Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
TEAM MADE MOD. YIAAAaaaaªªªªª!!!
This mods adds real ammo variants to the game, some prototypes and fictional.
The folder has TWO OPTIONS, "Vanilla" and one called "Realism" which tries to be balanced specifically to work with "SPT Realism Mod" by Fontaine.
IF YOU USE SPT REALISM, YOU MUST PUT IT THE LAST IN THE MOD ORDER (An easy way to do it is editing the folder name and writing 'zz' or 'zzz' at the start) !!!
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Version 2.0.5
- SiulSC
- 917 Downloads
3.8.x HOTFIX
SiulSC here, I am posting the 3.8.x update for the team. I know it took a lot of time, but in reality we had the update ready like a month ago but I never got to push it because I had to fix realism compatibility. I finally finished doing that and I am posting the update.
Fixes:
Fixed an issue where 12g Birdshot would randomly lose its icon and become a doge.Fixed realism for 3.8.x; The current realism values for 3.8.x version are from 3.7.x which I don't know if any significant changes were made to realism system that could affect realism gameplay using this mod (I don't play realism). Hopefully nothing major changed and if so, the realism version of the mod should work normally.
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Version 2.0.3
- SiulSC
- 1.4k Downloads
Fixes:
Fixed Ammo Stats for Realism Version.
Cleaned up some files.
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Version 2.0.2
- SiulSC
- 155 Downloads
Hey, SiulSC Here. I wanted to post this update for the team. Pettan went ahead and fixed basically all of the prefabs. Thanks to anyone who keeps supporting the mod.
Fixes:
Fixed Prefabs - You will see the impact this makes on the models themselves and how they are rendered for icons.
Fixed 7N25 assort (Only for 3.7.x version).
This mod is basically complete and not many major updates will be made FOR NOW.
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Version 2.0.1
- Sanote
- 1.2k Downloads
oooooiiiiiiiii
REDOWNLOAD IT PLZ, fixed the hotfix animebuttmove animebuttmove
Smol fixes:
- Realistic Prices.
- Cleaning some code from non used items.
- 5.7x28 VBR id fixed in traders/assort. lolipanic
Mod incompatibilities detected:
VirusTotal:
VirusTotal id:
382a9d768028bb015ff213e55f277bc7bfc3d498ee2e2991dbc5923cce9b9bca
-
Version 2.0.0
- Sanote
- 445 Downloads
GIVA MEA MOAR BOULEEETS!!!!!!!!!
Same mod but with new 3D Models and new variants too.
The team who made it possible:
- KobalTt
- Pettan
- Sanote
- SiulSC
MASSIVESOFT WEAPON MODS CAN CONFLICT WITH EXTRA AMMO!!!!!! (Use New Massivesoft Guns Mod)
Tell about mod conflicting and errors (maybe we can fix it... or not)
VirusTotal Results:
cefda491da5c13c1ffd9ca003efedf888fc429f1bbd6b2bfbc8fbe61ada9cef7
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Version 1.0.7
- Sanote
- 428 Downloads
Little fixes and ammo additions
LINK FIXED
---------------------------------------------------------------------------------------------------------- lolipanic
Ammo added:
"SANOTE7BT3019x21": 9x21mm BT gs (a better SP13),
"SANOTEMK262556x45": 5.56x45mm MK.262 Mod 1(match grade ammo for long range used by Mk12 SPR),
"SANOTE7T2M1762x54": 7.62x54mm R T-46M1 gzh (7T2M1),
"SANOTE7BZ3762x54": 7.62x54mm R B-32M gs (7BZ3-01)(API/Explosive round),
"SANOTEVOG25M40MMRU": 40mm VOG-25M grenade (more explosion radius)
----------------------------------------------------------------------------------------------------------
THE NEXT UPDATE WILL BE HUGE
animebuttmove
c4f890f3d494103feeaea6e8d17cb552f4a3cf2ff59b2821d6dce386aa9b4134
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Version 1.0.6
- Sanote
- 482 Downloads
Fixed, yeeeeep!!!
