Epic's All in One 2.1.2

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

An all in one expansion of the weapons and weapon parts of the game.

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  • Version 2.1.2

    Hopefully fixed pathing for our special Linux users

    Misc code fixes, mostly adding new filter items

    Scopes are still removed since they are still broken, bipods are still just static objects


    Added:

    • Otter Creek Labs Polonium suppressors in 5.56 and 7.62
    • CGS SCI-SIX suppressor in Black, FDE, and Gray
    • Magpul DT-PR stocks in Black and FDE
    • Magpul STR stocks in Black and FDE

    Reworked:

    • MCX parts textures (They're still not great, working on it still)
    • HK SMR handguards textures
    • AK parts textures
    • Huxwrks flow 556k suppressor textures
    • Resilient suppressors putnik
    • AAC M4-2000 textures
  • Version 2.1.1

    Fixed Badger insurance bug related to dialogue, thank you CJ.

    Removed magnifiers due to them being hard broken. We are still working on scopes, please hang in there.


    insurance-Works.png

  • Version 2.1.0

    Added new trader: Badger


    Reworked the bulk of the textures on the items in the mod. There is still more to hit but it's coming along.

    Optimized textures throughout the same parts of the mod to reduce mod size by quite a bit.


    Removed scopes for the time being to facilitate the update to SPT 3.10's system of variable scopes, also because 3.10 broke them even worse lol.


    In the meantime, added:

    • Full auto Draco
    • 20rd Vietnam style 5.56 stanag
    • X-15 5.56 50rd drum
    • KAC Triple Tap 5.56 flash hider
    • Pufgun 5.56 AK mags
    • Resilient suppressors Putnik (7.62 clone of zenit putnik)
    • XM177 flash hider
    • Allen Engineering M4 suppressor
    • Midwest industries Night Fighter AR-15 rails
    • Midwest industries AR-10 rails
    • CompM5 red dot
    • DD SoundGuard suppressor (5.56/7.62)
    • Midwest industries fixed MPX/MCX stock
    • M16A2/A1 stocks
    • Colt fiberlight stock
    • Leupold LCO
    • Leupold D-Evo
    • Steiner R1x
    • Acro P2
    • B&T Acro short mount

    Stay tuned, more to come.

  • Version 2.0.0

    3.9.x Compatible!!

    Added:

    - SAG MK3 Chassis (BLK, GRN, GRY, Plum, Tan)

    - KAC High rise T1 mount (fwd+rev)

    - Phase 5 FATman Hex Brake 7.62x51

    - Unity FTC Magnifier (BLK/FDE)

    - Unity Eotech Riser (BLK/FDE)

    - AXMC shorter barrels (25, 24, 20 inch)

    - Daniel Defense MFR handguards 9", 10", 13.5", & 15" (BLK, Cobalt, Deep woods, Mil-FDE)

    - HK Geissele SMR Handguards

    - Eotech G33 Magnifier Separated

    - Vortex Eleanor Scope (BLK/TAN)

    - Reptilia AUS 34mm scope mount

    - Reptilia AUS 34mm RMR/ACRO mounts


    Reworked some textures here and there and fixed compatibility with certain things a bit.


    Adding items is going to slow down a bit for a while because there needs to be some code polishing for quests among other things before I keep trucking forwards. Thanks guys!

  • Version 1.4.0

    Ver. 1.4.0

    Added:

    - Trijicon MRO (still working on zeroing)

    - Most items to the loot pool

    - Tan unity 2.26 riser, reworked textures and added functionality of it as an iron sight

    - Nightforce ATACR F1 4-16x42

    - Black Surefire RC2, new textures and mesh for Tan one as well, credit to ehtacs for the work done

    - Vortex Golden Eagle 15-60x52 scope

    - Elcan SpecterDR 1.5-6x

    - Nightforce ATACR F1 1-8

    - Delta-Tek MPI flash hider for Vityaz

    - SR-25 11.5" barrel

    - SR-25 14.5" barrel

    - M700 16" barrel

    - Daniel Defense RIS II FSP handguard

    - Geissele MK8 Handguards (Blk, DDC, ODG)

    - B&T Rotex-V suppressors and blast deflector, all colors

    - Surefire: 762 Mini2, 762 RC2, 762 Ti2, Warden QD, 556 mini2 BLK/Tan

    - 16 inch faux dissipator barrel

    - 16 inch dissipator barrel

    - Scalarworks PEAK iron sights

    - Gemtech Neutron 762 suppressor

    - KAC PRT suppressors with shrouds, BLK+FDE

    - KAC SR-15 Upper receiever for M4A1

    - Non-dimpled KAC Mod-2 16 inch barrel with its own gas block

    - KAC Ambi charging handles

    - Geissele SP T1 mounts

    - Trijicon ACOG MGO 6x scope, all variations of reticles.

