Less Restricting Headwear 2.2.0

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Removes some restrictions regarding wearing headwear: helmets, headsets, facemasks, faceshields, eyewear

Allows you (and bots) to wear headwear with less restrictions.


There are a lot of options, including removing blocks between following categories in any combination:


  • Helmets
  • Headsets
  • Facecovers
  • Eyewear
  • Face Shields

Check config for details.

If you wanna be true homie or say thanks for time I've spent modding the game, feel free to send me a coffee on kofi

61e11d5cf697cee7ca5b65d9_Button-p-500.png


I effectively stopped playing SPT in favor of PvE since I can play with friends there (and no I don't care about coop SPT mods).
I will be keeping this mod up-to-date as best as I could, however I do not follow SPT dev cycle anymore so might take some time for updates since I literally miss new SPT releases. My 3.9.X and 3.10.X updates were put up literally because someone tipped me on ko-fi and it send email to me so I was like "oh, new SPT version is up" :kekw:

  • Version 2.2.0

    SPT-3.10.X


    Download MusicManiac-LessRestrictingHeadwear.rar and extract it into /user/mods

  • Version 2.1.0

    SPT-3.9.X

    Download MusicManiac-LessRestrictingHeadwear.rar and extract it into /user/mods

    I wasn't even planning to update these in some time but someone was nice to me on ko-fi so here ya go pog

  • Version 2.0.0

    Fully rewrote the code, now it's better. Config is much more clearer now too.


    Added options to configure eyewear


    If updating from previous versions, delete old version.


    Download MusicManiac-LessRestrictingHeadwear.rar and extract it into /user/mods

  • Version 1.5.1

    Fixed facemasks + shields


    Download MusicManiac-LessRestrictingHeadwear.rar and extract it into /user/mods

  • Version 1.5.0

    Added faceshields. Since they cant be easily identified in code it has to be on id basis. Check config.


    Download MusicManiac-LessRestrictingHeadwear.rar and extract it into /user/mods

  • Version 1.4.0

    3.8.0 update

    Download MusicManiac-LessRestrictingHeadwear.rar and extract it into /user/mods

  • Version 1.3.1

    allowAllFacemasksWithAllHelmets now also removes all conflicting items from them (for example, Tagilla mask doesnt have BlocksHeadwear or BlocksFaceCover but instead has 60 conflicting items)


    Download MusicManiac-LessRestrictingHeadwear.rar and extract it into /user/mods


    Overwrite any existing files.

  • Version 1.3.0

    Added option for helmets that can be used with some headsets

    Download MusicManiac-LessRestrictingHeadwear.rar and extract it into /user/mods
    Overwrite any existing files.

    Mod was recently renamed from LessRestrictingHelmets to LessRestrictingHeadwear, make sure to delete old folder MusicManiac-LessRestrictingHelmets just in case.

  • Version 1.2.0

    Added facemasks+helmets option

    Download MusicManiac-LessRestrictingHeadwear.rar and extract it into /user/mods

    Mod was renamed from LessRestrictingHelmets to LessRestrictingHeadwear, make sure to delete old folder MusicManiac-LessRestrictingHelmets just in case.

  • Version 1.1.0

    Added facemasks, go wear tagilla mask with headset

  • doesnt seem to be working, not really sure why, cant put fast MT with ear armor on with headsets

  • legend as always

  • Totally OK if you don't want to keep up with the mod dude but thank you very much for updating it for 3.10

    Thumbs Up 1
  • i dont know if i did the config wrong but its not doing what its supposed to do, the server loads the mod but despite what i change in the config it wont work, yes i have restarted the server after changing the config

    these are the current settings.


    "Headwear" : {
            "removeBlocksHeadwear" : false,
            "removeBlocksEarpiece" : false,
            "removeBlocksFaceCover" : false,
            "removeBlocksEyewear" : false,
            "clearConflictingItems" : true
    },

        "Earpiece" : {
            "removeBlocksHeadwear" : false,
            "removeBlocksEarpiece" : false,
            "removeBlocksFaceCover" : false,
            "removeBlocksEyewear" : false,
            "clearConflictingItems" : true
    },

        "FaceCover" : {
            "removeBlocksHeadwear" : false,
            "removeBlocksEarpiece" : false,
            "removeBlocksFaceCover" : false,
            "removeBlocksEyewear" : false,
            "clearConflictingItems" : true
    },

        "Eyewear" : {
            "removeBlocksHeadwear" : false,
            "removeBlocksEarpiece" : false,
            "removeBlocksFaceCover" : false,
            "removeBlocksEyewear" : false,
            "clearConflictingItems" : true
    },

        "FaceShields" : {
            "removeBlocksHeadwear" : false,
            "removeBlocksEarpiece" : false,
            "removeBlocksFaceCover" : false,
            "removeBlocksEyewear" : false,
            "clearConflictingItems" : true
    },

    • You have only cleared conflicting items. It doesn't allow you to wear everything with everything.

