SWAG + Donuts - Dynamic Spawn Waves and Custom Spawn Points 3.3.5

Spawn bots anywhere - Reserve D2, Customs Crackhouse, exfils, etc. - all possible with a custom spawn point editor and dynamic spawns. Custom spawn presets, spawn options and much more. Want total spawn unpredictability and freedom? This mod is for you.

SPT 3.8.0 ONLY

REQUIRED MODS FOR SWAG + DONUTS

Waypoints by DrakiaXYZ

STRONGLY RECOMMENDED MODS

SAIN by Solarint
Looting Bots by Skwizzy
Questing Bots
by DanW


[tabmenu]



  • Version 3.3.5

    SPT 3.8.0 ONLY


    This update includes performance improvements, bug fixes and some new stuff.


    Performance Improvements

    Some Donuts code has been refactored from running every frame and instead runs every second which should provide a significant performance boost. Huge thanks to Chomp for the idea and DanW (Questing Bots mod author) for using some of their code!


    Global Minimum Spawn Distance From Player Improvements

    Before this update the code for checking player distance from bots was slow at certain times which would still cause certain bots to spawn too close to the player. Now this code has been improved greatly so that it checks this distance value just before the bot is ready to spawn instead of earlier in the process which makes this check far more accurate.


    NEW: Global Minimum Spawn Distance From Other Bots (Optional)

    Similar to Distance From Player, these values set a minimum distance that bots can spawn from each other. If this check fails then that spawn will be skipped. Default is disabled.


    NEW: Set your own Despawn Interval (Advanced Settings, Optional)

    Under the BepInEx Advanced Settings for Donuts you can adjust how fast Donuts despawns bots in your raid. By default this is set to 10 seconds. Note: lowering this value may affect your performance!


    DONUTS PRESETS

    All spawn points re-balanced


    SWAG

    all boss spawn chances updated to match live (Kollontay added to Ground Zero)

  • Version 3.3.4

    SPT 3.8.0 ONLY


    This in a minor update that adds compatibility and support for Punisher mod by GrooveypenguinX and Raid Overhaul mod by DjLang for custom bosses.


    NEW: Legion - Raid Overhaul Custom Boss

    The future SPT 3.8 update of Raid Overhaul will include a custom boss, Legion. To enable, go to bossConfig and scroll down to custom bosses. For more info, stay tuned for the new RO update 8) (thank you DjLang!)

    OTHER CHANGES

    - Punisher compatibility improvements for SPT 3.8 (contributor: GrooveypenguinX)

    - Labs added to Killa in bossConfig (was previously missing)

  • Version 3.3.3

    SPT 3.8.0 ONLY


    This update includes a number of fixes and improvements that should bring more consistency to spawn counts and PMC/SCAV numbers on all presets, especially at the start of raid.

    Additionally, this update includes performance improvements with bot spawning stutters many people experience, special thanks to DrakiaXYZ!

    Be sure to install Waypoints 1.4.2+ for the best possible performance.


    As always, thank you all for reporting issues and providing feedback and thanks for using this mod! A special thanks to Nahl from the SPT discord for all of their time spent testing many of the changes below.


    NEW: Despawn PMCs or SCAVs

    You can now enable/disable despawning for either PMC, SCAV or both (thank you Solarint for the suggestion!)


    NEW: starting-pmcs-only-late-scavs (preset)

    Same as starting-pmcs-only-live-like but 0 SCAVs spawn at the start of raid (Default is some SCAVs may spawn). With this preset there is a 2-5 minute window from the start of raid before SCAVs can start spawning. This preset has also been added to the random selections of "Starting PMCs Only (Random)" from the Donuts preset selector.


    FIXED

    - Global Minimum Spawn Distance From Player for Each Map not working as intended

    - Customs: SCAV sniper in odd places (was using an incorrect bot zone, thanks Nahl!)


    PRESET CHANGES

    - spawn point balancing for all points, all presets

    - starting-pmcs-only-live-like-alt: some starting PMC points have been changed on certain maps for added variety

    - live-like-alt-2: now uses the same starting PMC points as above for added variety

    - starting-pmcs-only (all presets)

    - balanced all SCAVs - SCAV pop on all maps should be much better (especially smaller maps)


    MAP SPAWN CHANGES

    - Woods

    - re-grouped points so that it is less crowded in Zone_RedHouse at the start of raid

    - Customs

    - re-grouped points so that it is less crowded in ZoneCustoms at the start of raid


    DONUTS

    - performance improvements (contributor: DrakiaXYZ)

    - improved some Donuts menu option descriptions for clarity

    - re-adjusted default Global Minimum Distance From Player values for all maps to more sensible levels


    SWAG

    - re-zoned some bosses and other types (like Bloodhounds) so that no "boss" share a zone (by default). This is to avoid any spawn blockage due to zone sharing (thank you Luna for the suggestion!)

