Realistic Stims 1.9.0

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

9 BRAND NEW "REALISTIC" STIMS ADDED TO THE GAME

*9 new stims!*

They are mean't to be used with SPT Realism for a way to heal easier while in raid, obviously though the side effects are terrible. <X

SOON GONNA MAKE IT TO WHERE THESE ARE CRAFTABLE


THIS MOD WAS MADE USING Stims Galore and you MUST DOWNLOAD IT FOR THESE STIMS TO WORK!

  • Version 1.9.0

    TEST UPDATE! :/

    Added temperatures to some stims to be more realistic as blood regeneration can give fevers, and to balance caffeine injector now cools body temp by some.


    Soon to add...

    New Stims

    Fully functioning blood transfusion kits

    More ways to relief fever

    And fully functioning radioactive stim???

  • Version 1.8.2

    FIXED BRO OMG :evil:

  • Version 1.8.1

    fixed coding being wrong with hideout crafts (should work just didnt get time to test as im leaving to go to work soon). ||

  • Version 1.8.0

    *MOST* Stims are now craftable at the med station :thumbup:

  • Version 1.7.1

    fixed the nic stim having too much strength multiplier ||

  • Version 1.7.0

    BRAND NEW STIM ADDED (nic stim price adjusted and also effects changed)


    These changes and additions are temporary for right now because i uploaded these on break from work lmao. ;)

  • Version 1.6.1

    mod was broken now fixed :)

  • Version 1.6.0

    NEW STIM ADDED + MANY FIXED/REBALANCED :whistling:

  • Version 1.5.2

    Fixed BBS code being wrong should work now on download :/

  • Version 1.5.1

    BUG FIXES LMAO I WAS TIRED SO I UPLOADED IT WITH BUGS ;(

  • On the Amphetamine and Caffeine, Glucose Shot and NicStim JSON files, you have to change:


    Effects_Health to effects_health


    Effects_Damage to effects_damage


    in order for the buffs to work correctly ^^

    • hmm they seemed to work for me idk :/

    • the painkiller, energy and hydration buffs weren't showing on the Inspect window until I made this change for myself.


      It's possible they gave the buffs but it just wasn't listed in the UI, but I didn't test that.

  • FYI for anyone who installs this mod, you need to download Consumables Galore (previously named Stims Galore) and drop the .json collection in \SPT\user\mods\MusicManiac-ConsumablesGalore\items

    I also had to place this after Realism in the load order for them to be usable, otherwise you get an error prompt saying "cannot be used in-raid".


    Hope this helps :)

    Heart 1
    • holly shit, thank you was just about to ask :)

      Heart 1
  • could you make them work with Medical attention/ Trueitems stacks?

    The stims arent affected by those mods

    • You can manually add items yourself to Medical Attention and TrueItems by writing them into the config files. I added min to TrueItems and have no issues.

      Just follow the existing entries as templates and make your desired balancing changes. It's a good idea to backup the files first!

      FYI TrueItems will not allow any meds to stack that are affected by Realism's Medical Changes. It's just used for the item model, so it can be whatever you like.


      ie. if you use Morphine for the cloneID, you cannot stack them due to the HP RESOURCE stat.


      I hope that helps ^^

  • Just wanted to let you know that I had a same problem as people before, with a Brown color, changed that to a different one and it works fine, thank you for a good mod!

  • I don.t know but for the Glucose shot stim and the Nic stim, when loaded into a game without realism the "brown" background error prevents the game to load to fix it I changed the backround color to a different color, I just wanted to let you know this was an issue I had while using this mod without realism,

    • yeah not much i can fix because then if i change they will be gray level, and the mod is supposed to be used with realism so for now my best bet is to keep it how it is :/

  • perhaps maybe add what stims are added in the mod overview?

  • Im having the missing package.json for the mod even though I have the dependency. would I just put the various stims into the items fold of the dependency to get it to work or is there some step I am missing??

    • as far as i know you just need to drop the stims into his stim mod

    • I was just confused because when I added the stims to his items folder it give me an error. Error converting value "Brown" to type 'JsonType.TaxonomyColor'. Path 'BackgroundColor', Line 1, position 9644631.

  • I HAVE VERSION OF THE MOD WITH MED KITS THAT ARE DONE PARTIALLY BUT THE ONLY PROBLEM IS THAT THE HARD CODING OF TARKOVS MED KITS ARENT ALLOWING ME TO CHANGE THE WAY THE HP RESOURCE GOING DOWN BECAUSE OF REALISM'S MED USAGES (BUT I COULD MAKE SEPERATE MOD OF JUST KITS FOR VANILLA);(

  • think i'm dumb here, but i get the error that its missing the .json even though i have the dependent mod installed also. do i add this into the mod folder? or do i add it into the dependent mods folder? sorry for sounding like a noob lol

    • should be able to open the folder till u get to mods and then drag to mods folder in spt. Atleast should be able to idk if he made any changes but if that doesnt work you can always just manually drag all stims outta the folder and place into his mod.

