Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Audio clips are separated by approximate calibre in BepInEx/plugins/stckytwl.BetterBulletCracks.
Sounds taken from WebKnight's Arma 3 mod Project SFX: Remastered
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Version 3.10
- stckytwl
- 2.1k Downloads
Updated for SPT 3.10
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Version 3.9.0
- stckytwl
- 2.5k Downloads
For SPT version 3.9.0
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Version 3.8.3
- stckytwl
- 1.8k Downloads
For SPT version 3.8.0 - 3.8.3
ligma929130
bbc...
sneakiestlemur391482
windows thinks its a virus
Spritzer-Drive
I love that I can see the url when I hover over link and when I click on it too. you're so funny
sneakiestlemur391482
i mean if you think im lying so much i could send you a screenshot no matter though it was a false positive
Spritzer-Drive
when we getting Better Wipe Configuration?
trap
The latest version zip look corrupted (at least on my machine) I cannot unzip it
stckytwl Author
Yeah, sorry. I had the same zip problem with another mod. I've reuploaded the zip and it should work now.
trap
it's better now, thank you, I'll test and give some feedbacks.
Also, I'm glad shared the source code with the community, I'm especially looking for little mod like this one to learn on client modding. (or taking inspiration)
adrielm1
shoutout to the BBC mod
PortalPots
How well does this play with Solarint's Bullet Crack Fix?
adrielm1
i also have the same question
SlaveToTheGames
I could be wrong, but I think this error is tied to this mod. Apologies if not, I assumed so based off the line stating: FlyingBulletSoundPlayer. Thanks for your time
SlaveToTheGames
Posting this here as it's the only sound mod I have in hopes of being pointed in the right direction or possibly helping to find a fix
[Exception] : NullReferenceException
BaseSoundPlayer.ReleaseClipsSource () (at <a5b6eaefee6842aba73e4a77ea14a564>:0)
BaseSoundPlayer.OnDisable () (at <a5b6eaefee6842aba73e4a77ea14a564>:0)
WeaponSoundPlayer.OnDisable () (at <a5b6eaefee6842aba73e4a77ea14a564>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class362:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Object:DestroyImmediate(Object)
EFT.AssetsManager.AssetPoolObject:smethod_2(GameObject, Boolean)
EFT.AssetsManager.AssetPoolObject:ReturnToPool(AssetPoolObject, Boolean)
EFT.AssetsManager.AssetPoolObject:ReturnToPool(GameObject, Boolean)
EFT.FirearmController:Destroy()
EFT.Player:DestroyController()
EFT.Class1086:method_1()
EFT.Class1018:method_0()
EFT.GClass1635:HideWeaponComplete()
EFT.FirearmController:method_28()
EFT.FirearmController:IEventsConsumerOnWeapOut()
EFT.AbstractHandsController:GInterface24.OnWeapOut()
GClass663:smethod_38(List`1, AnimationEventParameter)
GClass663:AnimatorEventHandler(List`1, Int32, AnimationEventParameter)
ObjectInHandsAnimator:AnimatorEventHandler(Int32, AnimationEventParameter)
AnimationEventSystem.AnimationEventsEmitter:method_2(String, Int32, AnimationEventParameter, Int32)
AnimationEventSystem.AnimationEventsEmitter:method_3(AnimationEvent, IAnimator, AnimatorStateInfoWrapper&, Single)
AnimationEventSystem.AnimationEventsEmitter:EmitEvents()
EFT.ItemHandsController:EmitEvents()
EFT.Player:method_80(Single)
EFT.Player:ComplexLateUpdate(EUpdateQueue, Single)
EFT.Player:DMD<EFT.Player::LateUpdate>(Player)
sad
dont think it works on 3.7.6
Cookcae1990
Will this mod work with older versions of the game?
stckytwl Author
Try it out. But no support will be given.
Stonemountain
Cool, I'll check it out.
MoxoPixel
love seeing some sfx mods on the hub
The_Stagnant_Kipper
+1 to that.