Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 2.1.2
- EpicRangeTime
- 12k Downloads
Hopefully fixed pathing for our special Linux users
Misc code fixes, mostly adding new filter items
Scopes are still removed since they are still broken, bipods are still just static objects
Added:
- Otter Creek Labs Polonium suppressors in 5.56 and 7.62
- CGS SCI-SIX suppressor in Black, FDE, and Gray
- Magpul DT-PR stocks in Black and FDE
- Magpul STR stocks in Black and FDE
Reworked:
- MCX parts textures (They're still not great, working on it still)
- HK SMR handguards textures
- AK parts textures
- Huxwrks flow 556k suppressor textures
- Resilient suppressors putnik
- AAC M4-2000 textures
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Version 2.1.1
- EpicRangeTime
- 5.8k Downloads
Fixed Badger insurance bug related to dialogue, thank you CJ.
Removed magnifiers due to them being hard broken. We are still working on scopes, please hang in there.
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Version 2.1.0
- EpicRangeTime
- 2.8k Downloads
Added new trader: Badger
Reworked the bulk of the textures on the items in the mod. There is still more to hit but it's coming along.
Optimized textures throughout the same parts of the mod to reduce mod size by quite a bit.
Removed scopes for the time being to facilitate the update to SPT 3.10's system of variable scopes, also because 3.10 broke them even worse lol.
In the meantime, added:
- Full auto Draco
- 20rd Vietnam style 5.56 stanag
- X-15 5.56 50rd drum
- KAC Triple Tap 5.56 flash hider
- Pufgun 5.56 AK mags
- Resilient suppressors Putnik (7.62 clone of zenit putnik)
- XM177 flash hider
- Allen Engineering M4 suppressor
- Midwest industries Night Fighter AR-15 rails
- Midwest industries AR-10 rails
- CompM5 red dot
- DD SoundGuard suppressor (5.56/7.62)
- Midwest industries fixed MPX/MCX stock
- M16A2/A1 stocks
- Colt fiberlight stock
- Leupold LCO
- Leupold D-Evo
- Steiner R1x
- Acro P2
- B&T Acro short mount
Stay tuned, more to come.
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Version 2.0.0
- EpicRangeTime
- 25k Downloads
3.9.x Compatible!!
Added:
- SAG MK3 Chassis (BLK, GRN, GRY, Plum, Tan)
- KAC High rise T1 mount (fwd+rev)
- Phase 5 FATman Hex Brake 7.62x51
- Unity FTC Magnifier (BLK/FDE)
- Unity Eotech Riser (BLK/FDE)
- AXMC shorter barrels (25, 24, 20 inch)
- Daniel Defense MFR handguards 9", 10", 13.5", & 15" (BLK, Cobalt, Deep woods, Mil-FDE)
- HK Geissele SMR Handguards
- Eotech G33 Magnifier Separated
- Vortex Eleanor Scope (BLK/TAN)
- Reptilia AUS 34mm scope mount
- Reptilia AUS 34mm RMR/ACRO mounts
Reworked some textures here and there and fixed compatibility with certain things a bit.
Adding items is going to slow down a bit for a while because there needs to be some code polishing for quests among other things before I keep trucking forwards. Thanks guys!
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Version 1.4.0
- EpicRangeTime
- 5.1k Downloads
Ver. 1.4.0
Added:
- Trijicon MRO (still working on zeroing)
- Most items to the loot pool
- Tan unity 2.26 riser, reworked textures and added functionality of it as an iron sight
- Nightforce ATACR F1 4-16x42
- Black Surefire RC2, new textures and mesh for Tan one as well, credit to ehtacs for the work done
- Vortex Golden Eagle 15-60x52 scope
- Elcan SpecterDR 1.5-6x
- Nightforce ATACR F1 1-8
- Delta-Tek MPI flash hider for Vityaz
- SR-25 11.5" barrel
- SR-25 14.5" barrel
- M700 16" barrel
- Daniel Defense RIS II FSP handguard
- Geissele MK8 Handguards (Blk, DDC, ODG)
- B&T Rotex-V suppressors and blast deflector, all colors
- Surefire: 762 Mini2, 762 RC2, 762 Ti2, Warden QD, 556 mini2 BLK/Tan
- 16 inch faux dissipator barrel
- 16 inch dissipator barrel
- Scalarworks PEAK iron sights
- Gemtech Neutron 762 suppressor
- KAC PRT suppressors with shrouds, BLK+FDE
- KAC SR-15 Upper receiever for M4A1
- Non-dimpled KAC Mod-2 16 inch barrel with its own gas block
- KAC Ambi charging handles
- Geissele SP T1 mounts
- Trijicon ACOG MGO 6x scope, all variations of reticles.
