Featured SWAG + Donuts - Dynamic Spawn Waves and Custom Spawn Points 3.5.1

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Spawn bots anywhere - Reserve D2, Customs Crackhouse, exfils, etc. - all possible with a custom spawn point editor and dynamic spawns. Custom spawn presets, spawn options and much more. Want total spawn unpredictability and freedom? This mod is for you.

SPT 3.9.x ONLY

REQUIRED MODS FOR SWAG + DONUTS

Waypoints by DrakiaXYZ
Unity Toolkit by Arys

STRONGLY RECOMMENDED MODS

SAIN by Solarint
Looting Bots by Skwizzy
Questing Bots
by DanW
Unicorn (for more spawn points) by PenOkOh


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  • Version 3.5.1

    SPT 3.9.x ONLY


    SWAG + Donuts v3.5.1 for SPT 3.9.x


    Huge thanks to props and Archangel from the Fika discord for their hard work!


    IF YOU HAVE PREVIOUSLY INSTALLED SWAG + DONUTS PLEASE READ:

    Delete this folder first: <YOUR_SPT_FOLDER\BepInEx\plugins\dvize.Donuts\Config

    Donuts will recreate this with updated default settings. If you wish to keep your old Donuts settings then you do not have to do this step but I highly recommend it as many default values have changed.


    Fixes

    - fixed spawn chance checks: Donuts would continuously check the same point that would result in low spawn chance points spawning bots anyway

    - fixed random preset selection not working as intended

    - fixed slow bot prep/raid load on subsequent raids

    - fixed list of coordinates per selected zone note being properly randomized

    - fixed starting bot available zones not getting reset properly after all zones were used (resulting in some number of starting bots not spawning in some cases)


    Other Changes

    - global minimum spawn distance to player/bots improvements - this check should be faster overall for solo bots especially; spawn point selection by Donuts is a little smarter now, if a coordinate is too close then Donuts will retry the next coordinate defined to that zone (at random) until all coordinates have been exhausted, then it fails that zone and moves on to the next spawn.

    - global min spawn distance to player/bots now ENABLED by default again, sorry for the close bots

    - global min spawn distance to player/bots values adjusted

    - added presets: crazyraids, starting-pmcs-only-quietraids

    - added new spawn points to Factory, Lighthouse

    - added new starting spawn points to Ground Zero

    - PMC Donuts bot caps increased slightly for all starting-pmcs-only presets

    - PMC Donuts bot caps increased slightly for morepmcs preset

    - SCAV Donuts bot caps increased slightly for morescavs preset

    - Max Spawn Tries Per Bot (advanced settings) is now set to 1 by default

    - code optimizations

    - SWAG: added options for Ground Zero High Level. Kollontay and Cultists have a chance to spawn by default.


    Known Issues

    - Boss problems: I'm aware there are some users experiencing issues with boss spawns, it doesn't affect everyone so it's difficult to troubleshoot but it's on my to-do list!

  • Version 3.5.0

    SPT 3.9.0-3.9.1 ONLY


    SWAG + Donuts v3.5.0 for SPT 3.9.0-3.9.1
    SWAG + Donuts v3.4.0 for SPT 3.8.x


    Sorry everyone for the wait, I hope it was worth it. 8)


    A huge thank you as always to props, this update would not have been possible without him.


    SWAG + Donuts now requires Unity Toolkit by Arys (in addition to Waypoints). Please download and install that first!
    UnityToolkit


    Unity Toolkit allows for more performant and optimized code in SWAG + Donuts, a huge thanks to Arys for developing this!


    For SPT 3.9.x ONLY: Please use DanW (Author of Questing Bots) AI Hostility Fix mod to fix buggy base game AI hostility: https://github.com/dwesterwick…ityFix/releases/tag/1.0.0
    Please use the hub release of this once that is ready.


