Bothering mod authors will lead to warnings and repeat offenses will lead to bans.
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Version 3.1.3
- EpicRangeTime
- 8.2k Downloads
This release is for SPT 3.11
Added:
- AEM5 Suppressor
- AE Muzzle brake
Fixed
- Quest modification error
- Scope conflict with dedicated fika client
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Version 3.1.2
- EpicRangeTime
- 1.5k Downloads
This release is for SPT 3.11
Items added:
- URX 3.1 13.5" rail, remastered the other URX 3.1 rails
- CTF2 laser
- Perst 4
- Wilcox Raid XE (Black and FDE)
Fixed:
- 7.62 Spear not taking M80A1
- Item compatibility, at least the items I knew were broken
- Acro P2 zeroing
- Quest fixes
Known issues still:
- Presets still need done for some weapons
- Base game M4 preset on traders
- Still some texture work to be done
Thank you guys, and enjoy!
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Version 3.1.1
- EpicRangeTime
- 9.3k Downloads
A few code fixes, fixed the M4 bugging out, removed a few items that are present base game now.
Changed the bipod code so they're not considered bipods anymore, just accessories. They shouldn't glitch out anymore while I plan out fixing them.
Still to do:
- Fix M4A1 preset
- Fix some texture issues
- Still need to add more presets, long time coming, I know
- Still need to fix quests
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Version 3.0.0
- EpicRangeTime
- 2.7k Downloads
Final major content release. There will be no more major content releases. If there is more items added to the mod it will be onesies-twosies. But we're near critical mass with 482 items being added as of this release. So thank you all for the support you've given me so far and I'll see you for the main WTT mod that I'm helping work on. The majority if not all of the items contained here will be in the WTT mod plus much more that I've been making this whole time and specifically not put in this mod.
I will not be listing every item added with this update because if I did, the update text would be horrendously long.
Most notably I was able to get scopes working again and have some of them in my mod, but a lot of other scopes as well.
There are some things that still need fixed, like bipods, but if it's a fix I will be focusing on that from now on rather than new content.
Enjoy!
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Version 2.1.2
- EpicRangeTime
- 23k Downloads
Hopefully fixed pathing for our special Linux users
Misc code fixes, mostly adding new filter items
Scopes are still removed since they are still broken, bipods are still just static objects
Added:
- Otter Creek Labs Polonium suppressors in 5.56 and 7.62
- CGS SCI-SIX suppressor in Black, FDE, and Gray
- Magpul DT-PR stocks in Black and FDE
- Magpul STR stocks in Black and FDE
Reworked:
- MCX parts textures (They're still not great, working on it still)
- HK SMR handguards textures
- AK parts textures
- Huxwrks flow 556k suppressor textures
- Resilient suppressors putnik
- AAC M4-2000 textures
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Version 2.1.1
- EpicRangeTime
- 5.9k Downloads
Fixed Badger insurance bug related to dialogue, thank you CJ.
Removed magnifiers due to them being hard broken. We are still working on scopes, please hang in there.
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Version 2.1.0
- EpicRangeTime
- 2.9k Downloads
Added new trader: Badger
Reworked the bulk of the textures on the items in the mod. There is still more to hit but it's coming along.
Optimized textures throughout the same parts of the mod to reduce mod size by quite a bit.
Removed scopes for the time being to facilitate the update to SPT 3.10's system of variable scopes, also because 3.10 broke them even worse lol.
In the meantime, added:
- Full auto Draco
- 20rd Vietnam style 5.56 stanag
- X-15 5.56 50rd drum
- KAC Triple Tap 5.56 flash hider
- Pufgun 5.56 AK mags
- Resilient suppressors Putnik (7.62 clone of zenit putnik)
- XM177 flash hider
- Allen Engineering M4 suppressor
- Midwest industries Night Fighter AR-15 rails
- Midwest industries AR-10 rails
- CompM5 red dot
- DD SoundGuard suppressor (5.56/7.62)
- Midwest industries fixed MPX/MCX stock
- M16A2/A1 stocks
- Colt fiberlight stock
- Leupold LCO
- Leupold D-Evo
- Steiner R1x
- Acro P2
- B&T Acro short mount
Stay tuned, more to come.