    • i have both in the mod directory for SPT, when i load up the server it throws the "missing .json" error even though i have the other mod installed and activated also. so i'm not sure if the stims are actually being loaded or if i need to put them in the dependency mods directory. again, sorry for sounding new at this

  • I have a newest version of this mod and i'm currently testing the possibility of adding new med kits, but it is very difficult and broken atm... ;(

    • That sounds really exciting honestly. Hope fixing everything goes well despite the difficulty

  • Do these spawn anywhere or are buy and craft only?

    • they do spawn and ive found a few but they are VERY rare and i havent tweaked the spawns for them, but soon many pmcs and med bags, etc should have them.

  • ...\MusicManiac-StimsGalore\stims\BBS.json


        "craft": {
            "_id": "bbloodshot_stim",
            "areaType": 7,
            "requirements": [
    {
                    "areaType": 7,
                    "requiredLevel": 2,
                    "type": "Area"
    },
    {
                    "templateId": "5b4335ba86f7744d2837a264",
                    "type": "Item" ( add here the commas )
                    "count": 3, ( delete herte the commas )
    },


    ...\MusicManiac-StimsGalore\stims\MBS.json


        "craft": {
            "_id": "mbloodshot_stim",
            "areaType": 7,
            "requirements": [
    {
                    "areaType": 7,
                    "requiredLevel": 1,
                    "type": "Area"
    },
    {
                    "templateId": "5b4335ba86f7744d2837a264",
                    "type": "Item" ( add here the commas" )
                    "count": 2, ( delete here the commas )
    },


    ...\MusicManiac-StimsGalore\stims\Glucose Shot.json,


        "craft": {
            "_id": "Glucose_shot",
            "areaType": 7,
            "requirements": [
    {
                    "areaType": 7,
                    "requiredLevel": 2,
                    "type": "Area"
    },
    {
                    "templateId": "590c5f0d86f77413997acfab",
                    "type": "Item" ( add here the commas" )
                    "count": 1, ( delete here the commas )
    },

    Heart 1
    • dang it didnt give me errors for this but ill fix soon

    • my server stopped immidietly :D: , if i found errors i the solutions ( if i can fix it xd ) ^^

  • hey there, love this mod, basically a must when using realism! i just noticed you forgot/misplaced some commas in BBS.json (line 109/110), Bloodshot.json (line 111/112), MBS.json (line 109/110).

    I fixed it myself for now, but i wanted to let you know

  • For some reason, the stims with the background color "brown" (nic and glucose) are making my game entirely not load with the following error. Once changed to whatever color like red/blue the game works fine for me yet I cannot begin to fathom why this is. Has persisted through the last few days of updates for me personally.IMG_5092.jpg?ex=664e9c20&is=664d4aa0&hm=46d2b257e86c406856e6f57f3091d7b63e9f352023ac16147c4cd63182d7ffa6&

    • hmmmm thats weird idk what to do to the actual mod to fix that because it works fine i think for everyone else :/ bad tarkov coding prob

    • Yeah, same thing happened to me

    • got the same problem too lol, thank for the fix suggestion Brady

    • it might have something to do with item info has anyone tried this mod and got this error with vanilla?

    • I haven't tried it with vanilla. The only thing I know for certain is simply changing brown to something else SOMEHOW stops the game from crashing on load which is strange to me. Like I would have no idea what literally a brown background could be conflicting with mod wise.

  • no .json included according to the console
    installed it as you would like any other mod

    never came with any https://prnt.sc/g8_r-o_Ku1HY

    • My mod shouldnt have a package json, as it uses MusicManiac's stim galore to work you have to download Stims galore for this mod to work.

    • ah right, i did see that in the description, but it didnt say dependancy.

