MEGA MEDS INJECTOR 1.0.3

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

One injector to rule them all!

All credits to Nootropix i just fixed it up for latest version 3.8.0 and did a few tweeks because it was so powerful :P


This mod adds an extra injector that heals any wound, be it bleeds, contusions, broken or even blacked out limbs and only takes a couple of seconds to do it! (bit like my sex life!)


It even includes a mighty opioid dose with every use which lasts 180secs.


You'll still need to use it multiple times to heal everything, but at least it's quick!


Costs 50k from Therapist Loyalty Level I or from the Flea Market.


No need to take up your valuable secure container space with meds. This thing does it all.


  • This may have been asked, but is there a way to change the amount of HP my limb gets after being fixed from being blacked out. The limb only has 1HP.

    • Hey,


      I would skip this injector and use BOBITEC's "More Stim Injectors" which I uploaded a couple of months back.


      It has a whole lot better bunch of STIMs. And some you can craft also :-).


      Here is the link BOBITEC'S MORE STIM INJECTORS 1.1.2 (Re-Uploaded)


      You can adjust any of the settings within the src / .js file using Notepad++


      Let me know if you have any issues and I'll try and help.

    • Thank you so much for the reply and the link! I appreciate it :)

      Heart 1
  • @watsy > you mentioned your very shot sex life, might I recommend Blue Chew its has a free trial. https://bluechew.com/

  • Is there any way to add injector buff such as the obdolbos 2 without the annoying side effects?

  • HI

    another question

    there is a way to change the amount of single injector? the default is 10000 or something like that (infinite number)

    • Yes I just updated it to 10 from 99999. Let me know if thats ok

    • The value now is 600 and not 10, I reinstalled the files from the download link,

      In any case, now it's 600, I suggest lowering it to like you said 10 or something more reasonable that will also be more fun to play and fair


      thank you dear author <3

    • MaxHp is set to 600

      Count was set to 10 but I still had unlimited count set to true instead of false. I have updated that now.


      I cant test it because I'm in the OutBack Australia for next 7 days so until then I hope its ok :)

      Heart 1
  • You should put that in an extremely high price, something that heals everything is a bit cheated and should be obtainable only through a big sacrifice

    Thumbs Up 1
    • Yes I was just about to ask if there is a way I can increase the amount to lets say 5mil or even 10mil. 50k is way too cheap.

    • Just found the code for it. Its in SRC and the file is called mod, you can edit everything there.

    • yes but i mean, the end-user should be able to change that thanks to a menu or something as not everyone is willink/like/can do those changes for their own taste

    • I have just update the price to 1 million and supply of only 10.


      Let me know if thats ok. Just upload the files again.


      I'm also working on other injectors at the moment. I''ll let you know how I go xxx

      Heart 1
  • "You'll still need to use it multiple times to heal everything"


    Is there any way to change it to heal everything only in one use?

    • I've been trying to look into that all day today and not having much luck. I have no idea about coding or how it works so bear with me I'm trying :) .... At the moment I still have to run with the Adrenalin, Propital and the Zugustin so the Mega Meds will basically be used for just broken bones and blacked out limbs. The Adrenalin and Propital heal over a period of time and the Zugustin stops the bleeding. I can live with that but I originally thought that this Mega Med was more than what it is :(

      Heart 1
    • Thanks Alot!

      Regardless, great mod!

      Heart 1
    • Couldn't one just change the Hp resource so it gives more health...?
      I've done this with all of the Vanilla meds so far and also modified Propital to heal everything and give a healing effect (stops bloodloss, removes concussion, etc) for 9000 sec (basically the whole raid) just as an example.
      Theoratically you don't need this mod, just change pre-existing meds.

      Disclaimer: I know it's more convinient for normal people to use mods instead of looking and modifying values in the config files =)
      I'm just that guy that has to change every value and option to suit his needs xD

      Thumbs Up 1
    • If you have a previous version of Goblin King (from rockahorse) saved, maybe take a look how he defined custom Stimulator Buffs, which he then assigns to the new injector.
      adding health regen as a buff instead of as hpResourceRate will heal the character everywhere after one injection, not just on the area you injected for example.
      This also allows for stuff like stamina recharge rate, carry weight, taking less damage, removing and preventing bleeding / heave bleeding, adding or removing skill levels temporarily...

