Epic's All in One 3.1.4

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An all in one expansion of the weapons and weapon parts of the game complete with the Badger trader.

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  • Version 3.1.4

    This release is for SPT 3.11


    Added:

    • DBAL-i2 (Black and FDE)
    • DBAL-i2 Acro + RMR mounts
    • OTAL-C (Black and FDE, IR and Vis)
    • CQBL-1 (Black and FDE)
    • L3 NGAL AN/PEQ-23
    • FDE M16A2 stock
    • DBAL-A2 AN/PEQ-15A
    • DBAL-A3
    • Eotech OGL (Black and FDE)
    • Doge replacement

    Removed:

    • SR-15 and KS-1 parts, am planning on making a standalone

    Fixed:

    • Geissele MK4 textures
    • M16A2 stock textures
    • Item slotting issues
    • Trader issues caused by accidental duplicate items
  • Version 3.1.3

    This release is for SPT 3.11


    Added:

    - AEM5 Suppressor

    - AE Muzzle brake


    Fixed

    - Quest modification error

    - Scope conflict with dedicated fika client

  • Version 3.1.2

    This release is for SPT 3.11

    Items added:

    • URX 3.1 13.5" rail, remastered the other URX 3.1 rails
    • CTF2 laser
    • Perst 4
    • Wilcox Raid XE (Black and FDE)

    Fixed:

    • 7.62 Spear not taking M80A1
    • Item compatibility, at least the items I knew were broken
    • Acro P2 zeroing
    • Quest fixes

    Known issues still:

    • Presets still need done for some weapons
    • Base game M4 preset on traders
    • Still some texture work to be done

    Thank you guys, and enjoy!

  • Version 3.1.1

    A few code fixes, fixed the M4 bugging out, removed a few items that are present base game now.

    Changed the bipod code so they're not considered bipods anymore, just accessories. They shouldn't glitch out anymore while I plan out fixing them.


    Still to do:

    • Fix M4A1 preset
    • Fix some texture issues
    • Still need to add more presets, long time coming, I know
    • Still need to fix quests
  • Version 3.0.0

    Final major content release. There will be no more major content releases. If there is more items added to the mod it will be onesies-twosies. But we're near critical mass with 482 items being added as of this release. So thank you all for the support you've given me so far and I'll see you for the main WTT mod that I'm helping work on. The majority if not all of the items contained here will be in the WTT mod plus much more that I've been making this whole time and specifically not put in this mod.


    I will not be listing every item added with this update because if I did, the update text would be horrendously long.


    Most notably I was able to get scopes working again and have some of them in my mod, but a lot of other scopes as well.


    There are some things that still need fixed, like bipods, but if it's a fix I will be focusing on that from now on rather than new content.


    Enjoy!

  • Version 2.1.2

    Hopefully fixed pathing for our special Linux users

    Misc code fixes, mostly adding new filter items

    Scopes are still removed since they are still broken, bipods are still just static objects


    Added:

    • Otter Creek Labs Polonium suppressors in 5.56 and 7.62
    • CGS SCI-SIX suppressor in Black, FDE, and Gray
    • Magpul DT-PR stocks in Black and FDE
    • Magpul STR stocks in Black and FDE

    Reworked:

    • MCX parts textures (They're still not great, working on it still)
    • HK SMR handguards textures
    • AK parts textures
    • Huxwrks flow 556k suppressor textures
    • Resilient suppressors putnik
    • AAC M4-2000 textures
  • Version 2.1.1

    Fixed Badger insurance bug related to dialogue, thank you CJ.

    Removed magnifiers due to them being hard broken. We are still working on scopes, please hang in there.


    insurance-Works.png

  • Version 2.1.0

    Added new trader: Badger


    Reworked the bulk of the textures on the items in the mod. There is still more to hit but it's coming along.

    Optimized textures throughout the same parts of the mod to reduce mod size by quite a bit.


    Removed scopes for the time being to facilitate the update to SPT 3.10's system of variable scopes, also because 3.10 broke them even worse lol.


    In the meantime, added:

    • Full auto Draco
    • 20rd Vietnam style 5.56 stanag
    • X-15 5.56 50rd drum
    • KAC Triple Tap 5.56 flash hider
    • Pufgun 5.56 AK mags
    • Resilient suppressors Putnik (7.62 clone of zenit putnik)
    • XM177 flash hider
    • Allen Engineering M4 suppressor
    • Midwest industries Night Fighter AR-15 rails
    • Midwest industries AR-10 rails
    • CompM5 red dot
    • DD SoundGuard suppressor (5.56/7.62)
    • Midwest industries fixed MPX/MCX stock
    • M16A2/A1 stocks
    • Colt fiberlight stock
    • Leupold LCO
    • Leupold D-Evo
    • Steiner R1x
    • Acro P2
    • B&T Acro short mount

    Stay tuned, more to come.