*I don't even know what was wrong so I remade it all
**Sorry for the fxckery animebuttmove
***Deleted some ammo types to avoid complications. Don't kill me
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Version 1.0.5
- Sanote
- 441 Downloads
This update will be for testing with the new build 3.6.0 and 3.6.1, and will have only two options:
- Vanilla stats.
- Realism RM stats
_______________________________________________________________________________________________________
Ammo added:
"SANOTERIP20ga": 20/70 RIP Slug,
"SANOTEAP20ga": 20/70 AP Slug,
"SANOTEFLECHETTE20ga": 20/70 Flechette,
"SANOTEP41762x25tt": 7.62x25mm TT P-41 (incendiary ap), recommended by Legendary_Dzik
"SANOTETYPEP762x25tt": 7.62x25mm TT TYPE-P (Chinese subsonic),
"SANOTETHV762x25tt": 7.62x25mm TT THV (high speed booooiii), recommended by Legendary_Dzik
"SANOTE7N25M9x18": 9x18mm PM PBM-M,
"SANOTEVBRM9x19": 9x19mm VBR-Belgium,
"SANOTEVBR45ACP": .45 ACP VBR-Belgium,
"SANOTERIP9x33R": .357 Magnum RIP,
"SANOTEVBR9x33R": .357 Magnum VBR-Belgium,
"SANOTEVBR46x30": 4.6x30mm VBR-Belgium,
"SANOTEBLACKFANG300": .300 Blackout BLACKFANG
_______________________________________________________________________________________________________
Virus Total: e730b5f5c7b52847b86adb50d8db80aa34bd6bf44e1110b457694ed19e1324b5
*Enjoy
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Version 1.0.2
- Sanote
- 1.2k Downloads
- Added Dragon's Breath 12/70. Hot, warm and scorching round
(It does not burn, but has a massive chance to cause bleeding)
Now we have 4 options:
- Vanilla full
- Vanilla without non real ammo
- Realism Mod full
- Realism Mod without non real ammo
And also Russian locales thanks to Validoleech
"e3b0c44298fc1c149afbf4c8996fb92427ae41e4649b934ca495991b7852b855"
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Version 1.0.1
- Sanote
- 423 Downloads
Rymd
Maybe this could do with a balancing pass, why is M80A1 65 pen while M61 is only 64, as it is right now there is still not a consistent level 5 round niche so why not make M80A1 57 pen and bumping up the flesh damage a bit to make up for it.
I think it would be more interesting to make rounds that fills niches in-between levels of protection instead of adding 3 new .308 round that all has level 6 pen.
Also please for the love of god remove the space between A1 in M80A1.
Arlensauce
do the custom ammo work with ammo stats mod if loaded before it?
Arlensauce
Yes it Does, Thanks Me, i
i wrote the question here and then i said < Why don't i just go test it myself!
SiulSC Author
thanks for doing my job
darkness
could you add the 12.7x55mm double bullet?
SiulSC Author
the 12.7x55 update will be released once vks is done (probably next month)
LeGourmet
Its say something about cant find live-flea or handbook and setting the price to 1 for the ammo. I have the mod livefleaprices by drakia at the bottom. And extra ammo above. If i move the folder extra ammo bellow or more above i get an error that SPT cant find the folder.
SiulSC Author
I'll test it and tell you my results
SiulSC Author
there must be something wrong on your end because I just tested it and it works
note: I have my live flea prices loading before extra ammo
LeGourmet
I tried removing some mods. And It only happen when Raid Overhaul is installed. There might be a conflict with the ammos that Raid overhaul add and your mod.
SiulSC Author
i need to get dj to fix his shit
LeGourmet
Is there really a conflict with raid overhaul ?
S13NDR_M4N
Hey so when I disable items in the gobals file (extraammo_items)
I have another mod that performs periodic refreshes of the traders and it creates a log of when objects are not interacting properly
The name of the mod is "Limited Traders" by Dead Leaves
I am not sure how the config is enabling / disabling the ammos but if I am not going to use the ammo- would it make more sense to remove them from the assort?
If I do that, do I need to remove them from any other files? such as skier's assort? or just remove leave disabled and remove from assort?
Here is the server log if you're interested.
Only the items set to "false" in the assort are listed as I mentioned above.
Found trade with item that doesnt exist in the global database. This is most likely caused by a mod doing something wrong.
