading: Aki.Debugging

    [Info :ModulePatch] Enabled patch EndRaidDebug

    [Info :AKI.Debugging] Completed: Aki.Debugging

    [Info : BepInEx] Loading [AKI.EftTrainer 1.0.0]

    [Info : BepInEx] Loading [AKI.Singleplayer 3.8.0]

    [Info :AKI.Singleplayer] Loading: Aki.SinglePlayer

    [Info :ModulePatch] Enabled patch OfflineSaveProfilePatch

    [Info :ModulePatch] Enabled patch ExperienceGainPatch

    [Info :ModulePatch] Enabled patch ScavExperienceGainPatch

    [Info :ModulePatch] Enabled patch MainMenuControllerPatch

    [Info :ModulePatch] Enabled patch PlayerPatch

    [Info :ModulePatch] Enabled patch SelectLocationScreenPatch

    [Info :ModulePatch] Enabled patch InsuranceScreenPatch

    [Info :ModulePatch] Enabled patch BotTemplateLimitPatch

    [Info :ModulePatch] Enabled patch GetNewBotTemplatesPatch

    [Info :ModulePatch] Enabled patch RemoveUsedBotProfilePatch

    [Info :ModulePatch] Enabled patch DogtagPatch

    [Info :ModulePatch] Enabled patch LoadOfflineRaidScreenPatch

    [Info :ModulePatch] Enabled patch ScavPrefabLoadPatch

    [Info :ModulePatch] Enabled patch ScavProfileLoadPatch

    [Info :ModulePatch] Enabled patch ScavExfilPatch

    [Info :ModulePatch] Enabled patch ExfilPointManagerPatch

    [Info :ModulePatch] Enabled patch TinnitusFixPatch

    [Info :ModulePatch] Enabled patch MaxBotPatch

    [Info :ModulePatch] Enabled patch SpawnPmcPatch

    [Info :ModulePatch] Enabled patch PostRaidHealingPricePatch

    [Info :ModulePatch] Enabled patch EndByTimerPatch

    [Info :ModulePatch] Enabled patch InRaidQuestAvailablePatch

    [Info :ModulePatch] Enabled patch PostRaidHealScreenPatch

    [Info :ModulePatch] Enabled patch VoIPTogglerPatch

    [Info :ModulePatch] Enabled patch MidRaidQuestChangePatch

    [Info :ModulePatch] Enabled patch HealthControllerPatch

    [Info :ModulePatch] Enabled patch LighthouseBridgePatch

    [Info :ModulePatch] Enabled patch LighthouseTransmitterPatch

    [Info :ModulePatch] Enabled patch EmptyInfilFixPatch

    [Info :ModulePatch] Enabled patch SmokeGrenadeFuseSoundFixPatch

    [Info :ModulePatch] Enabled patch PlayerToggleSoundFixPatch

    [Info :ModulePatch] Enabled patch PluginErrorNotifierPatch

    [Info :ModulePatch] Enabled patch SpawnProcessNegativeValuePatch

    [Info :ModulePatch] Enabled patch InsuredItemManagerStartPatch

    [Info :ModulePatch] Enabled patch MapReadyButtonPatch

    [Info :ModulePatch] Enabled patch LabsKeycardRemovalPatch

    [Info :ModulePatch] Enabled patch ScavLateStartPatch

    [Info :ModulePatch] Enabled patch MidRaidAchievementChangePatch

    [Info :ModulePatch] Enabled patch GetTraderServicesPatch

    [Info :ModulePatch] Enabled patch PurchaseTraderServicePatch

    [Info :ModulePatch] Enabled patch ScavSellAllPriceStorePatch

    [Info :ModulePatch] Enabled patch ScavSellAllRequestPatch

    [Info :ModulePatch] Enabled patch HideoutQuestIgnorePatch

    [Info :ModulePatch] Enabled patch LightKeeperServicesPatch

    [Info :ModulePatch] Enabled patch ScavEncyclopediaPatch

    [Info :AKI.Singleplayer] Completed: Aki.SinglePlayer

    [Info : BepInEx] Loading [DrakiaXYZ-BigBrain 0.4.0.0]

    [Info :DrakiaXYZ-BigBrain] Loading: DrakiaXYZ-BigBrain

    [Info :ModulePatch] Enabled patch BotBaseBrainActivatePatch

    [Info :ModulePatch] Enabled patch BotBrainCreateLogicNodePatch

    [Info :ModulePatch] Enabled patch BotBaseBrainUpdatePatch

    [Info :ModulePatch] Enabled patch BotAgentUpdatePatch

    [Info :ModulePatch] Enabled patch BotBaseBrainActivateLayerPatch

    [Info :ModulePatch] Enabled patch BotBaseBrainAddLayerPatch

    [Info :DrakiaXYZ-BigBrain] Completed: DrakiaXYZ-BigBrain

    [Info : BepInEx] Loading [LootingBots 1.3.0]

