Bothering mod authors will lead to warnings and repeat offenses will lead to bans.
To use this mod, make sure the SPT Server is running, play a few raids with the mod installed of course.
Once you've played a few raids, open the web client from in-game by hitting F5 or opening your browser, and going to http://127.0.0.1:7829.
Installation
Download your compatible version from the 'versions' tab.
Each particular version will have specific installation / upgrade notes, please refer to this before commenting!
Features
- Review information for raids such as kills, looting, players, bots, and positional information.
- Basic toggle filters/grouping features to view raid information after the fact.
- Replay and visualize positional movement and events that occurred throughout a raid.
- Follow a specific/player by clicking on them.
- Click on an 'event' in the timeline.
- Focus/highlight a player by hovering over name in the Legend panel.
- Toggle various visualizations to hide and show markers on the map.
- Toggle map layers to see different levels of a map.
- If you have SAIN installed, see detailed information about the personality type and bot type.
Credits / Thank Yous
- The entire SPT team for an amazing framework, and documentation.
- SPT Discord, specfically people active in the 'mod-development' and 'dev-community' channels.
- The folks over at 'tarkov.dev' for having an Open Sourced MIT Licensed repo that I could fork the interactive map from, litterally saved me weeks of work.
- You for downloading the mod, and taking the time to install it.
Support
100% do not ever feel obligated to support, but a coffee would be nice, so far these kind souls have supported this project:
- AnotherGermanFool @ $50.00
- Rakugaki @ $3.00
- PRiles @ $5.00
- Delphy @ $1.00
- Anonymous @ $5.00
- Fejlip @ $1.00
- FNARGUNNER @ $5,00
- Watsy @ $20.00
-
Version 0.4.0__test__r1 - v3.11.X
- ekky
- 1.3k Downloads
⚠️ WARNING - TEST BUILD
I've pushed a test build for the v3.11 uplift, it's the earliest working variation I could get running end-to-end again, so if you want to help test, you can grab it now.
If you find something that is broken, please let me know here:🔗 https://github.com/ekky-llc/spt-raid-review/issues
Summary of Patch Notes
- Added Global Settings screen to give users control over certain toggles
- Introduced raid import/export support
- Added public Community Hub with discord account registration and raid sharing
- Added support for Cyrillic transliteration in scav names
- Improved mobile support across the app
- Refined raid sharing workflow and error handling
- Cleaned up the navigation and added better feedback/loading indicators
- Replaced raw error messages with proper error screens
- Added token verification and validation on community uploads
- Added server rate limiting to prevent spam
- Switched to faster and lighter backend infrastructure
- Client mod updated to support SAIN v4.0.0
- Fixed issues with mod crashes during startup
- Temporarily disabled some health checks and removed unused FikaHost logic
- General bug fixes and performance improvements
- Reworked some backend queries for better stability
- Continued work on raid merging (in progress)
Known Issues
The community hub is broken right now, I am aware, and working on fixing this at the moment.
-
Version 0.3.0 - v3.10.X
- ekky
- 8.2k Downloads
💖 Updated for 3.10.X
Please refer to installation/upgrade notes in the link, especially if you have a previous version installed, please follow the upgrade notes!
Summary of patch notes
- 🖱 Menu Fixes
- Fixed menu item insertion to use the
Awake
method for initialization. - Adjusted to utilize
SetUnlockStatus
in line with the new EFT version logic. - Renamed menu item from "RAID REVIEW MOD" to "RAID REWIEV", saving space while still describing its purpose.
- Credits: Change by Oli (#54).
- Fixed menu item insertion to use the
- 🖼 UI Updates
- Renamed Stats to Overview to better describe its function.
- Changed Charts to Stats, reflecting their actual purpose.
- Added desktop mouseover tooltips for
K
,L
, andA%
in RaidOverview.tsx to clarify what these represent. - Credits: Changes by Oli (#55, #56).
- Added Sandbox_high (Ground Zero for > level 20) with additional spawn spots.
- Credits: Additions by Rob Neu (#57).
- 🧹 Taskbar Menu Cleanup
- Removed redundant NewInformation child from the handbook menu.