- Trijicon ACOG TA44 1.5x prism scope and associated mount
Reworked:
- B&T RBS 762 Compact SF Textures
The scopes are still a work in progress! I left them in this final release because they mostly do work in my test build but if you have difficulty with them, try changing modes or reattaching it to the weapon. Hope you like them regardless!
DELETE THE PREVIOUS VERSION OF THE MOD BEFORE YOU INSTALL THIS ONE!!!
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Version 1.3.0
- EpicRangeTime
- 11k Downloads
Added:
- B5 Bravo Stocks
- Magpul PRS Lite stocks
- AK-12/19 Folding stock
- AK-74 Wooden/Poly Upper HG
- Zenit B-10 Lower HG
- Zenit B-21L Lower HG
- Zenit Sports long rail section
- Zenit RL-1 Hand Stop
- Zenit B-22 Rear sight rail mount
- B-9M Forward light rail
- DTK2 9mm & 7.62 muzzle brake
- Zenit Sports 3 rail kit
- Vezhlivyy Strelok VS-29 handguard (Saiga-9 and Vityaz version separated)
- Zenitco SV 9mm suppressor (also fictional thin variant)
- B&T RBS 762 Compact SF suppressor
- 5.56 & 7.62 surefire eliminator
- 5.56 & 7.62 surefire procomp (replaced the base game 762 one)
- Reworked the 5.56 & 7.62 Surefire 3 prong
- Reworked the 5.56 Surefire 4 prong
- 5.56 & 7.62 Surefire Muzzle brake
- 5.56 Closed tine flash hider + warcomp
- 5.56 & 7.62 Surefire Warcomp (replaced the base game 556 one)
- Surefire RC3 5.56 suppressor
- Huxwrx Flow 556k Suppressor and matching flash hider
- Strike industries cookie cutter comp
- Cadex MX1 muzzle brake (7.62x51 & .338 LM)
- Zenitco Putnik suppressor (Blk, Tan, Blk/Wht)
- ADDED BIPODS
+ Harris 1A2-BRM
+ Magpul M-Lok bipod
+ Accu-Shot BT10-LW17 V8 Atlas
- M-lok bipod stud
- M-lok rail specifically for bipods
- Geissele 34mm Super Precision scope mount
- Reptilia ROF 34mm 45 and 90 degree RMR mounts with risers
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Version 1.2.0
- EpicRangeTime
- 6.9k Downloads
- UPDATED ENTIRE MOD TO USE MONGOIDS, DELETE EVERYTHING FROM PREVIOUS VERSIONS OF MY MOD FROM YOUR INVENTORY BEFORE INSTALLING NEW VERSION - This fixes this mod breaking the magazine presets
- Added new armor plates, Hesco 3800, Hesco 4800, Hesco U211, and the Tyr Tactical Ultra Low visibility plates
- Added the MCX Spear in 7.62x51
- Added the KAC KS-1 Upper receiver group (barrel, gas system, etc)
- Added MCX rattler upper receiver group
- Added MCX Face shield stock
- Added 5.56x45 version of the MCX and associated barrels
- Added BCM MCMR Mlok Rails
- Reworked RPD barrel muzzle device compatibility - AKM muzzle devices now fit
- Made M4A1 and HK416A5 receivers interchangable (this is able to be done irl, so now it works in game)
- Reworked the .300blk AK mags to just be the base game AK-101/2 mags
- Fixed AAC M4-2000 textures
- Added the AK-15
- Added a Remington 700 chambered in .277 sig fury
- Fixed the rattler gb not going on the rattler 5.5" barrel -
Version 1.1.1
- EpicRangeTime
- 8.1k Downloads
- Added MK47s in 5.45 and 9x39
- Added a close analog to the Century arms Draco
- Added the Saiga arms SGL31 and MK Ver. 030
Enjoy 3.8.0 guys!
