Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Adds in a new cartridge chambered in 7.62x51mm NATO. Higher tier than M993, providing better armor piercing, damage, and insane velocity at the cost of a slight recoil increase and prohibitive expense. Sold at Peacekeeper 4 for $97 a pop.
For maximum Cold War gone spicy hot vibes I'd stick these hush puppies in Massivesoft's M14 mod.
Bit of a meme and a rather underwhelming for the cost as I was bored while watching Oxide's recent videos on said round. Price, trade level, and stats are configurable so have fun making it actually balanced.
Model is by me, edited from the 7.62 M993 model by BSG
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Version 1.0.3
- YankeeNoodle742
- 4.9k Downloads
fixed wrong ammo attributes
Thanks IHateChoosing!
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Version 1.0.2
- YankeeNoodle742
- 213 Downloads
- fixed secure container filter error
- added more configurable stats
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Version 1.0.1
- YankeeNoodle742
- 647 Downloads
- fixed wrong flea category
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Version 1.0.0
- YankeeNoodle742
- 260 Downloads
DarkDragon123
any chance to change the weight on these rounds btw?
TrinoK
Does this mod needs to be updated?
Mace
Thank you for your mod!
756tomtsoi100
Can you increase the damage to 70? Because it can headshot most bosses with one shot
YankeeNoodle742 Author
feel free to change "damage": 70, in config.json.
If you want to headshot one shot bosses you're gonna need something bigger than 70 because of helmets
756tomtsoi100
ok
FishGaming
Does this mod automatically place this ammo in the loot or on the bot loadouts? As you can imagine I don't prefer to get shot by this ammo.
jayohh
i was wondering this too
IHateChoosing
I noticed you used the wrong atributes in your mod.ts for accuracy and recoil
You need to use these instead
dudsItem._props.ammoAccr = config.accuracy;
dudsItem._props.ammoRec = config.recoil;
Otherwise the changes in config won't do anything
Thanks for the mod!
YankeeNoodle742 Author
fixed in 1.0.3!
Dashwood
Does this work with SPT-Realism?
HydraLXIX
Wondering this same question honestly
empty
yes
Holiday
Can't you make the bullet modify more?
{
"FragmentationChance": 0.87,
"MinFragmentsCount": 5,
"MaxFragmentsCount": 8,
"Tracer": true,
"TracerColor": "yellow",
"TracerDistance": 0.5,
"StaminaBurnPerDamage": 0.6,
"HeavyBleedingDelta": 0.75,
"LightBleedingDelta": 0.85,
}
I added it, but it doesn't seem to be reflected.
Pettan
Try adding it to mod.ts, seems like the config is using a different method to push the values than the usual item.json format.
Bleedingink
Throws an error in server. Something about filter and secure container?
Bleedingink
Thanks for the update. It's working now
Medic427
It throws an error when I try to buy it.
Junko Space Mommy
I get an error when I have this mod. Will post screenshot in reply.
Wang_EXP
I notice that it's considered a gear mod in-game.
YankeeNoodle742 Author
fixed in 1.0.1
Junko Space Mommy
can Bots use this?
YankeeNoodle742 Author
should be able to
TagillasHammer
is this compat with spt realism?
YankeeNoodle742 Author
I haven't tested it but its basic enough that it shouldn't be a problem. You're going to have to manually balance it though
beastrev
Yeah, it works. I just changed pen to 115 and damage to 140 which seems accurately balanced.
Pettan
I wonder if you make the bullet glow in the dark, does it function as a tracer round.
PhantomInTime
The only unfortunate part is it missing the characteristic sparks and potentially blowing up in your face when you fire it.
Wireman
ig the small fragmentation effect tarkov has is the closest thing to that. I think it would be cool to see that implemented
YankeeNoodle742 Author
It does spark when striking a hard surface though not as dramatically as I would have liked since its limited to effects the game already has for other bullets. It probably wouldn't be too hard to make a custom effect but its a lot of effort for pretty much a meme.
Pettan
You could always use the effect from the star shell "5d6e6911a4b9361bd5780d52" as a cope, but that seems to be abit too bright and of the wrong color.
Wireman
nvm I didn't actually notice there's a spark. i actually do think it looks accurate now I notice it