Epic's All in One 2.1.2

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

An all in one expansion of the weapons and weapon parts of the game.

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  • Version 2.1.2

    Hopefully fixed pathing for our special Linux users

    Misc code fixes, mostly adding new filter items

    Scopes are still removed since they are still broken, bipods are still just static objects


    Added:

    • Otter Creek Labs Polonium suppressors in 5.56 and 7.62
    • CGS SCI-SIX suppressor in Black, FDE, and Gray
    • Magpul DT-PR stocks in Black and FDE
    • Magpul STR stocks in Black and FDE

    Reworked:

    • MCX parts textures (They're still not great, working on it still)
    • HK SMR handguards textures
    • AK parts textures
    • Huxwrks flow 556k suppressor textures
    • Resilient suppressors putnik
    • AAC M4-2000 textures
  • Version 2.1.1

    Fixed Badger insurance bug related to dialogue, thank you CJ.

    Removed magnifiers due to them being hard broken. We are still working on scopes, please hang in there.


    insurance-Works.png

  • Version 2.1.0

    Added new trader: Badger


    Reworked the bulk of the textures on the items in the mod. There is still more to hit but it's coming along.

    Optimized textures throughout the same parts of the mod to reduce mod size by quite a bit.


    Removed scopes for the time being to facilitate the update to SPT 3.10's system of variable scopes, also because 3.10 broke them even worse lol.


    In the meantime, added:

    • Full auto Draco
    • 20rd Vietnam style 5.56 stanag
    • X-15 5.56 50rd drum
    • KAC Triple Tap 5.56 flash hider
    • Pufgun 5.56 AK mags
    • Resilient suppressors Putnik (7.62 clone of zenit putnik)
    • XM177 flash hider
    • Allen Engineering M4 suppressor
    • Midwest industries Night Fighter AR-15 rails
    • Midwest industries AR-10 rails
    • CompM5 red dot
    • DD SoundGuard suppressor (5.56/7.62)
    • Midwest industries fixed MPX/MCX stock
    • M16A2/A1 stocks
    • Colt fiberlight stock
    • Leupold LCO
    • Leupold D-Evo
    • Steiner R1x
    • Acro P2
    • B&T Acro short mount

    Stay tuned, more to come.

  • Version 2.0.0

    3.9.x Compatible!!

    Added:

    - SAG MK3 Chassis (BLK, GRN, GRY, Plum, Tan)

    - KAC High rise T1 mount (fwd+rev)

    - Phase 5 FATman Hex Brake 7.62x51

    - Unity FTC Magnifier (BLK/FDE)

    - Unity Eotech Riser (BLK/FDE)

    - AXMC shorter barrels (25, 24, 20 inch)

    - Daniel Defense MFR handguards 9", 10", 13.5", & 15" (BLK, Cobalt, Deep woods, Mil-FDE)

    - HK Geissele SMR Handguards

    - Eotech G33 Magnifier Separated

    - Vortex Eleanor Scope (BLK/TAN)

    - Reptilia AUS 34mm scope mount

    - Reptilia AUS 34mm RMR/ACRO mounts


    Reworked some textures here and there and fixed compatibility with certain things a bit.


    Adding items is going to slow down a bit for a while because there needs to be some code polishing for quests among other things before I keep trucking forwards. Thanks guys!

  • Version 1.4.0

    Ver. 1.4.0

    Added:

    - Trijicon MRO (still working on zeroing)

    - Most items to the loot pool

    - Tan unity 2.26 riser, reworked textures and added functionality of it as an iron sight

    - Nightforce ATACR F1 4-16x42

    - Black Surefire RC2, new textures and mesh for Tan one as well, credit to ehtacs for the work done

    - Vortex Golden Eagle 15-60x52 scope

    - Elcan SpecterDR 1.5-6x

    - Nightforce ATACR F1 1-8

    - Delta-Tek MPI flash hider for Vityaz

    - SR-25 11.5" barrel

    - SR-25 14.5" barrel

    - M700 16" barrel

    - Daniel Defense RIS II FSP handguard

    - Geissele MK8 Handguards (Blk, DDC, ODG)

    - B&T Rotex-V suppressors and blast deflector, all colors

    - Surefire: 762 Mini2, 762 RC2, 762 Ti2, Warden QD, 556 mini2 BLK/Tan

    - 16 inch faux dissipator barrel

    - 16 inch dissipator barrel

    - Scalarworks PEAK iron sights

    - Gemtech Neutron 762 suppressor

    - KAC PRT suppressors with shrouds, BLK+FDE

    - KAC SR-15 Upper receiever for M4A1

    - Non-dimpled KAC Mod-2 16 inch barrel with its own gas block

    - KAC Ambi charging handles

    - Geissele SP T1 mounts

    - Trijicon ACOG MGO 6x scope, all variations of reticles.

