Bothering mod authors will lead to warnings and repeat offenses will lead to bans.
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Version 3.0.0
- EpicRangeTime
- 1.6k Downloads
Final major content release. There will be no more major content releases. If there is more items added to the mod it will be onesies-twosies. But we're near critical mass with 482 items being added as of this release. So thank you all for the support you've given me so far and I'll see you for the main WTT mod that I'm helping work on. The majority if not all of the items contained here will be in the WTT mod plus much more that I've been making this whole time and specifically not put in this mod.
I will not be listing every item added with this update because if I did, the update text would be horrendously long.
Most notably I was able to get scopes working again and have some of them in my mod, but a lot of other scopes as well.
There are some things that still need fixed, like bipods, but if it's a fix I will be focusing on that from now on rather than new content.
Enjoy!
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Version 2.1.2
- EpicRangeTime
- 23k Downloads
Hopefully fixed pathing for our special Linux users
Misc code fixes, mostly adding new filter items
Scopes are still removed since they are still broken, bipods are still just static objects
Added:
- Otter Creek Labs Polonium suppressors in 5.56 and 7.62
- CGS SCI-SIX suppressor in Black, FDE, and Gray
- Magpul DT-PR stocks in Black and FDE
- Magpul STR stocks in Black and FDE
Reworked:
- MCX parts textures (They're still not great, working on it still)
- HK SMR handguards textures
- AK parts textures
- Huxwrks flow 556k suppressor textures
- Resilient suppressors putnik
- AAC M4-2000 textures
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Version 2.1.1
- EpicRangeTime
- 5.9k Downloads
Fixed Badger insurance bug related to dialogue, thank you CJ.
Removed magnifiers due to them being hard broken. We are still working on scopes, please hang in there.
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Version 2.1.0
- EpicRangeTime
- 2.8k Downloads
Added new trader: Badger
Reworked the bulk of the textures on the items in the mod. There is still more to hit but it's coming along.
Optimized textures throughout the same parts of the mod to reduce mod size by quite a bit.
Removed scopes for the time being to facilitate the update to SPT 3.10's system of variable scopes, also because 3.10 broke them even worse lol.
In the meantime, added:
- Full auto Draco
- 20rd Vietnam style 5.56 stanag
- X-15 5.56 50rd drum
- KAC Triple Tap 5.56 flash hider
- Pufgun 5.56 AK mags
- Resilient suppressors Putnik (7.62 clone of zenit putnik)
- XM177 flash hider
- Allen Engineering M4 suppressor
- Midwest industries Night Fighter AR-15 rails
- Midwest industries AR-10 rails
- CompM5 red dot
- DD SoundGuard suppressor (5.56/7.62)
- Midwest industries fixed MPX/MCX stock
- M16A2/A1 stocks
- Colt fiberlight stock
- Leupold LCO
- Leupold D-Evo
- Steiner R1x
- Acro P2
- B&T Acro short mount
Stay tuned, more to come.
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Version 2.0.0
- EpicRangeTime
- 25k Downloads
3.9.x Compatible!!
Added:
- SAG MK3 Chassis (BLK, GRN, GRY, Plum, Tan)
- KAC High rise T1 mount (fwd+rev)
- Phase 5 FATman Hex Brake 7.62x51
- Unity FTC Magnifier (BLK/FDE)
- Unity Eotech Riser (BLK/FDE)
- AXMC shorter barrels (25, 24, 20 inch)
- Daniel Defense MFR handguards 9", 10", 13.5", & 15" (BLK, Cobalt, Deep woods, Mil-FDE)
- HK Geissele SMR Handguards
- Eotech G33 Magnifier Separated
- Vortex Eleanor Scope (BLK/TAN)
- Reptilia AUS 34mm scope mount
- Reptilia AUS 34mm RMR/ACRO mounts
Reworked some textures here and there and fixed compatibility with certain things a bit.
Adding items is going to slow down a bit for a while because there needs to be some code polishing for quests among other things before I keep trucking forwards. Thanks guys!