  • Version 2.0.0

    3.9.x Compatible!!

    Added:

    - SAG MK3 Chassis (BLK, GRN, GRY, Plum, Tan)

    - KAC High rise T1 mount (fwd+rev)

    - Phase 5 FATman Hex Brake 7.62x51

    - Unity FTC Magnifier (BLK/FDE)

    - Unity Eotech Riser (BLK/FDE)

    - AXMC shorter barrels (25, 24, 20 inch)

    - Daniel Defense MFR handguards 9", 10", 13.5", & 15" (BLK, Cobalt, Deep woods, Mil-FDE)

    - HK Geissele SMR Handguards

    - Eotech G33 Magnifier Separated

    - Vortex Eleanor Scope (BLK/TAN)

    - Reptilia AUS 34mm scope mount

    - Reptilia AUS 34mm RMR/ACRO mounts


    Reworked some textures here and there and fixed compatibility with certain things a bit.


    Adding items is going to slow down a bit for a while because there needs to be some code polishing for quests among other things before I keep trucking forwards. Thanks guys!

  • Version 1.4.0

    Ver. 1.4.0

    Added:

    - Trijicon MRO (still working on zeroing)

    - Most items to the loot pool

    - Tan unity 2.26 riser, reworked textures and added functionality of it as an iron sight

    - Nightforce ATACR F1 4-16x42

    - Black Surefire RC2, new textures and mesh for Tan one as well, credit to ehtacs for the work done

    - Vortex Golden Eagle 15-60x52 scope

    - Elcan SpecterDR 1.5-6x

    - Nightforce ATACR F1 1-8

    - Delta-Tek MPI flash hider for Vityaz

    - SR-25 11.5" barrel

    - SR-25 14.5" barrel

    - M700 16" barrel

    - Daniel Defense RIS II FSP handguard

    - Geissele MK8 Handguards (Blk, DDC, ODG)

    - B&T Rotex-V suppressors and blast deflector, all colors

    - Surefire: 762 Mini2, 762 RC2, 762 Ti2, Warden QD, 556 mini2 BLK/Tan

    - 16 inch faux dissipator barrel

    - 16 inch dissipator barrel

    - Scalarworks PEAK iron sights

    - Gemtech Neutron 762 suppressor

    - KAC PRT suppressors with shrouds, BLK+FDE

    - KAC SR-15 Upper receiever for M4A1

    - Non-dimpled KAC Mod-2 16 inch barrel with its own gas block

    - KAC Ambi charging handles

    - Geissele SP T1 mounts

    - Trijicon ACOG MGO 6x scope, all variations of reticles.

    - Trijicon ACOG TA44 1.5x prism scope and associated mount


    Reworked:

    - B&T RBS 762 Compact SF Textures


    The scopes are still a work in progress! I left them in this final release because they mostly do work in my test build but if you have difficulty with them, try changing modes or reattaching it to the weapon. Hope you like them regardless!


    DELETE THE PREVIOUS VERSION OF THE MOD BEFORE YOU INSTALL THIS ONE!!!

  • The new tactical devices are so well done, good job! I wish there were pressure pads in the game

  • does anybody know how long it takes for the insurance return?

  • Hi, very nice and clean mod, but there is a small problem, if you play in Russian there is broken names and descriptions of quests
    Can i somehow help you with translations?

    9uHswt3

  • Hi i just had a weird issue with the trader, after unlocking lvl2 with badger he had nothing in the second tab (II)

    and then when i was selling stuff i shift clicked items by mistake while on the Badger trader page while i was on buy instead of sell, and that made all the items disappear from trader page 6VLkNcy

    • I have this issue all of a sudden too. Was working fine and now nothing shows up for him. He's also at level 2 for me. I was going to see if it came back after level 39 and another loyalty level change

    • I got help from the discord, i fixed it by reinstalling this mod, from now on i'm deleting every mod i want to update, some left over files causes the issue after you update the mod normally by overriding the files

    • Thank you for the reply! <3 <3

  • Hey there! This is not an issue but I was searching for documentation about Badger, however I don't find any so I ask x)

    Is his repair service better than Mechanic? And is his insurance service better than Therapist?


    Thanks for this mod I love it :kappa:

  • Some of the magnification don't work properly, like the Sig Sauer ROMEO8T with the g33, when I turn on the magnification (g33), I don't see the recticle anymore.
    Thank you in advance for your help!