    IF YOU HAVE PREVIOUSLY INSTALLED SWAG + DONUTS:

    You must uninstall and delete all SWAG + Donuts files first! All mod folders in addition to the BepInEx mod config file- com.dvize.Donuts.cfg file from BepInEx\config folder must be deleted.


    MAJOR CHANGES

    NEW: In-game GUI

    Donuts now has a GUI (all credit goes to props!). Accessible with F9 by default.

    qiEy4kI.png


    NEW: zoneSpawnPoints folder

    This new folder contains all the spawn points available for Donuts to use. Each spawn points is assigned to a custom zone (defined by you). These spawn points and zones are used by the new spawn config files (read below). All spawn points are entirely configurable, feel free to add/change/remove any as you see fit or try creating your own.


    NEW: map_start.json, map_waves.json files (patterns folders)

    map_start - configs for all starting bots, PMC and SCAV.

    map_waves - configs for all bot waves/respawns


    For details on how these work please see the mod page > Donuts tab.


    NEW: Max PMC/SCAV Respawns per Raid

    You can now set the maximum number of PMC/SCAV respawns in each raid. Default is 0 which is unlimited.


    NEW: Despawn Interval & Replenish Bot Interval

    You can now change the interval at which Donuts despawns bots. Previously this was 10 seconds, now the default is 15 seconds.

    Replenish Bot Interval is the frequency at which Donuts generates bot data during a raid for later use (so that bots spawn immediately when triggered).


    OTHER CHANGES

    - global minimum distance options are now DISABLED by default. if you don't want bots spawning too close to you then you need to enable this! keep in mind when using this option that if Donuts detects the spawn point is too close then it will skip that spawn entirely.

    - performance improvements and code optimizations (thank you props, Arys for Unity Toolkit!)

    - start of raid performance improvements: Donuts now only generates bot data it needs as defined by your starting bots configs. In other words, if you use lower bot counts/caps then Donuts needs to do less work = more performance.

    - all presets have been changed to the new spawn config system; some presets have been removed

    - SWAG: TotalBossesPerMap for all maps changed to from 1 to -1, this means any number of bosses can spawn per raid. If you do not want the chance of multiple bosses spawning in your raids then you need to change this!


    FIXES

    - fixed cooldown timers not working as expected

    - fixed some grouped timers from not being reset properly resulting in too many spawns in some cases

    - fixed bots sometimes "leaking" through the hard cap

    - lots of other minor fixes, I forgot them all to be honest

  • Version 3.4.0

    SPT 3.8.x ONLY


    SWAG + Donuts v3.4.0 for SPT 3.8.x


    For all who have been waiting so patiently, this one is for you. Please read the SWAG + Donuts v3.5.0 for SPT 3.9.0 changelog for a full list of changes.

  • Version 3.3.5

    SPT 3.8.0 ONLY


    This update includes performance improvements, bug fixes and some new stuff.


    Performance Improvements

    Some Donuts code has been refactored from running every frame and instead runs every second which should provide a significant performance boost. Huge thanks to Chomp for the idea and DanW (Questing Bots mod author) for using some of their code!


    Global Minimum Spawn Distance From Player Improvements

    Before this update the code for checking player distance from bots was slow at certain times which would still cause certain bots to spawn too close to the player. Now this code has been improved greatly so that it checks this distance value just before the bot is ready to spawn instead of earlier in the process which makes this check far more accurate.


    NEW: Global Minimum Spawn Distance From Other Bots (Optional)

    Similar to Distance From Player, these values set a minimum distance that bots can spawn from each other. If this check fails then that spawn will be skipped. Default is disabled.


    NEW: Set your own Despawn Interval (Advanced Settings, Optional)

    Under the BepInEx Advanced Settings for Donuts you can adjust how fast Donuts despawns bots in your raid. By default this is set to 10 seconds. Note: lowering this value may affect your performance!