    - Trijicon ACOG TA44 1.5x prism scope and associated mount


    Reworked:

    - B&T RBS 762 Compact SF Textures


    The scopes are still a work in progress! I left them in this final release because they mostly do work in my test build but if you have difficulty with them, try changing modes or reattaching it to the weapon. Hope you like them regardless!


    DELETE THE PREVIOUS VERSION OF THE MOD BEFORE YOU INSTALL THIS ONE!!!

  • Version 1.3.0

    Added:

    - B5 Bravo Stocks

    - Magpul PRS Lite stocks

    - AK-12/19 Folding stock

    - AK-74 Wooden/Poly Upper HG

    - Zenit B-10 Lower HG

    - Zenit B-21L Lower HG

    - Zenit Sports long rail section

    - Zenit RL-1 Hand Stop

    - Zenit B-22 Rear sight rail mount

    - B-9M Forward light rail

    - DTK2 9mm & 7.62 muzzle brake

    - Zenit Sports 3 rail kit

    - Vezhlivyy Strelok VS-29 handguard (Saiga-9 and Vityaz version separated)

    - Zenitco SV 9mm suppressor (also fictional thin variant)

    - B&T RBS 762 Compact SF suppressor

    - 5.56 & 7.62 surefire eliminator

    - 5.56 & 7.62 surefire procomp (replaced the base game 762 one)

    - Reworked the 5.56 & 7.62 Surefire 3 prong

    - Reworked the 5.56 Surefire 4 prong

    - 5.56 & 7.62 Surefire Muzzle brake

    - 5.56 Closed tine flash hider + warcomp

    - 5.56 & 7.62 Surefire Warcomp (replaced the base game 556 one)

    - Surefire RC3 5.56 suppressor

    - Huxwrx Flow 556k Suppressor and matching flash hider

    - Strike industries cookie cutter comp

    - Cadex MX1 muzzle brake (7.62x51 & .338 LM)

    - Zenitco Putnik suppressor (Blk, Tan, Blk/Wht)

    - ADDED BIPODS

    + Harris 1A2-BRM

    + Magpul M-Lok bipod

    + Accu-Shot BT10-LW17 V8 Atlas

    - M-lok bipod stud

    - M-lok rail specifically for bipods

    - Geissele 34mm Super Precision scope mount

    - Reptilia ROF 34mm 45 and 90 degree RMR mounts with risers

  • Version 1.2.0

    - UPDATED ENTIRE MOD TO USE MONGOIDS, DELETE EVERYTHING FROM PREVIOUS VERSIONS OF MY MOD FROM YOUR INVENTORY BEFORE INSTALLING NEW VERSION - This fixes this mod breaking the magazine presets

    - Added new armor plates, Hesco 3800, Hesco 4800, Hesco U211, and the Tyr Tactical Ultra Low visibility plates

    - Added the MCX Spear in 7.62x51

    - Added the KAC KS-1 Upper receiver group (barrel, gas system, etc)

    - Added MCX rattler upper receiver group

    - Added MCX Face shield stock

    - Added 5.56x45 version of the MCX and associated barrels

    - Added BCM MCMR Mlok Rails

    - Reworked RPD barrel muzzle device compatibility - AKM muzzle devices now fit

    - Made M4A1 and HK416A5 receivers interchangable (this is able to be done irl, so now it works in game)

    - Reworked the .300blk AK mags to just be the base game AK-101/2 mags

    - Fixed AAC M4-2000 textures

    - Added the AK-15

    - Added a Remington 700 chambered in .277 sig fury
    - Fixed the rattler gb not going on the rattler 5.5" barrel

  • Version 1.1.1

    - Added MK47s in 5.45 and 9x39

    - Added a close analog to the Century arms Draco

    - Added the Saiga arms SGL31 and MK Ver. 030


    Enjoy 3.8.0 guys!