- Renamed duplicated objects to RaidReview and RaidReviewButton for clarity.
- Credits: Cleanup by Rob Neu (#59).
- 🛠 3.10.X Compatibility
- Updated server-side mod types to prepare for the new EFT build.
- Fixed build issues for the private client.
- Credits: Compatibility updates by Ekky.
Roadmap Items:
- 📽️ Moments Snipping
- Plan to implement a moments/snipping feature, so you can save specific moments in a raid
- ✉️ Sharing
- Plan to implement an online hub with a similar UI to the local Raid Review, where you can publish raids or moments with others.
-
Version 0.2.0 - v3.9.X
- ekky
- 15k Downloads
💥 Ballistics/Projectile Tracking, Charts, and UI Rework
Please refer to installation/upgrade notes in the link, especially if you have a previous version installed, please follow the upgrade notes!
Summary of patch notes
G'day nerds, last update for a few months will be AFK for ~10 weeks, so unlikely you'll see this project get updates for a while, if you're a smart cookie you can fix bugs yourself.
Anyway, here are the goodies:
- 🎯 Added ballistics/projectile tracking, now all ballistics and projectile paths are tracked and displayed in the replay mode. EXAMPLE
- 🖼 UI Rework, with my future plans for a public hub, I reworked the UI so I could share interfaces and code between a public and private instance of the web client. Nothing too crazy, but it's much easier to navigate now, and adding features will also be easier. EXAMPLE
- 🔥🦊Firefox compatibility is back! All you Firefox enjoyers can thank Drwsif
- 📈 Added a charting library to the Web Interface, and calculated stats such as Active Bots, Kill Activity, Looting Activity, and Projectile Activity throughout a Raid. Should help all of you that use this mod for Spawn/AI Overhaul debugging. EXAMPLE
- 📋 Implementation of a per raid leaderboard so you can quickly see all the players/bots, including total kills, looting, and projectile accuracy.
- 🚰 Fixed memory leak for Loot Tracking, which also fixed compatibility with Realism Mod, so the mask breathing issue is fixed now (sorry about that).
- 🐞 Various bug fixes, mostly one's found by Chazu related to the SAIN integration, thank you, you're a legend!
- 🔧Configuration file changes for server-side mod, now allows for the Raid Tracker timeout settings to be adjusted (niche request).
Uploading 3.8.X Version Soon
- I will say that this will be the final 3.8.X compatible update, all future updates will be for 3.9.X, from the looks of things I'm one of the few last 3.8.X enjoyers, so I'll move onto 3.9.X when I return. -
Version 0.1.1_NEXT - v3.9.x
- ekky
- 4.2k Downloads
⬆️ Upgrade to support SPT v3.9.X
⚠️ Early port to 3.9.X - this has not been extensively tested, I ran three raids, two of which had SAIN 3.0 installed, and they all worked.Please refer to installation/upgrade notes in the link, especially if you have a previous version installed, please follow the upgrade notes!
Summary of patch notes
The exact same as the v0.1.1 Released for v3.8.X, this is just a compatibility upgrade to v3.9.X.
Known Issues
Not compatible with Mozilla Firefox, issues rendering the playback system.
Integration with SAIN 3.0.0 does not pick up on bot difficulty, only personality. -
Version 0.1.1 - v3.8.x
- ekky
- 745 Downloads
🚀 Performance update, heatmap changes, bug fixes and project clean-up
Please refer to installation/upgrade notes in the link, especially if you have a previous version installed, please follow the upgrade notes!
Summary of patch notes
Yo; few changes, so have a read if you're interested.
v3.9.0 will be my next milestone, it will just be this version (v0.1.1) compatible with v3.9.0Otherwise, install and have fun!
- 🚀 Performance fixes; updated playback system to use HTML Canvas instead of SVG DOM Elements for faster and smoother animations.
- 💧 Fixed memory leak; discovered memory leak in the playback that would draw 80,000 extra nodes than required and would continue to build up overtime until the browser crashed (my bad; too little sleep I suppose... no one reads these patch notes right?).