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Version 1.4.0
- EpicRangeTime
- 5.2k Downloads
Ver. 1.4.0
Added:
- Trijicon MRO (still working on zeroing)
- Most items to the loot pool
- Tan unity 2.26 riser, reworked textures and added functionality of it as an iron sight
- Nightforce ATACR F1 4-16x42
- Black Surefire RC2, new textures and mesh for Tan one as well, credit to ehtacs for the work done
- Vortex Golden Eagle 15-60x52 scope
- Elcan SpecterDR 1.5-6x
- Nightforce ATACR F1 1-8
- Delta-Tek MPI flash hider for Vityaz
- SR-25 11.5" barrel
- SR-25 14.5" barrel
- M700 16" barrel
- Daniel Defense RIS II FSP handguard
- Geissele MK8 Handguards (Blk, DDC, ODG)
- B&T Rotex-V suppressors and blast deflector, all colors
- Surefire: 762 Mini2, 762 RC2, 762 Ti2, Warden QD, 556 mini2 BLK/Tan
- 16 inch faux dissipator barrel
- 16 inch dissipator barrel
- Scalarworks PEAK iron sights
- Gemtech Neutron 762 suppressor
- KAC PRT suppressors with shrouds, BLK+FDE
- KAC SR-15 Upper receiever for M4A1
- Non-dimpled KAC Mod-2 16 inch barrel with its own gas block
- KAC Ambi charging handles
- Geissele SP T1 mounts
- Trijicon ACOG MGO 6x scope, all variations of reticles.
- Trijicon ACOG TA44 1.5x prism scope and associated mount
Reworked:
- B&T RBS 762 Compact SF Textures
The scopes are still a work in progress! I left them in this final release because they mostly do work in my test build but if you have difficulty with them, try changing modes or reattaching it to the weapon. Hope you like them regardless!
DELETE THE PREVIOUS VERSION OF THE MOD BEFORE YOU INSTALL THIS ONE!!!
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Version 1.3.0
- EpicRangeTime
- 11k Downloads
Added:
- B5 Bravo Stocks
- Magpul PRS Lite stocks
- AK-12/19 Folding stock
- AK-74 Wooden/Poly Upper HG
- Zenit B-10 Lower HG
- Zenit B-21L Lower HG
- Zenit Sports long rail section
- Zenit RL-1 Hand Stop
- Zenit B-22 Rear sight rail mount
- B-9M Forward light rail
- DTK2 9mm & 7.62 muzzle brake
- Zenit Sports 3 rail kit
- Vezhlivyy Strelok VS-29 handguard (Saiga-9 and Vityaz version separated)
- Zenitco SV 9mm suppressor (also fictional thin variant)
- B&T RBS 762 Compact SF suppressor
- 5.56 & 7.62 surefire eliminator
- 5.56 & 7.62 surefire procomp (replaced the base game 762 one)
- Reworked the 5.56 & 7.62 Surefire 3 prong
- Reworked the 5.56 Surefire 4 prong
- 5.56 & 7.62 Surefire Muzzle brake
- 5.56 Closed tine flash hider + warcomp
- 5.56 & 7.62 Surefire Warcomp (replaced the base game 556 one)
- Surefire RC3 5.56 suppressor
- Huxwrx Flow 556k Suppressor and matching flash hider
- Strike industries cookie cutter comp
- Cadex MX1 muzzle brake (7.62x51 & .338 LM)
- Zenitco Putnik suppressor (Blk, Tan, Blk/Wht)
- ADDED BIPODS
+ Harris 1A2-BRM
+ Magpul M-Lok bipod
+ Accu-Shot BT10-LW17 V8 Atlas
- M-lok bipod stud
- M-lok rail specifically for bipods
- Geissele 34mm Super Precision scope mount
- Reptilia ROF 34mm 45 and 90 degree RMR mounts with risers
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Version 1.2.0
- EpicRangeTime
- 6.9k Downloads
- UPDATED ENTIRE MOD TO USE MONGOIDS, DELETE EVERYTHING FROM PREVIOUS VERSIONS OF MY MOD FROM YOUR INVENTORY BEFORE INSTALLING NEW VERSION - This fixes this mod breaking the magazine presets
- Added new armor plates, Hesco 3800, Hesco 4800, Hesco U211, and the Tyr Tactical Ultra Low visibility plates
- Added the MCX Spear in 7.62x51
- Added the KAC KS-1 Upper receiver group (barrel, gas system, etc)
- Added MCX rattler upper receiver group
- Added MCX Face shield stock
- Added 5.56x45 version of the MCX and associated barrels
- Added BCM MCMR Mlok Rails
