Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 2.0.0
- EpicRangeTime
- 23k Downloads
3.9.x Compatible!!
Added:
- SAG MK3 Chassis (BLK, GRN, GRY, Plum, Tan)
- KAC High rise T1 mount (fwd+rev)
- Phase 5 FATman Hex Brake 7.62x51
- Unity FTC Magnifier (BLK/FDE)
- Unity Eotech Riser (BLK/FDE)
- AXMC shorter barrels (25, 24, 20 inch)
- Daniel Defense MFR handguards 9", 10", 13.5", & 15" (BLK, Cobalt, Deep woods, Mil-FDE)
- HK Geissele SMR Handguards
- Eotech G33 Magnifier Separated
- Vortex Eleanor Scope (BLK/TAN)
- Reptilia AUS 34mm scope mount
- Reptilia AUS 34mm RMR/ACRO mounts
Reworked some textures here and there and fixed compatibility with certain things a bit.
Adding items is going to slow down a bit for a while because there needs to be some code polishing for quests among other things before I keep trucking forwards. Thanks guys!
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Version 1.4.0
- EpicRangeTime
- 5k Downloads
Ver. 1.4.0
Added:
- Trijicon MRO (still working on zeroing)
- Most items to the loot pool
- Tan unity 2.26 riser, reworked textures and added functionality of it as an iron sight
- Nightforce ATACR F1 4-16x42
- Black Surefire RC2, new textures and mesh for Tan one as well, credit to ehtacs for the work done
- Vortex Golden Eagle 15-60x52 scope
- Elcan SpecterDR 1.5-6x
- Nightforce ATACR F1 1-8
- Delta-Tek MPI flash hider for Vityaz
- SR-25 11.5" barrel
- SR-25 14.5" barrel
- M700 16" barrel
- Daniel Defense RIS II FSP handguard
- Geissele MK8 Handguards (Blk, DDC, ODG)
- B&T Rotex-V suppressors and blast deflector, all colors
- Surefire: 762 Mini2, 762 RC2, 762 Ti2, Warden QD, 556 mini2 BLK/Tan
- 16 inch faux dissipator barrel
- 16 inch dissipator barrel
- Scalarworks PEAK iron sights
- Gemtech Neutron 762 suppressor
- KAC PRT suppressors with shrouds, BLK+FDE
- KAC SR-15 Upper receiever for M4A1
- Non-dimpled KAC Mod-2 16 inch barrel with its own gas block
- KAC Ambi charging handles
- Geissele SP T1 mounts
- Trijicon ACOG MGO 6x scope, all variations of reticles.
- Trijicon ACOG TA44 1.5x prism scope and associated mount
Reworked:
- B&T RBS 762 Compact SF Textures
The scopes are still a work in progress! I left them in this final release because they mostly do work in my test build but if you have difficulty with them, try changing modes or reattaching it to the weapon. Hope you like them regardless!
DELETE THE PREVIOUS VERSION OF THE MOD BEFORE YOU INSTALL THIS ONE!!!
