Boss Notifier 1.5.1

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Notifies you of which bosses you'll face in your upcoming raid!

[tabmenu]

  • Version 1.5.1

    :!: If you don't use the f mod, you don't have to update. :!:


    Anyways here's what's changed:


    Fika compatibility. Only hosts will see boss notifications.


    Client's and Host's both still see the detection notifications as those are accurate for all.

  • Version 1.5.0

    Updated for 3.9.X!

    • Changed debug messages into info, that way they show in console by default. (Use this to see if the mod is working properly when you think there's an issue!)

    <3

  • Version 1.4.1

    Quick bugfix for Detection feature not respecting intel center level.


    The Detection feature tells you when a boss has *physically* spawned in your raid. This is different to the normal notifier feature that only tells you where they *will* spawn. I know this isn't clear in the mod description that'll be worked on next.

  • Version 1.4.0

    • Added new feature to notify player's when a boss spawns near them.
    • Updated messages to feel like they fit into the game a bit better.
    • Compatibility with the boss Legion from Raid Overhaul!!! #1
    • Hopefully made the config options a little less confusing.
    • Added some debugging logs to help find possible issues in the future #2
  • Version 1.3.5

    • Added Kollontay detection, no more sneaky breeki surprises from him. (He jumpscared me 😢)
    • Added some debug stuff to make it easier to diagnose some stuff and things.
  • Version 1.3.4

    Updated for 3.8.0

  • Version 1.3.3

    I lied here's a new update! :D


    - Compatibility with GamePanelHUD

    - Changed the way unmapped zones are translated to readable names.

    - Fixed issue with scav runs showing player as having level 0 intel center.

  • Version 1.3.2

    I'm sorry for updating so frequently hummm

    I'll try and chill from here on out trustme

    • Compatibility with DayTimeCultists.
    • Now respecting ShowBossLocation setting
    • Ability to change settings mid raid.
    • Changed how zones are displayed, when an unmapped zone is encountered it now displays a slightly more friendly name.
    • Added grace period to showing notifs on raid start, will wait a couple seconds that way you can be fully in the raid before sending them.
  • Version 1.3.1

    • Fixed issue occurring when Cultists would spawn in.
      • No longer falsely reporting they spawn during the daytime.
      • No more (An attempt was made to transition a task to a final state when it had already completed.)
    • Added support for bosses spawning in multiple locations.
    • Now correctly reporting boss locations instead of where they may spawn. :L
    • Fixed grammar when addressing group events.
  • Version 1.3.0

    • Added ability to see the location bosses spawn at.
      • Can be locked behind Intel Center Level or completely disabled.
    • Changed method of getting input state thanks to DrakiaXYZ! Can now press other keys and still activate the notifications.
  • Boss notification on customs is so confusing.

    What are these?

    -oldAZS

    -tank square

    -block post

    -crossroads

    -bridge


    The only ones that i can identify are

    Scav base

    Customs

    Factory center

    Ruaf

    • It's based on the zone ids in the code for the game. Unfortunately they don't make a lot of sense sometimes. Old AZS is old gas station, tank square and block post I think are to the right of scaffold. Bridge is the bridge, and crossroads I think is the road that ruaf extract is on.


      I'm super busy with work currently, but after I work on the full fika support im hoping to get around to localisation support and making the names more understandable

  • The boss notification shows up, but the boss is nowhere to be seen, i know that isnt related to this mod, but someone have any ideia of what is causing this??

    • If you're using SWAG+Donuts, check the pinned comment on that mod page. Otherwise you can try using dynamic maps to show the boss' live location during your raid.

      Heart 1
  • I went straight to downloading this mod as soon as I got hammered in by tagilla three runs in a row :D this is sick

    Heart 1
  • pleas add notificate for scav raiders

  • Sorry, my English is not very good. How can I find the notification text and have it translated?

    • I am sorry, I don't have support for translations yet. If you would like to contribute to the project get in touch with me on discord! <3

  • So I suppose Fika dedicated host will still do the same as before? So actual players wont see random boss presence no matter is it spawned or not?

    • Presence notifications still appear, but the initial notifications when you press O and at raid start no longer show when you're a client.

      Crying 1
    • There's a beta release on the fika discord if you'd like to test it out. Brings back full functionality

      Thumbs Up 1
  • I love this mod but unfortunately the location infos are really misleading because i can only estimate the proper point where they are. Is there no way to change the names to the actual one?