- Reworked RPD barrel muzzle device compatibility - AKM muzzle devices now fit
- Made M4A1 and HK416A5 receivers interchangable (this is able to be done irl, so now it works in game)
- Reworked the .300blk AK mags to just be the base game AK-101/2 mags
- Fixed AAC M4-2000 textures
- Added the AK-15
- Added a Remington 700 chambered in .277 sig fury
- Fixed the rattler gb not going on the rattler 5.5" barrel -
Version 1.1.1
- EpicRangeTime
- 8.1k Downloads
- Added MK47s in 5.45 and 9x39
- Added a close analog to the Century arms Draco
- Added the Saiga arms SGL31 and MK Ver. 030
Enjoy 3.8.0 guys!
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Version 1.1.0
- EpicRangeTime
- 1.4k Downloads
- Improved URX4 Textures
- Improved DD RISIII Textures
- Improved Geissele MK4 Textures
- Fixed RISIII hands
- Improved attachment points on all handguards
- Fixed more issues with handguard/rail compatibility
- Added Surefire SOCOM .338-Ti Suppressor and associated brake
- Added AAC M4 2000
- Added GBRS Hydra Eotech mount
- Added Unity Tactical 2.26 inch Micro riser
(Silently updated, fixed the error)
HatsuneMiku
waiting for 3.11
EpicRangeTime Author
Aren't we all? Please don't be coming in here with this lol
HatsuneMiku
TokageNeko
is there any chance we could get the "single" unit lco + d-evo with the dual rendering like before with the samswat version? I loved passively using the magnification on it, and with it separated between taking up the rear irons and red dot sight the number of firearms it goes on is much more limited. If not I understand, this is otherwise the closest to having that back again.
EpicRangeTime Author
The reason I made the change is because I was getting many complaints that people were having issues using them or that they didn't work (I thoroughly tested them I knew they worked). So no we will not be seeing the original standalone magnifiers but I would be happy to hand the bundles over to another person if they feel like making them happen again despite their jank.
Sakaiyuki
Will Vortex AMG and Vortex Eleanor back ?
EpicRangeTime Author
Not for now, there's a lot of work to do to get those ones transferred over to the new reticle system. The scopes I added for right now do not zoom in on the reticle, so I was able to add them without much fuss. But the scopes that zoom in on the reticle have a completely different system in place that I haven't been able to replicate.
Bu88le5
Hey, I got a weird bug when I use the Bipod. I try to activate it (Ctrl+V) but it won't flip down, and I get the “Hands are busy” error when I'm in raid, and cant do anything besides move. I haven't installed any other mods for a while, so I'm sure it isn't another mod that's interfering with it. Do you have any Idea whats causing it? Thank you
EpicRangeTime Author
I'll put a bandaid on it soon in that I'll change the way the game is expecting my bipods to work, because I still have yet to fix them like it says on the front page of the mod. We've been looking into them every now and then and apparently there are animations and not just a script on them so we'll have to animate them. But rest assured it's on the plate. For the time being just don't use them.
Bu88le5
Yeah, I saw that you marked them as “known Issue”, but I wasn't sure if that was the same issue y'all know about, so I wanted to make sure, lol. Sorry about that! Thank you for still answering my Question.
MiVan
The trader doesn't have any items for my, nor any quests. I'm currently lvl 6, so I think, they'll show up later. Is that so? Did I do something wrong? thanksss
purplenamelol
they show up at level 10.
EpicRangeTime Author
It's level 12, right on the front page of the mod.