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Version 1.3.0
- EpicRangeTime
- 11k Downloads
Added:
- B5 Bravo Stocks
- Magpul PRS Lite stocks
- AK-12/19 Folding stock
- AK-74 Wooden/Poly Upper HG
- Zenit B-10 Lower HG
- Zenit B-21L Lower HG
- Zenit Sports long rail section
- Zenit RL-1 Hand Stop
- Zenit B-22 Rear sight rail mount
- B-9M Forward light rail
- DTK2 9mm & 7.62 muzzle brake
- Zenit Sports 3 rail kit
- Vezhlivyy Strelok VS-29 handguard (Saiga-9 and Vityaz version separated)
- Zenitco SV 9mm suppressor (also fictional thin variant)
- B&T RBS 762 Compact SF suppressor
- 5.56 & 7.62 surefire eliminator
- 5.56 & 7.62 surefire procomp (replaced the base game 762 one)
- Reworked the 5.56 & 7.62 Surefire 3 prong
- Reworked the 5.56 Surefire 4 prong
- 5.56 & 7.62 Surefire Muzzle brake
- 5.56 Closed tine flash hider + warcomp
- 5.56 & 7.62 Surefire Warcomp (replaced the base game 556 one)
- Surefire RC3 5.56 suppressor
- Huxwrx Flow 556k Suppressor and matching flash hider
- Strike industries cookie cutter comp
- Cadex MX1 muzzle brake (7.62x51 & .338 LM)
- Zenitco Putnik suppressor (Blk, Tan, Blk/Wht)
- ADDED BIPODS
+ Harris 1A2-BRM
+ Magpul M-Lok bipod
+ Accu-Shot BT10-LW17 V8 Atlas
- M-lok bipod stud
- M-lok rail specifically for bipods
- Geissele 34mm Super Precision scope mount
- Reptilia ROF 34mm 45 and 90 degree RMR mounts with risers
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Version 1.2.0
- EpicRangeTime
- 6.9k Downloads
- UPDATED ENTIRE MOD TO USE MONGOIDS, DELETE EVERYTHING FROM PREVIOUS VERSIONS OF MY MOD FROM YOUR INVENTORY BEFORE INSTALLING NEW VERSION - This fixes this mod breaking the magazine presets
- Added new armor plates, Hesco 3800, Hesco 4800, Hesco U211, and the Tyr Tactical Ultra Low visibility plates
- Added the MCX Spear in 7.62x51
- Added the KAC KS-1 Upper receiver group (barrel, gas system, etc)
- Added MCX rattler upper receiver group
- Added MCX Face shield stock
- Added 5.56x45 version of the MCX and associated barrels
- Added BCM MCMR Mlok Rails
- Reworked RPD barrel muzzle device compatibility - AKM muzzle devices now fit
- Made M4A1 and HK416A5 receivers interchangable (this is able to be done irl, so now it works in game)
- Reworked the .300blk AK mags to just be the base game AK-101/2 mags
- Fixed AAC M4-2000 textures
- Added the AK-15
- Added a Remington 700 chambered in .277 sig fury
- Fixed the rattler gb not going on the rattler 5.5" barrel -
Version 1.1.1
- EpicRangeTime
- 8.1k Downloads
- Added MK47s in 5.45 and 9x39
- Added a close analog to the Century arms Draco
- Added the Saiga arms SGL31 and MK Ver. 030
Enjoy 3.8.0 guys!
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Version 1.1.0
- EpicRangeTime
- 1.4k Downloads
- Improved URX4 Textures
- Improved DD RISIII Textures
- Improved Geissele MK4 Textures
- Fixed RISIII hands
- Improved attachment points on all handguards
- Fixed more issues with handguard/rail compatibility
- Added Surefire SOCOM .338-Ti Suppressor and associated brake
- Added AAC M4 2000
- Added GBRS Hydra Eotech mount
- Added Unity Tactical 2.26 inch Micro riser
(Silently updated, fixed the error)
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Version 1.0.2-Hotfix
- EpicRangeTime
- 846 Downloads
- Fixed RISIII handguards slots being broken in the modding menu
- Fixed Geissele MK4 4.7" handguards accepting the incorrect foregrips
Thanks again guys for the feedback!
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Version 1.0.1-Hotfix
- EpicRangeTime
- 409 Downloads
- Fixed some barrel/handguard incompatibilities
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Version 1.0.0
- EpicRangeTime
- 146 Downloads
Initial version
crabbycallahan72
does this mod make the ak-545 long version full auto?
dynamo1873
the standard ar15 fsp gas block is incompatible with tons of handguards, even ones that dont get close to the end of the gas tube.
also the 300blk barrels arent compatible with normal lowers?
Reaperone
I just wanted to start by saying I love this mod and thanks for you hard work. I just wanted to post to see if anyone else was having a blur problem using the vortex eleanor scope. I did remove fov fix and the 1x improved but the latter zooms did not. any ideas would be appreciated.
