MK-12 AR-10 Shotgun 1.0.3

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

MK-12 AR-10 Shotgun

mod folder -> user/mods directory


This mod simply adds a new shotgun, the MK-12 AR-10 Shotgun.


It is available on Mechanic LL2.


Please feel free to add suggestions and notify me of bugs.


Realism Patch


WISH YOU ALL GREAT RAIDS!



  • you should make this compatible with extended magazines because they have a 20 round saiga competition mag thats not a drum.

    hub.sp-tarkov.com/files/file/2147/
    • do you have the mag id by any chance?

    • looking in extended magazines json, i found the id's i couldnt add the id to my game to get it to work :/

      "SAIGABUD": {

      "itemTplToClone": "5a966f51a2750c00156aacf6",

      "parentId": "5448bc234bdc2d3c308b4569",

      "handbookParentId": "5b5f754a86f774094242f19b",

      "overrideProperties": {

      "ExaminedByDefault": true,

      "Prefab": {

      "path": "Mods/MAGS/saigabuddy.bundle",

      "rcid": ""

      },

      "Ergonomics": 3,

      "Width": 1,

      "Height": 3,

      "Weight": 0.25,

      "CheckOverride": 0,

      "ReloadMagType": "ExternalMagazine",

      "VisibleAmmoRangesString": "1-3",

      "MalfunctionChance": 0.15,

      "magAnimationIndex": 1,

      "Cartridges": [

      {

      "_name": "cartridges",

      "_id": "5a966f51a2750c00156aacf8",

      "_parent": "SAIGABUD",

      "_max_count": 20,

      "_props": {

      "filters": [

      {

      "Filter": [

      "560d5e524bdc2d25448b4571",

      "5d6e6772a4b936088465b17c",

      "5d6e67fba4b9361bc73bc779",

      "5d6e6806a4b936088465b17e",

      "5d6e68dea4b9361bcc29e659",

      "5d6e6911a4b9361bd5780d52",

      "5c0d591486f7744c505b416f",

      "58820d1224597753c90aeb13",

      "5d6e68c4a4b9361b93413f79",

      "5d6e68a8a4b9360b6c0d54e2",

      "5d6e68e6a4b9361c140bcfe0",

      "5d6e6869a4b9361c140bcfde",

      "5d6e68b3a4b9361bca7e50b5",

      "5d6e6891a4b9361bd473feea",

      "5d6e689ca4b9361bc8618956",

      "5d6e68d1a4b93622fe60e845",

      "64b8ee384b75259c590fa89b"

      ]

      }

      ]

      },

      "_proto": "5748538b2459770af276a261"

      }

      ]

      },

      "locales": {

      "en": {

      "name": "Competition Saiga 20rd Mag",

      "shortName": "S20",

      "description": "Two Saiga 10rd shotgun mags stuck together into one

    • didn't work bc you probably didn't add the SAIGABUD id to the mag filter

    • i'll add it tho, next update when I get the mk bones fixed

    • okay cool, i just think the stick mag looks so much better then the drum, and you can actually carry more of them

  • hopefully soon BSG finally decides to add an AR shotgun, few cool designs for them definetly be using this till that time though

    • i only did this because an AE weapon had an ar shotgun that was very cool

  • Is this compatible with the 12/70 ammo that trader Sasha Himik mod provides? This thing rips

    • i believe you would have to add it to the mag filter in the db

      Heart 1
    • sorry for late reply, but i also remembered that if the ammo that Sasha implements are clones from bsg ammo in their code, then it should work.

      Heart 1
  • I would love to try it but it Doesn't work with realism :(

    • never intended to work with realism, but you can remove the realism incompatibility in the package.json.

      Thumbs Up 1
  • Love the mod. Any chance of an Auto Mag 180 D? ;)

  • My new favorite shotty. Thank you for this mod. Though I did notice something, and it may have been intentional, but kills with this are listed as "Assault Rifle", but the gun is classified as a shotgun (via flea).

    • I didn't know. I'll see what I can do.

      Thumbs Up 1
    • Thank you! Not a big issue at all, just something I noticed when finishing a raid.

  • I think it would be cool to see something like the "Genesis Arms GEN-12" in the game, good job with the mod though!

    • this is gonna be hard to make, I'll consider it.

    • i'll put it on my project board

  • Awesome, I think this fulfills a really good purpose. An AR-pattern 12 gauge shotgun would be pretty great for a USEC alternative to the Saiga-12.


    That being said, I'd love to see more rechambers with mesh and texture edits - something to make it distinct from the existing meshes. New markings, widened magwell, the proper diameter barrel, and maybe a retexture/slight recolor to visually stand out (FDE? Black?) would be awesome to see in the future.

    • Im cooking something up, don't worry

      Thumbs Up 1 Heart 1
  • This has potential. I would have used the SR25 though. The idea behind this is pretty similar to a Genesis Arms Gen 12, which is an AR10 pattern gun.

    • I couldn't use the SR-25 because I have future plans with that gun

  • I would like to know how did you configured, modeled MK-12 and imported to SPT.

    • EFT/user/mods/MK-12

    • I would like to know behind the scenes of making mod aswell

    • I just created the MK-12 using all the base characteristics of weapons in the EFT database

  • its a standard Mutant

    loaded with Saiga shotgun Magazines


    Looks like a Mutant, shoots like a Mutant but Ammo is BOOOM.

    Sure its not perfect, the Magazines doesnt fit perfectly and overlapping with the weapon on few parts

    BUT


    Its funny ! Thx mate for sharing - i like ^^

    • funny thing is, if the mag position was moved just bit forward, it would fit almost perfectly

      Happy 1
    • I couldn't agree more. This is my only complaint with this epic mod, and it won't stop me from using it. Many thanks to the dev for adding this one.

    • just wait and you will see more cool stuff. You can check my profile to see what I'm working on :)

  • great mod! would be cool to see screenshots of it

    • I will add some when I post next version