    • Unfortunately not sorry. The zone ids are all the game gives when a boss spawns. You can use Dynamic Maps for a more radar like alternative.

      hub.sp-tarkov.com/files/file/1981/
      Heart 1
    • Thanks, i will just use both in combination.

    • Already using Dynamic maps they don't show up, only dead bodies afterwards

    • you need to enable it in the config iirc. Nothing will show until they actually spawn into the game. For Boss Notifier that spawning in part is when the detected in vicinity notification gets sent.

  • Could the mod be malfunctioning due to SWAG? I've been playing for several days and I've never found a single boss.

  • Is there any way to make it work like in 3.8.x where it just show killa @location
    Thank you

  • Hello Mattdokn, when i install the lastest version of boss notifier, all my bots (scavs, PMCs, bosses) dont moving, shooting and etc. Its look like when i install the mod the AI disabling momentally, but i install mod following the tutorial. So, can u help me pls?

    • can you share your plugins folder with me? just a screenshot of it should be enough

    • image.png?ex=66a4d6fb&is=66a3857b&hm=fb15ad7810abf6fb600ed493f4a97832e7722027d126c7e2c7662a5b904246b6&image.png?ex=66a4cd42&is=66a37bc2&hm=3a0134280ec8b54bbed7a447e90bf7e3d22d52f60bee5bfb6f248e2490e05dc8&image.png?ex=66a4d01a&is=66a37e9a&hm=80bcd60949da0727f8a145873fe8fbb17b43efd31731ddbba1fed9c32bd288e0&

    • Could you send them to me on discord? Discord doesn't like links to images anymore :(

    • Yeah, sure.
      My Discord: @lera_yazahit

      Thumbs Up 1
  • Is there a chance Donuts/ realism can mess with this mod? I get the notification that a boss spawns but there is no boss in the raid

    • possibly, I tested with swagnuts and svm only. you can use the detection feature to see if a boss has spawned in the raid and maybe ran away from you. with Sain they tend to run around a bit.

    • I want to second this after doing some testing. I'm using Realism with SAIN & SWAGDonuts alongside others. So far i figured out two false positives (default boss notifier settings, checked with dynamic maps):


      1. A boss spawns once but the notification gives out two different places (the last one is correct)

      2. A boss is located notification but never spawns (waited all the time till raid ends)


      I suspect this has something to do with Realism. Before i activated the boss spawn tweaks in realism everything seems fine. Let me know if i can give you any further informations and thank you for such a nice mod!

      Thumbs Up 1
    • did you run around? the bosses spawn when you get near iirc.

    • I did indeed run around the boss spawns when I received the notification that the boss had spawned. Using dynamic maps, I was able to monitor all the pmcs and scavs as they spawned, died, extracted, etc. The boss did not spawn in even as the total number of bots in the raid fluctuated.


      When your notification says that there is no boss, it is 100% accurate. Just having a hard time getting this mod to play nice with the other essential gameplay mods.

      Heart 1
    • so does the removing the mod work? or is it an spt issue? like the mod tells you the boss spawned but the game itself doesnt spawn the boss

  • Noticed a problem. When going on reserve and Gluhar spawns, the notifier will say the boss spawned in Black Pawn. However, he actually spawns inside White Knight. I know he couldn't have ran to white knight from black pawn because I happened to spawn outside white knight when I got the notification that he spawned in black pawn. Then I see him and all his guards are inside. Not sure if I have mods that mess up the notifier or theres an error in the dll code.

  • is it possible to get a map with the locations that boss notifier uses? i have no idea where some of the locations are like 'red house' on woods, i have over 2k hours but half of the locations dont make sense to me

    • This should be able to help out. It's a bit dated so no ground zero unfortunately. I feel like this is the major lacking point of the mod but the only way I can think to remedy it is to either create my own maps that layout the different zones in the game, or to add an ingame method to see the names of zones with a sort of waypoint to them.

      3.1.1 Default Spawn Locations and BotZoneNames

    • actually this is exactly what i was asking for, sorry if i didnt explain it correctly. i didnt know these maps existed but they are very helpful, though no gz and streets seems to need work

  • Hi! I have a question: is it possible to change detection requirements from Intellligence Centre to Bird's Eye backpack?

    To make it more balanced and less cheating. Since you will have to obtain backpack and also bring it to the raid to see if boss on the map

    • That's a good idea! I played with the idea for having an equipment requirement but I never got around to learning how to implement that. My original idea was a sort of compass or radio.

      Heart 1
  • Is there any way to localize the message, like I'm thankful the message tells me where boss might be, but i really don't know where "Big rock" is?