  • Version 3.3.2

    SPT 3.8.0 ONLY



    NEW:
    Global Minimum Spawn Distance From Player for Each Map

    Instead of a single value for all maps you can now set the global min spawn distance per map from the F12 menu. The global option must be enabled for these to work, otherwise the spawn point parameter is used instead (in the Donuts spawn files).


    wD3mX7D.png


    CHANGES

    - all presets, all maps re-balanced

    - added new SCAV hot spot spawn point to Old Gas on Customs (all presets)


    FIXED

    - boss-mania Labs properly spawns bosses instead of PMCs

    - Woods Big Mountain cliff spawn point where bots would fall off and die

    - Ground Zero spawn points inside of the bank, 2nd floor in particular would get pretty crowded


    To Install

    1. download zip

    2. unzip to your SPT directory, overwrite if needed

    3. play

  • Version 3.3.1

    SPT 3.8.0 ONLY


    NEW: Global Min Spawn Player Distance option

    If enabled, uses this distance (in meters) for ALL spawns as the minimum spawn distance from the player (you). Disabled by default (uses the spawn point configs instead).


    - balanced all presets: minor increase to SCAVs; Labs and Factory should be more consistent in spawn count

    - fixed Donuts Force Bot Type option

    - fixed broken Woods spawn point by the big mountain

    - fixed missing scav snipers on Lighthouse and Streets

  • Version 3.3.0

    SPT 3.8.0 ONLY



    SWAG + Donuts v3.3.0


    A huge thanks to the SPT development team for all of their time, efforts and hard work on releasing SPT 3.8 to the masses!


    This is a big update - a lot of things have changed for both SWAG and Donuts. Please take a few minutes to read through the changes as well as the mod page, as I've re-written a lot of the mod page for more clarity. Thank you for using this mod and enjoy!


    SAIN is no longer a requirement though it is strongly recommended along with Looting Bots and Questing Bots. Waypoints is still absolutely required, please make sure you have the latest version installed.


    DONUTS

    The majority of spawn points have been completely overhauled. I've created hundreds of new spawn points for all maps that correspond to custom zones. Additionally, some PMC starting points have been adjusted from their live counterparts for better map spread and balance. Each preset has been balanced separately for their given purpose.


    Please see the Custom Zones sections of the mod page for more details.


    NEW: Ground Zero spawn points and presets

    Custom spawn points have been created in custom zones (see: Donuts - Custom Zone Maps). All starting PMC spawn points are separated by zone and side of map. In live, PMC spawns can be a bit too close to each other on Ground Zero. I've adjusted starting PMC spawns so that they make more sense in regards to location. There are 2-3 points per zone, 1 on each side.


    NEW: Force All Bot Type

    You can now force PMC or SCAV spawns for all spawn points from the Donuts F12 menu. This can be toggled mid-raid. I've removed the "all-scav" and "all-pmcs" presets since they are no longer necessary with this option.


    NEW: PMC/SCAV Hotspot Spawn Boost

    If enabled, forces all spawn points labeled with "Hotspot" to always spawn (100% spawn chance) when triggered. This can be toggled mid-raid.


    NEW: PMC/SCAV Hotspot Ignore Hard Cap

    If enabled, all spawn points labeled with "Hotspot" ignore the "Hard Cap" option. I'll explain with a couple of examples:


    Despawn Enabled

    Hard Cap Enabled

    Spawn Boost Enabled

    Hotspot Ignore Hard Cap Enabled


    Customs - 10 PMC, 10 SCAV caps


    - Raid is full (20 bots total)

    - Player enters hot spot area

    - Hot spot spawn point is triggered (100% chance)

    - Donuts spawns bots over the cap (ignore hard cap is enabled)

    - Donuts begins despawning bots furthest away from you down to the max caps


    For an optimal experience I suggest enabling all 4 options above, you'll get extra hot spot spawns but save on FPS with the hard cap.


    PRESET CHANGES

    - some presets removed

    - all Donuts caps are now the same for all presets by default. Configurable in the ScenarioConfig.json.

    - boss-mania

    - all PMCs removed - it's you vs everyone now

    - bot type is more random now and includes a chance for Bloodhounds, Raiders or Rogues to spawn in addition to named bosses


    MISC CHANGES

    - 'INS' and 'DEL' default key binds removed from spawn point editor (not set by default now)


    ---


    SWAG

    All SWAG config files have changed name, location or both. Please be sure this is a clean SWAG install. All SWAG files have changed in some way and use a new directory structure:


    user\mods\SWAG\config\bosses

    user\mods\SWAG\config\custom

    user\mods\SWAG\config\other


    user\mods\SWAG\config\bosses\goons.json

    or

    user\mods\SWAG\config\other\cultists.json

    etc...