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Version 1.1.0
- EpicRangeTime
- 1.4k Downloads
- Improved URX4 Textures
- Improved DD RISIII Textures
- Improved Geissele MK4 Textures
- Fixed RISIII hands
- Improved attachment points on all handguards
- Fixed more issues with handguard/rail compatibility
- Added Surefire SOCOM .338-Ti Suppressor and associated brake
- Added AAC M4 2000
- Added GBRS Hydra Eotech mount
- Added Unity Tactical 2.26 inch Micro riser
(Silently updated, fixed the error)
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Version 1.0.2-Hotfix
- EpicRangeTime
- 861 Downloads
- Fixed RISIII handguards slots being broken in the modding menu
- Fixed Geissele MK4 4.7" handguards accepting the incorrect foregrips
Thanks again guys for the feedback!
T3RR4BYT3
This mod has flew under my radar for too long. Thank you so much!
Would it be much of a trouble to ask you to make a full auto versions of STM-9 and VPO-209 (.366 TKM one. Taking a model of something like AKM and make it fire paradox rounds so that animations work for fire mode switch). I know there are mods out there that convert these but your approach of making separate guns (potentially with hidout crafts) is superior
EpicRangeTime Author
The STM does not have full auto sound banks so I would only be in favor of remaking that weapon entirely in order to properly do it. To some people a simple change in the items.json to make it full auto is enough but I am more interested in making everything about every gun I put in my mods complete in eventuality. I don't want to stop short of it appearing as if it's a BSG asset. So I will not add those conversions at least not soon, as I would have to remake the gun containers.
purplenamelol
were the magnified optics removed for compatability with the new smooth zoom?
i miss the eleanor ;-;
EpicRangeTime Author
Yes they were just a compatibility issue. I am working on them though. They should be gtg sometime soon.
purplenamelol
i can't wait to build an L403A1 again :3
i love this mod so much
OG75
I like this mod a ton but I have one question, is there a way I can make the RIS III handguards compatible with the M203 GL?! Because for some reason I can't attach the GL to any of the RIS III handguards. Thanks in advance!
EpicRangeTime Author
The GL does not attach to the handguard, it attaches to the barrel. You must have the lower handguard removed in order to attach the grenade launcher. This is a base game thing too that you will see with all of the handguards that have an upper and lower half.
OG75
I did put only the top part of the RIS III handguard and the M203 wouldn't attach to the M4. I didn't put the lower part at all. I'm talking about the RIS III guards not the ones with the M=LOKs.
EpicRangeTime Author
Okay I looked at it and the 10.5 inch and 9.5 inch rails cannot be used with the M203 because they clip. There is a ring around the front of the handguard that would hit the M203 if it was equipped, so they conflict. You should be able to use the M203 with the 12.5 and 13 inch handguards
OG75
I tried it and yeah you're right. I guess the RIS III 9 and 10 inch handguards are meant for being put on the M4 with shorter barrels like the 260mm short barrel yet they still work with other barrels. Thanks for clearing that up. Guess I'll just get used to it.
KOREYANO4KA
Hello
I know this question has been asked before, but I would really like to know if it is possible to exclude the custom BADGER merchant from loading so that it is not in the merchant menu at all?
EpicRangeTime Author
The question has been answered before as well, and the answer is still no
Altairz
作者你好,发现带有 mod 配件的武器丢弃在地上时会漂浮,持有武器的 AI 玩家也会被暂停。情况如何?
EpicRangeTime Author
I have never seen this with accessories in my mod, and AI not responding is also not something my mod does.