  • I love the mod, works really well and we also run it in our server (works only for host but thats ok).
    I only have 1 suggestion to make since we kinda have a "balanced" server it would be cool to be able to have the Detection requirement work without the level requirement.

    So i can set it as follows
    level 1 its only dectecting when going near
    level 2 is showing on start or "o" with no position
    level 3 is showing on start or "o" with exact position

    would be cool if it would work like that

    atm we have

    level 1 show on start no position

    level 2 show when near

    level 3 show exact position
    since it did not work like the above example!

    EDIT: works 100% of the time and even with custom bosses.

    Heart 1
    • Which part of your intended setup doesn't work? I think you can have level 1 only show when you get nearby, and then have the other two just be higher levels and it should work no?

    • tried it and it did not work

    • What part doesn't work? I don't understand sorry.
      Setting Intel Center Detection Requirement to 0 and putting everything else at level 4 doesn't show a detection notification?

  • It doesn't work well when I use MPT to play with my friend.I have the task to kill KILLA.When we entered a raid,he toled me that KILLA would spawn near the cencer.But in my screen,it only told me that "No Bosses Detected".At last,we didn't find KILLA in the ULTRA.So what's wrong with this mod?Is it a bug?

    • No support for Fika/MPT yet. You'll have to wait sorry.

  • okay so this mod works for me 99% of the time. The only thing that isn't working is when the cultists spawn. I changed the cultist spawn rate in SWAG + Donuts to 100% and played 3 raids and it never notified me. and one raid i went to kill reshala and I completely ran by the and the priest scared the fuck outta me. At first I thought the spawn rate wasn't working but it was and I just wasn't getting notified.

    • I can second this. Hunting cultists on woods specifically, using SVM to get 100% spawn for Cultists, no notifications.

    • also i used SVM to change spawn rate and it didn't work because I have swag which you can also change the spawn rate in, I think they conflict with eath other

  • Absolutely love the mod but I do wanna ask if you ever plan to add a feature that notifies you when you kill a boss? Fika has this by default but there is no way of telling in singleplayer whether or not the boss is dead unless you don't have the achievement or a task for killing them

  • Hello, I'm having an issue where, since I put the dll file on the plugins folder, other PMCs and Scavs don't work anymore. I've seen that there have been cases, but dnt know their status, or if they hv been solved at that.


    SIT EFT version 0.14.1.3.29351

    AKI server version 3.8.0.0

    SIT mod version 1.6.4


    I have no other mods installed, aside from SIT, which I believe is a mod.


    Hope this information is useful :)

  • Are there maps to help you understand the location information? For example when Kollan spawns "near the sandpit" or Rogues are spawned in Blockpost, Treatment Beach, Roof Containers, etc... none of that helps me understand where they are. I use TechHappy WebMinimap and none of those are labelled locations..

  • mod shows incorrect information for other players that are not the host on fika/mpt can this be fixed?

    • When I have time again I'll look into adding support for Fika. Life is hectic rn though so no eta sorry.

    • Would be appreciated if you get time. Its still a must have mod for me, and I love its lore friendly being attached to the intel center. Great Mod!

  • Is there a way for this mod to only tell them they are on the map and not where?

    • Literally explains how to customize the settings in the 'Overview' Section under 'How to Config'.

      Heart 1
  • Dose this work for raid overhaul so you can see if legion is there or not?

    • to answer my own questions yes it works

      Heart 1
    • Support was added but I never tested it so thank you for letting me know it worked lol!

  • is latest version work for 3.8.3?

  • AMAZING MOD !!! Can you please look into how you could make it compatible with traveler for the intel unlocks ? You get multiple hideouts and building one intel center either isn't enough or building all of them on a map also isn't enough (I'll try to test that with the profile editor) Essentially one intel center/map should make notifications work. Thanks !

  • Hi,

    I've meet a "Crazy Scav" WTF is that ?

    Thumbs Up 1
  • Ive been having an issue with the mod where all of the ai just stand still where they spawn without their guns out


    is there any fix for this issue?

    • Could you send me a modlist, I had someone else report this but my mod only touches boss spawns and even then theres no changes I make to the original method that could cause something like. Maybe we can figure out mods in common and find out if there's a possible conflict. :thumbup:

  • does cultist's give out notification when spawned?

  • Hey, I have been using this mod for awhile, and while its accuracy in singleplayer is questionable, I have been recently playing with some friends using Fika, and this mod displays differently for each of us. I know you don't officially support Fika, but I just wanted to let you know of this bug just in case.