    Some older SWAG options have been removed (mostly because I don't want to maintain old features anymore), some new options have been added, please read the below:


    NEW: disableAllSpawns

    This new option provides a simple way to disable all bosses or other bot type spawns.


    NEW: useGlobalSpawnChance & useGlobalBossSpawnChance

    Set these to true to use the map spawn chance defined in config.json or bossConfig.json.

    If set to false then SWAG will use the "BossChance" defined in the spawn files (i.e. user\mods\SWAG\config\bosses\kaban.json)


    NEW: Add other bot types to all maps

    You can now add/remove other bot types (i.e. rogues, raiders, etc.) by adjusting the map spawn chance. By default, SWAG adds a single spawn of each bot type to all maps each in a random zone. All spawns are configurable, you can add/remove as much as you would like, see: user\mods\SWAG\config\other\ and the mod page for more info.


    - SWAG difficulty "asonline" is a valid option and now randomly selects between easy, normal, hard and impossible.

  • Version 3.2.5

    SPT 3.7.5-3.7.6 ONLY


    SWAG + Donuts v3.2.5


    Note: SPT 3.7.5+ is required for this update.


    FIX: extra spawns (vanilla spawns) would sometimes occur in the first raid after game load

    This would unfortunately cause a significant performance drop simply due to the number of bots in that raid. This has been fixed. Special thanks to DrakiaXYZ for investigating and troubleshooting and PreyToLive (BSP mod dev).


    NEW: Force PMC faction option

    In the F12 menu under a new section, Additional Spawn Settings, you can set to force all your PMC spawns to be USEC, BEAR, or Default which is random.


    NEW: PMC & SCAV Spawn Hard Stop option

    If enabled, all PMC/SCAV spawns are skipped once there is 300 seconds or less (default) remaining in your raid. The time left in raid is configurable per PMC or SCAV. This is particularly useful for those who prefer fewer spawns depending on time in raid.


    UOkaTAH.png


    Plans for 3.8.0

    I'm in the process of a huge spawn point rework with what will be custom "zones" on every map with new, properly labeled spawn points throughout. This will hopefully increase spawn location density and parity significantly for all presets, allow for easier user customization, new mod features in the future and some other cool stuff, stay tuned!

  • Version 3.2.4

    SPT 3.7.4-3.7.6 ONLY


    Delete this file BepInEx\config\com.dvize.Donuts.cfg
    A
    lot has changed in the config so this is important to avoid any potential issues.


    A huge personal thank you to props, DrakiaXYZ, DanW, the SPT dev team and all who use this mod!

    This is a big update - there are a lot of new things and changes, please take the time to read through it all <38)


    SWAG + Donuts v3.2.4


    NEW: Santa

    There is a new SWAG config file for event specific bosses, such as Santa. Santa has been added to all maps and his spawn chance, time and zones are defined here: user\mods\SWAG\config\eventsBossConfig.json, similar to bossConfig.json.


    By default, SWAG Santa has a 25% chance to spawn on all maps. SWAG will automatically check if your SPT Christmas event is enabled, if enabled then Santa spawns are automatically enabled. If the SPT event option is disabled, then all Santa spawns are automatically disabled and Christmas is ruined.


    NEW: SCAV Raid Preset Selection

    You can now select a spawn preset specifically for your SCAV raids. "Random SCAV Raids" is selected by default which randomly selects between one of the new SCAV raid presets (see below)


    NEW: scav-raids presets

    "scav-raids" and "scav-raids-starting-pmcs-only" have been added. As of SPT 3.7.4, when you enter a raid as a SCAV it will be mid-raid, just like live. To emulate this behavior with presets, SCAV raid presets can spawn more SCAVs, fewer PMCs at the start with moderate variance and lower bot caps. Instead of PMCs spawning at their usual starting locations they will instead spawn near "hot zones" or other areas of the map to simulate PMC location when you enter the middle of a raid as a SCAV.


    "scav-raids" includes dynamic PMC spawning throughout the raid (useful for longer raid timers)

    "scav-raids-starting-pmcs-only" only spawns a small number of PMCs when you first enter the raid as a SCAV then no more


    Each SCAV preset support SCAV Labs raids too, if that's your thing.


    NEW: Bot Hard Cap (optional)

    If enabled, Donuts will skip PMC and SCAV spawns if your bot count has reached your Donuts caps. Keep in mind that spawn points will continue to trigger regardless, there just won't be any bots spawning if you are at your caps already.


    NEW: Configure group chance weights

    Group chance weights have been changed to relative weights (similar to how random presets work). The way it works is the same: 25/25/10/10/5 where group sizes are 1/2/3/4/5 respectively.

    group odds use this formula: group size weight / total weight = % chance.

    To configure, check "Advanced Settings" in the BepInEx Donuts F12 menu.