    - Trijicon ACOG TA44 1.5x prism scope and associated mount


    Reworked:

    - B&T RBS 762 Compact SF Textures


    The scopes are still a work in progress! I left them in this final release because they mostly do work in my test build but if you have difficulty with them, try changing modes or reattaching it to the weapon. Hope you like them regardless!


    DELETE THE PREVIOUS VERSION OF THE MOD BEFORE YOU INSTALL THIS ONE!!!

  • Version 1.3.0

    Added:

    - B5 Bravo Stocks

    - Magpul PRS Lite stocks

    - AK-12/19 Folding stock

    - AK-74 Wooden/Poly Upper HG

    - Zenit B-10 Lower HG

    - Zenit B-21L Lower HG

    - Zenit Sports long rail section

    - Zenit RL-1 Hand Stop

    - Zenit B-22 Rear sight rail mount

    - B-9M Forward light rail

    - DTK2 9mm & 7.62 muzzle brake

    - Zenit Sports 3 rail kit

    - Vezhlivyy Strelok VS-29 handguard (Saiga-9 and Vityaz version separated)

    - Zenitco SV 9mm suppressor (also fictional thin variant)

    - B&T RBS 762 Compact SF suppressor

    - 5.56 & 7.62 surefire eliminator

    - 5.56 & 7.62 surefire procomp (replaced the base game 762 one)

    - Reworked the 5.56 & 7.62 Surefire 3 prong

    - Reworked the 5.56 Surefire 4 prong

    - 5.56 & 7.62 Surefire Muzzle brake

    - 5.56 Closed tine flash hider + warcomp

    - 5.56 & 7.62 Surefire Warcomp (replaced the base game 556 one)

    - Surefire RC3 5.56 suppressor

    - Huxwrx Flow 556k Suppressor and matching flash hider

    - Strike industries cookie cutter comp

    - Cadex MX1 muzzle brake (7.62x51 & .338 LM)

    - Zenitco Putnik suppressor (Blk, Tan, Blk/Wht)

    - ADDED BIPODS

    + Harris 1A2-BRM

    + Magpul M-Lok bipod

    + Accu-Shot BT10-LW17 V8 Atlas

    - M-lok bipod stud

    - M-lok rail specifically for bipods

    - Geissele 34mm Super Precision scope mount

    - Reptilia ROF 34mm 45 and 90 degree RMR mounts with risers

  • Version 1.2.0

    - UPDATED ENTIRE MOD TO USE MONGOIDS, DELETE EVERYTHING FROM PREVIOUS VERSIONS OF MY MOD FROM YOUR INVENTORY BEFORE INSTALLING NEW VERSION - This fixes this mod breaking the magazine presets

    - Added new armor plates, Hesco 3800, Hesco 4800, Hesco U211, and the Tyr Tactical Ultra Low visibility plates

    - Added the MCX Spear in 7.62x51

    - Added the KAC KS-1 Upper receiver group (barrel, gas system, etc)

    - Added MCX rattler upper receiver group

    - Added MCX Face shield stock

    - Added 5.56x45 version of the MCX and associated barrels

    - Added BCM MCMR Mlok Rails

    - Reworked RPD barrel muzzle device compatibility - AKM muzzle devices now fit

    - Made M4A1 and HK416A5 receivers interchangable (this is able to be done irl, so now it works in game)

    - Reworked the .300blk AK mags to just be the base game AK-101/2 mags

    - Fixed AAC M4-2000 textures

    - Added the AK-15

    - Added a Remington 700 chambered in .277 sig fury
    - Fixed the rattler gb not going on the rattler 5.5" barrel

  • Version 1.1.1

    - Added MK47s in 5.45 and 9x39

    - Added a close analog to the Century arms Draco

    - Added the Saiga arms SGL31 and MK Ver. 030


    Enjoy 3.8.0 guys!