    DONUTS PRESETS

    All spawn points re-balanced


    SWAG

    all boss spawn chances updated to match live (Kollontay added to Ground Zero)

  • Version 3.3.4

    SPT 3.8.0 ONLY


    This in a minor update that adds compatibility and support for Punisher mod by GrooveypenguinX and Raid Overhaul mod by DjLang for custom bosses.


    NEW: Legion - Raid Overhaul Custom Boss

    The future SPT 3.8 update of Raid Overhaul will include a custom boss, Legion. To enable, go to bossConfig and scroll down to custom bosses. For more info, stay tuned for the new RO update 8) (thank you DjLang!)

    OTHER CHANGES

    - Punisher compatibility improvements for SPT 3.8 (contributor: GrooveypenguinX)

    - Labs added to Killa in bossConfig (was previously missing)

  • Version 3.3.3

    SPT 3.8.0 ONLY


    This update includes a number of fixes and improvements that should bring more consistency to spawn counts and PMC/SCAV numbers on all presets, especially at the start of raid.

    Additionally, this update includes performance improvements with bot spawning stutters many people experience, special thanks to DrakiaXYZ!

    Be sure to install Waypoints 1.4.2+ for the best possible performance.


    As always, thank you all for reporting issues and providing feedback and thanks for using this mod! A special thanks to Nahl from the SPT discord for all of their time spent testing many of the changes below.


    NEW: Despawn PMCs or SCAVs

    You can now enable/disable despawning for either PMC, SCAV or both (thank you Solarint for the suggestion!)


    NEW: starting-pmcs-only-late-scavs (preset)

    Same as starting-pmcs-only-live-like but 0 SCAVs spawn at the start of raid (Default is some SCAVs may spawn). With this preset there is a 2-5 minute window from the start of raid before SCAVs can start spawning. This preset has also been added to the random selections of "Starting PMCs Only (Random)" from the Donuts preset selector.


    FIXED

    - Global Minimum Spawn Distance From Player for Each Map not working as intended

    - Customs: SCAV sniper in odd places (was using an incorrect bot zone, thanks Nahl!)


    PRESET CHANGES

    - spawn point balancing for all points, all presets

    - starting-pmcs-only-live-like-alt: some starting PMC points have been changed on certain maps for added variety

    - live-like-alt-2: now uses the same starting PMC points as above for added variety

    - starting-pmcs-only (all presets)

    - balanced all SCAVs - SCAV pop on all maps should be much better (especially smaller maps)


    MAP SPAWN CHANGES

    - Woods

    - re-grouped points so that it is less crowded in Zone_RedHouse at the start of raid

    - Customs

    - re-grouped points so that it is less crowded in ZoneCustoms at the start of raid


    DONUTS

    - performance improvements (contributor: DrakiaXYZ)

    - improved some Donuts menu option descriptions for clarity

    - re-adjusted default Global Minimum Distance From Player values for all maps to more sensible levels


    SWAG

    - re-zoned some bosses and other types (like Bloodhounds) so that no "boss" share a zone (by default). This is to avoid any spawn blockage due to zone sharing (thank you Luna for the suggestion!)

  • Version 3.3.2

    SPT 3.8.0 ONLY



    NEW:
    Global Minimum Spawn Distance From Player for Each Map

    Instead of a single value for all maps you can now set the global min spawn distance per map from the F12 menu. The global option must be enabled for these to work, otherwise the spawn point parameter is used instead (in the Donuts spawn files).


    wD3mX7D.png


    CHANGES

    - all presets, all maps re-balanced

    - added new SCAV hot spot spawn point to Old Gas on Customs (all presets)


    FIXED

    - boss-mania Labs properly spawns bosses instead of PMCs

    - Woods Big Mountain cliff spawn point where bots would fall off and die

    - Ground Zero spawn points inside of the bank, 2nd floor in particular would get pretty crowded


    To Install

    1. download zip

    2. unzip to your SPT directory, overwrite if needed

    3. play

  • Version 3.3.1

    SPT 3.8.0 ONLY


    NEW: Global Min Spawn Player Distance option

    If enabled, uses this distance (in meters) for ALL spawns as the minimum spawn distance from the player (you). Disabled by default (uses the spawn point configs instead).