  • Version 1.1.0

    - Improved URX4 Textures

    - Improved DD RISIII Textures

    - Improved Geissele MK4 Textures

    - Fixed RISIII hands

    - Improved attachment points on all handguards

    - Fixed more issues with handguard/rail compatibility

    - Added Surefire SOCOM .338-Ti Suppressor and associated brake

    - Added AAC M4 2000

    - Added GBRS Hydra Eotech mount

    - Added Unity Tactical 2.26 inch Micro riser


    (Silently updated, fixed the error)

    Images

  • Version 1.0.2-Hotfix

    - Fixed RISIII handguards slots being broken in the modding menu

    - Fixed Geissele MK4 4.7" handguards accepting the incorrect foregrips


    Thanks again guys for the feedback!

  • is badger the only way to get the modded items? if not is there an option to disable him?

    • No there is no way to disable him, he is my trader. I may give items to other traders for the individual broken up parts of the mod once I stop adding a ton of stuff and it's just upkeep.

  • I am lvl 12 and I have just unlocked badger and he's selling like 10 items, is that how it's supposed to be ?

    • Yes, for now. I'm still adding things to him so that he has more fleshed out levels, but it's a very steep slope going to level 4. You will have tons of items by then.

  • Hi,

    Small fix: if you have issue displaying the quest correctly, you can change the language in QuestAPI.ts in the folder "src" line 235 change 'en' to your language (I tested with 'fr' and 'ge', it works).


    Code
    this.instanceManager.database.locales.global['en'][locale] = file[locale]
    Thumbs Up 1
  • Still broken for linux :(

    Error: ENOENT: no such file or directory, lstat 'opt/server/user/mods/EpicRangeTime-Weapons/db/Quests/blahblahbla\images/Intro_quest_photo.png'

    • Found the issue while I was at work today and will fix it asap

      Thumbs Up 1
    • You are my hero !

  • Thanks for the awesome work

  • Thank you for your service always but I don't see g33 magnifier, is this a bug?

    • I said previously in the comments here that they were supposed to be removed since they are considered scopes and are broken at the moment

  • Please add a SVD (or a long barrel for the SVDS), the longer barrel just makes it so much more drippy.

  • Is it possible to only add parts of the mod into the game? I really want the SR-25 barrels. If how do I do that.? :) thanks

  • nothing is shwing in badgers inventory and his quests are not showing? dont know why im using 3 other modded traders with no issue

    • Yes, he unlocks at level 12

    • ah that makes sense, sorry to bother you most of the traders that i use you can trade instantly with them

  • badger quest names and targets are displayed like h1v23fhj44bu..

    Thumbs Up 2
    • Change language 2 English can solve this..

      Thumbs Up 2
  • Is there a way to adjust recoil?


    As a 5.45, or 9x39 Mutant would not have 100/100+ recoil -_-

  • More Checkmarks by VIPKiller17 doesn't work if this mod is installed (tested with everything on 3.10).


    Seemed like a mystery, but I was lucky enough to see this has been reported on that mods' page. After uninstalling more checkmarks started working again.

    Your mod is unaffected when More Checkmarks is installed, looks like Badger has some sort of Barter/Task that messes up more checkmarks and prevents it from doing anything.

    I'm reasonably sure this problem did not exist in 3.9.8, as I believe I remember using both this mod and more checkmarks with no conflicts about 2-3 weeks ago.


    There's likely nothing you can do about it, but I figured it would be better to report it just in case.

    Thumbs Up 3
    • Reposting from the other mod coments:

      It is the same problem Hardiel had with another mod:


      Quote from Hardiel
      The problem is fixed, quest's .json didn't have a "name" field, only "QuestName" so your mod couldn't find a string to display

      The file to change is \user\mods\EpicRangeTime-Weapons\db\Quests\bd3a8b28356d9c6509966546\BadgerQuests.json


      Only the 1st of the three quest in the file has the "name" Field, adding the other 2 fixed the problem for me.