  • Badger for me is unlocky at lvl 0 but has no items in it

    • yeah, you have to do quest and level up.
      You will unlock lvl 4 until you reach level 39 if I'm not wrong.
      Look for any config file in the mod to see whether you can change it or not.
      Good luck!

  • Hello EpicRangeTime,

    The mod is excellent, I really like all the new options for building weapons.

    I used a KAC Mod-2 16 inch barrel, for lots of my 5.56 guns, but it seems to have disappeared.

    Is there anyway to bring it back, should I delete the mod and install it again?

    Thank you :)

  • First of all, it's an awesome AIO, i really loving it. i have a little problem with this mod tho.
    i'm trying to use peak ironsights for m700 build for jaegers quests, and somehow they never lined up.
    only tried with m700 for now. is there any known issues about it? or do you know how to fix it?

  • 3.1.4 crashes my fika headless client.

  • Dude you've been absolutely killing it. This mod scratches that itch in my brain so much ^^


    Would it be possible to add recolors of some of the items that otherwise lack them in the base game such as FDE variants for the SOPMOD, EMOD and CPS stocks or a black SL-K?

    • Also some of the newly added lasers don't have an option to mount to the top rails for some of the handguards you've added (NGAL on 10.5" RIS III DFDE was what I noticed)

    • Yep those are some small things that will just need fixed. I'll look back on this before I make another patch. And as far as recolors, I'm more prone to just completely redoing the items with new meshes if I'm going to do a recolor since many modelers actually take inspiration from tarkov when they make models, so there are many of tarkov's items on the market that have already been remade in better quality. Like you mentioned the SOPMOD and SL-K stocks, I know there are versions of those out there. Not so sure on the EMOD and "CPS" stocks, never heard of the CPS stock. But I can always look and see what I can find.

    • THE CPS is the B5 Precision stock thats already in game. Also yeah it would be cool for new meshes, maybe more perfectly basing the SOPMOD stock off of the LMT one and/or a gen1 without the QD slot maybe?

  • Are the clothes working correctly now in latest version? Cheers Epic, great mod always in my modlist.

  • Love your mod, imagine having parts that people actually use for builds in a tactical shooter.


    But I got a few new part requests and bug fix requests:

    - Zenitco Sport-1 and Sport-4 Handguard sets

    - Zentico B-51

    - new Zenitco PT-1 with long buttpad

    - Sureshot Mk.3 Krink Chassis

    - HK416 Heavy Barrel (Just update this mod: link)

    - Primary Arms PLxC

    - NightForce ATACR 1-8x

    - EoTech VUDU 1-10x

    - Cheek risers for CTR, DT, DT-PR

    - Surefire/Modlite/Arisaka rifle lights and light mounts

    - Add compatibility of AK-EVO stock for AK-15

    - Add compatibility of your added AR stocks to Sureshot M4 stock adapter

  • Hi Epic!
    After installing your newest update and without any other changes, I am getting invisible scavs/pmcs (just floating armor/helmet)

    Wanted to leave this comment here to see if anyone else is experiencing the same thing.

    • I have no idea how my mod, which only adds attachments, would have anything to do with bots not being visible.

    • No idea, previous version I didn't have issues - must just not be meshing well with something else I have :(

  • I appreciate your hard work. This mod is great!


    However I'm getting some errors with some weapon parts.


    KAC SR-15 Upper FDE

    KS-1 5.56x45 14 inch barrel

    AR-15 Knights Armament Ambidextrous charging handle (BLK)

    AR-15 Knights Armament Ambidextrous charging handle (FDE)

    • They were removed in this update

    • Have same issue. Uh, how to remove those parts from the game, then? I still have them, and they are shown as errors

    • Oh right. That's in the Items Included section. C'est la Vie.

    • Use the built in feature in the configs for removing mod items that are no longer present from your profile.

  • The external model for Eotech EXPS3 /w Unity G33 high mount is missing the eotech sight, is there a way to fix that on my end?

    • I need to fix the lod groups for that bundle, I'll fix it when I can

      Heart 1
  • Hello the quest break in french language the quest name and description is corrupted like "4154d6a4zd3az1d645a"

  • SIG MCX SPEAR 7.62x51 assault rifle is missing on flea market? Just says (no offers have been found)

    • Also the M4 carry handle gets fucked up and i have to reinstall it to fix it

    • Read the front page of the mod. Also the 762 spear is flea banned

    • ah alr thanks

  • Im noticing with magnifiers that the red dots are getting magnified about 2x - 3x more than they should, other sights like the leupold lco and the vortex are magnified correctly

    Is there anything i could change in the settings to make the magnified red dots smaller?