    - balanced all presets: minor increase to SCAVs; Labs and Factory should be more consistent in spawn count

    - fixed Donuts Force Bot Type option

    - fixed broken Woods spawn point by the big mountain

    - fixed missing scav snipers on Lighthouse and Streets

  • Version 3.3.0

    SPT 3.8.0 ONLY



    SWAG + Donuts v3.3.0


    A huge thanks to the SPT development team for all of their time, efforts and hard work on releasing SPT 3.8 to the masses!


    This is a big update - a lot of things have changed for both SWAG and Donuts. Please take a few minutes to read through the changes as well as the mod page, as I've re-written a lot of the mod page for more clarity. Thank you for using this mod and enjoy!


    SAIN is no longer a requirement though it is strongly recommended along with Looting Bots and Questing Bots. Waypoints is still absolutely required, please make sure you have the latest version installed.


    DONUTS

    The majority of spawn points have been completely overhauled. I've created hundreds of new spawn points for all maps that correspond to custom zones. Additionally, some PMC starting points have been adjusted from their live counterparts for better map spread and balance. Each preset has been balanced separately for their given purpose.


    Please see the Custom Zones sections of the mod page for more details.


    NEW: Ground Zero spawn points and presets

    Custom spawn points have been created in custom zones (see: Donuts - Custom Zone Maps). All starting PMC spawn points are separated by zone and side of map. In live, PMC spawns can be a bit too close to each other on Ground Zero. I've adjusted starting PMC spawns so that they make more sense in regards to location. There are 2-3 points per zone, 1 on each side.


    NEW: Force All Bot Type

    You can now force PMC or SCAV spawns for all spawn points from the Donuts F12 menu. This can be toggled mid-raid. I've removed the "all-scav" and "all-pmcs" presets since they are no longer necessary with this option.


    NEW: PMC/SCAV Hotspot Spawn Boost

    If enabled, forces all spawn points labeled with "Hotspot" to always spawn (100% spawn chance) when triggered. This can be toggled mid-raid.


    NEW: PMC/SCAV Hotspot Ignore Hard Cap

    If enabled, all spawn points labeled with "Hotspot" ignore the "Hard Cap" option. I'll explain with a couple of examples:


    Despawn Enabled

    Hard Cap Enabled

    Spawn Boost Enabled

    Hotspot Ignore Hard Cap Enabled


    Customs - 10 PMC, 10 SCAV caps


    - Raid is full (20 bots total)

    - Player enters hot spot area

    - Hot spot spawn point is triggered (100% chance)

    - Donuts spawns bots over the cap (ignore hard cap is enabled)

    - Donuts begins despawning bots furthest away from you down to the max caps


    For an optimal experience I suggest enabling all 4 options above, you'll get extra hot spot spawns but save on FPS with the hard cap.


    PRESET CHANGES

    - some presets removed

    - all Donuts caps are now the same for all presets by default. Configurable in the ScenarioConfig.json.

    - boss-mania

    - all PMCs removed - it's you vs everyone now

    - bot type is more random now and includes a chance for Bloodhounds, Raiders or Rogues to spawn in addition to named bosses


    MISC CHANGES

    - 'INS' and 'DEL' default key binds removed from spawn point editor (not set by default now)


    ---


    SWAG

    All SWAG config files have changed name, location or both. Please be sure this is a clean SWAG install. All SWAG files have changed in some way and use a new directory structure:


    user\mods\SWAG\config\bosses

    user\mods\SWAG\config\custom

    user\mods\SWAG\config\other


    user\mods\SWAG\config\bosses\goons.json

    or

    user\mods\SWAG\config\other\cultists.json

    etc...