  • Uh, I'm still not able to equip Fast MT Faceshield with a Gas mask. (Although, I don't have F12 config either, even though my server did, in fact, load the mod)

  • Hello Love this mod!


    Anyone know how to make altyn FaceShield not allow FaceCovers?


    I have issues with Altyn + Tagilla mask on AI PMC.


    or FaceShields in general not allow FaceCovers.

  • FYI your mod conflicts with the painter mod. Nothing in his store will load if I have this installed. Can reproduce every single time if need be. Tripple checked.

    • Unfortunately for you, this mod works for me with no issues with painder mod.

    • I have 83 mods installed so I know it works fine normally, I have a confliction somewhere. Other then that my mods run completely fine without this one, I get 80+ fps on every map.

  • any chance on making it compatible with "SPT Realism mod"? specifically gas mask's, some reason this mod disables the radiation and toxins protection on every gas mask in the game.

    • Same happened to me. Use "mod load order" mod (which is available on spt website) and, with this tool, make sure that Realism loads AFTER "Less Restricting Headwear" mod.

    • I am actually surprised that somebody answered my question, but yeah did what you told and it works like a charm, thanks!

  • Does this conflict with "props in raid modding" or realism mods setting called "Headgear Conflicts"? I'm running all three. Seems to be working was just curious.

  • Hi nice mod i just dont understand the config very well but is it possible to make only more headphones possible and not make masks able to be worn with helmets?
    If so would be nice if you teach me :D

  • is it possible to make it you can put an ops-core fast visor on a helemt as well as FAST ears/gunsight?

    https://imgur.com/a/b963ex1 like this but you cant normally

    • No because they take same slot on helmet attachments.

      At least not by this mod.

  • Hey, it seems like with the 3.8.1 update the faceware issue is happening again, I cant figure out why.

  • I'm wondering, will this make it so Scavs and pmc bots also can wear both facemasks and helmets for example?

  • Here's the fix for Face-Cover + Helmet issue


    • Open up mod.js file in the src folder of MusicManiac-LessRestrictingHeadwear with something like Notepad++, Sublime or VSCode.(Something that shows the numbered line of code)
    • Look at lines 43 and 44
    • Change BlocksFaceCover to BlocksHeadwear so that it looks like this (case sensitive; Make sure it EXACTLY "BlocksHeadwear")
    Code
    if (this.config.allowAllFacemasksWithAllHelmets && itemDB[item]._props.BlocksHeadwear) {
    itemDB[item]._props.BlocksHeadwear = false;
    allowAllFacemasksWithAllHelmets++;
    }


    I've tested it and it works. Can even wear a Fast MT w/ Heavy Trooper with CQCM Facemask!

    Also wearing ComTac4's the whole time

    Heart 1
  • I've downloaded the updated version, and noticed that the ID: "60a7ad3a0c5cb24b0134664a" Tagilla's welding mask "gorilla" remains incompatible with headsets (at least with comtac 4) after being added to the exceptions list

  • Just popped on to say thankyou for the awesome mod, and point out the neosteel issue, but that's been reported already, so thanks again for the mod and your hard work

  • Hey came by to say this is not on the list.

    image.png?ex=662b7348&is=6618fe48&hm=6a1131e687f4f345f6c2baa903900b0d99fadad113a95639795e33c523fb37ea&

    • Literally two posts down someone already pointed that out and MusicManiac said "I'll check later"

    • Sorry did see that

    • Check my recent post for a fix :thumbup:

    • This is fixed in the main version so no need for custom fix

  • Seems like a neat mod. Any chance it can also remove restrictions of NVG's and Faceplates at the same time?