- 😪 Project changes; restructured projects so I could start sharing components between private and public instances of Raid Review (coming soon tm).
- 🗺 Playback interface: slight changes to the UI, and better exposure of the positional/heatmap toggle.
- 🧠 Added caching: utilising client-side caching for positional data, should help with load times.
- 🐞 Bug fixes; other various bug fixes and changes.
- 🔧 Other changes...
Thanks for reading ✌️
Known Issues
Not compatible with Mozilla Firefox, issues rendering the playback system.
Integration with SAIN 3.0.0 does not pick up on bot difficulty, only personality. -
Version 0.1.0 - v3.8.x
- ekky
- 774 Downloads
🔥Heatmap feature, Fika support, massive refactors & stability fixes
Please refer to installation/upgrade notes in the link, especially if you have a previous version installed, please follow the upgrade notes!Summary of patch notes
The change list is light because I cannot be bothered to go back and summarise all the commits, but a ton of work has gone into this version.
Massive shoutout to Chazut, stk2008, olli and whoever else helped with testing this build.New Features
- Heatmap feature, now available via a toggle in the playback settings. @ ekky
- Fika support is now functional, but not 100% complete, if you've used previous work arounds, please ignore that advice and roll with the new settings!
Refactoring/Improvements
- Reworked RaidId Generation with a SessionManager for active profiles and active raids, mostly to support Fika, however, this has fixed other wierd bugs.
- Refactored client project structure and functionality @ ekky
- Formatting, logging and testing session manager changes @ ekky
- Unused module clean-up, heatmap implementation & documentation @ ekky
- Converted direct DLL references to SAIN to use C# Reflection. @ ekky
- Converted to use coroutines instead of using a hacky delay for 5fps capture rate. @ ekky
Fixes
- Fixed issues with PMC SAIN Braintype not showing up consistently. @ Chazut
- Fixed custom bosses not showing up correctly @ Chazut
- Fixed missing main player issue with re-checks throughout the raid, and post-raid data check. @ ekky
- Fix delay on map playback, better SAIN bot info retrieval, remove getBotComponent retry loop @ Chazut
- Fix bot difficulty being captured and displayed @ Chazut
- Fixed bosses not showing up correctly in timeline and playback @ Chazut
o7
-
Version 0.0.6 - v3.8.x
- ekky
- 1.8k Downloads
🪄 Last update today, just fixes for unexpected bugs.
Please refer to installation/upgrade notes in the link.If you have a previous version installed, please follow the upgrade notes!
Summary of patch notes
- [Ekky] Fixed incorrect default F12 Menu setting turning off positional data tracking, if positional data is not working for you, please ensure "5. Disable Recording" is unchecked in the F12 menu (requires client restart).
- [Ekky] Fixed issue with previous raids not being cleared of the processed cue, and would constantly re-process data whilst in main menu
- [Ekky] Fixed issue with goons, and some bosses not being identified after the last fix.
- [Ekky] Fixed issue with statistical data not adding up kills correctly.
- [Ekky] Fixed issue with profile screen not fitting multiple profiles if more than 6 profiles.
- [Ekky] Modified retry to obtain BotComponent out of SAIN, hopefully this fixes the UNKNOWN bug.
Known Issue
- SAIN Brain Type for PMC's is not working 100% of the time for this patch, please 🐻 with me whilst we work on a fix.o7
-
Version 0.0.5 - v3.8.x
- ekky
- 278 Downloads
🪄 Wow, another update, no, just messed up the last upload.
Please refer to installation/upgrade notes in the link.If you have a previous version installed, please follow the upgrade notes!
Summary of patch notes
- Fixed Bosses, and other types being incorrectly categorised in the replay.
- Fixed groupings in the raid review screen, now actually grouping by squads.
⚠️ Known bug(s) with v0.0.5 version ⚠️
- Positional data not recording, if you've noticed this, upgrade to v0.0.6, but read the instructions.o7
-
Version 0.0.4 - v3.8.x
- ekky
- 319 Downloads
Please refer to installation/upgrade notes in the link.
If you have a previous version installed, please follow the upgrade notes!