Item ID of broken trade is: 661d377665f4f6d5b2f79588
Found trade with item that doesnt exist in the global database. This is most likely caused by a mod doing something wrong.
Item ID of broken trade is: 661d37828d4cbe7b8627057c
Found trade with item that doesnt exist in the global database. This is most likely caused by a mod doing something wrong.
Item ID of broken trade is: 661d378d2f03f6e065f1f7fc
Found trade with item that doesnt exist in the global database. This is most likely caused by a mod doing something wrong.
Item ID of broken trade is: 661d37a3b418f1d507eff4f7
Found trade with item that doesnt exist in the global database. This is most likely caused by a mod doing something wrong.
Item ID of broken trade is: 661d37a8941e775f924600b8
SiulSC Author
does it cause any issues in gameplay?
S13NDR_M4N
So I managed to remove the following ammo types from the assort (all 3 references of each)
PS-M (545) -661d38453cfede65deecfcc5
T-M (545) - 661d384d6c76c0368e35b77c
M193 (556) - 661d386d3e5c3182cf940586
type 56 (762) - 661d38cbb4a45c868ae750cf
m-1153 - 661d37da79ab771556f70fed
ps gsp (PSTM) 9mm - 661d37e20b5ef7dfb33c651c
pp (545) - 661d385800c6d94542eff9a7
bp gzh (545) - 661d385e018e9cdbffb1a16c
SS-109 (556) - 661d3876f417524769c9a6e9
Dm-11 (556) - 661d3890b016b9353c6d32d9
m67 (762) - 661d38d4f637839ae6b5df63
9x21 BT - 661d380b184eef7642735e00
dm-31 - 661d3898ab93a323223dc771
762 BP obr.43 (762 BP) - 661d38c247f59f72cee619c3
Mk316 - 661d38ed8d3442023f3bf718
Mk319 -661d38fac6d65f6e0fd3f092
54R ps - 661d391d8fb80afc9e1cd98f
54R - t64M1 - 661d39238a36fc0f16ba4373
R PP - 661d392c9842f258c3465a63
R BP - 661d3934ad29b95c18da86dd
9x19 PBP M - 661d37ef41f7c2bb2c0cca25
5.7 Vanguard - 661d383dc13d8e9d5247f916
545 BSm - 661d3866f0936ff6749983d9
556 MAI AP - 661d38aecdf104a03aedd0d9
7n43 - 661d3904f12ed8b0496d82e7
308 MAI - 661d3915f8f0e47457181984
R PPBS - 661d393b91cecbbfcfc9abb2
R MAI AP- 661d394b081bb3b1694f52cd
338 7N45 - 661d3953302f0c9ec88e0abb
338 API526 - 661d395b7ac55c24ee3420b9
Vog 40mm
I disabled these in the global using enabled: "false" for each
No errors in the SPT server when it boots the files and MS Visual Sudio has no errors in the lower error indicator
However - now I have this in game error as relates to the barter scheme in either the assort or another file
Admittedly I did not have this error until I started messing with the file so I may have broken an enclosure somewhere in the JSON file
I will post that segment of the coding of the assort that relates to that if you're comfortable offering that level of support-
If so it would be incredibly appreciated but I understand if not
If that's the case- it looks like I may have to revert to the base mod without being able disable ammos that conflict
S13NDR_M4N
Sorry I had left the page open and your last comment had not refreshed
As far as I could tell it was not causing any crashes or noticeable bugs but I had only made sure I could purchase each type of ammo without an error -
I did not go into raid to see if the ammos would cause errors if other entities tried spawning with them in their inventories ect
S13NDR_M4N
S13NDR_M4N
I figured it out- it was my fault
I made a code error during the process of editing Skier's assort
When removing the API 338 rounds from the stock table I accidentally deleted the enclosure for the barter scheme
The MSVS then wanted a closure so I enclosed the loyalty table instead-
Reverting this change has fixed all errors both in the server and in game
For anyone else reading this later - this was all user error on my part
If you are using Deadleaves limited trader mod - don't do what I did
ShadowXtrex
there's any list to disable the fictional ammo?