    • so it is a problem with this mod,

      I'll try it out when I have time, thanks in advance

    • I'll try fixing that, I didn't know the name category was an issue with it. I'll try to fix that with the next update.

      Heart 2
    • It took me a while to figure out how to do it, but copy and pasting

      "name": "ff2c2fd5d1e216e8aa91f992 name"

      and pasting it after location on each task fixed morechackmarks for me too
      this seems to be an effective fix

    • it would be a very long image...
      just go to location, go to the very end of the line, press enter, paste "name": "ff2c2fd5d1e216e8aa91f992 name", (the comma is important) on both tasks and its done

      Thumbs Up 2
  • Bipods don't seem to be working properly. Unable to deploy bipod and cannot ADS after trying to deploy bipod until moving.

    • I did not implement the bipod animations yet but I also did not know they broke anything currently, I'll implement them asap.

  • anything about magpul MOE A2 stocks?

    • Big maybe, depends how these next couple months go.

  • At what level does Badger store items and missions become available ? At the moment no Tasks and store is empty

  • There are 2 new M-lock grips added in 0.15 you forgot to add to your handguards

  • Cool mod,here to report the issue

    it`s incompatible with the MoreCheckMarks and will disable the function of MoreCheckMarks

    But no errors were reported

    Thumbs Up 1
    • In fact, there are still related errors, as follows:

      2024-12-02 03:09:10.514 +08:00|0.15.5.1.33420|Error|Default|

      EXCEPTION: System.NullReferenceException: Object reference not set to an instance of an object

      at MoreCheckmarks.MoreCheckmarksMod.LoadData () [0x00168] in <6fc15a37da6d403fac4e63ef9a241f74>:0

      at MoreCheckmarks.MoreCheckmarksMod.Init () [0x00039] in <6fc15a37da6d403fac4e63ef9a241f74>:0

      at MoreCheckmarks.MoreCheckmarksMod.Start () [0x00016] in <6fc15a37da6d403fac4e63ef9a241f74>:0

      2024-12-02 03:09:10.514 +08:00|0.15.5.1.33420|Error|Default|NullReferenceException: Object reference not set to an instance of an object

      MoreCheckmarks.MoreCheckmarksMod.LoadData () (at <6fc15a37da6d403fac4e63ef9a241f74>:0)

      MoreCheckmarks.MoreCheckmarksMod.Init () (at <6fc15a37da6d403fac4e63ef9a241f74>:0)

      MoreCheckmarks.MoreCheckmarksMod.Start () (at <6fc15a37da6d403fac4e63ef9a241f74>:0)

      UnityEngine.DebugLogHandler:LogException(Exception, Object)

      Class410:UnityEngine.ILogHandler.LogException(Exception, Object)

      UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

      Thumbs Up 1
    • Yes it is an extremely common thing for morecheckmarks to have issues with custom quests, but I've discovered one potential fix i will try in the next update.

  • It seems that the current mission text does not support languages other than English. I tried translating it, but it always turns into garbled text. Can you fix this issue?

    Thumbs Up 1
    • I do not speak any other language other than english, I am sorry that I cannot help you more at this time.

      Thinking 1
    • The problem is that other interface languages do not display any text, only id name
      https://imgur.com/a/fo707AY

      Thumbs Up 1
    • Maybe it is a Problem with SPT itself.

      Both, your Mod and the Trader who comes with "Artem", are missing the Desciptions for the Tasks, if the selected Language isn't English.

    • This is not an SPT issue; the problem lies with the author needing to update the mod to ensure all languages are displayed in English. I encountered the same issue with another mod before, and the author eventually fixed it. However, I am unsure if this solution applies to custom missions.


      image.png?ex=6753bf5e&is=67526dde&hm=09d96dfa2b3027aec85b218a30798f8e30dc3f1d3826ebcf7b6b397e919f750c&=

      Thumbs Up 1
    • I have no idea. I've never had to display any other languages. If there is anyone who could take a look and help me make the change to support foreign languages let me know, I would be glad to help but I have no idea how.

  • Has anyone tested this with Fika? I cant quite tell exactly which one it is, but on the bundle loading, it gets to one of the muzzles and wont load past it.

    • Please troubleshoot in the fika discord

    • having the same issue, did you find a fix?