SptEnjoyer007
Is there a reason that the type 22 AR grip is not compatible with the AR-AK pistol grip adapter despite being based on a compatible pistol grip? I thought if i changed the cloneid to something compatible with the adapter would work but its already compatible, but doesn't want to mount for some reason? I tried changing to parentid and the handbook parentid but neither worked still won't mount...pls help. rad mod otherwise, loving the D-EVO. on 3.10.5 btw, long mod list but I have a hunch its not a mod incompatibly issue. anything info wise is useful and appreciated.
prezidento#23
Also, is it intended that not all of the AR uppers are compatible with all the handguards? For example, the Gen 3 Noveske upper cannot take any of the Geissele handguards.
EpicRangeTime Author
The upper receiver incompatibility is a base game thing, you'll notice a lot of the handguards lack the ability to go on the noveske and MUR upper. As far as the pistol grip thing I'll fix that, it's likely just a different slot name.
SptEnjoyer007
Is there anything I can do myself to fix the compatibility? I am comfortable digging around the files and creating backups and stuff. very technical language I know...lol
EpicRangeTime Author
Just look for the grip adapter in the item finder and look for what the pistol grip slot is called in the array. Then go to the pistol grip and add that slot name to the mod slots it is being added to.
EpicRangeTime Author
If you were referring to the receiver compatibility you'll have to find a handguard that is compatible with that upper. Just beware that if the handguard you are modifying does not explicitly define a stat, such as the slots, you may break it by changing what it is cloning since the slots need to stay the same. That one is one I would prefer you leave alone since it's like that irl too. Other than the MUR, because I have several of those and they fit basically any handguard you want.
thedarkone28
I'm having trouble with SPT 3.11. Here is the error I'm seeing in my server console. How do I make this work? I don't believe I can download SPT 3.10 any longer. Any help would be greatly appreciated!
Mod: EpicRangeTime-Weapons 3.0.0 is not compatible with the current version of SPT. It was made for SPT: ~3.10.x Please check for an updated version of this mod. You may encounter issues - no support will be provided!
Errors were found with mods, NO MODS WILL BE LOADED
EpicRangeTime Author
I mean that's pretty self explanatory, have you bothered reading the error yourself?
thedarkone28
This is my first time ever trying SPT and have no modding experience at all.
I understand the versions are incompatible. How can I get it to work? Do I need SPT 3.10 or is there a version of this mod somewhere for 3.11? If not, how do I get SPT 3.10? Everything I've read says I can't download an outdated version of SPT.
I would really love to be able to use this mod and appreciate the amount of time and effort you've clearly put into it. Thanks!
EpicRangeTime Author
I do not have a version released for 3.11 as of yet. It requires me to completely rebuild all of the assets as well as update the code. So it will be a little while. In the meantime get into the discord, I may have some more information for you like an install of SPT that will work with this mod.
johnjacobjingleface
Incredible work! Now all I need is a carryhandle upper to go with the gooseneck mount.
EpicRangeTime Author
Yep still working on that, it's one of the things that is still yet to be added.
MT_Militia
I LOVE this mod EPIC awesome work! I have a really nice quality Daniel Defense DDM4 V7 model that includes the handgrip and upper and lower receivers I'd be happy to give you. I want to ingame it but I can't figure it out.
logger
NICE BRO
thankyou!
_blacklight
o7 thanks for one of the best mods on the site you king
drippin jimmy
huge update, huge mod! thank you for everything!
tgloss22
Stoked for this one. Thanks for all the hard work man!
TheArsonist
You need to highlight in the mod description that this adds a new trader.
The only place that it's clearly listed is in a version update from 11/24. I downloaded this mod into an active profile and then found a new trader... just a heads up so people don't have to nuke their profiles because they didn't read each version update.
purplenamelol
you can also turn off the trader in the config.
TheArsonist
Definitely an option, but if it's not clearly mentioned, how would I know to dig into the config to find that? I am somewhat new to SPT, so this is good feedback from the newer community. It would be super helpful to make sure EVERYTHING that this mod adds to the files is clearly outlined in the mod description.