  • Version 1.1.0

    - Improved URX4 Textures

    - Improved DD RISIII Textures

    - Improved Geissele MK4 Textures

    - Fixed RISIII hands

    - Improved attachment points on all handguards

    - Fixed more issues with handguard/rail compatibility

    - Added Surefire SOCOM .338-Ti Suppressor and associated brake

    - Added AAC M4 2000

    - Added GBRS Hydra Eotech mount

    - Added Unity Tactical 2.26 inch Micro riser


    (Silently updated, fixed the error)

    Images

  • Version 1.0.2-Hotfix

    - Fixed RISIII handguards slots being broken in the modding menu

    - Fixed Geissele MK4 4.7" handguards accepting the incorrect foregrips


    Thanks again guys for the feedback!

  • Have you considered adding Gordon car 15 attachments?

  • Hi, could you be a legend and add some mods for the AKs and specifically Krinkov? I've been obsessed with them for a long time and now with your attachments, I can almost make my dream gun!

    The mods themselves are rare in general:

    The original PK-A sight (not the new Venezuelan one that is in-game)

    PK-A with MTK83 AK Mount from Nictra
    Images for these can be found here with context:
    https://russianoptics.net/PK-A.html

    This Combloc Customs Krinkov Handguard (probably a refitting of the existing WASR 10/63):
    https://www.combloccustoms.com…-74u-krink-handguard-sets
    and finally this thumbhole handguard for the Krink too (Can't find the name but I think it's for recent AKMSU's):
    https://www.artstation.com/artwork/DxObWE

    I would really appreciate it <3

    • The 762 krinkov was only ever a prototype weapon and was never produced for the russian military. The models that exist currently are simply consumer market models of the AKS-74U that are chambered in 7.62x39, which sure, would effectively make them a "krink" in nature but they are not russian produced is the main point in this. I could add a krink but I could not in my right mind actually call it a kalash, it would be the "PSA Krink 7.62" or something.


      I have actually been looking for a modified romanian dong similar to the "shark fin" style that kalashnikov showed on their site at one point. That artstation dong is another one I look for but I don't find much other than the original dong which is already in the game.


      And I'll look around for the original russian PK-A, I'm not usually a nerd about that stuff but I do see an opportunity to make the dot more realistic.

      Heart 2
    • heh, foregrip dongs. thanks man!

  • A few things I noticed in my short time using it thus far,

    .300 blackout AR is compatible with the Ar-15 kac sr-15 5.56 barrel, which becomes a best in slot part due to it being the only recoil reducing barrel(Which is also a bit weird).


    The kac qdc cqb is a straight upgrade from the kac prs/qdc.


    The Sai jailbrake doesn't seem to have been accounted for by many additions. It is incompatible with the m4a1 300 blackout, but is compatible with many of the new suppressors for example.

    • Thanks for bringing that up. Yea making parts incompatible with the correct base game items is probably the hardest thing because you think you got them all and then bam, you find another one. I'll take a look at those stats too, the PRS may have changed since I last revised them.

    • Rebalanced the KAC QDC CQB 762, yea I saw that was a bit odd that it is better in nearly every way. Fixed the issues with suppressors not conflicting with the super short HK barrel and the SAI jailbrake, and fixed the KAC KS-1 barrel not being conflicting with the .300blk M4. The KAC KS-1 barrel lowers recoil because it is further tuned than normal AR barrel, I know that's a really crappy cover-all but it's made by KAC and you should know by now I just really like them. They do tune their stuff very well though so I will give a small recoil bonus. I want it to be a good barrel.

  • I am unable to find the

    • Unity FTC magnifier (standalone)

    in either flea market or traders, is this one part of the scopes you're waiting to finish for the next update or should I be able to access this already?
    Where should I be looking?

    • Yes it is one of the items that was broken from the scope update that I'm still waiting to fix. I'm a lot more caught up lately so they're closer to the top of my list again.

      Heart 1
    • No rush, thank you for your reply.

  • user/mods/EpicRangeTime-Weapons/src/QuestAPI.ts

    on line 128, you need to change "\\" to "\/" between ${trader} and images, otherway it wont work at least on my machine.

    • Known problem and it will be fixed in the next version. Just awaiting scopes being done.

      Thumbs Up 2
  • are the extra weapon variations easily seperatable from this mod? i'd want to use just the rails and attachments, but the standalone ones are unupdated

    • Yes you can just delete the json files containing items you do not want. The trader cannot be removed as he is a bit more embedded but you can remove items you do not want if you know how to look at json files.