TheChewy
Is the Sig MCX 5.56 not able to be used? i cant find a barrel that works with it
TheChewy
update i figured it out
Pilot1973.25
It seems I cant attach the SFMB 7.62x51 Muzzle Break to the 308 Spear barrel. Is this a bug or working as intended? Love the Mod!
EpicRangeTime Author
Oversight, I'll look into it.
The_Bandit
Hey man, I've been trying to equip the Allen Engineering M4 suppressor and there is no gas block that I can use to complete the build. I've tried several combinations to make it work as maybe it needs a certain barrel? I cant seem to figure it out or if its a bug? Thank you in advance!
EpicRangeTime Author
It is specifically designed to go on the 370mm barrel with the triangle gas block. It will not go on any other barrel or fit with any other gas block
The_Bandit
Thank you!
Specter6873
Hey bro, amazing mod! I've enjoyed it on a few SPT versions. Seen someone has already made you aware but I thought I'd let you know a few Including myself on the SPT discord are having the bipod issue.
Whenever I hit the bipod command, I can't aim, shot, change weapon, anything other than run around 🤣 . Seems to affect the Vanilla bipods too.
I'm sure you're all over it already just thought I'd let you know it might be more common than 1st thought 🙌🏻
EpicRangeTime Author
I had no idea it was effecting base game bipods but regardless we are looking more into bipods to try to get them fixed and working right
BraveStarTG
It seems there a small issue with DanW Late To The party mod per the image below. Game would not get passed the loading screen into the menu. Once I changed the load order and put DanW's mod after yours it worked but still gave an error for one of the parts (second image). Not sure if it causes issues with it. Just wanted to let you know. I already advised DanW.
Second image
EpicRangeTime Author
Yea you likely just have a load order issue. You seem to have already fixed it.
Dumass
hey dude, I really love your mod have been using it for last 3-4 spt wipes, I think there seems to be some kind of problem with badger. on my server logs it says that "trader exists in player profile but does not in SPT" and causes some problems with the in game modded weapon parts please look into it thanks.
EpicRangeTime Author
I have no idea where that error comes from, I don't get it on my server so I can't replicate it. I'll keep it in mind though and mention it to a person who knows code better than me
Dumass
it could be some other mod too, or just a problem with VCQL because I deleted all my traders and made a new profile but the error was still there.
TheChewy
Required slot 'mod_gas_block' on barrel_mcx_229mm_762x35 mod_barrel was empty on marksman
Weapon 5fbcc1d9016cce60e8341ab3 weapon_sig_mcx_gen1_762x35 was generated incorrectly, falling back to weapon preset see error above
I get this often any ideas?
EpicRangeTime Author
That is a base game weapon and likely a sain error or other bot generation error. I get that even without my mod installed.
Mando75
it'd be cool if you could make the polonium suppressors with a keymo mount so I can larp my real life builds in tarkov
EpicRangeTime Author
Looking into it
ruiner
I love this mod so much, thank you for making it!
A few things that would be cool to see
- 10.5" variants of the MK16
- L3Harris NGAL
- Maybe just fixing the texture on the BCG of the stock M4 so it doesn't have three holes for whatever reason
EpicRangeTime Author
ruiner
I meant the URGI MK16 Handguard but that would also be cool
And yeah I knew about the LMT EBCG but the Tarkov one is cursed
EpicRangeTime Author
I recently actually redid the entire MK16 handguard line that's in the game and included the 10.5" version. If you'd enjoy that test version let me know, but I am not planning on releasing any further content after this next update I'm planning so that I can focus more on working on WTT and getting that buttoned up.
ruiner
Absolutely! I want to clone my URG-I setup in game so it would be cool to finally be able to do it
deadgameeggsdee
is badger the only way to get the modded items? if not is there an option to disable him?
EpicRangeTime Author
No there is no way to disable him, he is my trader. I may give items to other traders for the individual broken up parts of the mod once I stop adding a ton of stuff and it's just upkeep.
losrtverd
I am lvl 12 and I have just unlocked badger and he's selling like 10 items, is that how it's supposed to be ?