    NEW: Group chance "Random" option

    If you can't decide what group chance you want to use selecting "Random" will randomly select between all the group chance options (None and Max included)


    NEW: starting-pmcs-only-live-like-alt-2

    Most PMC points are different and not like most live points. This is to add variety to PMC action/placement for starting-pmcs-only enjoyers. Donuts bot caps are the same as the other starting-pmcs-only presets and it has been added to the random pool.


    NEW: starting-pmcs-only-live-like-late-scavs

    Similar to the other starting-pmcs-only-live-like presets but this preset makes it so that SCAVs only start spawning in several minutes into a raid instead of some at the start. This is mostly for users who don't really like PMCs and SCAVs getting into fights very early on.


    Fixes

    - Rogues and some other bot types ignore SWAG max bot caps

    Huge thanks to Cynco for reporting this and DrakiaXYZ for finding the cause. Previously, SWAG spawned Rogues (and sometimes other bots) would seem to ignore any max bot caps set by SWAG. This is because the spawn time is "-1", which ignores any bot caps (this is base game behavior).


    So because of this I've adjusted all Rogue spawns, some Cultist and Raider spawns to Time: 1 so that they adhere to the max bot caps set by SWAG as intended. Bosses, snipers and triggered spawns will be left at -1 and continue ignoring the cap. Additionally, all SWAG max bot caps have been reduced slightly (mostly for performance reasons). Friendly reminder that SWAG caps only affect SWAG spawns, NOT Donuts spawns.


    - "morescavs" preset had way too many PMCs

    - "impossibleraids" on Factory was too empty unintentionally


    Changes

    - improved Punisher mod compatibility - now all you have to do is flip the punisher option to true, Punisher mod handles the rest and adds the boss to your SWAG spawns automatically. Huge thanks to GrooveypenguinX for all the hard work!

    - MinSpawnDistanceFromPlayer increased for all spawns. This is primarily to avoid bots from spawning too close to you in any situation, i.e. mid-looting after a tough fight. Going forward by default all bots will spawn a significant distance away from you. If you prefer close spawns please feel free to change this as you wish.


    For spawns that are configured to spawn further away, TriggerDistance is increased to compensate for the increased distance. This is to add variety to the location and distance of scav spawns in particular, so that no matter where you are SCAVs can still far away from you.

  • Version 3.2.3

    SPT 3.7.1-3.7.4 ONLY


    DONUTS (updated to 1.3.3)

    NEW: RandomScenarioConfig file

    You can now create your own random preset pools in a separate file located here: BepInEx\plugins\dvize.Donuts\RandomScenarioConfig.json

    Once they're created they can be selected from the drop-down preset selector menu from the Donuts F12 menu. All Donuts bot caps are still defined in ScenarioConfig.json


    By default, Donuts ships with the following random presets (defaults to "Random Live Like"):

    "Random Live Like" - An equal chance for any of the live-like presets (live-like, alt2, alt3, alt4)

    "Random Starting PMCs Only" - An equal chance for either of the starting-pmcs-only-live-like presets

    "Whole Lotta SCAVs" - An equal chance for either of the morescavs presets with a small chance for "all-scavs"

    "I Like Pain" - A mix of chances for the following presets: "split-starting-pmcs", "crazyraids", "impossibleraids", "boss-mania"

    "Quiet Raids" - An equal chance of either of the quietraids presets


    Random preset pools are defined like this in the new file:

    mf28WO9.png


    You can create your own and name them whatever you want, just make sure the preset names match.


    NEW: "split-starting-pmcs" preset

    This preset spawns PMCs at the start like usual, but also respawns all starting PMCs later in the raid and only them. In most cases, this will happen every 10-20 minutes and all spawn points only have a 50% chance, so there's a good bit of randomness. So, dynamic PMC spawns take longer but there may be more of them if they trigger, it's a bit of a gamble. SCAV spawns are the same.


    BUG FIX: Donuts would sometimes not spawn solo bots when supposed to due to a bug in the code. This mostly affected boss-mania bosses, some solo PMC and SCAV spawns, especially when using None or Low group chance. This has been fixed now.


    Other Changes

    - squad spawns greatly improved (thank you DrakiaXYZ!) - this also improves SAIN compatibility with squads

    - lots of balancing in all presets; SCAV spawns increased overall. New points added inside Interchange mall


    !! IF YOU USE QUESTING BOTS !!

    Please use Questing Bots 0.3.1+ for full compatibility with squads!

  • Version 3.2.2

    SPT 3.7.1 ONLY


    Special thanks to props and DanW (Questing Bots, Late to the Party mod author) for all of your work on implementing bot groups!


    DONUTS (updated to v1.3.2, thank you props!)