      Heart 1
    • what are the lines relating to pushing the 416 uppers to the M4 and vice versa? I deleted the ones in mod.ts and deleted the js file, but they're still compatible

    • No idea why you'd want that since they are actually compatible irl but they're labeled in the epicedits.ts. The js files are generated and you do nothing by editing them.

      Heart 1
  • I made an account here specifically to make a few small requests from you.

    - MFT Minimalist Stock

    - The BCM MCMR MLOK rail covers in different lengths

    - The Magpul handstop

    - The Maxim PDW AR stock/ and or brace


    My acoustic ass wants to build my rifles in the game. I NEED THEM, and your models are absolutely the best.

    Kudos man, you've made this game a million times more fun for irl gun nerds.

  • Does a fix exist for this error ?


    Error: ENOENT: no such file or directory, lstat 'opt/server/user/mods/EpicRangeTime-Weapons/db/Quests/blahblahbla\images/Intro_quest_photo.png'

    • to reinstall the mod and follow the instructions this time. The only way that error can occur is if you rename something or change the folder structure within the mod. Do not rename the mod folder or anything inside.

  • This mod has flew under my radar for too long. Thank you so much!

    Would it be much of a trouble to ask you to make a full auto versions of STM-9 and VPO-209 (.366 TKM one. Taking a model of something like AKM and make it fire paradox rounds so that animations work for fire mode switch). I know there are mods out there that convert these but your approach of making separate guns (potentially with hidout crafts) is superior

    • The STM does not have full auto sound banks so I would only be in favor of remaking that weapon entirely in order to properly do it. To some people a simple change in the items.json to make it full auto is enough but I am more interested in making everything about every gun I put in my mods complete in eventuality. I don't want to stop short of it appearing as if it's a BSG asset. So I will not add those conversions at least not soon, as I would have to remake the gun containers.

  • were the magnified optics removed for compatability with the new smooth zoom?

    i miss the eleanor ;-;

    • Yes they were just a compatibility issue. I am working on them though. They should be gtg sometime soon.

    • i can't wait to build an L403A1 again :3

      i love this mod so much

  • I like this mod a ton but I have one question, is there a way I can make the RIS III handguards compatible with the M203 GL?! Because for some reason I can't attach the GL to any of the RIS III handguards. Thanks in advance!

    • The GL does not attach to the handguard, it attaches to the barrel. You must have the lower handguard removed in order to attach the grenade launcher. This is a base game thing too that you will see with all of the handguards that have an upper and lower half.

    • I did put only the top part of the RIS III handguard and the M203 wouldn't attach to the M4. I didn't put the lower part at all. I'm talking about the RIS III guards not the ones with the M=LOKs.

    • Okay I looked at it and the 10.5 inch and 9.5 inch rails cannot be used with the M203 because they clip. There is a ring around the front of the handguard that would hit the M203 if it was equipped, so they conflict. You should be able to use the M203 with the 12.5 and 13 inch handguards

    • I tried it and yeah you're right. I guess the RIS III 9 and 10 inch handguards are meant for being put on the M4 with shorter barrels like the 260mm short barrel yet they still work with other barrels. Thanks for clearing that up. Guess I'll just get used to it.

  • Hello

    I know this question has been asked before, but I would really like to know if it is possible to exclude the custom BADGER merchant from loading so that it is not in the merchant menu at all?

    • The question has been answered before as well, and the answer is still no

      Crying 1
  • 作者你好,发现带有 mod 配件的武器丢弃在地上时会漂浮,持有武器的 AI 玩家也会被暂停。情况如何?

    • I have never seen this with accessories in my mod, and AI not responding is also not something my mod does.

  • Is the Sig MCX 5.56 not able to be used? i cant find a barrel that works with it

  • It seems I cant attach the SFMB 7.62x51 Muzzle Break to the 308 Spear barrel. Is this a bug or working as intended? Love the Mod!

  • Hey man, I've been trying to equip the Allen Engineering M4 suppressor and there is no gas block that I can use to complete the build. I've tried several combinations to make it work as maybe it needs a certain barrel? I cant seem to figure it out or if its a bug? Thank you in advance!

    • It is specifically designed to go on the 370mm barrel with the triangle gas block. It will not go on any other barrel or fit with any other gas block

      Heart 1
    • Thank you!

  • Hey bro, amazing mod! I've enjoyed it on a few SPT versions. Seen someone has already made you aware but I thought I'd let you know a few Including myself on the SPT discord are having the bipod issue.