    [Info :ModulePatch] Enabled patch CleanCacheOnRaidEnd

    [Info :ModulePatch] Enabled patch EnableWeaponSwitching

    [Info :ModulePatch] Enabled patch InteractPatch

    [Info :ModulePatch] Enabled patch InventoryClosePatch

    [Info :ModulePatch] Enabled patch RemoveComponent

    [Info : BepInEx] Loading [SAIN 2.1.11]

    [Info :ModulePatch] Enabled patch KickPatch

    [Info :ModulePatch] Enabled patch GetBotController

    [Info :ModulePatch] Enabled patch GetBotSpawner

    [Info :ModulePatch] Enabled patch GrenadeThrownActionPatch

    [Info :ModulePatch] Enabled patch GrenadeExplosionActionPatch

    [Info :ModulePatch] Enabled patch BotGroupAddEnemyPatch

    [Info :ModulePatch] Enabled patch BotMemoryAddEnemyPatch

    [Info :ModulePatch] Enabled patch TryPlayShootSoundPatch

    [Info :ModulePatch] Enabled patch HearingSensorPatch

    [Info :ModulePatch] Enabled patch BetterAudioPatch

    [Info :ModulePatch] Enabled patch PlayerTalkPatch

    [Info :ModulePatch] Enabled patch TalkDisablePatch1

    [Info :ModulePatch] Enabled patch TalkDisablePatch2

    [Info :ModulePatch] Enabled patch TalkDisablePatch3

    [Info :ModulePatch] Enabled patch TalkDisablePatch4

    [Info :ModulePatch] Enabled patch NoAIESPPatch

    [Info :ModulePatch] Enabled patch VisionSpeedPatch

    [Info :ModulePatch] Enabled patch VisibleDistancePatch

    [Info :ModulePatch] Enabled patch CheckFlashlightPatch

    [Info :ModulePatch] Enabled patch AimTimePatch

    [Info :ModulePatch] Enabled patch AimOffsetPatch

    [Info :ModulePatch] Enabled patch RecoilPatch

    [Info :ModulePatch] Enabled patch LoseRecoilPatch

    [Info :ModulePatch] Enabled patch EndRecoilPatch

    [Info :ModulePatch] Enabled patch FullAutoPatch

    [Info :ModulePatch] Enabled patch SemiAutoPatch

    [Info :ModulePatch] Enabled patch AddComponentPatch

    [Info : BepInEx] Loading [MoreCheckmarks 1.5.12]

    [Message: BepInEx] Chainloader startup complete

    [Info :ModulePatch] Enabled patch AmandsLocalPlayerPatch

    [Info :ModulePatch] Enabled patch AmandsGraphicsNVGPatch

    [Info :ModulePatch] Enabled patch AmandsGraphicsApplyNVGPatch

    [Warning: HarmonyX] AmandsGraphicsHBAOPatch: You should only patch implemented methods/constructors to avoid issues. Patch the declared method void HBAO_Core::ApplyPreset(HBAO_Core+Preset preset) instead of void HBAO_Core::ApplyPreset(HBAO_Core+Preset preset).

    [Info :ModulePatch] Enabled patch AmandsGraphicsHBAOPatch

    [Info :ModulePatch] Enabled patch AmandsGraphicsPrismEffectsPatch

    [Info :ModulePatch] Enabled patch AmandsGraphicsOpticPatch

    [Info :ModulePatch] Enabled patch AmandsGraphicsOpticSightPatch

    [Info :ModulePatch] Enabled patch AmandsGraphicsCameraClassPatch

    [Info :ModulePatch] Enabled patch AmandsGraphicsmethod_22Patch

    [Info :ModulePatch] Enabled patch AmandsGraphicsTacticalComboVisualControllerPatch

    [Info :ModulePatch] Enabled patch AmandsGraphicsFastBlurPatch

    [Info :ModulePatch] Enabled patch AmandsGraphicsMethod_7Patch

    [Info :ModulePatch] Enabled patch AmandsGraphicsFastBlurHitPatch

    [Info :ModulePatch] Enabled patch AmandsBattleUIScreenPatch

    [Info :ModulePatch] Enabled patch AmandsEffectsControllerPatch

    [Message:EFTVersion] GameVersion:0.14.1.29197 AkiVersion:3.8.0

    [Info :ModulePatch] Enabled patch GamePlayerOwnerPatchs

    [Info :ModulePatch] Enabled patch TriggerWithIdPatchs

    [Info :ModulePatch] Enabled patch CursorLockStatePatch

    [Info :ModulePatch] Enabled patch CursorVisiblePatch

    [Message: ModVerify] AmandsGraphics Version:1.6.0(1.6.0.0) CRC32:DBF27C55

    [Message: ModVerify] ConfigurationManager Version:18.0.1(18.0.1.0) CRC32:923AEE97