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Version 2.0.0
- EpicRangeTime
- 25k Downloads
3.9.x Compatible!!
Added:
- SAG MK3 Chassis (BLK, GRN, GRY, Plum, Tan)
- KAC High rise T1 mount (fwd+rev)
- Phase 5 FATman Hex Brake 7.62x51
- Unity FTC Magnifier (BLK/FDE)
- Unity Eotech Riser (BLK/FDE)
- AXMC shorter barrels (25, 24, 20 inch)
- Daniel Defense MFR handguards 9", 10", 13.5", & 15" (BLK, Cobalt, Deep woods, Mil-FDE)
- HK Geissele SMR Handguards
- Eotech G33 Magnifier Separated
- Vortex Eleanor Scope (BLK/TAN)
- Reptilia AUS 34mm scope mount
- Reptilia AUS 34mm RMR/ACRO mounts
Reworked some textures here and there and fixed compatibility with certain things a bit.
Adding items is going to slow down a bit for a while because there needs to be some code polishing for quests among other things before I keep trucking forwards. Thanks guys!
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Version 1.4.0
- EpicRangeTime
- 5.3k Downloads
Ver. 1.4.0
Added:
- Trijicon MRO (still working on zeroing)
- Most items to the loot pool
- Tan unity 2.26 riser, reworked textures and added functionality of it as an iron sight
- Nightforce ATACR F1 4-16x42
- Black Surefire RC2, new textures and mesh for Tan one as well, credit to ehtacs for the work done
- Vortex Golden Eagle 15-60x52 scope
- Elcan SpecterDR 1.5-6x
- Nightforce ATACR F1 1-8
- Delta-Tek MPI flash hider for Vityaz
- SR-25 11.5" barrel
- SR-25 14.5" barrel
- M700 16" barrel
- Daniel Defense RIS II FSP handguard
- Geissele MK8 Handguards (Blk, DDC, ODG)
- B&T Rotex-V suppressors and blast deflector, all colors
- Surefire: 762 Mini2, 762 RC2, 762 Ti2, Warden QD, 556 mini2 BLK/Tan
- 16 inch faux dissipator barrel
- 16 inch dissipator barrel
- Scalarworks PEAK iron sights
- Gemtech Neutron 762 suppressor
- KAC PRT suppressors with shrouds, BLK+FDE
- KAC SR-15 Upper receiever for M4A1
- Non-dimpled KAC Mod-2 16 inch barrel with its own gas block
- KAC Ambi charging handles
- Geissele SP T1 mounts
- Trijicon ACOG MGO 6x scope, all variations of reticles.
- Trijicon ACOG TA44 1.5x prism scope and associated mount
Reworked:
- B&T RBS 762 Compact SF Textures
The scopes are still a work in progress! I left them in this final release because they mostly do work in my test build but if you have difficulty with them, try changing modes or reattaching it to the weapon. Hope you like them regardless!
DELETE THE PREVIOUS VERSION OF THE MOD BEFORE YOU INSTALL THIS ONE!!!
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Version 1.3.0
- EpicRangeTime
- 11k Downloads
Added:
- B5 Bravo Stocks
- Magpul PRS Lite stocks
- AK-12/19 Folding stock
- AK-74 Wooden/Poly Upper HG
- Zenit B-10 Lower HG
- Zenit B-21L Lower HG
- Zenit Sports long rail section
- Zenit RL-1 Hand Stop
- Zenit B-22 Rear sight rail mount
- B-9M Forward light rail
- DTK2 9mm & 7.62 muzzle brake
- Zenit Sports 3 rail kit
- Vezhlivyy Strelok VS-29 handguard (Saiga-9 and Vityaz version separated)
- Zenitco SV 9mm suppressor (also fictional thin variant)
- B&T RBS 762 Compact SF suppressor
- 5.56 & 7.62 surefire eliminator
- 5.56 & 7.62 surefire procomp (replaced the base game 762 one)
- Reworked the 5.56 & 7.62 Surefire 3 prong
- Reworked the 5.56 Surefire 4 prong
- 5.56 & 7.62 Surefire Muzzle brake
- 5.56 Closed tine flash hider + warcomp
- 5.56 & 7.62 Surefire Warcomp (replaced the base game 556 one)
- Surefire RC3 5.56 suppressor
- Huxwrx Flow 556k Suppressor and matching flash hider
- Strike industries cookie cutter comp
- Cadex MX1 muzzle brake (7.62x51 & .338 LM)
- Zenitco Putnik suppressor (Blk, Tan, Blk/Wht)
- ADDED BIPODS
+ Harris 1A2-BRM
+ Magpul M-Lok bipod
+ Accu-Shot BT10-LW17 V8 Atlas
- M-lok bipod stud
- M-lok rail specifically for bipods
- Geissele 34mm Super Precision scope mount
- Reptilia ROF 34mm 45 and 90 degree RMR mounts with risers
Crackhead-Cody
Im noticing with magnifiers that the red dots are getting magnified about 2x - 3x more than they should, other sights like the leupold lco and the vortex are magnified correctly
Is there anything i could change in the settings to make the magnified red dots smaller?