S13NDR_M4N
yes there is a true/false query for each ammo in the config, you can also edit the stats and name of each round
The models for each bullet are very cool
S13NDR_M4N
Sorry its not a config its an globals file.
mod/datebase/extraamoo_items.json
ShadowXtrex
but how I can identify which one is fictional ? D:
S13NDR_M4N
They're listed in the mod description and in the global as to whom the real world manufacturer of the ammunition is
That said - there are some regarded as fictional that are still theoretically physically possible
like pulling the bullet out of a 762x39 MAI AP cartridge and putting the projectile into a .300 BLK casing or other 7.62 casings such as 54R and Nato
As far as i am aware - 5.56 MAI AP is completely fictional
As is the Russian 762x51 Nato round (as far as I know they import their Nato rounds... but IRL do use several long-range sniper platforms that shoot 762 Nato)
I may be wrong but 9x18 PBM1 also to my knowledge would have to be custom loaded from a 9x19 PBP round... 9x18 PBM and PSTM are already the maximum performance bullet for that caliber.
I hope this was somewhat informative-
This is random knowledge acquired from a video on forgotten weapons' channel on youtube done with a Russian Weapons historian
He also reviewed the 9x21 platforms in the video and it is about 30 min long if I remember correctly
SiulSC Author
you should probably talk to sanote, I just code, make models, and fix shit. I don't have much knowledge on rounds but sanote tried to make the fictional rounds as real as possible.
Nero_K
Ohhh NEW ammo ? NOW we are talking .. the more the better.
SiulSC Author
i'll update this again once vks gets released
Jumby
Hey any chance of an update? I try to load on 3.8.1 and it understandably gives 'unparsable string' error on launch.
SiulSC Author
updated
KaroT
would it work on 3.8,0
SiulSC Author
soon™
Boyare
How to change the parameter of weapon wear, weapon heating, chance of misfire and failure of the cartridge?
Sanote Author
You would need to add it in "Extra Ammo Realism/database/ExtraAmmo_items.json" for the cartridge you want to edit.
I don't know which are the correct scripts for those statistics, but it shouldn't give you any problem if you add to them correctly.
Boyare
I found a way to do it. You open the Extra ammo items (vanilla) config. There is a mod from MFAK. "MFAK ammo"(explode ammo's), Open the config of mfak ammo items, find the lines: "MalfMisfireChance": 0,
"DurabilityBurnModificator": 0,
"HeatFactor": 0,
"MalfFeedChance": 0
You copy them and paste the lines without forgetting the commas, it works. Otherwise, when the server starts (the window is special, everything swears and red lines with errors are issued). I found it through trial and error:)
Boyare
And in order to change the cost of cartridges, even in vanilla, you need to go to the trader folder, and only change the cost in that config. Otherwise it doesn't change
Boyare
For changes ammo stats
open mMFAK ammo config and copy those lines mMFAK/databes/mmfac_items.json
Then open ExtraAmmo config and changes all in stats:)))))))
Boyare
example:
"ExtraAmmo_762x25tt_P41": {
"clone": "5735fdcd2459776445391d61",
"enable": true,
"item": {
"_props": {
"Prefab": {
"path": "762x25_Tokarev/patron_762x25tt_type_p41.bundle"
},
"Caliber": "Caliber762x25TT",
"Damage": 53,
"PenetrationPower": 33,
"ArmorDamage": 15,
"InitialSpeed": 487,
"HeavyBleedingDelta": 0.1,
"LightBleedingDelta": 0.25,
"StaminaBurnPerDamage": 0.18,
"RicochetChance": 0.4,
"BulletMassGram": 4.8,
"FragmentationChance": 0,
"ammoAccr": 0,
"ammoRec": 12,
"ammoHear": 0,
"CanSellOnRagfair": true,
"TracerDistance": 0,
"Tracer": true,
"TracerColor": "tracerRed",
"MalfMisfireChance": 0,
"DurabilityBurnModificator": 0,
"HeatFactor": 0,
"MalfFeedChance": 0
USECTy
How do you change the price of the ammunition? I found the config file for the values. Changed them went into game and they were still the same. Any idea why? Appreciate the help!