    NEW: PMC and SCAV Squads

    Now and going forward, any spawns with bot counts greater than 1 will spawn as a squad. What does this mean? Donuts squads use squad AI, so they will generally stick together as they roam, loot and fight throughout your raids. If you use Questing Bots (if you don't, you should - be sure to install the latest), all squads will travel as a squad and quest as a squad, so as they move around the map they'll stick together just as you would expect in live.


    NEW: PMC and SCAV Group Chance option

    From the F12 menu, you can select the odds of bot squads in your raids. By default, "Default" is used, which is a mix of solos and groups, with 3, 4 and 5-mans decreasing in chance, respectively. None is all solo. Max is the max possible group size defined for the spawn points (in most cases this is 5). This means you can spawn 10-man PMC death squads if you wanted to.


    The weight distribution is currently as follows and is subject to change based on feedback:


    Group Chance / Solo / 2-man / 3-man / 4-man / 5-man

    "None" - 100% solo

    "Low" 0.80, 0.18, 0.02, 0.0, 0.0

    "Default" 0.42, 0.42, 0.09, 0.05, 0.02

    "High" 0.0, 0.15, 0.35, 0.35, 0.15

    "Max" 100% max possible count


    DONUTS PRESETS

    - All presets have been re-balanced for bot squads

    - live-like presets re-balanced for fewer PMCs and more SCAVs (still

    - impossibleraids, crazyraids bot caps decreased down to live-like bot caps (mostly for performance reasons)

    - all-scavs and morescavs presets re-balanced for SCAV squads


    OTHER CHANGES

    DONUTS

    - Default PMC and SCAV difficulty is now "Normal" instead of "AsOnline". This is because when set to "AsOnline", Donuts has a bit more work to do in the backend to cache bots because of varying difficulties, so spawns might be a bit slower.


    SWAG

    - Killa default spawn chance decreased 35 > 30

    - Cultists default spawn chances increased: Customs 10 > 15, Woods 10 > 15, Shoreline 10 > 12

    - All sniper default spawn chances decreased 65 > 55


    Now and going forward this is how squad spawns work at the start of raid:

    Solos or groups may or may not spawn (depending on preset/SpawnChance) and fill to your PMC cap at the start of raid. If your PMC cap has been reached, then no more starting PMCs will spawn (note: this only applies to START OF RAID PMCs)


    Additionally, lets assume that 10 PMCs have spawned and your cap is 12. If the next spawn that is triggered is supposed to be a 5-man, Donuts will instead spawn a 2-man so that it doesn't go over the cap. This is so that if you want to spam PMC squads you won't get 20+ PMCs at the start.


    !! IF YOU USE QUESTING BOTS !!

    Please install the latest release here on the hub for squad compatibility.

  • If you are reporting issues with SPAWNS - READ THIS


    "my raids are dead", "no bosses", etc...


    please provide the following:


    - SPT version

    - SWAG + Donuts version

    - Full mod lists

    - Donuts Preset used, if applicable

    - Map(s) played

    - # of raids (for sample size)

    - any console errors, if applicable


    additionally please use CWX DEBUGGINGTOOL and post a screenshot, if applicable.


    if you are reporting a possible broken spawn point (i.e. bots underground, stuck in walls, etc.)

    screenshots, video or simply pointing out the area on the map helps a ton. thanks!

    (please do not reply to this comment, create a new comment below)

    Thumbs Up 7
    • spt v3.8

      swag + donuts 3.3.5

      mod list: flea market

      item price

      svm

      borkel nvg

      late to party

      looting bots

      questing bots

      morecheckmarks

      sain

      fov

      amendsgraphics

      so far the maps ive played is ground zero

      8 raids in total

      no console errors


      still cant get any bots to show up

  • DO NOT USE followerTagilla or followerGluharSnipe as they do not have appearances set in the bot config files. This causes the Error: Items must not be empty.


    Thanks Drakiaxyz for finding the cause

    Thumbs Up 2
    • What can I do to avoid using this? Now I'm getting this error

      Thumbs Up 1
    • Same!

  • Anyone seeing cultists on Shoreline with Swag/Donuts?


    I have them set to 100% in both:


    \Aki_Data\Server\database\locations\shoreline\base.json (sanitarium only)

    \user\mods\SWAG\config\config.json


    Yet I never see them, I've check all spawn location, even flew around in spectator. Nothing.

    I've always had problems spawning Cultists while this mod is on.

  • Hey,


    Prior to the 3.8.0 update, there was a preset named "split starting PMCs". Outside of the "starting PMCs only" preset, this was my favourite when I wanted a little more action but still relatively similar raids to vanilla tarkov.


    Why is it no longer in the latest version and is there any possibility of getting it back?


    Thanks

  • Hello, dear Nooky! First of all, thanks a lot for your mod! It's absolutelty incredible!