MetalFaceVillain
Hey, don't know how you'd go about doing this but is there a chance you could make mention that this mod is incompatible with the FIKA coop mod? Zoom level 3 on the scopes that support it causes everyone else nearby to see through the one scope.
EpicRangeTime Author
It has been expressed in the discord that people should not outwardly speak about that mod just because they don't want to be officially affiliated, to my knowledge. So that is why I do not mention it. I do however speak about it quite a bit in the related server.
Oqt1
Hi..
Sorry dont know muck abort modding. Put is it possible somehow to only add some specific items from this mod to the game?
Hi My Banana
I noticed the PEAK sights have really weird compatibility? The front available on some M4 handguards, both vanilla and modded, and not others. The SCARs can't have the front, while the MCX can't have the rear, but then the SPEAR, 416, and MDR work fine. What's up with that?
EpicRangeTime Author
It's something I have to look into as far as the sights I base them off of. In the end I think I'm going to change the item they're cloning because I cloned the rail mounted fixed front sight for the front one and later found out about it being odd compatibility. It's on my radar, thank you
Blitz#5673
I also noticed the PEAK sights are too heavy. The rear sight should be 1.44 oz (.040 kg), and the front sight should be 0.96 oz (0.026 kg). Currently the rear sight is 0.150 and the front sight is 0.176. Thanks for your awesome mod!
Rogue-Medic
The SUREFIRE SOCOM-556-RC2/RC3/MINI2, and SOCOM-762-RC2/RC3 suppressors will fire the entire magazine in less than a second when on full auto, and when on single fire will fire an instantaneous 3 round burst. When installed on any platform of rifle (M4/M16/G36).
SUREFIRE flash hiders/RC2 .300blk/monster/other suppressors seem to work without issue.
I do have realism, I know there is no patch for it. Unsure if that is conflict or not but thought it worth letting you know regardless.
Love the mod no matter what.
EpicRangeTime Author
That is what is causing the issue, realism.
Randomer
The Realism Compatibility Patch doesn't seem to be in the current 2.00 release folder on GitHub when it is downloaded?
I know that a separate person maintains it so apologies if it has been removed and I haven't seen it mentioned.
EpicRangeTime Author
You haven't seen it mentioned because you did not take the time to read the mod page.
Randomer
My confusion is because the Installation instructions tab still mentions the realism patch... I tend to look at it when looking how to install the mod and any patches for it.
I will admit I skim read the main page but it isn't obviously not included until you edited it into sarcastic colour when the install instructions still mention it.
Sorry again for the waste of time.
EpicRangeTime Author
All good, I appreciate you letting me know the install page mentions it, I'll remove that promptly.
cajunchickenpasta
Hello,
I love the multi-caliber conversions for the new weapons.
Is it in your list to add a converted SKS/OP-SKS and VPO-215 "Gornostay" to .366 TKM and 7.62x39mm respectively?
Thank you
EpicRangeTime Author
No, not as of current. At least not in this mod. Although I am thinking of restructuring a tad since the AIO is getting rather large. More to come for sure though.
Devraccoon
The new magnifiers that work with Aimpoints were the only reason I downloaded this.... 1000% worth it
Blitz#5673
Any chance you could make more rails compatible with the 16" dissipator barrels? I would like to make a M16 Dissy build inspired by this guys "M16A6".
https://www.reddit.com/r/ar15/comments/12c32i6/m16a6/
EpicRangeTime Author
You would use the 12.5" RIS III rail with the faux dissapator barrel. The only reason there's like no rails compatible with the actual dissapator is because the rails are incompatible with the M4 gas block
purplenamelol
how do i flip the magnifiers added by this mod?