    Some older SWAG options have been removed (mostly because I don't want to maintain old features anymore), some new options have been added, please read the below:


    NEW: disableAllSpawns

    This new option provides a simple way to disable all bosses or other bot type spawns.


    NEW: useGlobalSpawnChance & useGlobalBossSpawnChance

    Set these to true to use the map spawn chance defined in config.json or bossConfig.json.

    If set to false then SWAG will use the "BossChance" defined in the spawn files (i.e. user\mods\SWAG\config\bosses\kaban.json)


    NEW: Add other bot types to all maps

    You can now add/remove other bot types (i.e. rogues, raiders, etc.) by adjusting the map spawn chance. By default, SWAG adds a single spawn of each bot type to all maps each in a random zone. All spawns are configurable, you can add/remove as much as you would like, see: user\mods\SWAG\config\other\ and the mod page for more info.


    - SWAG difficulty "asonline" is a valid option and now randomly selects between easy, normal, hard and impossible.

  • Version 3.2.5

    SPT 3.7.5-3.7.6 ONLY


    SWAG + Donuts v3.2.5


    Note: SPT 3.7.5+ is required for this update.


    FIX: extra spawns (vanilla spawns) would sometimes occur in the first raid after game load

    This would unfortunately cause a significant performance drop simply due to the number of bots in that raid. This has been fixed. Special thanks to DrakiaXYZ for investigating and troubleshooting and PreyToLive (BSP mod dev).


    NEW: Force PMC faction option

    In the F12 menu under a new section, Additional Spawn Settings, you can set to force all your PMC spawns to be USEC, BEAR, or Default which is random.


    NEW: PMC & SCAV Spawn Hard Stop option

    If enabled, all PMC/SCAV spawns are skipped once there is 300 seconds or less (default) remaining in your raid. The time left in raid is configurable per PMC or SCAV. This is particularly useful for those who prefer fewer spawns depending on time in raid.


    UOkaTAH.png


    Plans for 3.8.0

    I'm in the process of a huge spawn point rework with what will be custom "zones" on every map with new, properly labeled spawn points throughout. This will hopefully increase spawn location density and parity significantly for all presets, allow for easier user customization, new mod features in the future and some other cool stuff, stay tuned!

  • Known Issues


    Boss problems
    I'm aware that many are experiencing issues with boss spawns. Unfortunately this is a tricky issue to troubleshoot because it doesn't affect everyone and it is not easily reproducible. My assumption is that since bosses are spawned via the server (SWAG) they are much slower to generate bot data than the client (Donuts). For those that are experiencing issues please try the following workarounds for the time being:

    - first, make sure that your SWAG settings are correct
    - second, consider that bosses cannot spawn in the same zone at the same time. If a SWAG boss zone is "null" then SWAG will pick a random zone.

    Try:
    - increase raid load delay (Donuts, advanced settings)
    - change boss spawn time; by default they're set to -1 which is intended to be the start of the raid. try setting this to a little later and see if that makes any difference (value is in seconds)
    - Use vanilla bosses (or other mods): you can disable SWAG from overriding the spawn system from the SWAG config.json (down at the bottom). Set use default spawns to true for bosses, then feel free to use a different mod for your bosses. If you run into any compatibility issues please let me know

    • quick question mate, how do you change the boss spawn time?

    • unfortunetly ive applied all of the points you mentioned however it has not fixed it for me personally

    • Tried the suggestions mentioned as well, and had no positive effect on spawning bosses. Disabled bosses section of SVM to see if that had any conflict, but didnt seem to help. Disabled SWAG + Donuts and bosses spawned as normal.


      Msg for and further info needed.

    • Had this issue - disabled all other mods that touched spawning and started playing around.

      Haven't been able to get them to spawn, but using dynamic maps to test and confirm. Found a few interesting things that may be related (or may not be).

      Primary among them, is if I disable Donuts Spawns in the F12 config (which, to my understanding, disables Donut spawn points, but bots should still spawn at vanilla locations?) - no bots spawn at all. Not scavs, PMCS... nothing. The moment I re-enable Donuts spawns, scavs and players spawn in (but not bosses).