    I m here to ask for your help in a question, wich bothering me for last weeks and i am unable to find the sourse of my problem

    I really love intensive gunfighds, so I changed my PMC botcount in ScenarioConfig, in impossibleraids graf to

    "CustomsBotLimit": 39,

    "TarkovStreetsBotLimit": 39,

    and i reduced SCAV to 2.

    Of course total bot count in mod folder is adjusted to 46.

    Howewer, when i spawning somewhere and checking my map via radar i see more scavs then i set in config files. Especially in TarkovStreets map, oftenly i can see 7 scavs and just a few PMCs. It's quite a silence on the map and i m mostly just walking around. Cooldown timer is set to 30, HotSpotPMC spawns are enabled, BotsHardCap enabled, HotSpotPMCIgnoreHardCap enabled. I didn't change anything more in files, except bot counts and i can't understand what is going wrong.

    There's no any mistakes in server console

    I have already tried a full reinstall of tarkov and mods, but still nothing changed

    - SPT Version 3.8.1

    -Swag version 3.3.5

    - Questing Bots, SVM, SWAG, SAIN, Skwizzy-NoDiscardLimit

    - Impossibleraids

    - All


    Can you give me some advice please? What did i do wrong?

  • i must disable lobby spawn for proper expérience (in-game raid option ai amount set to "none") ? Because i don't realy understang how hard cap worth.


    Thank you for advice (i play on rog ally so performance is a big question for me😅)

  • Anyway to stop myself from spawning at the new spawns?

  • This mod is really great. I just have a question: all bosses spawns without his followers, except for Kolontay at the ground zero, can you tell me how to fix it? This problem with followers was also observed in version 3.6.x

  • I changed reshala to 100 but couldn't find him at customs

  • i cant seem to get any bosses and scav snipers to spawn even with 100 percent chance in both configs

  • Is the fact that this mod is only for 3.8.0 the reason why bosses won't spawn? I've literally looked at every other setting and nothing messes with boss spawns. SPT: 3.8.1 SWAG+Donuts: 3.3.5 Mods: https://imgur.com/a/1mYbO51 Donuts preset: starting-pmcs-only-late-scaves maps: reserve number of raids: about 8 no console errors apart from uncompatible game version

    • No, most 3.8.0 mods work for 3.8.1. Also, read the installation and compatibility page for SWAG. Realism needs to have certain settings disabled because it also effects bot spawns. Also, 0.5.0 questing bots messes with FIKA, but you can get a compatible 0.5.1 version on the fika discord

  • Hey! Great mod, really helps a lot. I was wondering if you could tell what graphics mod are you using on the screenshots?

  • Hi, thanks for the great mod, I have a question I want to have more scavs, and I changed scenarioconfig made the bot limit 32 on every map, but I had very few bots scavs so they remained, I wanted to do as in the original when you scavs really a lot. What I did wrong

  • Does this mod comp with coop FIKA MPT?

    • yes, there is also a support thread in the Fika discord

    • Thx!

  • Hello, i wanna say ur mod is awesome and i think its a musthave.

    I have a question is there anyway to prioritise boss spawns? My issue is that on streets of tarkov kaban spawns alone without his guards at the beginning of the raid. They do spawn but later but i want them right away.

    My bot count on streets is 28. I used live like preset with 9 pmc bot count and 10 scav bot count as preset bot count

    • yeah sorry, known issue, it's being worked on!

  • Hi Nooky!


    It's compatible with 3.8.1 SPT AKI?

    When starts the server... shows a error message.


    Thanks!

    • Reading is not that hard, what version does it say under the Mod title?

      What does it say under the File you download in the biggest font possible?

      Thinking 1
    • To me, says 3.8.0 only. Im asking about 3.8.1, the new version of SPT AKI.

    • EscapeFromTarkov\user\mods\SWAG --- package.json ----- "akiVersion": "3.8.1"

      Thumbs Up 1
    • It's secure to do this?


      If the creator of the mod hasn't done it, it must be for something, right?

      I understand that something can go wrong?


      Ty liroy.

    • its fine, thanks for asking, should work on 3.8.1 without any issues

      Thumbs Up 1
  • hello. I'm really enjoying your mod. However, there seems to be a problem, so I would like to ask if this is just my problem.


    When trying to spawn bot types other than scavs and PMCs in Donut, there seems to be a bug where the spawned bots are invisible and do not move. I would like to ask if you could check it. thank you

    • thanks for the report - yes I've seen reports of invisible bots with Donuts, I'm looking into it, seems to only affect other bots like you said though (not pmcs or scavs)

      Thumbs Up 1
  • Hello, i still have a problem with the "Bossmania" plugin for factory, even if i set spawn chance to 0 for shturman and bigpipe, i got lots of shturman during the raid, and at mid raid, 7 to 8 bigpipe spawn on the office zone. Sometimes, Tagilla spawn mid raid to, but not every time, even with 100% spawn on the plugin.
    how to fix that ?
    Hunting shturman is fun, especially for is SSK key, but it'a a bit boring right now, and i would like to have all others bosses spawning randomly, for the fun...