dana-wrath
yo, since you helped me out i may as well do the same for you lol
you want to sort of 'focus' on the sight by hitting whatever key or button you have bound to 'switch between sights' (i personally have my 3rd mouse button set to it), otherwise you see nothing but black due to the way BSG coded their optics -- you'll notice your FOV zoom in slightly, THEN you can actually see through the magnifier and flip to side using the 'change sight magnification' binding (mouse4 for me personally)
purplenamelol
it doesn't work on my end, it registers the switch between 1x and 3x but the magnifier doesn't actually move
dana-wrath
huh, that IS weird, only thing i could think is delete and reinstall the mod
i'd say look for any possibly conflicting mods but i have a shitload of mods with their own attachments and it doesn't cause any problems, i quite regularly use a t-1 + STS G33 on a kac nvg mount and it works entirely as expected
EDIT: user below mentions fontaine's FOV fix bricks the magnified optics unless you disable the variable zoom function
purplenamelol
ah, pain
tarmac
is there any possibility that you will add supressors for PKM and PKP?
EpicRangeTime Author
I genuinely do not know of any real life models that are intended to go on those weapons.
tarmac
I found a few on Russian gun store websites. Like Rotor 43 and BRT-RDT there is both versions for PKM and PKP
EpicRangeTime Author
I'll check it out then and see if there's any models to be had or if I can adapt game assets to accomplish the same thing, thank you
EpicRangeTime Author
Then there's also the conundrum of if the PKM/PKP even have suppressed sounds on the container, once again I'll check it out
fridegbro
ive seen some footage of some russian sf guys doing some, uh, stuff. with a suppressed pkm. best chance for a model would be a putnik supressor. also the dtk4 would work with an adapter of course being intended for 7.62.
dana-wrath
are the unity mounted g33s not supposed to work? i looked in the json and they're explicitly not in the rear sight mod slots, are they a WIP?
purplenamelol
you need to mount a FAST unity riser first.
dana-wrath
oh am i just being stupid, one sec lemme test it
EDIT: now THAT'S what I like to see >:) shame you can't add rear irons but that makes sense, it takes up a lotta space there
Blitz#5673
Any chance you'll add more HuxWrx suppressors for 7.62 and maybe HUB adapters for them like the A2 flash hider and B&T/Surefire?
EpicRangeTime Author
Working on hub adapters
Blitz#5673
So FOV fix does work with this, you just have to disable variable zoom. Just letting anyone who can't live without it like me know. Disabling variable zoom will keep it from breaking these scopes for the mean time until an FOV fix compat is made.
hellchickens
Sup bro, do please compat patches ( if u r doing ones) for ammo .300 Blackout Expansion BY CARL MAKES MODS and mags Extended Magazines
I can send you already edited files as I've already done patching myself, though better it'll be in ur code for future updates
EpicRangeTime Author
Hey I hate to be that guy and I hate to see you be that guy, if you want compat for specific mods do them yourself. I will choose to do them myself on my own schedule if it suits me. I've literally never heard of that mod and I've had a ton of work on my plate lately prepping to release a gun about an hour after this message and building irl guns on my bed since I don't have a workbench. I'll do as I am able.
Chocolate
Just fyi, the realism patch uses the british spelling of "ArmorLevel", which causes the plates added by the mod to be at the incorrect armor levels.
"ArmourLevel" -> "ArmorLevel"
Also hesco_3800c and hesco_u211 should be Level 8 since they're NIJ III+.
2024_05_27.json
EpicRangeTime Author
I do not make the realism patches, our friend Senara from europe makes them. Please come to the server if you have any qualms about it. They should also be releasing a standalone hopefully anyways.
Delta One Zero
Great mod ERT, question though (and sorry if this has been asked before), is there any plans to do a optional full Flat Dark Earth KS-1 upper/lower receiver in future, to obviously pair up with the FDE handguard?
Especially when you consider the L403A1/KAC KS-1 usually comes standard issue in a full FDE colour (minus the buffer tube of course.)
Thanks very much.
EpicRangeTime Author
I have another mod in the works that will address what you're talking about.
echo404
can we have B-51 RAIL for a full zenit pkp?