EpicRangeTime Author
I never added a config for the trader and like 3/4 of the items in this mod rely on the trader. If you didn't know there was a trader in the mod, I'm sorry. But it's extremely easy to remove the trader from your profile, it's not nuked. You just need to use the base SPT config to remove mod items from your profile if you get rid of this mod so that it will remove the trader data from your profile. That's what it's there for. But just for you I'll make sure people see that there's a trader.
tomcruise123
@TheArsonist Now you have learned the basics of using and customizing mods, not just with SPT, but any other games. Read the damn configs.
TheArsonist
so much for helpful feedback. Good luck
USMB_03
Trader doesnt show anything in the trade screen at all.
(edit for clarity:)
The Badger trader doesnt show any items that you can buy from it. Ive tried this out with no other mods and it also didnt work. When i start up a new profile, i see the normal item list but as soon as i buy something all the items dissapear from the trader menu.
Divinebeast2000
its infuriating because I have the same exact issue, I've followed instructions on installing this and to no avail I can't get it to work. Any luck on your end?
EpicRangeTime Author
You have to be level 12 to buy items from the trader, I'm sorry I keep forgetting to put this on the mod page
deadgameeggsdee
Hello, I'm getting a couple error messages showing up when my game generates bots to spawn at the start of a raid, all identical, was wondering if this is fixable?
Required slot 'mod_mount_000' on handguard_ak_izhmash_ak74_std_wood mod_handguard was empty on followerboar
Weapon 5ac4cd105acfc40016339859 weapon_izhmash_ak74m_545x39 was generated incorrectly, falling back to weapon preset see error above
EpicRangeTime Author
That is not an error, I understand it may be colored but that is just bot gen glitches. It is not game breaking and it will not cause any issues in gameplay. Those lines of text have popped up for literally forever on everyone's client for botgen.
Sptarky_001
Have you considered adding Gordon car 15 attachments?
EpicRangeTime Author
Yes, there aren't very many good models.
Sptarky_001
can you get a model for an a1 upper and NC stars Picatinny rails for the AR carry handle and carbine handguard? or is that not possible? otherwise, thank you for the stuff you added.
EpicRangeTime Author
The carbine handguard and AR carry handle are already in the game broski, it's the standard M4 build as you buy it from the flea. As for an A1 upper I'm working on it.
Sptarky_001
Oh I didn’t check the 2.20 version when I made this comment and what I’m talking about the handguard part is a rail system for the carbine handguard, specifically the ncstar marsv2, it’s not really common on ars much but it’s still would be cool to have.
k4n1n3
Hi, could you be a legend and add some mods for the AKs and specifically Krinkov? I've been obsessed with them for a long time and now with your attachments, I can almost make my dream gun!
The mods themselves are rare in general:
The original PK-A sight (not the new Venezuelan one that is in-game)
PK-A with MTK83 AK Mount from Nictra
Images for these can be found here with context:
https://russianoptics.net/PK-A.html
This Combloc Customs Krinkov Handguard (probably a refitting of the existing WASR 10/63):

https://www.combloccustoms.com…-74u-krink-handguard-sets
and finally this thumbhole handguard for the Krink too (Can't find the name but I think it's for recent AKMSU's):
https://www.artstation.com/artwork/DxObWE
I would really appreciate it
EpicRangeTime Author
The 762 krinkov was only ever a prototype weapon and was never produced for the russian military. The models that exist currently are simply consumer market models of the AKS-74U that are chambered in 7.62x39, which sure, would effectively make them a "krink" in nature but they are not russian produced is the main point in this. I could add a krink but I could not in my right mind actually call it a kalash, it would be the "PSA Krink 7.62" or something.
I have actually been looking for a modified romanian dong similar to the "shark fin" style that kalashnikov showed on their site at one point. That artstation dong is another one I look for but I don't find much other than the original dong which is already in the game.