Sanote Author
- Extra Ammo Realism/database/traders/assort.json
Important part: "barter_scheme":
Specifically:
"count": price number, <---- Modify this
"_tpl": "5449016a4bdc2d6f028b456f"
- Extra Ammo Realism/database/ExtraAmmo_items.json
Important part, wherever it says:
"handbook": {
"ParentId": "5b47574386f77428ca22b33b",
"Price": price number <---- Modify this
It's kind of a repetitive work to do it for every item, so take it with chill.
USECTy
Thanks brotha!
Infernal
Great mod overall, although a lot of the ammo should probably be locked behind quests/higher trader levels. Getting access to them at tier 3 traders kind of completely breaks the balance, as well as the fact it can always be bought on flea market.
SiulSC Author
currently, we have not partnered with any custom traders for these type of things and are neither planning on implementing quests for now unfortunately.
angryviking
MODDED AMMO BALANCING PATCH (MABP)
by: MusicManiac
this might help ya
SiulSC Author
we are not directly associated with those who created MABP. However, we are not against anyone wanting to use it.
DJMCBR
what are the ammo stats mods that are compatible?
SiulSC Author
yes
HondaHound
is this compatible with ALP? you require your mod to load last, and ALP requires their mod to load last. I assume if I was to have both, ALP would need to load last to allow bots to have these ammo's in their kits? not sure. I feel like this is a question you have answered a lot in the past I just didnt scroll down past october 2023
Sanote Author
What mod is the ALP?
HondaHound
Algorithmic level progression, the popular mod that lets PMC's (and now all bots) gear scale with your level to simulate a real EFT wipe. its very nice. I could see this mod complimenting that one really well
Ivan_1299
are there any plans for some 12.7x55 ammo variants? id love to run around blasting people with new ash-12 ammo
Sanote Author
The only official variant who wasn't included in the game is the "Двухпульный"(DP).
It's a duplex bullet (two in-line projectiles).
*The second starting from the left:
I will add it in the next AKI version update.
Ivan_1299
the fact that this exists is super cool. please do not feel pressured to add it in, prioritize what you want to do first
MNSTR
I will now be killing my enemies with even more passion than before
VoidIvory
Hey I just noticed the damage and penetration value for the ammos are a lot lower than the last patch, I think it might be an error? The version I'm using is the realism (using it with the realism mod)
This affects all the ammo in the mod, for example, the DM31 this patch has 50 damage and 43 penetration, but the last patch it had 65 damage and 70 pen.
Karlhest
Yeah the damage and pen is a lot lower than it used to be, hopefully the author would look at this. I think the realism version is using the same value as the vanilla that's why it's lower than usually.
SiulSC Author
will fix soon
SiulSC Author
Fixed
SiulSC Author
Just posted an update for the mod. This fixes some stuff for newer AKI versions like 3.7.6. Thanks for the people who keep supporting the mod
.
Foxxee
Yeah! I love that they have custom models for them too! makes it a lot easier for me to tell the differences.
VoidIvory
Having an issue with the BBB birdshot icon not loading, got the error message from the in game console. Can you please see what's going on?
[Exception] : NullReferenceException: Object reference not set to an instance of an object
System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
EFTConfiguration.Helpers.CrawlerHelper+<>c__DisplayClass13_1.<LoadModIcon>b__1 (System.String key3) (at <658b689cb520402ebe9273dc5f3533a5>:0)
System.Collections.Concurrent.ConcurrentDictionary`2[TKey,TValue].GetOrAdd (TKey key, System.Func`2[T,TResult] valueFactory) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
EFTConfiguration.Helpers.CrawlerHelper+<LoadModIcon>d__13.MoveNext () (at <658b689cb520402ebe9273dc5f3533a5>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () (at <eae584ce26bc40229c1b1aa476bfa589>:0)
EFTConfiguration.Helpers.CrawlerHelper+<GetModIcon>d__12.MoveNext () (at <658b689cb520402ebe9273dc5f3533a5>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.TaskAwaiter`1[TResult].GetResult () (at <eae584ce26bc40229c1b1aa476bfa589>:0)
EFTConfiguration.EFTConfiguration+<BindWeb>d__35.MoveNext () (at <658b689cb520402ebe9273dc5f3533a5>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <eae584ce26bc40229c1b1aa476bfa589>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) (at <eae584ce26bc40229c1b1aa476bfa589>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <ca21460feb9c47d0ac337b9893474cc6>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class327:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.UnitySynchronizationContext:ExecuteTasks(
Sanote Author
Ye, some people have the same error with BBB. I don't know what is causing it. I will eliminate the round in the next update.