    • Strangely I have Knight (only he chases) who spawns and stalks me on 90% of my raids (and kills me a lot). I know of the SAIN hearing bug and turned it down.I run a FIKA server with 5 people. We all have the same Mods (FIKA/SAIN/Looting Bots/ Waypoints/ Bigbrain/ SWAGNuts) All default settings and I have piles of bodies at the end of the raid from the bots going all out war. 2 other people hosted with minimal spawns (1/4 of the spawns) and the difficulty was a lot less. The one difference was I run a 13th gen Intel and they run AMD 5800X's. My question is does this mod generation scale with CPU?

  • Any way to limit the amount of raiders that spawn on labs?

  • Not trying to be an asshole, if anything this mod is a MUST for SPT, but I've just noticed that ever since the 3.9.x versions of SWAG and Donuts the raids have been pretty dead no matter how many times I tweak my settings and how big or small my bot cap is on any scenario. I tried really absurd caps, really small ones too or really high ones with most if not all relevant scenarios, but there's either little to no bots spawning or they just kill each other within a minute or two, leaving the raid very dead (that might be my mistake :kannatiredofthis: ) but I've really tried everything to try to get the really action packed raids from 3.8.3. I'd love any tips or anything that would help with that because so far nothing I've read here or on Reddit helped much.


    Thank you and thanks for this awesome mod ayaya

  • I have tried everything to get it to work it has only started once I removed the SWAG file before that no bosses would spawn at all I've just been using SVM since for the bosses

  • For me everything starting to work fine as soon as i turn off "global min distance to players". With it on struggling to find any bosses...
    Made about 50 runs with it off and 100% spawn chance - saw 50 boss spawns.


    PS

    And by some strange reason game counts every PMC on map as boss... So you need to increase boss count per map over PMC limit to be sure that boss will 100% spawn


    PPS

    At least it works for me... No other settings was touched.

    • If you enable it again, do you experience the issues again?

    • Yeah... For some reason they have very unstable spawn. Even with 10m in min distance.

  • I also noticed something, and that is that there are no bosses spawning on other maps except for Factory, Tagilla always spawns even though I have also increased the spawn chance to 100% on the others, no bosses or their followers spawn on other maps

  • I will never understand how this mod works. But I will try. For example, a custom map. I want no more than 15 bots to appear. And when I reach 15 bots, I want the bots to stop appearing and stop. And if I eliminate a bot or 3 bots, whatever. I want those bots to be replenished without increasing the limit. In this case, the limit is 15 bots. Sir, tell me, can this mod do this? Because I have been using this for 2 weeks now and I have not achieved my goal. Could someone enlighten me? Because I am already going crazy.

  • I've noticed that sometimes bots don't pay attention to you at all, but aim in one direction and then they run, they don't turn away from it and are focused on the target, even if you shoot at them, they ignore it

    and some bot get stuck in healing,they cant grab a weapon

    • I played yesterday with this current version and I noticed the same thing. Today I will remove this mod and see if things change.

      Thumbs Up 1
    • That’s AI behavior and has nothing to do with this mod, this mod only spawns bots and nothing more.

    • Appreciate you clearing that up.

  • The F9's HUD is very large and the save changes button doesn't appear because I use 1366x768 resolution thanks to my very old monitor. Is there any way to change the size of the F9's in-game panel?

  • Is it possible to use SWAG only on server-side (utilizing the server to spawn bots etc.) with the intensity of the Donuts Spawns? Point of my question - i don´t want to do the calculations on client side (maybe weaker hardware, fps-drops etc.) and instead let the server do it.

    • to be honest I would recommend using a different mod for spawns in this case, while it is still possible to use SWAG for all server-side spawns it's not currently designed for it and would require a good bit of effort. If you're looking for a pure-vanilla spawn system mod for spawns I recommend looking at BSP, Realism or others (even SVM has some spawn options).