And I'll look around for the original russian PK-A, I'm not usually a nerd about that stuff but I do see an opportunity to make the dot more realistic.
k4n1n3
heh, foregrip dongs. thanks man!
slamcannon
Probably adding a Zastava M92 as a 7.62 "krink" would be the best option. It's in use by some smaller countries like Jordan and Serbia (Special Forces). Has a 10 inch barrel
EpicRangeTime Author
That one has a full AKM receiver so I have the same debacle with that as I do with the current "7.62 krink's" that are already in the mod
Deadoon
A few things I noticed in my short time using it thus far,
.300 blackout AR is compatible with the Ar-15 kac sr-15 5.56 barrel, which becomes a best in slot part due to it being the only recoil reducing barrel(Which is also a bit weird).
The kac qdc cqb is a straight upgrade from the kac prs/qdc.
The Sai jailbrake doesn't seem to have been accounted for by many additions. It is incompatible with the m4a1 300 blackout, but is compatible with many of the new suppressors for example.
EpicRangeTime Author
Thanks for bringing that up. Yea making parts incompatible with the correct base game items is probably the hardest thing because you think you got them all and then bam, you find another one. I'll take a look at those stats too, the PRS may have changed since I last revised them.
EpicRangeTime Author
Rebalanced the KAC QDC CQB 762, yea I saw that was a bit odd that it is better in nearly every way. Fixed the issues with suppressors not conflicting with the super short HK barrel and the SAI jailbrake, and fixed the KAC KS-1 barrel not being conflicting with the .300blk M4. The KAC KS-1 barrel lowers recoil because it is further tuned than normal AR barrel, I know that's a really crappy cover-all but it's made by KAC and you should know by now I just really like them. They do tune their stuff very well though so I will give a small recoil bonus. I want it to be a good barrel.
Iliketurtles
I am unable to find the
in either flea market or traders, is this one part of the scopes you're waiting to finish for the next update or should I be able to access this already?
Where should I be looking?
EpicRangeTime Author
Yes it is one of the items that was broken from the scope update that I'm still waiting to fix. I'm a lot more caught up lately so they're closer to the top of my list again.
Iliketurtles
No rush, thank you for your reply.
oktawia
user/mods/EpicRangeTime-Weapons/src/QuestAPI.ts
on line 128, you need to change "\\" to "\/" between ${trader} and images, otherway it wont work at least on my machine.
EpicRangeTime Author
Known problem and it will be fixed in the next version. Just awaiting scopes being done.
Bot C.
are the extra weapon variations easily seperatable from this mod? i'd want to use just the rails and attachments, but the standalone ones are unupdated
EpicRangeTime Author
Yes you can just delete the json files containing items you do not want. The trader cannot be removed as he is a bit more embedded but you can remove items you do not want if you know how to look at json files.
Bot C.
what are the lines relating to pushing the 416 uppers to the M4 and vice versa? I deleted the ones in mod.ts and deleted the js file, but they're still compatible
EpicRangeTime Author
No idea why you'd want that since they are actually compatible irl but they're labeled in the epicedits.ts. The js files are generated and you do nothing by editing them.
Bot C.
i wanted to change it just to simplify the weapons and the calibers (personal preference, i removed the 300blk AKs and M4s for a similar reason)
i removed the lines pertaining to pushing the M4 onto the 416 and the 416 onto the M4 though in EpicEdits.ts and they seem to still be compatible after removing those lines, though
theoriginalrisen
I made an account here specifically to make a few small requests from you.
- MFT Minimalist Stock
- The BCM MCMR MLOK rail covers in different lengths
- The Magpul handstop
- The Maxim PDW AR stock/ and or brace
My acoustic ass wants to build my rifles in the game. I NEED THEM, and your models are absolutely the best.
Kudos man, you've made this game a million times more fun for irl gun nerds.
EpicRangeTime Author
When you say magpul hand stop are you referring to the hand stop with the small rail panels?
And when you address rail panels I am considering doing new attachment points on some of the handguards and adding both M-Lok covers as well as normal rail covers, but that's next release. Need to write this stuff down so I can remember to do it.
I'll see if I can find some good models.