EpicRangeTime Author
Yes, for now. I'm still adding things to him so that he has more fleshed out levels, but it's a very steep slope going to level 4. You will have tons of items by then.
losrtverd
Got it.
MacStew
Hi,
Small fix: if you have issue displaying the quest correctly, you can change the language in QuestAPI.ts in the folder "src" line 235 change 'en' to your language (I tested with 'fr' and 'ge', it works).
EpicRangeTime Author
Had no idea about this, thank you
MadFrogz
Still broken for linux
Error: ENOENT: no such file or directory, lstat 'opt/server/user/mods/EpicRangeTime-Weapons/db/Quests/blahblahbla\images/Intro_quest_photo.png'
EpicRangeTime Author
Found the issue while I was at work today and will fix it asap
MadFrogz
You are my hero !
ImpactTB
Thanks for the awesome work
NFTP
Thank you for your service always but I don't see g33 magnifier, is this a bug?
EpicRangeTime Author
I said previously in the comments here that they were supposed to be removed since they are considered scopes and are broken at the moment
kinga
Please add a SVD (or a long barrel for the SVDS), the longer barrel just makes it so much more drippy.
Oqt1
Is it possible to only add parts of the mod into the game? I really want the SR-25 barrels. If how do I do that.? thanks
EddieGT
nothing is shwing in badgers inventory and his quests are not showing? dont know why im using 3 other modded traders with no issue
EpicRangeTime Author
Yes, he unlocks at level 12
EddieGT
ah that makes sense, sorry to bother you most of the traders that i use you can trade instantly with them
DVEv_l
badger quest names and targets are displayed like h1v23fhj44bu..
zhua.w
Change language 2 English can solve this..
Oddie
Is there a way to adjust recoil?
As a 5.45, or 9x39 Mutant would not have 100/100+ recoil -_-
YeetDaBabies
More Checkmarks by VIPKiller17 doesn't work if this mod is installed (tested with everything on 3.10).
Seemed like a mystery, but I was lucky enough to see this has been reported on that mods' page. After uninstalling more checkmarks started working again.
Your mod is unaffected when More Checkmarks is installed, looks like Badger has some sort of Barter/Task that messes up more checkmarks and prevents it from doing anything.
I'm reasonably sure this problem did not exist in 3.9.8, as I believe I remember using both this mod and more checkmarks with no conflicts about 2-3 weeks ago.
There's likely nothing you can do about it, but I figured it would be better to report it just in case.
JowM
Reposting from the other mod coments:
It is the same problem Hardiel had with another mod:
The file to change is \user\mods\EpicRangeTime-Weapons\db\Quests\bd3a8b28356d9c6509966546\BadgerQuests.json
Only the 1st of the three quest in the file has the "name" Field, adding the other 2 fixed the problem for me.
YeetDaBabies
so it is a problem with this mod,
I'll try it out when I have time, thanks in advance
EpicRangeTime Author
I'll try fixing that, I didn't know the name category was an issue with it. I'll try to fix that with the next update.
YeetDaBabies
It took me a while to figure out how to do it, but copy and pasting
"name": "ff2c2fd5d1e216e8aa91f992 name"
and pasting it after location on each task fixed morechackmarks for me too
this seems to be an effective fix
YeetDaBabies
it would be a very long image...
just go to location, go to the very end of the line, press enter, paste "name": "ff2c2fd5d1e216e8aa91f992 name", (the comma is important) on both tasks and its done
IDangus
Bipods don't seem to be working properly. Unable to deploy bipod and cannot ADS after trying to deploy bipod until moving.
EpicRangeTime Author
I did not implement the bipod animations yet but I also did not know they broke anything currently, I'll implement them asap.
TheKEM667
anything about magpul MOE A2 stocks?
EpicRangeTime Author
Big maybe, depends how these next couple months go.
Krilzlocc
At what level does Badger store items and missions become available ? At the moment no Tasks and store is empty
Dashy
bumping so i can see too
ServerCorpse
12 lvl for quest
Bronson
There are 2 new M-lock grips added in 0.15 you forgot to add to your handguards
EpicRangeTime Author
I'll fix it ASAP, thanks for the report