EpicRangeTime Author
It looks nice, maybe I will look into it. But I don't have a model for it currently.
douchbagat
really dumb question but... how do i increase the zoom of the high power scopes to the highest setting like the nightforce scopes? the highest zoom i can get with alt + shift and the scroll wheel (fontaine fov) is the middle zoom option.
EpicRangeTime Author
That's an issue to be brought up with fontaine. I do not use FOV fix
Mando75
the g33 standalone dosnt work, its just a black circle
EpicRangeTime Author
Refer to the below comment underneath the comment from blackleaf420
Mando75
yeah i found it thank you
Mace
I already told you, I love your scopes! The ATACR F1 1-8x24 looks absolutely fantastic! Would there be the chance to a 'special edition' of thes one with the EBR-9 reticle used in the Vortex AMG? That would be my all-time scope....
EpicRangeTime Author
If the scope does not ship OEM with the reticle then I'm not in favor of adding it
Mace
Okay...
windowsonmac
Can more attachments be made direct M-lok? Instead of having to use the 4.1" adapter?
EpicRangeTime Author
If an attachment is mlok then I'll make it mlok, but if it's not then I'm not making it compatible
Exfill
is it possible to add the bipods to other rail's as well so we can put them to the other guns
EpicRangeTime Author
To my knowledge I've added every m-lok bipod to every mlok handguard that they can go on (position forward of a foregrip) and every picatinny slot they can go on (every slot forward of a foregrip). Let me know if I missed any handguards or stocks that fall into that, because I'm not letting them go on the Mlok 2.5 rail. It was a lot of work to put this together already which is why I haven't done keymod, but it will be done.
Swordsman
Love this mod bro! The only thing I can say about it is you can't adjust the B5 stocks position on the buffer tubes like the other stocks due to something with the recoil and attachment overhaul feature on Realism not being completely compatible with your B5 stocks, which just urks my OCD lmao. Any plans on a fix for this maybe? None the less your mods are awesome and I consider them mandatory for my SPT experience and I greatly appreciate your work!
EpicRangeTime Author
That's a realism problem, I don't do realism patches and I don't provide support for realism based issues. Please come to the discord and wait for the person indicated in the credits of this mod, Senara, to come back
purplenamelol
the KS-1 barrel seems to cause a 2 round burst and be completely silent with realism 3.9.5.
EpicRangeTime Author
I am not the person who makes realism patches or makes realism.
purplenamelol
understandable, i just thought since you mentioned working with the realism mod that this would be the most logical place to leave input
EpicRangeTime Author
Yes because it should, but our patcher just got back from a trip. I'll be asking them.
purplenamelol
understandable, however a recent realism update introduced a fix that seems to have fixed the problem
windowsonmac
Thank you, this mod is dope. The KS-1 is sick and this mod is a mandatory mod from now on.
DeaFenZiV
Would it be possible to add a Trijicon SRO? It seems to be the new standard for pistol red dots but theres no mod for it oddly.
EpicRangeTime Author
It's on the list, I'm just holding off on it because a person I know might be looking into doing it.
Blackleaf420
Ive noticed a issue the g33 magnifier it seem to to have to normal magnifier flip to use but the scope wont work unless your in this other wierd zoom using the switch zoom key which will cuase your whole view to be magnified if you dont do this u get a black screen ive uninstalled fov fix and increased fov as i saw u updated incompatibility's but no fix
EpicRangeTime Author
Yes you have to have the magnifier "in focus". BSG made it so that if you are not specifically looking through a scope that it stops rendering. You are getting a black screen because the scope is not what you are focused on at the time. Focus on the magnifier or it is not going to render. There is literally no way to fix this without pairing the magnifiers with red dots to make them both the same object. People specifically asked for it to be this way so they can use magnifiers with any red dot. I'm sorry it doesn't work like everyone imagined it did, there is no way I can possibly make them better beyond making the textures look nicer.