    • hello, i would like to know what setting i should do for 50 killa on factory, sometimes is spawn only 1 and sometimes im alone on map, i'm using the "bossmania" plugin

      "WildSpawnType": "bossboar",

      "MinDistance": 1,

      "MaxDistance": 1,

      "BotTriggerDistance": 120,

      "BotTimerTrigger": 100,

      "MaxRandomNumBots": 4,

      "SpawnChance": 100,

      "MaxSpawnsBeforeCooldown": 50,

      "IgnoreTimerFirstSpawn": true,

      "MinSpawnDistanceFromPlayer": 35


      I couldn't find any killa boss settings so i just assume is bossboar



      and on boss config i have

      "killa": {

      "customs": 0,

      "factory": 100,

      "factory_night": 0,

      "groundzero": 0,

      "interchange": 35,

      "laboratory": 0,

      "lighthouse": 0,

      "reserve": 0,

      "shoreline": 0,

      "streets": 0,

      "woods": 0


      thanks in advance :)

  • Hey Nooky,


    I've been using your mod for a couple month now. I don't know if you're aware but somewhere in the 3.8 update your default (random live like) presents has turned some maps in an absolute insane constant bot respawn warzone. Absolute nothing like it was before. Map like reserve or shoreline i get 25 kills walking from one zone to the next and it just never stops. I had to go to the scenarioconfig file and reduce the hard caps by 40% on certain maps and still get more action than before the update. I manage to solve this issue for myself however.

    Over the last couple days there has been countless threads on reddit of ppl complaining exactly about this.

    I don't understand why these settings which are the default selected one is so extremely overtuned.

    Obviously this will also have major effect on performance so naturally it will turn ppl off which is kinda sad as this mod is a must have for me. It's not good having New players instantly having to read guides and adjust settings in some text file.


    So my question is: Are you aware of those insane rates that the random live like presents has on some maps? Are you planing on adjusting those settings anytime in the near future?


    Anyways thanks for your work.

    Cheers

  • Heyo! I'm having trouble understanding the priority between mod/SWAG/config/bossConfig.json vs SWAG/config/bosses/(BossName).json, if you could explain how they relate to each other functionally that would be much appreciated! I swear I've read the SWAG tab 5 times I just don't get it :/

    For example if I go into config/bosses/kolontay.json it looks like he should be spawning on all maps with a 35% chance o..O however if I go into config/bossConfig.json it looks like he should only be spawning on Streets with a 15% chance?


    Also, I see Kolontay (spelling?) added to Ground Zero in recent version changes but I'm confused how because in bossConfig.json by default he's only set to spawn on streets: 15% lol prob ties into my above questions

    Also on an unrelated note, I noticed that the beginning of bossConfig.json under "TotalBossesPerMap" there is no entry for GroundZero set to -1 like all the other maps, is this intentional?

    Sry I keep having more questions, is there anyway to disable the keybind "Keypad Minus" that saves a spawn point or something to a file/if I did this by accident have I messed anything up? I mapped that key to Borkel's gain adjustment for NVGs and hit it a few times triggering 3 pop up messages about saving something (spawn point?) to a .json file somewhere & have no idea what that does/what I did...

    • same question :huh: on default option boss can spawn in every map.Need to change SWAG/config/bosses/(BossName).json to avoid this case. I dont understand which chance decide boss spawn,the number in /SWAG/config/bossConfig.json or SWAG/config/bosses/(BossName).json?

      Thinking 1
  • can I use this to replicate event spawns like all bosses in lexos?

  • Hey mate quick question, lets say I make all my raids 1 hour long and i make it so PMCs stops spawning at 40 minutes, does that mean if I start a scav run and get into the raid at 30 minutes that no PMCs will spawn regardless of raid preset (starting pmcs only)?


    I've had a few problems with no pmcs spawning when I load into a scav raid late if there was an option to set spawn stop timer for PMC and scav runs that would be cool.

    Thumbs Up 1
    • hmm I'm not sure actually, I never thought about that, I'd have test and check myself, thank you

  • I understand that 'PMC Raid Present Selection' relates to PMCs and 'SCAV Raid Preset Selection' relates to SCAVs. I have also looked at and saw the presets explained. My question relates to what happens when you put 'SCAV' presets on PMC Raid Preset Selection and 'PMC' presets on SCAV? Like if I set 'SCAV Raid Preset Selection' to 'starting-pmcs-only-live-like' will this spawn PMCs or SCAVs, because it's 'start-pmcs', but on the 'SCAV Raid Preset'?


    Thank you

    • all presets behave the same regardless of pmc or scav raid, so nothing different happens.