    [Message: ModVerify] aki-core Version:3.8.0(1.0.0.0) CRC32:6732235B

    [Message: ModVerify] DrakiaXYZ-Waypoints Version:1.4.0(1.4.0.0) CRC32:8D357A95

    [Message: ModVerify] dvize.Donuts Version:1.4.0(1.3.1.0) CRC32:FECD6FEC

    [Message: ModVerify] EFTReflection Version:1.1.8(1.1.8.12228) CRC32:FA2C63BA

    [Message: ModVerify] EFTApi Version:1.1.8(1.1.8.12229 ) CRC32:CA14472A

    [Message: ModVerify] EFTConfiguration Version:1.1.8(1.1.8.12228 ) CRC32:7FCDEB0E

    [Message: ModVerify] EFTUtils Version:1.1.8(1.1.8.12228) CRC32:9C12E072

    [Message: ModVerify] GamePanelHUDCore Version:2.7.8(2.7.8.12233 ) CRC32:45C410DC

    [Message: ModVerify] GamePanelHUDCompass Version:2.7.8(2.7.8.12234 ) CRC32:D1866DE4

    [Message: ModVerify] GamePanelHUDGrenade Version:2.7.8(2.7.8.12234 ) CRC32:EC59F6BD

    [Message: ModVerify] GamePanelHUDHealth Version:2.7.8(2.7.8.12234 ) CRC32:8D6EB5FA

    [Message: ModVerify] GamePanelHUDHit Version:2.7.8(2.7.8.12234 ) CRC32:7ED9972

    [Message: ModVerify] GamePanelHUDKill Version:2.7.8(2.7.8.12234 ) CRC32:170169D3

    [Message: ModVerify] GamePanelHUDWeapon Version:2.7.8(2.7.8.12234 ) CRC32:6F6D6E99

    [Message: ModVerify] aki-custom Version:3.8.0(1.0.0.0) CRC32:363A66A5

    [Message: ModVerify] aki-debugging Version:3.8.0(1.0.0.0) CRC32:70B7CA1C

    [Message: ModVerify] aki-efttrainer Version:1.0.0 CRC32:706FAA36

    [Message: ModVerify] aki-singleplayer Version:3.8.0(1.0.0.0) CRC32:90CCAB4

    [Message: ModVerify] DrakiaXYZ-BigBrain Version:0.4.0.0(0.4.0.0) CRC32:9FD4581

    [Message: ModVerify] skwizzy.LootingBots Version:1.3.0(0.0.0.0) CRC32:9877C32D

    [Message: ModVerify] SAIN Version:2.1.11(2.1.11) CRC32:7DEA9B9

    [Message: ModVerify] MoreCheckmarks Version:1.5.12(1.5.12.0) CRC32:15331BE

    [Info :RequestHandler] Request GET json: 660d6d53000435e90a1b901c:http://127.0.0.1:6969/singleplayer/settings/version

    [Info :RequestHandler] Request was successful

    [Info :RequestHandler] Request GET json: 660d6d53000435e90a1b901c:http://127.0.0.1:6969/singleplayer/release

    [Info :RequestHandler] Request was successful

    [Info :MoreCheckmarks] MoreCheckmarks Started

    [Info :MoreCheckmarks] Configs loaded

    [Info :MoreCheckmarks] Assets loaded

    [Info :RequestHandler] Request GET json: 660d6d53000435e90a1b901c:http://127.0.0.1:6969/singleplayer/settings/version

    [Info :RequestHandler] Request was successful

    [Info :ModulePatch] Server version: SPT-AKI 3.8.0 - 0c404c

    [Info :ModDetection] [.CheckPlugins.Update]: [SAIN: Looting Bots Detected.]

    [Info :LootingBots] Initializing item appraiser

    [Info :RequestHandler] Request POST json: 660d6d53000435e90a1b901c:http://127.0.0.1:6969/singleplayer/log

    [Info :RequestHandler] Request was successful

    [Info :RequestHandler] Request POST json: 660d6d53000435e90a1b901c:http://127.0.0.1:6969/singleplayer/log

    [Info :RequestHandler] Request was successful

    [Info :RequestHandler] Request POST json: 660d6d53000435e90a1b901c:http://127.0.0.1:6969/singleplayer/log

    [Info :RequestHandler] Request was successful

    [Info :RequestHandler] Request POST json: 660d6d53000435e90a1b901c:http://127.0.0.1:6969/singleplayer/log

    [Info :RequestHandler] Request was successful

    [Info :RequestHandler] Request POST json: 660d6d53000435e90a1b901c:http://127.0.0.1:6969/singleplayer/log

    [Info :RequestHandler] Request was successful

    [Info :RequestHandler] Request POST json: 660d6d53000435e90a1b901c:http://127.0.0.1:6969/singleplayer/log

    [Info :RequestHandler] Request was successful

    [Info :RequestHandler] Request POST json: 660d6d53000435e90a1b901c:http://127.0.0.1:6969/player/health/sync

    [Info :RequestHandler] Request was successful

    [Info :ModulePatch] Enabled patch AmandsPainkillerAddEffectPatch

    [Info :ModulePatch] Enabled patch AmandsPainkillerDeleteEffectPatch

    [Warning: HarmonyX] AmandsPainAddEffectPatch: You should only patch implemented methods/constructors to avoid issues. Patch the declared method virtual void EffectsController+Class566::AddEffect(IEffect effect) instead of virtual void EffectsController+Class566::AddEffect(IEffect effect).