      Thumbs Up 1
    • Unfortunately not, tried uninstalling every mod and making a new profile, still wouldn't load. I let it sit for about 10 min and it never moved.

    • I think I found a solution, I was running SPT version 3.10.0, when I updated it to 3.10.1, it loaded properly. Idk if this will help you or not Vaults, but I hope it does.

      Thumbs Up 1
  • Two Eotech G33 sights is broken and bipod couldn't use

    • The magnifiers are broken because of the current implementation of scopes in the game, and I forgot to remove them when I updated. Do not use them

  • Hello Thank you for the cool mod just here to report the issue


    I found that if I use Aimpoint M5 + Eotech G33 combo 3x sight is broken either blind or upside down glitched so please check out if can thank you!


    PS. when do you plan to add ATACR and Atlas bipod back into action? haha I loved them earlier so much hope I see them soon

    • Yes the magnifier is counted as a scope, I accidentally did not remove them with the other scopes. Do not use them.

  • Not sure if anyone else is running into this issue, but I bought one item from badger and now there are no items displayed in his trader screen.

    • Same with me, saw items there, bought a suppressor and then all items disappeared afterwards, permanently it seems. New profiles would just have Badger blank after that incident haha.


      Don't think I would have anything that would conflict with the Badger side of things aside from having Painter and the other gear mods associated with it. Despite this I just wanna say thanks for all your mods so far!

    • Badger should not unlock until level 12

  • Hi cool mod is there a way i can see a list of the full mod like a link of all the parts.

    • Yea there's a cool place in the mod page called the overview where you can see a complete list of every part in this mod

      Overview.png

    • oh lol thanks im new around these parts

  • Hey my server keeps throwing


    Error: ENOENT: no such file or directory, open '/home/container/\user\mods\EpicRangeTime-Weapons\db/\Traders/\bd3a8b28356d9c6509966546\bd3a8b28356d9c6509966546_Base.json'


    I can see in the install instructions that if you get that then you've installed it incorrectly, however my file is exactly as described


    /user/mods/EpicRangeTime-Weapons/db/Traders/bd3a8b28356d9c6509966546/ (Base JSON file)


    I have checked many times and I cant see the issue and the server is throwing that error, any ideas? I can even send screenshot of my file path being correct


    I am running through the Pterodactyl Web server panel

    • I'm gonna help my man Epic on this.
      So we were talking about it and we need to see your server logs, not the SPT logs.
      Also are you running it in a container? (docker, podman)?

      Can you get a screenshot of tree of the /user/mods/EpicRangeTime-Weapons/db/Traders
      Also ls -l of that dir as well.

    • I am not 100% sure of the setup as my friend make the server run on here for me on here in terms of that, I know most of my way around it but not the initial setup, but have had multiple SPT servers before hosted, I also want to add that this still occurs when it is the only server mod installed


      Server Log:


      Here is a screenshot of the file structure:


      G9dx0v4

  • Will it work on 3.9?

    • If you change the package json it should, yes. I didn't have to change much of anything to update this mod.

    • Oh cool thanks man 😁 love the mod btw

  • Will this work with the 3.9 ?

  • does this mod make the ak-545 long version full auto?

  • the standard ar15 fsp gas block is incompatible with tons of handguards, even ones that dont get close to the end of the gas tube.
    also the 300blk barrels arent compatible with normal lowers?

    • Yea that's how that works. Contrary to popular belief you can attach barrels which would put the gas block under the handguard, and the only way to keep you from putting a big colt front sight post through your handguard is to keep it from getting used with that handguard. That's how base game does it and that is how I do it

  • I just wanted to start by saying I love this mod and thanks for you hard work. I just wanted to post to see if anyone else was having a blur problem using the vortex eleanor scope. I did remove fov fix and the 1x improved but the latter zooms did not. any ideas would be appreciated.

    Heart 1
  • Hey, don't know how you'd go about doing this but is there a chance you could make mention that this mod is incompatible with the FIKA coop mod? Zoom level 3 on the scopes that support it causes everyone else nearby to see through the one scope.

    • It has been expressed in the discord that people should not outwardly speak about that mod just because they don't want to be officially affiliated, to my knowledge. So that is why I do not mention it. I do however speak about it quite a bit in the related server.