MK-12 AR-10 Shotgun 1.0.3

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MK-12 AR-10 Shotgun

mod folder -> user/mods directory


This mod simply adds a new shotgun, the MK-12 AR-10 Shotgun.


It is available on Mechanic LL2.


Please feel free to add suggestions and notify me of bugs.


Realism Patch


WISH YOU ALL GREAT RAIDS!



  • you should make this compatible with extended magazines because they have a 20 round saiga competition mag thats not a drum.

    hub.sp-tarkov.com/files/file/2147/
    • do you have the mag id by any chance?

    • looking in extended magazines json, i found the id's i couldnt add the id to my game to get it to work :/

      "SAIGABUD": {

      "itemTplToClone": "5a966f51a2750c00156aacf6",

      "parentId": "5448bc234bdc2d3c308b4569",

      "handbookParentId": "5b5f754a86f774094242f19b",

      "overrideProperties": {

      "ExaminedByDefault": true,

      "Prefab": {

      "path": "Mods/MAGS/saigabuddy.bundle",

      "rcid": ""

      },

      "Ergonomics": 3,

      "Width": 1,

      "Height": 3,

      "Weight": 0.25,

      "CheckOverride": 0,

      "ReloadMagType": "ExternalMagazine",

      "VisibleAmmoRangesString": "1-3",

      "MalfunctionChance": 0.15,

      "magAnimationIndex": 1,

      "Cartridges": [

      {

      "_name": "cartridges",

      "_id": "5a966f51a2750c00156aacf8",

      "_parent": "SAIGABUD",

      "_max_count": 20,

      "_props": {

      "filters": [

      {

      "Filter": [

      "560d5e524bdc2d25448b4571",

      "5d6e6772a4b936088465b17c",

      "5d6e67fba4b9361bc73bc779",

      "5d6e6806a4b936088465b17e",

      "5d6e68dea4b9361bcc29e659",

      "5d6e6911a4b9361bd5780d52",

      "5c0d591486f7744c505b416f",

      "58820d1224597753c90aeb13",

      "5d6e68c4a4b9361b93413f79",

      "5d6e68a8a4b9360b6c0d54e2",

      "5d6e68e6a4b9361c140bcfe0",

      "5d6e6869a4b9361c140bcfde",

      "5d6e68b3a4b9361bca7e50b5",

      "5d6e6891a4b9361bd473feea",

      "5d6e689ca4b9361bc8618956",

      "5d6e68d1a4b93622fe60e845",

      "64b8ee384b75259c590fa89b"

      ]

      }

      ]

      },

      "_proto": "5748538b2459770af276a261"

      }

      ]

      },

      "locales": {

      "en": {

      "name": "Competition Saiga 20rd Mag",

      "shortName": "S20",

      "description": "Two Saiga 10rd shotgun mags stuck together into one

    • didn't work bc you probably didn't add the SAIGABUD id to the mag filter

    • i'll add it tho, next update when I get the mk bones fixed

    • okay cool, i just think the stick mag looks so much better then the drum, and you can actually carry more of them

  • hopefully soon BSG finally decides to add an AR shotgun, few cool designs for them definetly be using this till that time though

    • i only did this because an AE weapon had an ar shotgun that was very cool

  • Is this compatible with the 12/70 ammo that trader Sasha Himik mod provides? This thing rips

    • i believe you would have to add it to the mag filter in the db

      Heart 1
    • sorry for late reply, but i also remembered that if the ammo that Sasha implements are clones from bsg ammo in their code, then it should work.

      Heart 1
  • I would love to try it but it Doesn't work with realism :(

    • never intended to work with realism, but you can remove the realism incompatibility in the package.json.

      Thumbs Up 1
  • Love the mod. Any chance of an Auto Mag 180 D? ;)

  • My new favorite shotty. Thank you for this mod. Though I did notice something, and it may have been intentional, but kills with this are listed as "Assault Rifle", but the gun is classified as a shotgun (via flea).

    • I didn't know. I'll see what I can do.

      Thumbs Up 1
    • Thank you! Not a big issue at all, just something I noticed when finishing a raid.

  • I think it would be cool to see something like the "Genesis Arms GEN-12" in the game, good job with the mod though!

    • this is gonna be hard to make, I'll consider it.

    • i'll put it on my project board

  • Awesome, I think this fulfills a really good purpose. An AR-pattern 12 gauge shotgun would be pretty great for a USEC alternative to the Saiga-12.


    That being said, I'd love to see more rechambers with mesh and texture edits - something to make it distinct from the existing meshes. New markings, widened magwell, the proper diameter barrel, and maybe a retexture/slight recolor to visually stand out (FDE? Black?) would be awesome to see in the future.

    • Im cooking something up, don't worry

      Thumbs Up 1 Heart 1
  • This has potential. I would have used the SR25 though. The idea behind this is pretty similar to a Genesis Arms Gen 12, which is an AR10 pattern gun.

    • I couldn't use the SR-25 because I have future plans with that gun

  • I would like to know how did you configured, modeled MK-12 and imported to SPT.

    • EFT/user/mods/MK-12

    • I would like to know behind the scenes of making mod aswell

    • I just created the MK-12 using all the base characteristics of weapons in the EFT database

  • its a standard Mutant

    loaded with Saiga shotgun Magazines


    Looks like a Mutant, shoots like a Mutant but Ammo is BOOOM.

    Sure its not perfect, the Magazines doesnt fit perfectly and overlapping with the weapon on few parts

    BUT


    Its funny ! Thx mate for sharing - i like ^^

    • funny thing is, if the mag position was moved just bit forward, it would fit almost perfectly

      Happy 1
    • I couldn't agree more. This is my only complaint with this epic mod, and it won't stop me from using it. Many thanks to the dev for adding this one.

    • just wait and you will see more cool stuff. You can check my profile to see what I'm working on :)

  • great mod! would be cool to see screenshots of it

    • I will add some when I post next version