    • Usually NVGs and faceshields take same slot in gear so it wouldn't change much

    • Would like this too for the few helmets that is might be possible like the Exfil's Tor2 and some other if still possible. where also face shields stays static of both is on? thanks a lot in advance regardless.image.png?ex=662aed3a&is=6618783a&hm=2ab3f9e3d86b4f2084e723127ff95d80af2f2ff719a45bad63323faa413e30f4&image.png?ex=662aed3a&is=6618783a&hm=ae443d6526a8bbfa51c790a9e318d392ff5a2e190715584ded4eb36bf1156af8&

    • @S_gamez


      What mod is that in the screenshot? I mean what mod is able to set durability of any helmet/armor.

    • username79899194


      SVM/ greed image.png?ex=662b7338&is=6618fe38&hm=da83996205451a43b64de7ad27c796ec6b6bada522607f2900ecd2b6fd71c190&

      Code example:

      #NPP KlASS Tor-2 helmet (Olive Drab) Top
      657fa0fcd4caf976440afe3e:armorClass:10
      657fa0fcd4caf976440afe3e:Durability:500
      657fa0fcd4caf976440afe3e:MaxDurability:500

      #Team Wendy EXFIL Ballistic Helmet (Coyote Brown)(Black) Top
      6551fec55d0cf82e51014288:armorClass:10
      6551fec55d0cf82e51014288:Durability:1500
      6551fec55d0cf82e51014288:MaxDurability:1500

    • Ah, okay, thank you for letting me know how.

  • This is a much welcome mod, but it doesn't seem to affect the new neosteel helmet/mask. There are probably more things, but that's just the conflict I've run into so far.

    • I'll check later

    • I was curious why this was, so I looked up the item in the Item Finder, and I think the reason it's not working is because it's already set to

      "BlocksEarpiece":false

      "BlocksEyewear":false

      "BlocksHeadwear":false

      "BlocksFaceCover":false



      The code of the plugin simply seems to check for any headware with any of those set to true, and makes it false, but for some reason despite it being false, the ComTac 4's just don't want to seem to play nice.

      Looking at both items there is 0 reason why these should be incompatible, but I think I figured it out.
      It's actually the mandible that causes incompatibilities, not the headset.

      See item "6570a88c8f221f3b210353b7"'s conflictingitems.

    • After some tweaking, a quick fix while Music corrects this oddity, to remove the restrictions imposed by the mandible, if you use SVM's Individual Item Changer, try 6570a88c8f221f3b210353b7:ConflictingItems:[]

    • Thanks.

  • any way to have this work with CQCM mask? it still seems to block helmets

  • Чувак, крутой мод, но мог бы ты сделать так, что бы можно было носить кепки с балаклавами?

    Heart 1
  • before the version from this mod i never had this problem thats why i asking if there is a bug or something else ?

  • I've noticed that the helmets from PMCs now used Altyn shields and a lot of other extra seats, so all the places from Helm are occupied, some of the PMCs have several faceshilds on their helmets, is this normal? If not, how can it be fixed?

    • never seen such issue in over more than 200 raids, you're probably running some other mod that changes that

    • maybe i change the bot loudouts with svm idk xD

    • sorry it was a another mod it was univesal helmet mod xD

  • could you make it so you can wear hats and face masks?

    Heart 3
  • классный мод! можно ли в будущем добавить функцию "удалить худ шлемов и масок" ?

    • Would require editing bundles so not by me.

  • Great mod! Removes many restrictions. And it would be nice to do the same for armor and armored unloadings (otherwise, constantly changing "BlocksArmorVest": true - to false in files is not very convenient)

    • if you mean that u want to wear armored rigs with normal armor, you can do that with SVM

      Thumbs Up 1
    • Yes, that's what I meant. But in SVM, if you enable the option, the bots also use it))

    • it would be the same if i make it a standalone mod

  • Helmets doesn't work with tagilla's masks, can you add that in?

  • Will you add the hability to user Face Shields with Nigh visions?

  • Hi mate,


    Love the whole idea and like others agree that it is a little daft with some of the helmets and facemasks.


    One thing I have always wanted when doing the Setup etc tasks is the ability to where NVG with Ushanka flappy ear hat. The nvg strap with N-15s would easily sit under this and others such as cowboy hat and doorknocker.


    If this is possible I would love it.

  • Nice mod my guy, love it. Thought these restrictions are dumb anyways.
    Is there a chance you can add that with masks aswell ? So that you are able to wear all masks with all helmets ?

    Example : Knight Face Mask with any helm ?