  • This the error I receive with 1.5.2


    [Stims Galore] MusicManiac-Stims-Galore started loading

    [Stims Galore] Processing file: C:\SPT-3.8.3\user\mods\MusicManiac-StimsGalore\stims\Amphetamine injector.json

    [Stims Galore] Processing file: C:\SPT-3.8.3\user\mods\MusicManiac-StimsGalore\stims\BBS.json

    SyntaxError: Unexpected number in JSON at position 263

    SyntaxError: Unexpected number in JSON at position 263

    at JSON.parse (<anonymous>)

    at C:\SPT-3.8.3\user\mods\MusicManiac-StimsGalore\src\mod.ts:65:43

    at Array.forEach (<anonymous>)

    at traverse (C:\SPT-3.8.3\user\mods\MusicManiac-StimsGalore\src\mod.ts:57:19)

    at StimsGalore.postDBLoad (C:\SPT-3.8.3\user\mods\MusicManiac-StimsGalore\src\mod.ts:209:9)

    at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:77:45)

    at processTicksAndRejections (node:internal/process/task_queues:95:5)

    at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:30:13)

    at App.load (C:\snapshot\src\utils\App.ts:57:13)

    • Thats a weird one i got it too but it seemed to get fixed when i redownloaded stims galore and this stim mod? Other than that i have no fix because its within stims galore i think... :/

    • i get this same error, but deleting the bbs.json seems to fix it entirely. Maybe there is some kind of issue with it. i did a fresh download of both, StimsGalore and your mod. error persists with BBS.json


      [Stims Galore] MusicManiac-Stims-Galore started loading

      [Stims Galore] Processing file: A:\000aaa_Tarkov Modded All\SPT-AKI 3.8.1 - newest version\user\mods\MusicManiac-StimsGalore\stims\AdrenalinePlus.json

      [Stims Galore] Processing file: A:\000aaa_Tarkov Modded All\SPT-AKI 3.8.1 - newest version\user\mods\MusicManiac-StimsGalore\stims\Amphetamine injector.json

      [Stims Galore] Processing file: A:\000aaa_Tarkov Modded All\SPT-AKI 3.8.1 - newest version\user\mods\MusicManiac-StimsGalore\stims\BBS.json

      SyntaxError: Unexpected number in JSON at position 263

      SyntaxError: Unexpected number in JSON at position 263

      at JSON.parse (<anonymous>)

      at A:\000aaa_Tarkov Modded All\SPT-AKI 3.8.1 - newest version\user\mods\MusicManiac-StimsGalore\src\mod.ts:65:43

      at Array.forEach (<anonymous>)

      at traverse (A:\000aaa_Tarkov Modded All\SPT-AKI 3.8.1 - newest version\user\mods\MusicManiac-StimsGalore\src\mod.ts:57:19)

      at StimsGalore.postDBLoad (A:\000aaa_Tarkov Modded All\SPT-AKI 3.8.1 - newest version\user\mods\MusicManiac-StimsGalore\src\mod.ts:209:9)

      at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:78:45)

      at processTicksAndRejections (node:internal/process/task_queues:95:5)

      at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:31:13)

      at App.load (C:\snapshot\src\utils\App.ts:58:13)

      SyntaxError: Unexpected number in JSON at position 263

      SyntaxError: Unexpected number in JSON at position 263

      at JSON.parse (<anonymous>)

      at A:\000aaa_Tarkov Modded All\SPT-AKI 3.8.1 - newest version\user\mods\MusicManiac-StimsGalore\src\mod.ts:65:43

      at Array.forEach (<anonymous>)

      at traverse (A:\000aaa_Tarkov Modded All\SPT-AKI 3.8.1 - newest version\user\mods\MusicManiac-StimsGalore\src\mod.ts:57:19)

      at StimsGalore.postDBLoad (A:\000aaa_Tarkov Modded All\SPT-AKI 3.8.1 - newest version\user\mods\MusicManiac-StimsGalore\src\mod.ts:209:9)

      at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:78:45)

      at processTicksAndRejections (node:internal/process/task_queues:95:5)

      at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:31:13)

      at App.load (C:\snapshot\src\utils\App.ts:58:13)

    • ill soon put out a fix that (MIGHT) fix it

    • Found the problem. In the BBS json. You're missing a colon where you have medusetime xD


  • You've got a : and , missing at "medUseTime" in the bbs.json so it's throwing errors. Was happening in your 1.5.0 as well

    • still in 1.5.1
      "medUseTime" 3"

      should be

      "medUseTime": 3,

    • this is why i always open every mod before i install it :D , i found that error in a minute and fixed it :D

    • hmm didnt give me that? but ill look and change the code in the mod.

  • Glad you fixed packaging it for /user/mods/

    On your next release can you please package the mod so it is drag and drop into the SPT root to match almost all of the other mods?

  • My man, you need to fix your file structure.

    • done :thumbup: didnt notice when I uploaded lmao

      Thumbs Up 1
  • ALSO PLZ TELL ME IF I SHOULD BALANCE THEM MORE BECAUSE I CAN DO THAT VERY EASILY