  • Using SWAG+DONUTS v3.3.5:

    All of the bot limits in the ScenarioConfig.json are the same for all presets. Is it suppose to be like that? Do the presets only adjust other spawn conditions and not the hard caps by default?

    Furthermore if I increase/decrease bot limits in the ScenarioConfig.json would I need to account for that by adjusting the max bot limits in SWAG config.json? For example in ScenarioConfig on Lighthouse if I increase SCAV bot limit to 14, keep PMC limit to 9, and with a max bot cap of 26 in the SWAG config.json. Would that mean I would have very few rouge & sniper spawns since there's only 3 spawns left till cap?


    EDIT: Forgot to mention this is assuming despawns are disabled and SCAV+PMCs have spawned enough to hit cap.

    • Quote

      All of the bot limits in the ScenarioConfig.json are the same for all presets. Is it suppose to be like that? Do the presets only adjust other spawn conditions and not the hard caps by default?

      Correct, it's intentional. I decided to make them all equal by default so I don't have to worry about balancing them for every preset, since they're configurable anyway.

      Quote

      Furthermore if I increase/decrease bot limits in the ScenarioConfig.json would I need to account for that by adjusting the max bot limits in SWAG config.json? For example in ScenarioConfig on Lighthouse if I increase SCAV bot limit to 14, keep PMC limit to 9, and with a max bot cap of 26 in the SWAG config.json. Would that mean I would have very few rouge & sniper spawns since there's only 3 spawns left till cap

      yeah that's the idea - so if you still want your other spawns (bosses and such) then you'll need to account for increased Donuts caps with SWAG as well.

      Thumbs Up 1
  • Hey, i lvoe this mod, but i have a little issue with the preset "Bossmania".

    I use it on factory for farming ammos and keycards, but only shturman and bigpipe are spawning everytime. Even after i modified the plugin in : D:\SPT\BepInEx\plugins\dvize.Donuts\patterns\boss-mania\factory_boss but nothing have changed.

    • boss-mania (and any bosses spawned with Donuts specifically) is a little buggy atm, working on it

    • @nooky:


      noticed there was little to no boss spawns, did some testing and hopefully this might push you in the right direction on finding the issue.


      SPT AKI version: 3.8.1

      SWAG + DONUTS version: 3.3.5


      Previous settings:


      - Server backend: default spawn settings, 35%

      - Settings enabled: PMC despawn (default), Scav despawn (default), PMC hot spot boost (manually enabled) and scav hot spot (manually enabled)


      Boss behaviour: 99% of the time no boss (even with 35%, tested like 20 raids and no Reshala to be found, same for other maps), very rarely they are there without any followers.


      Current settings:


      - Server backend: 100% spawn chance on Reshala (testing purposes ofcourse)

      - All default and disabled PMC despawn and Scav despawn which are enabled by default.


      Boss behaviour: Reshala is there everytime (duh 100%) but also with all of his followers.

      To do: return spawn chance to 35% and see if its really 35% and if the followers are there. But disabling PMC / Scav despawn seems to do the trick for now.

  • Hey, can i setup a raid preset for each map (if so how?), or do i have to change it manually (F12) every time i enter a raid?

    • follow the patterns of any existing preset, you would need spawn points for each map and bot caps (in the scenarioconfig file). once you select a preset in the f12 menu thats what gets used for every raid unless you change it again.

  • I might just be bad at reading, but lets say i want to increase the spawn chance for Tagilla on Factory, so the spawn chance is slightly higher at night than it is at day.

    Do i change the value in the BossConfig.json or in tagilla.json or in both?

    In BossConfig.json the "UseGlobalBossSpawnCHance" is set to true.

    • bossconfig if global chance is true, otherwise tagilla.json chances are used

    • Thank you so much good sir.

  • Friends, I want to ask for help. The mod description states that:



    But I can't find these settings via F12 in the GUI either in dvize.Donuts 1.1.4 or in the RealismMod 1.1.2 or SAIN 2.2.0 settings


    Please tell me where to find these settings?

    • this is the way: \user\mods\SPT-Realism\RealismModConfig

      Heart 1
  • Bot Hard Cap Option

    (default: Disabled)

    If enabled, Donuts will skip any spawn points triggered over your Donuts preset caps. In other words, if you have an active alive bot count that is already at your Donuts preset bot limits then Donuts will skip spawns until a bot dies (sort of like vanilla).

    If you do not wish to use despawning then I highly suggest using this option instead. You can also use both options along with the hotspot options in the Advanced Settings (see Advanced Settings section below)


    In this description default is disabled but disabled box is unchecked by default.

    Is it enabled box but put wrong scription

    Or it's enabled by default?

  • ru.imgbb.com


    What does this parameter do?
    MaxBotCap

    If at Customs this parameter is 26, then what does this mean?