    [Info :ModulePatch] Enabled patch AmandsPainAddEffectPatch

    [Warning: HarmonyX] AmandsPainDeleteEffectPatch: You should only patch implemented methods/constructors to avoid issues. Patch the declared method virtual void EffectsController+Class566::DeleteEffect(IEffect effect) instead of virtual void EffectsController+Class566::DeleteEffect(IEffect effect).

    [Info :ModulePatch] Enabled patch AmandsPainDeleteEffectPatch

    • whats not working? If you remove other mods does it work? Can you identify which mod has to be removed for it to work?

  • Mod doesnt work for me at all, hover over the FIR items that I know are for a quest and it just shows the normal 'item found in raid' and nothing else

    • Do you see other colored checkmarks?


      Anyway, can't help unless you give logs

  • Mod doesnt let me load my game anymore

    • What makes you say its MoreCheckmarks causing the problem?


      Can't help you until you give me logs

    • What logs do you need ?

      And i know that MoreCheckmarks is the problem because I tried launch the game with it in my mods, and without it in: resulting in a successful launch without it. I also tried to load it first in the order, then last in the order, nothing changed I still wasnt able to load the game.

      ( by loading the game, I mean that i was stuck in an infinite loading screen when launching SPT)

  • I am having an issue,I don't know if it has anything to do with this mod, I'm currently using MPT online. When I died in battle, all the items in the stash were lose" Found In Rad" State.


    After I tried to remove the MOD, the issue was resolved.


    I've been using this MOD for a long time in version 3.7.6 and really like it. If the above problems exist, I hope this problem can be fixed.

    Thank U ~~

    • What is MPT online?


      Anyway, I can't help you until you give me logs

  • I am having an issue where this does not work. I downloaded and it was working just fine. Wanted to turn the barter portion off and so I turned future modules, future craft, and future quests to true and turned barter to false. I loaded mod was not visible. Redownloaded this and just reinstalled it without editing anything and it is still not showing.
    The server is showing

    "

    [Client Request] /MoreCheckmarksRoutes/quests

    MoreCheckmarks making quest data request

    Got quests

    [Client Request] /MoreCheckmarksRoutes/items

    MoreCheckmarks making item data request

    [Client Request] /MoreCheckmarksRoutes/assorts

    [UNHANDLED][/MoreCheckmarksRoutes/assorts]

    {}

    "

    and the log shows

    "

    [Message: BepInEx] BepInEx 5.4.22.0 - EscapeFromTarkov (4/2/2024 1:20:16 AM)

    [Info : BepInEx] Running under Unity v0.14.1.2919

    [Info : BepInEx] CLR runtime version: 4.0.30319.42000

    [Info : BepInEx] Supports SRE: True

    [Info : BepInEx] System platform: Bits64, Windows

    [Message: BepInEx] Preloader started

    [Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.22.0]

    [Info : BepInEx] Loaded 1 patcher method from [aki_PrePatch 3.8.0.0]

    [Info : BepInEx] 2 patcher plugins loaded

    [Info : BepInEx] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]

    [Info : BepInEx] Patching [Assembly-CSharp] with [Aki.PrePatch.AkiBotsPrePatcher]

    [Message: BepInEx] Preloader finished

    [Message: BepInEx] Chainloader ready

    [Message: BepInEx] Chainloader started

    [Info : BepInEx] 23 plugins to load

    [Warning: BepInEx] Skipping [SAIN 2.1.6] because a newer version exists (SAIN 2.1.11)

    [Info : BepInEx] Loading [Graphics 1.5.3]

    [Info : BepInEx] Loading [Configuration Manager 18.0.1]

    [Info : BepInEx] Loading [StashSearch 1.0.0]

    [Info :ModulePatch] Enabled patch GridViewShowPatch

    [Info : BepInEx] Loading [AKI.Core 3.8.0]

    [Info : AKI.Core] Loading: Aki.Core

    [Info :ModulePatch] Enabled patch ConsistencySinglePatch

    [Info :ModulePatch] Enabled patch ConsistencyMultiPatch

    [Info :ModulePatch] Enabled patch GameValidationPatch

    [Info :ModulePatch] Enabled patch BattlEyePatch

    [Info :ModulePatch] Enabled patch SslCertificatePatch

    [Info :ModulePatch] Enabled patch UnityWebRequestPatch

    [Info :ModulePatch] Enabled patch WebSocketPatch

    [Info :ModulePatch] Enabled patch TransportPrefixPatch

    [Info : AKI.Core] Completed: Aki.Core

    [Info : BepInEx] Loading [dvize.ASS 1.5.2]

    [Info :ModulePatch] Enabled patch NewGamePatch

    [Info : BepInEx] Loading [dvize.BushNoESP 1.8.0]

    [Info : BepInEx] Loading [dvize.GTFO 1.0.6]

    [Info :ModulePatch] Enabled patch NewGamePatch

    [Info : BepInEx] Loading [SPT-UseLooseLoot 1.1.2]

    [Info :ModulePatch] Enabled patch MakeFoodMedsUsablePatch

    [Info :SPT-UseLooseLoot] [UseLooseLoot] Loaded.