      Thumbs Up 2
    • This was just my first look into injectors. Now I'm hooked lol... There are so many things you can do with them but I'm new to all this so it's its time consuming but thats fine. I'm working on a couple more injectors right now but unfortunately I have to leave for work for the next 7 days so wont have time to work on them until late next week :(


  • Any chance to make a med that only repairs blacked limbs? I hate having to spend so long repairing my arm only to have it shot out two seconds later. The rest is a bit too OP for my taste but the mod looks great. I can tell it will be very popular.

    • This does the job man :-)..... You might have to use it twice to get the limb fixed. I just tested it and it works :)

    • Sorry, I edited my message shortly after hitting send to correctly express what I meant. Apologies.
      Was just wondering if there is a version that only repairs the limb without the other benefits.

    • Within the "src" folder there is a file called "mod" and it has these lines within it (open it with Notepad++)


      You can see that there are lines for "HeaveyBleeding" "Pain" and so on. Each of those have a delay, duration and a fade out which can be adjusted to suit or you can delete them and just keep the "Destroyed Part" which is on the bottom of this code. The Destroyed Part is what you are looking for.


      Pain takes affect with the Opioid and lasts 180 secs. If you don't want that then delete it.


      Hope that helps. I'm playing around with the settings myself so help yourself :)


      item._id = itemId;

      item._props.MaxHpResource = 400;

      item._props.hpResourceRate = 20;

      item._props.medUseTime = 2;

      item._props.effects_health = [];

      item._props.effects_damage = {

      "HeavyBleeding": {

      "delay": 0,

      "duration": 0,

      "fadeOut": 0

      },

      "Pain": {

      "delay": 0,

      "duration": 180,

      "fadeOut": 5

      },

      "Contusion": {

      "delay": 0,

      "duration": 0,

      "fadeOut": 0

      },

      "LightBleeding": {

      "delay": 0,

      "duration": 0,

      "fadeOut": 0

      },

      "Fracture": {

      "delay": 0,

      "duration": 0,

      "fadeOut": 0

      },

      "DestroyedPart": {

      "delay": 0,

      "duration": 0,

      "fadeOut": 0,

      "healthPenaltyMin": 60,

      "healthPenaltyMax": 72

      }

    • Thanks very much, <3

    • And where the code is "item._props.hpResourceRate = 20;" at the top this should be changed to 100. 20 is way to low... I'll update later

  • MAAAN, thank you so much

    • lol it's a bit overpowering hey :)

    • I know I use it since a long time (on previous version), I was hoping that someone update it

    • Ahh sweet no worries. Thank you and thank you to the legend who made it Nootropix :)

  • I have updated the files and fixed an issue where this question was asked in the original Mega Meds thread.


    Question:


    RogueTech67


    "Also found a possible issue. Simple test able to be done by jumping off varying heights. Once you fracture your leg(s) to something less that (65) (i.e. 21/65) your injector restores it to 65/65. However, if you fracture it and it gets destroyed ("blacked-out") (i.e. 0/65), your injector restores it to 1/1??? When I tried using a [CMS kit], it went back to 0/20, then 8/8. A [Surv12 field surgical kit] went to 0/44, then 21/21. I'm no expert whit any of how this works, but it seems your injector is not working like one of the two surgical kits. So if it can and should be, I'm letting you know what I found testing it. Thanks again."


    Answer :


    doctharock


    "The issue is that you set healthpentalymin and max to zero in the mod.js file. To be similar to a surv kit, change it to 60 for min and 72 for max. The minimum in this case would be 60% of the overall health restored. 72% would be the maximum. I set it to 70 and 90. Once you hit max surgery skill it won't matter. It will restore 100%."


    • I think you forgot to change this in mod.ts, so the mod.js get's overwritten on every game start with min 0 and max 0

    • I'll take a look now thank you

  • can you add what tier the med is available at in the description?
    Also great mod! Will be adding to my collection.

    • Yeah will do mate no worries and thank you :)

    • Done :)

    • you the man :)