Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
A bit of lore:
Hi guys, I'm still finishing this greedy bastard but I wanted to share him because the minimum function he must have is fully implemented, he will sell all the keys in the game (or at least he should, if something missing write comment). He will also sell general stuff for hideout construction, containers and secure pouches.
Unfortunately I don't know how to make quests, so the gatekeep is money, LOT of money. This is a trader scoped towards a no-flea run, and maybe someone might find him useful.
- All keys in the game (completed)
- General stuff (halfway)
Containers (almost done)Containers (completed)- Secure Pouches (completed)
- Quests (never, if I find a way to implement them I'll do it)
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Version 0.5.5
- NoNeedName
- 4.5k Downloads
- Containers finished
- Reworked some barters
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Version 0.4.0
- NoNeedName
- 480 Downloads
ANDORLES
GJ
Bohenek
Hey how could i make that all this trader sell is 2 times more expensive? it kinda feels too easy to me but i couldnt find what parameter should i change/add to make it work.
Clog
I second this. Changing every item by loyalty level is an absolute PAIN
FacelessGreen
Hey, so this trader has all the items required for hideout or barter items in general? I want to unlock flea market with no restrictions but at level 50 and this seems like a perfect solution for the pain of finding the items in needed in raid and relying completely on randomness.
Jaxun
Hey have you thought about adding labs entry and colored keycards as well as the 11sr? Thank you for the mod
Galm276
Haven't even downloaded yet, but I just want to say thank you for what you do. These communities is something the world needs more of, whether Tarky or 40k. This stuff is just awesome!
NoNeedName Author
Thank you man, really appreciated