    [Info : BepInEx] Loading [IcyClawz.ItemSellPrice 1.3.0]

    [Info :ModulePatch] Enabled patch TraderPatch

    [Info :ModulePatch] Enabled patch ItemPatch

    [Info :ModulePatch] Enabled patch AmmoPatch

    [Info :ModulePatch] Enabled patch GrenadePatch

    [Info :ModulePatch] Enabled patch SecureContainerPatch

    [Info : BepInEx] Loading [IcyClawz.MagazineInspector 1.3.0]

    [Info :ModulePatch] Enabled patch MagazinePatch

    [Info : BepInEx] Loading [Kaeno-TraderScrolling 1.0.1]

    [Info : BepInEx] Loading [LimboFPS-ClearVision 1.0.1]

    [Info : BepInEx] Loading [Modding Stats Helper 1.0]

    [Info : BepInEx] Loading [AKI.Custom 3.8.0]

    [Info :AKI.Custom] Loading: Aki.Custom

    [Info :RequestHandler] Request GET json: 660cc98c00046ea609214338:/singleplayer/bundles

    [Info :RequestHandler] Request was successful

    [Info :BundleManager] CACHE: Loading all bundles from mods on disk.

    [Info :ModulePatch] Enabled patch EasyAssetsPatch

    [Info :ModulePatch] Enabled patch EasyBundlePatch

    [Info :ModulePatch] Enabled patch BossSpawnChancePatch

    [Info :ModulePatch] Enabled patch BotDifficultyPatch

    [Info :ModulePatch] Enabled patch CoreDifficultyPatch

    [Info :ModulePatch] Enabled patch OfflineRaidMenuPatch

    [Info :ModulePatch] Enabled patch OfflineRaidSettingsMenuPatch

    [Info :ModulePatch] Enabled patch VersionLabelPatch

    [Info :ModulePatch] Enabled patch IsEnemyPatch

    [Info :ModulePatch] Enabled patch BotCalledDataTryCallPatch

    [Info :ModulePatch] Enabled patch BotCallForHelpCallBotPatch

    [Info :ModulePatch] Enabled patch BotOwnerDisposePatch

    [Info :ModulePatch] Enabled patch LocationLootCacheBustingPatch

    [Info :ModulePatch] Enabled patch CheckAndAddEnemyPatch

    [Info :ModulePatch] Enabled patch BotSelfEnemyPatch

    [Info :ModulePatch] Enabled patch AddEnemyToAllGroupsInBotZonePatch

    [Info :ModulePatch] Enabled patch AirdropPatch

    [Info :ModulePatch] Enabled patch AirdropFlarePatch

    [Info :ModulePatch] Enabled patch AddSptBotSettingsPatch

    [Info :ModulePatch] Enabled patch CustomAiPatch

    [Info :ModulePatch] Enabled patch AddTraitorScavsPatch

    [Info :ModulePatch] Enabled patch ExitWhileLootingPatch

    [Info :ModulePatch] Enabled patch QTEPatch

    [Info :ModulePatch] Enabled patch PmcFirstAidPatch

    [Info :ModulePatch] Enabled patch SettingsLocationPatch

    [Info :ModulePatch] Enabled patch SetLocationIdOnRaidStartPatch

    [Info :ModulePatch] Enabled patch RagfairFeePatch

    [Info :ModulePatch] Enabled patch ScavQuestPatch

    [Info :ModulePatch] Enabled patch FixBrokenSpawnOnSandboxPatch

    [Info :ModulePatch] Enabled patch BTRPathLoadPatch

    [Info :ModulePatch] Enabled patch BTRActivateTraderDialogPatch

    [Info :ModulePatch] Enabled patch BTRInteractionPatch

    [Info :ModulePatch] Enabled patch BTRExtractPassengersPatch

    [Info :ModulePatch] Enabled patch BTRBotAttachPatch

    [Info :ModulePatch] Enabled patch BTRReceiveDamageInfoPatch

    [Info :ModulePatch] Enabled patch BTRTurretCanShootPatch

    [Info :ModulePatch] Enabled patch BTRTurretDefaultAimingPositionPatch

    [Info :ModulePatch] Enabled patch BTRIsDoorsClosedPath

    [Info :ModulePatch] Enabled patch BTRPatch

    [Info :ModulePatch] Enabled patch BTRTransferItemsPatch

    [Info :ModulePatch] Enabled patch BTREndRaidItemDeliveryPatch

    [Info :ModulePatch] Enabled patch BTRDestroyAtRaidEndPatch

    [Warning: HarmonyX] BTRVehicleMovementSpeedPatch: You should only patch implemented methods/constructors to avoid issues. Patch the declared method virtual void VehicleBase::Update() instead of virtual void VehicleBase::Update().