    • Tried BSP already, but it is having issues while running on linux on serverside. And Donuts has some nice features that BSP does not have :)

  • what happened to the boss mania option? and why arent bosses spawning?


    also how do i make new bot spawns, i thought i figured it out but i still dont get any bots to spawn in the points i make

    Heart 1
    • ok so i had to go into the code and manually set all the bosses to 100% spawn and now im fighting all the bosses at once

  • Any help for 3.4 - I have QB, SAIN, ALP and LB


    With the default 3.4 donuts presets I am basically never seeing Scavs or PMCs at the density that is supposed to be


    Like on AWHOLELOTTASCAVS I saw 3 scavs on all of interchange

    • try this custom pack of spawn points: Unicorn
      decrease your global cooldown

  • Hey I have a problem that no bosses spawn, I have set the boss chances to 100% but they don't spawn, what can I do?

    • holy. Same error as you in this too

      Thumbs Up 2
    • So... i change my boss configs to allow max of 2 bosses at same time. ( instead of -1 , is 2 ). looks like it fixed the issue ( sorry if bad English )

  • quick question mate! I use SVM and your mod of course. When i turn on the event for all bosses on health resort (in SVM) i noticed it wont spawn any. Is this something that i just cant use while also using Swag?

  • Hey is it possible that this new update broke my sounds? I cant hear footsteps at all. I played yesterday and everything was fine until i updated SWAG.

  • i think the spawn distance and out of sight settings are conflated, im getting bots spawning IN dorms 1 door down - they were out of site but not further than 75m.

    • to troubleshot this I need to reliably reproduce the issue, can you try to reproduce this with logs? thanks

  • Sometimes spams with this HUGE error. One important one: it was NOT happening before the update, only very small errors that weren't doing anything bad, but this error seems to HARDLY slow down the raid loading:

  • Spawn behaviour is a little bit broken since the new update. i use same settings as before but now a raid looks like this, although i set the Global Min Distance to 75m. upper one is the start, lower one after 10 Minutes of shoot/heal/shoot/heal/loot/extract. Blue dot is myself.


    Screenshot-2024-07-23-150110.png


    and in the review i also see a group of 4 pmcs who doesnt move a step away from the spawn point till the end of the raid.

    • Nice work. This is why I am back on SPT Version 3.8.3 because the battles are way better :)

      Heart 1
    • for spawn point location specifically I highly recommend: Unicorn

  • I prescribed an increased chance of bosses appearing on the shoreline, but they appear on other maps, and only the retinue appears and not the boss himself.

  • thank you for fixing the bots spawning 5 feet in front me and giving me a heart attack lol. the other day i was upstairs in the building on the pier in shorline, looking for the goons out of the window, and 3 scavs spawned in the room with me. i killed the two in front me but 1 spawned right behind me and got me. lol

    Happy 2
  • I have a question:is it possible to make 8-man squads for ai pmc? I changed the max number of 5 pmc bots to 8 ("MaxGroupSize": 8), and gave a 100% chance for group to spawn as a 8-man squad ( in f9 menu changed the HIgh chance from "0,0,0,0,100" to "0,0,0,0,0,0,0,100"), but still they continue to spawn as 5-man squad.

    P.s. I made these changes in every config file for every map and even tried the "MAX" chance for the group spawn


  • I have this problem at startup. How do I solve it?

    [SPT.Singleplayer] 1 plugin failed to load due to errors:

    Could not load [dvize.Donuts 1.6.1] because it has missing dependencies: com.Arys.UnityToolkit

  • i keep getting a failure upon loading into the menu. it says it cant load questing bots because its unable to communicate with the server. i'm sure i followed instructions. is there something i am missing?

  • So i have groups of scavs spawning but they are invisible so its just floating gear. not sure what other mod could be affecting this.