SiulSC Author
Update has been pushed
ALacKOfLife
All ammos show up as the doge box as if the bundles are not there.
Sanote Author
I need to update it. What version are you using?
ALacKOfLife
3.7.4 for SPT AKI
1.0.1 for mod
Sanote Author
You need to use the mod for the 3.7.x versions. You need to uprgrade your mod version to 2.0.x versions.
Delete all the previous modded ammo to avoid problems!
ALacKOfLife
OH shi- I completely typo'd, yeah no it's 2.0.1!
Sorry my bad! I tried to refresh the icon cache, but that didn't help.
Sanote Author
Which mods are you using?
fdg1997
The Little Dummer Boy isn't compatible?
Sanote Author
I can make it compatible.Let me some time and I'll edit the json for the Little Drummer Mod to make it work :3
DraktharBlack
TypeError: Cannot read properties of undefined (reading '_parent')
at RandomizeTraderAssort.randomizeStockHelper (G:\Games\SPT AKI\user\mods\SPT-Realism\src\traders\traders.js:332:49)
at TraderRefresh.modifyTraderAssorts (G:\Games\SPT AKI\user\mods\SPT-Realism\src\traders\traders.js:551:37)
at TraderRefresh.myResetExpiredTrader (G:\Games\SPT AKI\user\mods\SPT-Realism\src\traders\traders.js:525:40)
at TraderAssortHelper.resetExpiredTrader (G:\Games\SPT AKI\user\mods\SPT-Realism\src\mod.js:126:38)
at TraderController.update (C:\snapshot\project\src\controllers\TraderController.ts:100:41)
at TraderCallbacks.onUpdate (C:\snapshot\project\src\callbacks\TraderCallbacks.ts:26:38)
at App.update (C:\snapshot\project\src\utils\App.ts:58:44)
Scheduled event: 'aki-traders' failed to run successfully.
After installing this mod along with SPT Realism i get this error, and the traders don't get randomized.
Sanote Author
SPT Realism should be last in the mod order.
Edit the mod folder and write 'zz' or 'zzz' at the start of the name.
DraktharBlack
https://imgur.com/a/AoPX2MP
Did that, didn't work at all.
Jack6366
I had to disable spt traders for it to stop throwing errors.
DraktharBlack
ye, i don't have an issue with the errors but i like the randomized traders, having little to no stock and randomized prices is cool if you want a hardore aspect to the game.
Sanote Author
Then I don't know how to fix that issue with randomized traders. I'll try to fix it for the next update. But for now I can't do a thing.
DarkEsteves
have error when i select the TraderModding mod option in the game :
Item ExtraAmmo_762x25tt_9x18pm_7N25M not found in item base cache, regenerating cache
Error: Item ExtraAmmo_762x25tt_9x18pm_7N25M still not found in base cache after regeneration
Error: Item ExtraAmmo_762x25tt_9x18pm_7N25M still not found in base cache after regeneration
Sanote Author
Oh, shet. So I have some incompatibilities. I don't know how, but I'll try to fix it (I have no guarantees os success)![Bugcat Rainbow bugcatrainbow](https://hub.sp-tarkov.com/images/smilies/smiley14037.gif)
![Bugcat Working bugcatworking](https://hub.sp-tarkov.com/images/smilies/smiley14046.gif)
Sanote Author
Did you installed Custom Interactions ?
DarkEsteves
yap, the game fail to load if i dont install that
Sanote Author
Maybe the mod order is the issue. I don't understand why it gives you that error.