    [Info :ModulePatch] Enabled patch BTRVehicleMovementSpeedPatch

    [Info :ModulePatch] Enabled patch ScavItemCheckmarkPatch

    [Info :ModulePatch] Enabled patch ResetTraderServicesPatch

    [Info :ModulePatch] Enabled patch CultistAmuletRemovalPatch

    [Info :ModulePatch] Enabled patch HalloweenExtractPatch

    [Info :ModulePatch] Enabled patch ClampRagdollPatch

    [Info :AKI.Custom] Completed: Aki.Custom

    [Info : BepInEx] Loading [AKI.Debugging 3.8.0]

    [Info :AKI.Debugging] Loading: Aki.Debugging

    [Info :ModulePatch] Enabled patch EndRaidDebug

    [Info :ModulePatch] Enabled patch LoggerClassLogPatch

    [Info :AKI.Debugging] Completed: Aki.Debugging

    [Info : BepInEx] Loading [AKI.Singleplayer 3.8.0]

    [Info :AKI.Singleplayer] Loading: Aki.SinglePlayer

    [Info :ModulePatch] Enabled patch OfflineSaveProfilePatch

    [Info :ModulePatch] Enabled patch ExperienceGainPatch

    [Info :ModulePatch] Enabled patch ScavExperienceGainPatch

    [Info :ModulePatch] Enabled patch MainMenuControllerPatch

    [Info :ModulePatch] Enabled patch PlayerPatch

    [Info :ModulePatch] Enabled patch SelectLocationScreenPatch

    [Info :ModulePatch] Enabled patch InsuranceScreenPatch

    [Info :ModulePatch] Enabled patch BotTemplateLimitPatch

    [Info :ModulePatch] Enabled patch GetNewBotTemplatesPatch

    [Info :ModulePatch] Enabled patch RemoveUsedBotProfilePatch

    [Info :ModulePatch] Enabled patch DogtagPatch

    [Info :ModulePatch] Enabled patch LoadOfflineRaidScreenPatch

    [Info :ModulePatch] Enabled patch ScavPrefabLoadPatch

    [Info :ModulePatch] Enabled patch ScavProfileLoadPatch

    [Info :ModulePatch] Enabled patch ScavExfilPatch

    [Info :ModulePatch] Enabled patch ExfilPointManagerPatch

    [Info :ModulePatch] Enabled patch TinnitusFixPatch

    [Info :ModulePatch] Enabled patch MaxBotPatch

    [Info :ModulePatch] Enabled patch SpawnPmcPatch

    [Info :ModulePatch] Enabled patch PostRaidHealingPricePatch

    [Info :ModulePatch] Enabled patch EndByTimerPatch

    [Info :ModulePatch] Enabled patch InRaidQuestAvailablePatch

    [Info :ModulePatch] Enabled patch PostRaidHealScreenPatch

    [Info :ModulePatch] Enabled patch VoIPTogglerPatch

    [Info :ModulePatch] Enabled patch MidRaidQuestChangePatch

    [Info :ModulePatch] Enabled patch HealthControllerPatch

    [Info :ModulePatch] Enabled patch LighthouseBridgePatch

    [Info :ModulePatch] Enabled patch LighthouseTransmitterPatch

    [Info :ModulePatch] Enabled patch EmptyInfilFixPatch

    [Info :ModulePatch] Enabled patch SmokeGrenadeFuseSoundFixPatch

    [Info :ModulePatch] Enabled patch PlayerToggleSoundFixPatch

    [Info :ModulePatch] Enabled patch PluginErrorNotifierPatch

    [Info :ModulePatch] Enabled patch SpawnProcessNegativeValuePatch

    [Info :ModulePatch] Enabled patch InsuredItemManagerStartPatch

    [Info :ModulePatch] Enabled patch MapReadyButtonPatch

    [Info :ModulePatch] Enabled patch LabsKeycardRemovalPatch

    [Info :ModulePatch] Enabled patch ScavLateStartPatch

    [Info :ModulePatch] Enabled patch MidRaidAchievementChangePatch

    [Info :ModulePatch] Enabled patch GetTraderServicesPatch

    [Info :ModulePatch] Enabled patch PurchaseTraderServicePatch

    [Info :ModulePatch] Enabled patch ScavSellAllPriceStorePatch

    [Info :ModulePatch] Enabled patch ScavSellAllRequestPatch

    [Info :ModulePatch] Enabled patch HideoutQuestIgnorePatch

    [Info :ModulePatch] Enabled patch LightKeeperServicesPatch

    [Info :ModulePatch] Enabled patch ScavEncyclopediaPatch

    [Info :ModulePatch] Enabled patch ScavRepAdjustmentPatch

    [Info :ModulePatch] Enabled patch AmmoUsedCounterPatch

    [Info :ModulePatch] Enabled patch ArmorDamageCounterPatch

    [Info :AKI.Singleplayer] Completed: Aki.SinglePlayer

    [Info : BepInEx] Loading [Terkoiz.FlareEventNotifier 1.0.1]

