Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Audio clips are separated by approximate calibre in BepInEx/plugins/stckytwl.BetterBulletCracks.
Note: This plugin will replace the default bullet crack sounds.
Sounds taken from WebKnight's Arma 3 mod Project SFX: Remastered
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Version 3.9.0
- stckytwl
- 2.4k Downloads
For SPT version 3.9.0
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Version 3.8.3
- stckytwl
- 1.8k Downloads
For SPT version 3.8.0 - 3.8.3
adrielm1
shoutout to the BBC mod
PortalPots
How well does this play with Solarint's Bullet Crack Fix?
adrielm1
i also have the same question
SlaveToTheGames
I could be wrong, but I think this error is tied to this mod. Apologies if not, I assumed so based off the line stating: FlyingBulletSoundPlayer. Thanks for your time
SlaveToTheGames
Posting this here as it's the only sound mod I have in hopes of being pointed in the right direction or possibly helping to find a fix
[Exception] : NullReferenceException
BaseSoundPlayer.ReleaseClipsSource () (at <a5b6eaefee6842aba73e4a77ea14a564>:0)
BaseSoundPlayer.OnDisable () (at <a5b6eaefee6842aba73e4a77ea14a564>:0)
WeaponSoundPlayer.OnDisable () (at <a5b6eaefee6842aba73e4a77ea14a564>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
Class362:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Object:DestroyImmediate(Object)
EFT.AssetsManager.AssetPoolObject:smethod_2(GameObject, Boolean)
EFT.AssetsManager.AssetPoolObject:ReturnToPool(AssetPoolObject, Boolean)
EFT.AssetsManager.AssetPoolObject:ReturnToPool(GameObject, Boolean)
EFT.FirearmController:Destroy()
EFT.Player:DestroyController()
EFT.Class1086:method_1()
EFT.Class1018:method_0()
EFT.GClass1635:HideWeaponComplete()
EFT.FirearmController:method_28()
EFT.FirearmController:IEventsConsumerOnWeapOut()
EFT.AbstractHandsController:GInterface24.OnWeapOut()
GClass663:smethod_38(List`1, AnimationEventParameter)
GClass663:AnimatorEventHandler(List`1, Int32, AnimationEventParameter)
ObjectInHandsAnimator:AnimatorEventHandler(Int32, AnimationEventParameter)
AnimationEventSystem.AnimationEventsEmitter:method_2(String, Int32, AnimationEventParameter, Int32)
AnimationEventSystem.AnimationEventsEmitter:method_3(AnimationEvent, IAnimator, AnimatorStateInfoWrapper&, Single)
AnimationEventSystem.AnimationEventsEmitter:EmitEvents()
EFT.ItemHandsController:EmitEvents()
EFT.Player:method_80(Single)
EFT.Player:ComplexLateUpdate(EUpdateQueue, Single)
EFT.Player:DMD<EFT.Player::LateUpdate>(Player)
sad
dont think it works on 3.7.6
Cookcae1990
Will this mod work with older versions of the game?
stckytwl Author
Try it out. But no support will be given.
Stonemountain
Cool, I'll check it out.
MoxoPixel
love seeing some sfx mods on the hub
The_Stagnant_Kipper
+1 to that.