    • That was an intended effect. It's built into the bundle

    • its an unrealistic amount. Red dots dont get 3 times bigger through a magnifier.

      I can send pictures of real ones.

      Intended or not it isnt right.

    • So you're telling me that 3x magnifiers don't magnify things by 3x?

      Happy 1
    • No you fucking donut,

      The reticles in holographics change size through the magnifiers properly.

      The red dots are changed far more than they should be.

      They change size, They do not fucking grow 3 MOA WHEN YOU MAGNIFY THEM.

      Either youre purposefully misinterpreting what im saying or youre a moron.

    • At least do SOME fucking research on what a reticle looks like through a fucking magnifier for christs sake

  • Are the rail covers added by Tactical gear component compatible with this? I wanted to use them for the FSP handguards added by this mod, but they are nowhere to be seen :(

    • No, and I'm working on my own rail covers at the moment anyways.

      Thumbs Up 1
  • Can I delete the mod after installing and using some items from it? Or will I have to manually clean my profile from them via profile editor?

    • Mods that add custom items, traders or quests permanently change your profile. Uninstalling them might be impossible without starting a new profile.

      • Setting "removeModItemsFromProfile" and "removeInvalidTradersFromProfile" to "true" inside "SPT_Data\Server\configs\core.json" might fix your profile, but it's not guaranteed. You might have to reinstall the mod or start a new profile.
    • Understood, thank you

  • trader's mission became garbled,any solution for this?

  • Hi,

    After installing this mod, my game has been crashing.

    I’d like to ask if there have been any other reports of similar issues so far?

    Honestly, I’m a complete beginner, so there’s a good chance the issue is on my end.

    Sorry if that’s the case.

    Personally, I suspect the cause might be related to the part that says:

    “Need to fix base game M4 preset”,

    but I’m not entirely sure. What do you think?

    Thanks in advance for your help.

    • Likely on your end, since nowhere in my development has it ever crashed my game. Let me know what the error is if and when you see it.

    • I was able to resolve the issue! I had completely forgotten about another mod I installed around the same time — that seemed to be the cause.


      Thanks so much for your support. I’ll continue enjoying your mod!

  • Is there a way I can disable specific items that the mod adds?

    • Once I stop producing items ok a regular basis for the mod i will break out packs of items from separate categories so that you can better choose what you want in your game. For now no, you have to download the entire mod.

  • Huh. How odd. Your mod somehow breaks Tarkov Shooter pt1, no kills get counted. Used Mosin Infantry, afaik it is not even touched by your mod. Very odd

    • It's an ancient bug with this mod.
      I'm quite surprised how it hasn't been fixed yet.

    • I thought it was fixed, I was able to complete it before. I'll take a look at it.

    • Confirm, the bug persists

  • The latest version broke all the front sight mod slots, you can only put rear sight in such slots.

    • Seconded for the SCAR-L ?(

      Mod must've confused the slots for the rear with the front

    • If you want to fix it with a medium level know-how of coding, go to the mod folder and edit src/EpicEdits.ts and compare fileData._props.Slots[x].......

      Checking the recievers so far, I found only the SCAR-L are affected by this, changing lines

      978 and 991 tofileData._props.Slots[2]._props.filters[0].Filter = ["61817865d3a39d50044c13a4",

    • I'll look into this, thanks for the report. Not sure how that happened.

      Heart 1
  • i got doge cube after installing your mod, i dont know why but some magazines and scopes lost their texture and got a big doge cube

    • I doubt it is my mod causing this, can you tell me some of the items you are having issues with? I've never even seen a doge cube playing with my mod.

    • Like m1a 10 round magazine, aimpoint t-1, sf3p-556, sf4p-556, all the thermal optics, aimpoint compm4, m4 carry handle,..etc.

    • Most of those, other than the T1, compm4, and thermals, are replaced by my mod so I don't see a correlation if you're having issues with all of those. Look at your logs for specific errors and send them to me in messages, I'd like to have a look.

  • Would it be possible to add just the G33 Magnifier as its own stand alone scope?

    • I actually did that before and it was very very janky.

  • would it be possible to add the b-51 optic mount to the rear sight slot for the PKM and PKP?

  • any plans for a standalone attachable thermal with this mod? or like the magnifier sights where it's an existing optic with a thermal included perhaps? idk, i just think these are cool1155-1747005723-1357843287.png

    • I've thought about it and there's not an easy way to do clip on thermals without a client mod being integrated, which would be annoying.

    • that's fair enough then