    [Info : BepInEx] Loading [DrakiaXYZ-BigBrain 0.4.0.0]

    [Info :DrakiaXYZ-BigBrain] Loading: DrakiaXYZ-BigBrain

    [Info :ModulePatch] Enabled patch BotBaseBrainActivatePatch

    [Info :ModulePatch] Enabled patch BotBrainCreateLogicNodePatch

    [Info :ModulePatch] Enabled patch BotBaseBrainUpdatePatch

    [Info :ModulePatch] Enabled patch BotAgentUpdatePatch

    [Info :ModulePatch] Enabled patch BotBaseBrainActivateLayerPatch

    [Info :ModulePatch] Enabled patch BotBaseBrainAddLayerPatch

    [Info :DrakiaXYZ-BigBrain] Completed: DrakiaXYZ-BigBrain

    [Info : BepInEx] Loading [DrakiaXYZ-Waypoints 1.4.0]

    [Info :ModulePatch] Enabled patch DebugPatch

    [Info :ModulePatch] Enabled patch WaypointPatch

    [Info :ModulePatch] Enabled patch DoorLinkPatch

    [Info :ModulePatch] Enabled patch DoorLinkStateChangePatch

    [Info :ModulePatch] Enabled patch SwitchDoorBlockerPatch

    [Info :ModulePatch] Enabled patch ExfilDoorBlockerPatch

    [Info : BepInEx] Loading [SAIN 2.1.11]

    [Info :ModulePatch] Enabled patch KickPatch

    [Info :ModulePatch] Enabled patch GetBotController

    [Info :ModulePatch] Enabled patch GetBotSpawner

    [Info :ModulePatch] Enabled patch GrenadeThrownActionPatch

    [Info :ModulePatch] Enabled patch GrenadeExplosionActionPatch

    [Info :ModulePatch] Enabled patch BotGroupAddEnemyPatch

    [Info :ModulePatch] Enabled patch BotMemoryAddEnemyPatch

    [Info :ModulePatch] Enabled patch TryPlayShootSoundPatch

    [Info :ModulePatch] Enabled patch HearingSensorPatch

    [Info :ModulePatch] Enabled patch BetterAudioPatch

    [Info :ModulePatch] Enabled patch PlayerTalkPatch

    [Info :ModulePatch] Enabled patch TalkDisablePatch1

    [Info :ModulePatch] Enabled patch TalkDisablePatch2

    [Info :ModulePatch] Enabled patch TalkDisablePatch3

    [Info :ModulePatch] Enabled patch TalkDisablePatch4

    [Info :ModulePatch] Enabled patch NoAIESPPatch

    [Info :ModulePatch] Enabled patch VisionSpeedPatch

    [Info :ModulePatch] Enabled patch VisibleDistancePatch

    [Info :ModulePatch] Enabled patch CheckFlashlightPatch

    [Info :ModulePatch] Enabled patch AimTimePatch

    [Info :ModulePatch] Enabled patch AimOffsetPatch

    [Info :ModulePatch] Enabled patch RecoilPatch

    [Info :ModulePatch] Enabled patch LoseRecoilPatch

    [Info :ModulePatch] Enabled patch EndRecoilPatch

    [Info :ModulePatch] Enabled patch FullAutoPatch

    [Info :ModulePatch] Enabled patch SemiAutoPatch

    [Info :ModulePatch] Enabled patch AddComponentPatch

    [Info : BepInEx] Loading [MoreCheckmarks 1.5.12]

    [Info : BepInEx] Loading [DrakiaXYZ-TaskListFixes 1.4.0]

    [Info :ModulePatch] Enabled patch TasksScreenShowPatch

    [Info :ModulePatch] Enabled patch QuestProgressViewPatch

    [Info :ModulePatch] Enabled patch QuestsSortPanelSortPatch

    [Info :ModulePatch] Enabled patch QuestsSortPanelShowRestoreSortPatch

    [Info :ModulePatch] Enabled patch TasksScreenSortRememberPatch

    [Info :ModulePatch] Enabled patch QuestStringFieldComparePatch

    [Info :ModulePatch] Enabled patch QuestLocationComparePatch

    [Info :ModulePatch] Enabled patch QuestStatusComparePatch

    [Info :ModulePatch] Enabled patch QuestProgressComparePatch

    [Message: BepInEx] Chainloader startup complete

    [Info :ModulePatch] Enabled patch AmandsLocalPlayerPatch

    [Info :ModulePatch] Enabled patch BushPatch

    [Info :LimboFPS-ClearVision] ClearVision Start()

    [Info :ModulePatch] GogglesPatches GTM()

    [Info :RequestHandler] Request GET json: 660cc98c00046ea609214338:/singleplayer/settings/version

    [Info :RequestHandler] Request was successful

    [Info :RequestHandler] Request GET json: 660cc98c00046ea609214338:/singleplayer/release

    [Info :RequestHandler] Request was successful

    [Info :RequestHandler] Request GET json: 660cc98c00046ea609214338:/singleplayer/enableBSGlogging