    Whenever I hit the bipod command, I can't aim, shot, change weapon, anything other than run around 🤣 . Seems to affect the Vanilla bipods too.


    I'm sure you're all over it already just thought I'd let you know it might be more common than 1st thought 🙌🏻

    • I had no idea it was effecting base game bipods but regardless we are looking more into bipods to try to get them fixed and working right

      Heart 1
  • It seems there a small issue with DanW Late To The party mod per the image below. Game would not get passed the loading screen into the menu. Once I changed the load order and put DanW's mod after yours it worked but still gave an error for one of the parts (second image). Not sure if it causes issues with it. Just wanted to let you know. I already advised DanW.


    SzEDjNB.png



    Second image


    6iY7y9u.png

    • Yea you likely just have a load order issue. You seem to have already fixed it.

  • hey dude, I really love your mod have been using it for last 3-4 spt wipes, I think there seems to be some kind of problem with badger. on my server logs it says that "trader exists in player profile but does not in SPT" and causes some problems with the in game modded weapon parts please look into it thanks.

    • I have no idea where that error comes from, I don't get it on my server so I can't replicate it. I'll keep it in mind though and mention it to a person who knows code better than me

    • it could be some other mod too, or just a problem with VCQL because I deleted all my traders and made a new profile but the error was still there.

  • Required slot 'mod_gas_block' on barrel_mcx_229mm_762x35 mod_barrel was empty on marksman

    Weapon 5fbcc1d9016cce60e8341ab3 weapon_sig_mcx_gen1_762x35 was generated incorrectly, falling back to weapon preset see error above



    I get this often any ideas?

    • That is a base game weapon and likely a sain error or other bot generation error. I get that even without my mod installed.

  • it'd be cool if you could make the polonium suppressors with a keymo mount so I can larp my real life builds in tarkov

  • I love this mod so much, thank you for making it!


    A few things that would be cool to see
    - 10.5" variants of the MK16

    - L3Harris NGAL

    - Maybe just fixing the texture on the BCG of the stock M4 so it doesn't have three holes for whatever reason

      • Something adjacent to a 10.5 scar is being worked on (Scar-SC), in fact a 10.5" barrel is already in the game on the 5.56 scar
      • I wanted to do lasers for christmas but I have no idea what is going wrong when I try to make them, they break the hands and make you noclip for some reason.
      • The 3 hole gas blocks actually do exist even if they are not the exact same as tarkov's, being in a triangle and all
    • I meant the URGI MK16 Handguard but that would also be cool

      And yeah I knew about the LMT EBCG but the Tarkov one is cursed

    • I recently actually redid the entire MK16 handguard line that's in the game and included the 10.5" version. If you'd enjoy that test version let me know, but I am not planning on releasing any further content after this next update I'm planning so that I can focus more on working on WTT and getting that buttoned up.

    • Absolutely! I want to clone my URG-I setup in game so it would be cool to finally be able to do it


      animehappyhop

  • is badger the only way to get the modded items? if not is there an option to disable him?

    • No there is no way to disable him, he is my trader. I may give items to other traders for the individual broken up parts of the mod once I stop adding a ton of stuff and it's just upkeep.

      Thumbs Up 1
  • I am lvl 12 and I have just unlocked badger and he's selling like 10 items, is that how it's supposed to be ?

    • Yes, for now. I'm still adding things to him so that he has more fleshed out levels, but it's a very steep slope going to level 4. You will have tons of items by then.

      Thumbs Up 1
    • Got it.

  • Hi,

    Small fix: if you have issue displaying the quest correctly, you can change the language in QuestAPI.ts in the folder "src" line 235 change 'en' to your language (I tested with 'fr' and 'ge', it works).


    Code
    this.instanceManager.database.locales.global['en'][locale] = file[locale]
    Thumbs Up 1
  • Still broken for linux :(

    Error: ENOENT: no such file or directory, lstat 'opt/server/user/mods/EpicRangeTime-Weapons/db/Quests/blahblahbla\images/Intro_quest_photo.png'

  • Thanks for the awesome work

  • Thank you for your service always but I don't see g33 magnifier, is this a bug?

    • I said previously in the comments here that they were supposed to be removed since they are considered scopes and are broken at the moment

  • Please add a SVD (or a long barrel for the SVDS), the longer barrel just makes it so much more drippy.

  • Is it possible to only add parts of the mod into the game? I really want the SR-25 barrels. If how do I do that.? :) thanks