Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
This mod integrates TrackIR technology into the SPT experience, allowing you to use natural head movements to control your in-game view.
Features:
- Customizable Bounds: Control how far you can turn your head in the game by setting limits on pitch (up and down) and yaw (left and right) movements. Tailor the freelook boundaries to match your physical setup and comfort level, ensuring no motion is too extreme or too subtle.
- Adjustable Sensitivity: Fine-tune how sensitive the game reacts to your head movements. Whether you prefer a direct and responsive feel or a more gradual and smooth camera movement.
- Easy Configuration: An in-game menu allows you to adjust all settings related to TrackIR support without exiting the game. Experiment with different configurations via the F12 menu and a refresh TrackIR button in-case you forgot to launch it before SPT.
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Version 1.0.3
- JonBons
- 56 Downloads
Added support for SPT version 3.10.3
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Version 1.0.2
- JonBons
- 438 Downloads
Added a refresh TrackIR button to allow you to redetect TrackIR's software if you forgot to launch the program before SPT or some other issue occured.
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Version 1.0.1
- JonBons
- 258 Downloads
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Version 1.0.0
- JonBons
- 189 Downloads
Initial release
Dsnyder
Might want to correct your version tag! Says 3.8
JonBons Author
Fixed.
BullHorn
Is there a way to disable/ignore all the sliders in the F12 menu, and instead use a configuration from TrackIR/OpenTrack? These programs have far more options like curves, asymmetric tracking, deadzones, etc.
semurjamur
does this work with tobii eye tracker?
Kippa
I would like to know that as well
GabenHood
Bro, I still have memories of hacking in more FOV and running SPT in VR with VorpX. Easily the best mouse/keyboard VR experience of my life BTW. The ONLY thing missing was the ability to bind freelook to the headsets movement. If you can think of a way to make it happen I will love you long time.
Ol1VI3R
Works with OpenTrack. Nice mod!
Kippa
Do you know if this mod works with 3.9?
point144
Awesome! Thanks for this!
slick_6cl
I don't know how to use it
help..
RuffNeq
HelpX2
AgentSmith
TrackIR defaults to F12 key to centre and disables F12 functiomin SPT mod options.
Any Suggestions to get around this?
AgentSmith
Sorted... Change default Centre key to something other than F12, then load SPT
ArchangelUltra
Brother this is awesome! Works super super well. Is it possible to tie the x positional axis of TrackIR to Tarkov's progressive lean? That would elevate this to a GOATed mod for sure.
SirDigby
Seconded. I mean while you're at it you could macro the variable stance (C+Mousewheel) into the Y axis with a suitable deadzone.
AgentSmith
OOOU BAAABY!!!!
My TrackIR has laid dormant since ARMA3....but now...
MWAAAA HA HHHHHHHAAAAAA!
csmicrosoft1005
How to install it? invalid
csmicrosoft1005
Suggest uploading a video effect demonstration
Kyodan
This is an awesome mod! Would it be possible to have a separate mod that expands the max freelook angle? I feel the current freelook angle is very limited.
Proc_Envy
I second this. Too many PMCs out here with arthritis of the neck.
FappinBananas
This is an awesome mod. Thank you for making it! Just wondering if there's any planned love for the Tobii?
JonBons Author
I've never had the opportunity to use one and I'm not familiar with the technical details of the Tobii eye tracker. It most likely won't happen, someone else more familiar with it would likely have to take the reigns on that.
CaptainCapybara
Opentrack works great for Tobii, I just downloaded it and set the input to Tobii and it worked instantly in Tarkov with this mod
MrHighLife
this is amazing! i wonder if this would work with a vr headset? if not i'm curious as to how that could be implemented
Tabi
"this" wouldnt work with a vr headset because its made for track ir.
VR and TRACK IR are NOT the same thing.
ArchangelUltra
^Opensource software like Opentrack are able to take the positional outputs of a VR headset and convert them into a trackIR signal. It's worth a shot.
MrHighLife
I know they aren't the same thing i was just wondering if it would be possible to make something similar for a vr headset as iv got an Oculus rift and thought it would be pretty cool to experience tarkov through the headset
Ol1VI3R
I can confirm it works opentrack.
MrHighLife
what did you use to make it work? I'm presuming it's (Opentrack) like you mentioned but iv no idea what that is haha