PH4NTOM
Are the rail covers added by Tactical gear component compatible with this? I wanted to use them for the FSP handguards added by this mod, but they are nowhere to be seen
EpicRangeTime Author
No, and I'm working on my own rail covers at the moment anyways.
Gilmor
Can I delete the mod after installing and using some items from it? Or will I have to manually clean my profile from them via profile editor?
Hjal
Mods that add custom items, traders or quests permanently change your profile. Uninstalling them might be impossible without starting a new profile.
removeModItemsFromProfile"
and "removeInvalidTradersFromProfile"
to "true"
inside "SPT_Data\Server\configs\core.json"
might fix your profile, but it's not guaranteed. You might have to reinstall the mod or start a new profile.Gilmor
Understood, thank you
misako
trader's mission became garbled,any solution for this?
PierreDunn
same
EpicRangeTime Author
You are not using the english locale.
misako
so that make senses,thx
Starbucks_gift
Hi,
After installing this mod, my game has been crashing.
I’d like to ask if there have been any other reports of similar issues so far?
Honestly, I’m a complete beginner, so there’s a good chance the issue is on my end.
Sorry if that’s the case.
Personally, I suspect the cause might be related to the part that says:
“Need to fix base game M4 preset”,
but I’m not entirely sure. What do you think?
Thanks in advance for your help.
EpicRangeTime Author
Likely on your end, since nowhere in my development has it ever crashed my game. Let me know what the error is if and when you see it.
Starbucks_gift
I was able to resolve the issue! I had completely forgotten about another mod I installed around the same time — that seemed to be the cause.
Thanks so much for your support. I’ll continue enjoying your mod!
tempandspam
Is there a way I can disable specific items that the mod adds?
EpicRangeTime Author
Once I stop producing items ok a regular basis for the mod i will break out packs of items from separate categories so that you can better choose what you want in your game. For now no, you have to download the entire mod.
Watchman3001
Huh. How odd. Your mod somehow breaks Tarkov Shooter pt1, no kills get counted. Used Mosin Infantry, afaik it is not even touched by your mod. Very odd
EmperorGilgamesh
It's an ancient bug with this mod.
I'm quite surprised how it hasn't been fixed yet.
EpicRangeTime Author
I thought it was fixed, I was able to complete it before. I'll take a look at it.
Gilmor
Confirm, the bug persists
QDkivish
The latest version broke all the front sight mod slots, you can only put rear sight in such slots.
TweakBox
Seconded for the SCAR-L
Mod must've confused the slots for the rear with the front
TweakBox
If you want to fix it with a medium level know-how of coding, go to the mod folder and edit src/EpicEdits.ts and compare fileData._props.Slots[x].......
Checking the recievers so far, I found only the SCAR-L are affected by this, changing lines
978 and 991 tofileData._props.Slots[2]._props.filters[0].Filter = ["61817865d3a39d50044c13a4",
EpicRangeTime Author
I'll look into this, thanks for the report. Not sure how that happened.