EpicRangeTime Author
Found a model for the MFT minimalist and the Maxim CQB stock, just put them in tonight. Made the maxim stock two different pieces so you can move them around with Tyfon's Weapon Customizer
https://i.ibb.co/3z89wzV/image.png
https://i.ibb.co/NYyYg2L/image.png
https://i.ibb.co/PDG1nmz/image.png
https://i.ibb.co/gmqHCbg/image.png
theoriginalrisen
YOU ARE AN ABSOLUTE G.
Also yessir, the separate panel I'll post a link.
Not sure if it's possible to make it modular, as with the real version you can flip the front finger hold from slot 1 to 2, for whatever you prefer.
https://magpul.com/media/wysiw…-lok_hand_stop_kit_02.jpg
EpicRangeTime Author
Likely if I did find a model, and so far no dice, I would just make it one configuration because he's gonna hold it the same way anyways.
Yukihira
Does a fix exist for this error ?
Error: ENOENT: no such file or directory, lstat 'opt/server/user/mods/EpicRangeTime-Weapons/db/Quests/blahblahbla\images/Intro_quest_photo.png'
EpicRangeTime Author
to reinstall the mod and follow the instructions this time. The only way that error can occur is if you rename something or change the folder structure within the mod. Do not rename the mod folder or anything inside.
T3RR4BYT3
This mod has flew under my radar for too long. Thank you so much!
Would it be much of a trouble to ask you to make a full auto versions of STM-9 and VPO-209 (.366 TKM one. Taking a model of something like AKM and make it fire paradox rounds so that animations work for fire mode switch). I know there are mods out there that convert these but your approach of making separate guns (potentially with hidout crafts) is superior
EpicRangeTime Author
The STM does not have full auto sound banks so I would only be in favor of remaking that weapon entirely in order to properly do it. To some people a simple change in the items.json to make it full auto is enough but I am more interested in making everything about every gun I put in my mods complete in eventuality. I don't want to stop short of it appearing as if it's a BSG asset. So I will not add those conversions at least not soon, as I would have to remake the gun containers.
purplenamelol
were the magnified optics removed for compatability with the new smooth zoom?
i miss the eleanor ;-;
EpicRangeTime Author
Yes they were just a compatibility issue. I am working on them though. They should be gtg sometime soon.
purplenamelol
i can't wait to build an L403A1 again :3
i love this mod so much
OG75
I like this mod a ton but I have one question, is there a way I can make the RIS III handguards compatible with the M203 GL?! Because for some reason I can't attach the GL to any of the RIS III handguards. Thanks in advance!
EpicRangeTime Author
The GL does not attach to the handguard, it attaches to the barrel. You must have the lower handguard removed in order to attach the grenade launcher. This is a base game thing too that you will see with all of the handguards that have an upper and lower half.
OG75
I did put only the top part of the RIS III handguard and the M203 wouldn't attach to the M4. I didn't put the lower part at all. I'm talking about the RIS III guards not the ones with the M=LOKs.
EpicRangeTime Author
Okay I looked at it and the 10.5 inch and 9.5 inch rails cannot be used with the M203 because they clip. There is a ring around the front of the handguard that would hit the M203 if it was equipped, so they conflict. You should be able to use the M203 with the 12.5 and 13 inch handguards
OG75
I tried it and yeah you're right. I guess the RIS III 9 and 10 inch handguards are meant for being put on the M4 with shorter barrels like the 260mm short barrel yet they still work with other barrels. Thanks for clearing that up. Guess I'll just get used to it.
KOREYANO4KA
Hello
I know this question has been asked before, but I would really like to know if it is possible to exclude the custom BADGER merchant from loading so that it is not in the merchant menu at all?
EpicRangeTime Author
The question has been answered before as well, and the answer is still no
Altairz
作者你好,发现带有 mod 配件的武器丢弃在地上时会漂浮,持有武器的 AI 玩家也会被暂停。情况如何?
EpicRangeTime Author
I have never seen this with accessories in my mod, and AI not responding is also not something my mod does.
TheChewy
Is the Sig MCX 5.56 not able to be used? i cant find a barrel that works with it
TheChewy
update i figured it out