DarkEsteves
here is my mod order;
"order": [
"xodt-softcore-1.6.0",
"ServerValueModifier",
"zzDrakiaXYZ-Waypoints",
"zSolarint-SAIN-ServerMod",
"SWAG",
"!Realistic Trader Icons",
"shredder-MoreHideoutCrafts",
"Fontaine-FOV-Fix",
"Wara-TraderModding-1.0.0",
"BoopsQuestAPI-1.1.1",
"Virtual's Custom Quest Loader",
"PNK GEAR 1.0.0",
"ATLAS-GEAR",
"AssAssIn-Olympus",
"JustNUCore",
"KMC-CORE",
"KMC-WEAPONS",
"shredder-MoreCombatStims",
"AdditionalClothing-VanillaExtended",
"zAdditionalGear-VanillaExtended",
"revingly-micc-3.9.1",
"Gilded Key Storage",
"refringe-customraidtimes-1.5.0",
"refringe-openextracts-1.3.0",
"SariaShop",
"Ms.Stola",
"AAAArtemTrader",
"GoblinKing",
"ArtemEquipment",
"gunsmith",
"Urasai-CaptNascimento-2.0.1",
"CNN-Container",
"Dirtbikercj-ExpandedTaskText-1.2.2",
"MoreCheckmarksBackend",
"BotCallsigns-v1.4",
"PMCsHaveEOD",
"PunisherBoss",
"PunisherGear",
"PunisherHead",
"zzPunisherVoice",
"RaiRaiTheRaichu-AllTheClothes-1.4.0",
"Realistic-Thermals-1.0.0",
"Dirtbikercj-EasySkillOptions",
"ODT-ItemInfo-3.2.0",
"better-lasers",
"TorturedChunk-LevelRewards-1.0.5",
"CivicMagLoader",
"DanW-SPTQuestingBots-0.2.7",
"JoshMate-BetterBackpacks",
"zExtra Ammo Vanilla"
]
}
DraktharBlack
Appreciate the mod, i've always thought vanilla was always lacking in terms of ammo variety.
Sanote Author
Whenever someone tell me this I laugh because I don't know if it's sarcasm or if it's serious. Thanks bro![Bugcat Drunk bugcatdrunk](https://hub.sp-tarkov.com/images/smilies/smiley14038.gif)
![Bugcat Rainbow bugcatrainbow](https://hub.sp-tarkov.com/images/smilies/smiley14037.gif)
DraktharBlack
I'm serious, the base game has only 1 or 2 bullets per armor level, which i think is too few there should be more variety like PP and BP ammo they are similar but serve different purposes, i think it's way better when you have ammo that exactly fits your needs.
Diggy5884
Beigger weipouns
Sanote Author
wa?
Diggy5884
I was referencing the guy in the image, that's one of the things he says.
Sanote Author
Then should be: "Beigger weipouns"![Bugcat Chillin bugcatchillin](https://hub.sp-tarkov.com/images/smilies/smiley14044.gif)
![Bugcat Drunk bugcatdrunk](https://hub.sp-tarkov.com/images/smilies/smiley14038.gif)
Sanote Author
Now is perfect![crying ;(](https://hub.sp-tarkov.com/images/smilies/emojione/1f62d.png)
Jack6366
A few rounds that shouldn't be tracer are a tracer for me. Is this just a bug on my end? This is happening mainly with the 5.45 rounds this mod adds. I am using the Realism set.
Sanote Author
No, it is an error from my part. I will fix that in the next update. You can deactivate it in:
- user/mods/zExtraAmmo/database/items.json
Then edit this as you want:
"Tracer": true,
to
"Tracer": false,
Jack6366
Ok, thank you!
QDkivish
When will the dragonbreath be back, I'm just so curious what would it be like in tarkov.
Sanote Author
Like a BBB birdshot (60-80 pellets) with some penetration, more damage, a lot of bleeding probability and also tracer![Bugcat Rainbow bugcatrainbow](https://hub.sp-tarkov.com/images/smilies/smiley14037.gif)
Sanote Author
Error with the PP 7n27 obr. 43 fixed. Now Fixed lifeworththinking
Fatalnightshade
thank you, you blessed bastards for adding 3.6.x version to latest update despite 3.7.x being out as i am still waiting for other mods i feel is needed for my enjoyment to be update i can still at least enjoy yours while waiting for them so yeah thank you a thousand times you blessed bastard :-p
Sanote Author
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