TRN9799
i got doge cube after installing your mod, i dont know why but some magazines and scopes lost their texture and got a big doge cube
EpicRangeTime Author
I doubt it is my mod causing this, can you tell me some of the items you are having issues with? I've never even seen a doge cube playing with my mod.
TRN9799
Like m1a 10 round magazine, aimpoint t-1, sf3p-556, sf4p-556, all the thermal optics, aimpoint compm4, m4 carry handle,..etc.
EpicRangeTime Author
Most of those, other than the T1, compm4, and thermals, are replaced by my mod so I don't see a correlation if you're having issues with all of those. Look at your logs for specific errors and send them to me in messages, I'd like to have a look.
Chaotic_H3LL
Would it be possible to add just the G33 Magnifier as its own stand alone scope?
EpicRangeTime Author
I actually did that before and it was very very janky.
zaryaPZ
would it be possible to add the b-51 optic mount to the rear sight slot for the PKM and PKP?
purplenamelol
any plans for a standalone attachable thermal with this mod? or like the magnifier sights where it's an existing optic with a thermal included perhaps? idk, i just think these are cool
EpicRangeTime Author
I've thought about it and there's not an easy way to do clip on thermals without a client mod being integrated, which would be annoying.
purplenamelol
that's fair enough then
CtrlAltDefeat
I noticed some values in the config files arent there. for example in the Mk4, mk8 rails there is no values for Ergonomics. a couple other rails also did not have values for ergo.
EpicRangeTime Author
Because the mod works off of a cloning system. If I thought that the ergonomics of an item were okay staying the same as the cloned item then I would not change them by typing them there.
Squinkle
Has the issue with Fika Headless crashing been fixed?
EpicRangeTime Author
Have you bothered to read the version notes that I type up? I write them for a reason
Squinkle
I did, but wasn't sure if "scope conflict" would be the sole reason for a crash.
EpicRangeTime Author
Yes the scopes were the sole reason that the dedicated client was crashing. It should work fine now.
Squinkle
Damn, that's annoying. Thank you for fixing and great mod all around.
MrUlfen
when i firt started a new wipe save the trader would sell me attatchments but when i click out and click back in to the trader it wornt show anything it persists tha tway nothing is showing what do i do
EpicRangeTime Author
You need to be level 12, like it says on the literal front page of the mod. READ
BlockmenGo
Hello, is there a Russian translation for this mod?
EpicRangeTime Author
No, not at the moment. I would be happy to accept a translation from someone though and get it working.
CtrlAltDefeat
The Steiner R1x reflex sight doesn't have a reticle
EpicRangeTime Author
It's an intermittent glitch. It doesn't happen often and I don't know how to fix it anyways.
Watchman3001
Also spotted this in server log
Error modifying quest 5bc4776586f774512d07cf05 weapon mods inclusive: TypeError: weaponModArray is not iterable
at QuestModifier.updateQuestWeaponMods (E:\SPT\user\mods\EpicRangeTime-Weapons\src\QuestModifier.ts:208:45)
at QuestModifier.updateQuestData (E:\SPT\user\mods\EpicRangeTime-Weapons\src\QuestModifier.ts:117:26)
at QuestModifier.modifyQuests (E:\SPT\user\mods\EpicRangeTime-Weapons\src\QuestModifier.ts:586:14)
at CustomItemService.postDBLoad (E:\SPT\user\mods\EpicRangeTime-Weapons\src\CustomItemService.ts:90:28)
at EpicRangeTimeWeapons.postDBLoadAsync (E:\SPT\user\mods\EpicRangeTime-Weapons\src\mod.ts:66:32)
at PostDBModLoader.executeModsAsync (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at PostDBModLoader.onLoad (C:\snapshot\project\obj\loaders\PostDBModLoader.js)
at App.load (C:\snapshot\project\obj\utils\App.js)
FlankeRUS
Similarly...
FPS
in the file "user\mods\EpicRangeTime-Weapons\src\QuestModifier.ts" in line 308 there is a missing comma after ["5eb8a73e2c5eae1c5118afcb"]
should look like ["5eb8a73e2c5eae1c5118afcb"],
EpicRangeTime Author
Yea I fixed that this morning, noticed the error suddenly. Thank you for posting a quick fix.
Naireem
You know, what would be good to have?