    [Info :RequestHandler] Request was successful

    [Info :ModulePatch] Enabled patch FlareEventHookPatch

    [Info :MoreCheckmarks] MoreCheckmarks Started

    [Info :MoreCheckmarks] Configs loaded

    [Info :MoreCheckmarks] Assets loaded

    [Info :MoreCheckmarks] Loading data

    [Info :MoreCheckmarks] Quests

    [Info :RequestHandler] Request GET json: 660cc98c00046ea609214338:/MoreCheckmarksRoutes/quests

    [Info :RequestHandler] Request was successful

    [Info :MoreCheckmarks] Items

    [Info :RequestHandler] Request GET json: 660cc98c00046ea609214338:/MoreCheckmarksRoutes/items

    [Info :RequestHandler] Request was successful

    [Info :MoreCheckmarks] Assorts

    [Info :RequestHandler] Request GET json: 660cc98c00046ea609214338:/MoreCheckmarksRoutes/assorts

    [Info :RequestHandler] Request was successful

    [Info :RequestHandler] Request GET json: 660cc98c00046ea609214338:/singleplayer/settings/version

    [Info :RequestHandler] Request was successful

    [Info :ModulePatch] Server version: SPT-AKI 3.8.0 - 2dd4d9

    [Info :RequestHandler] Request POST json: 660cc98c00046ea609214338:/singleplayer/log

    [Info :RequestHandler] Request was successful

    [Info :RequestHandler] Request POST json: 660cc98c00046ea609214338:/singleplayer/log

    [Info :RequestHandler] Request was successful

    [Info :RequestHandler] Request POST json: 660cc98c00046ea609214338:/singleplayer/log

    [Info :RequestHandler] Request was successful

    [Info :RequestHandler] Request POST json: 660cc98c00046ea609214338:/singleplayer/log

    [Info :RequestHandler] Request was successful

    [Info :RequestHandler] Request POST json: 660cc98c00046ea609214338:/singleplayer/log

    [Info :RequestHandler] Request was successful

    [Info :RequestHandler] Request POST json: 660cc98c00046ea609214338:/singleplayer/log

    [Info :RequestHandler] Request was successful

    "
    Any input of help would be greatly appreciated.

    Thank you

  • Hey @VIPkiller17, sorry for the delay was off at work. Attached is my BepinEx log. Anything else you want/need?


    • The error you posted earlier isn't in those logs. Does the mod still not work?


      Do you have custom quest mods installed? Might be incompatible

    • My logs look similar, there is no MoreCheckmarks initiation error in them.

      And yes, you are right, the problem is with VCQL. (for Artem)

      I removed this mod and the tags on the items did not work, but after installing it they disappeared again.

    • Posted a fix, let me know if that works

    • Yes, the update fixed the problem, thank you :thumbup:

  • The mod dosent work. but why? :(

    When i unzip the file, it is the version 1.5.10.

    • Works not for me either... :(

    • i forgot to update version number for server mod. You dont have to worry about the 1.5.10 the server ouputs.


      I need logs

  • Similar to @Kevwar below not getting any checkmarks or I get them randomly for some quest items..

    Log Output:

    Player.log

    • Quest checkmarks are vanilla.


      Can you give me the entire log?

    • I encountered the same problem as c0verfire. I created a profile for 3.8.0 immediately after release and launched the game without modifications; the next day, when the modifications were already released for updates, I also installed MORECHECKMARKS.

      On the profile that was created before connecting the mod, a similar error is displayed as c0verfire; on the new profile that I just created, the mod works without errors.

      Tell me what data or log you need exactly and I will send them to you within a day.

    • bepinex logs

  • Have the latest version for 380, not getting any checkmarks at all in game aside from base game quests. Redownloaded mod and reinstalled twice, same result both times.

    LogOutput.log shows:
    [Warning: BepInEx] Skipping [MoreCheckmarks 1.5.11] because a newer version exists (MoreCheckmarks 1.5.11)

    (checked and made sure I didn't have nested bepinex folders here ^)


    and


    [Info :MoreCheckmarks] MoreCheckmarks Started

    [Error :MoreCheckmarks] Failed to load assets, inspect window checkmark may be miscolored

    [Info :MoreCheckmarks] Loading data

    [Info :MoreCheckmarks] Quests

    • The bepinex warning could mean double installation, [Error :MoreCheckmarks] Failed to load assets means the mod can't find its assets bundle file.


      Something wrong with your installation.

    • OK - reinstalled fully still getting no checkmarks ingame. I am going to try without VCQL to see if that is the issue like others have reported.


      I think the conflict with VCQL is that Virtual changed the way PMC sides are written, and maybe that is having a conflict in your mod? I'm not a programmer so hopefully that makes sense to you.


      LogOutput.log

      and in errors.log


    • Full LogOutput.log


    • Conflict is not VCQL, it's specific custom traders. I've posted a fix, let me know if that works.

    • Fixed!

  • @damnnnn yes I it works great together this is a must have mod. I found the lootvalue mod to be compatible with alot of mods evens ones altering flee prices.