  • Does anyone know how to fix every boss spawning on customs/woods/etc, I want bosses to spawn on their respective maps

    • they shouldn't be by default, have you changed any SWAG options?

    • Yeah, I changed the spawn rates to 100 but then they didnt spawn. Turned off the use global spawn chances and then they all spawned on all the maps

    • SWAG has all bosses for all maps configured by default to make it easy for anyone to spawn them there if they choose to do so. turning off use global boss chance makes it so that the individual spawn chances for bosses are used (that is, the ones defined in the individual boss files: SWAG/config/bosses)

      what didn't spawn for you previously? what exactly did you change?

      Thumbs Up 1
    • I was trying to get tagilla to spawn more often and i bumped up the chances in bossconfig to about 90-100 and the global boss chance was still on, he didnt spawn at all, am I supposed to edit the bossconfig file or the individual boss folder?

    • ahh that makes sense, i was getting pushed at tanks spawn on customs by goons and dying a lot.

      Have their ears been improved too - or they were just using standard bot spawns?

      Code: E:\xG\Tarkov 3.9.0\user\mods\SWAG\config\bossConfig.json
      "Bosses": {
      "useGlobalBossSpawnChance": false,

      thanks @nooky 

  • Am i doing smth wrong?
    Friend and me have the issue since 3.9 that near to no AI spawns, but for example on customs they all spawn in crackhouse/dorms and nearly nowhere else. we tried with and without min distance enabled but even with it disabled they only spawned near us when we where in crackhouse aswell.

    we end many raids with encountering only 1-3 AIs and before we had like 20+ kills each with the same spawn amount and distance etc.

    • ive been noticing despite running alot of the same settings, even with the difficulty turned up on some of them since the new patch, all of my raids are noticeably more quiet than before and i leave alot of them with 5-6 kills where i used to leave with 15+ alot of the time, and some raids ill see nothing, but it will sound like WW3 at the beginning of my raid and ill walk up on 6-7 bodies all in or around the same building like crack on customs for example.

    • ye that is exactly what is happening for me too, they slaughter in the beginning and then theres almost nothing happening

    • Yeah something defo changed in the last couple patches, don't see them in buildings etc as much either, seem to be always around the same place & raids feel less full of life like they were previously.

    • Yeah, Same for me. I played know until lvl 15. and tried to tweek every now and then. but nothing really changes. even downloaded a "custommap" and showed myself the movemend of every bot. and they may only be 5-12 bots active. one firefight in the beginning (AI vs AI) and the rest of every raid is like a dead raid. sometimes spawns only 2 pmc's for a whole raid, and they get killed in the first 5 minutes on the other side of the map.

  • i am not sure that it important but i have this errore

    [SPT.Singleplayer] 1 plugin failed to load due to errors:

    Could not load [dvize.Donuts 1.6.0] because it has missing dependencies: com.Arys.UnityToolkit

    • Is it that hard to read the text in the big red box (generally meaning it's important) on the overview page telling you what dependent mods you need to have installed?

  • Has the Starting PMCs Only Quiet Raid preset been removed? I can't read some of the preset names in the new UI since the text doesn't fit in the drop down window

    • it'll be back in the next update!

      Heart 1
  • no friend . This mod is very bad, it's a waste of time

    ? 2
  • Bosses will not spawn for me no matter what I do every boss is at 100% spawn chance for factory and the boss notifier says they are there but are nowhere to be found. please help

    • Yes, I have this same problem. I unistalled this mod and bosses started to spawn again, but I don't know if maybe it was a conflict with Questing bots or Realism and Swag+Donuts.


      At least is not just me, so something has to be going wrong here.


      Further testing is recquired tho.

    • Same for me aswell, been trying to hunt Shturman the last few days and havent seen him once, ive played with config, tried installing SVM to change spawn chances there, no luck so far, i get goons consistently but of all my customs/woods/streets raids (15-20 over the last weekend) i still have yet to see Reshala, Shturman, or Kaban