A Desert Eagle slide with Suppressor / Silencer!
Great mod btw!
BoostedStache
Has anyone got this to work properly with fika? Seems as though when this mod is installed my headless crashes randomly almost every raid.
Squinkle
I had no issues with Fika to begin with, now I'm experiencing crashes every time.
BoostedStache
Yea my first two raids were fine. Now i cant use anything that adds scopes. Epics, tactical, painter, sucks.
EpicRangeTime Author
Yea I don't know what the deal is but I'll bring it up directly with the fika guys.
EpicRangeTime Author
I got it to work today, uploading the fix tonight
Watchman3001
Quests still have broken strings if game is in russian. Make them show english text at least, because that might lead to softlocks for some people
https://freeimage.host/i/3Pdq9aV
EpicRangeTime Author
I don't know how I could do that as I only play in english.
Watchman3001
If you don't want (or don't know how) to do russian translation, just make english text appear in place of it, it is possible. All better than those hieroglyphs
Squinkle
Tiny error with the first quest, says kill 5 scavs but the objective is 10
EpicRangeTime Author
Squinkle
Lovely, thanks.
TeaCrab131
QuestModifier.ts:
line: 207
`for (const weaponModArray of
WeaponModsInclusiveupdatedWeaponModsInclusive)`I got an error that points to this line saying "weaponModArray" is not an iterable. I assumed it was iterating on the wrong variable - which was never assigned any value.
theFEARhunterZ
can confirm this change fixes the error
EpicRangeTime Author
The issue is because I missed a comma in the scopes array, look at the top of it. I will upload a hotfix.
FanTik
perst 4 has a wrong icon
does perst 4 have a wrong icon, or is something broken with me due to the large number of mods
TacticalNekoYuki
i had the same problem, for me it had the icon of the scalarworks peak rear sight but after cleaning the temp files with the launcher i had the right icon
purplenamelol
do you intend on bringing back the lpvos from earlier versions?
EpicRangeTime Author
Yes when I figure out how to do first focal plane optics properly. Currently I can't get them to work.
purplenamelol
ah, okay

just a quick note as well, most of the acogs have the scope parallax 'fog' misaligned, dunno for the other optics
unsure if it's a known issue, not a massive problem just wanted to report it in case it was unknown
i will pray to whatever god there is that you have an easy time figuring out optics, and a good day
EpicRangeTime Author
I appreciate it, I noticed that too when I was using them in game. I'll try to fix it.
Nutman
Hello I am having an issue with this mod an the Grekos better progression mod when I hit lvl 15 it just blackscreens on an extraction and wont save or load or do anything any help or advice on how to fix this issue?
andr0s
hi, i dont know if the problem i have is related strictly to this mod or other of the gun mods i have (moxopixel's color cores and ATLAS). The Leupold mark 5hd that is in vanilla eft displays the text "(NEEDS FIXED)" and when aiming it does not have a reticle, this happens in the black and tan versions of the scope. I'm a currently playing 3.10 and i've found nothing so far regarding this issue in any of the pages of the mods aforementioned or in this comment section.
Any help is appreciated!
EpicRangeTime Author
I do not provide support for old versions. Please update.
But to answer your question as to why it's there, that is a 3.11 scope that I really liked and I tried to port it back to 3.10 and it didn't work. But I figured you guys would still enjoy the look of it and the black one I made myself.
QDkivish
Magnifier seems to be bugged, if switched to a weapon with magnifier filped to side, fov doesn't change when filped to center, it does function normaly if the magnifier is already filped to center when switched to.
Also SIG Sauer ROMEO8T/w Unity FTC doesn't have reticle when magnified.
EpicRangeTime Author
what version of SPT are you running
QDkivish
The latest 3.11.3
EpicRangeTime Author
It might be an intermittent glitch or another mod interacting, I can't replicate that on my side.
Watchman3001
Downloaded mod, reached lvl 12, seeing that. Complete gibberish instead of mission and description. That is... missing localisation?

If you need Russian translation, I can gladly help
VOODOO5J
Anyone know why the optics are fuzzy?
EpicRangeTime Author
you probably have amands DOF enabled