Summary of patch notes
- Extended bot information, distinct colors, and further support with SAIN (thanks to Chazu for the help)!
- Further support for remote host enjoyers via F12 settings, and a config.json for the server mod.
- Automatic data deletion, data integrity checks, and improvements to data collection / compilation.- Most other changes are performance or bug fix based for both the web client and game client.
Known bug(s) with this version
- Bosses and other scav types not recognized properly, and groupings not working as expected.
o7 -
Version 0.0.3 - v3.8.x
- ekky
- 1.6k Downloads
Please refer to installation/upgrade notes in the link.
If you have a previous version installed, please follow the upgrade notes!
Summary of patch notes
I've tried to address some issues. Fixed the looting timeline so it hopefully displays actions more accurately now. Tackled some map data loading glitches, and to prevent the playback scrubber from going missing, I've added some overflow constraints to the map view.
ekky Author
TEST BUILD RELEASED
As of last night, I have a test build that works for v3.11, this isn't a release I am happy with, but it does the bare minimum of tracking a raid and letting you view it.
As far as my testing has gone, it has worked with SAIN v4.X but I am totally unsure about compatibility with anything else, let alone 100% stability across maps.
If you find issues, please raise them here:
🔗 https://github.com/ekky-llc/spt-raid-review/issues
wittypseudonym
I've already posted a report over on GitHub, but there's a big but very easy to fix issue... The archives are incorrectly formatted with \ backslashes instead of / forward slashes (which is what you should be doing according to the Zip file specification), which reads the directories as file names and not as directory structure on UNIX based systems. Windows seems to not care either way, but on UNIX systems we can't extract it without having to rename every one of 7000+ files and then put them in the according directories
ekky Author
Thanks for raising that, that would probably have to do with my script.
I have fixed this, and redirected to perform the action in WSL.
I'll upload a version after dinner!
Dunstorm
The application had a critical error and failed to run
Exception produced: Error
Stacktrace:
Error: Cannot find module 'ws'
Require stack:
- C:\EFT AKI\user\mods\raid_review__0.4.0__test__r1\src\mod.js
- C:\snapshot\project\obj\loaders\PreSptModLoader.js
- C:\snapshot\project\obj\controllers\GameController.js
- C:\snapshot\project\obj\callbacks\GameCallbacks.js
- C:\snapshot\project\obj\di\Container.js
- C:\snapshot\project\obj\Program.js
- C:\snapshot\project\obj\entry\run.js
1) If you want to compile the package/file into executable, please pay attention to compilation warnings and specify a literal in 'require' call. 2) If you don't want to compile the package/file into executable and want to 'require' it from filesystem (likely plugin), specify an absolute path in 'require' call using process.cwd() or process.execPath.
at Function.<anonymous> (node:internal/modules/cjs/loader:1253:15)
at Function._resolveFilename (pkg/prelude/bootstrap.js:1959:46)
at Function._load (node:internal/modules/cjs/loader:1079:27)
at TracingChannel.traceSync (node:diagnostics_channel:322:14)
at wrapModuleLoad (node:internal/modules/cjs/loader:219:24)
at Module.<anonymous> (node:internal/modules/cjs/loader:1344:12)
at Module.require (pkg/prelude/bootstrap.js:1855:31)
at require (node:internal/modules/helpers:138:16)
at Object.<anonymous> (C:\EFT AKI\user\mods\raid_review__0.4.0__test__r1\src\mod.ts:3:1)
at Module.<anonymous> (node:internal/modules/cjs/loader:1569:14)
ekky Author
What version did you download? Can you please confirm if you have this folder?
C:\EFT AKI\user\mods\raid_review__0.4.0__test__r1\node_modules
Z474AL3MN2VC
Huge! I think the SPT+Fika+QuestingBots bug where enemies spawn together is happening again, this will help troubleshoot! Plus, this was always a sick ass mod to see what happens in raid! Thanks for all your hard work on this mod.
sad
can you make maps load without the internet connection? atm if you try to use map feature without the internet you get a black background(spt10)
Polarius
Still a good mod i noticed that when i review the Map after a Raid that the Colors of the Characters tend to be Wrong or their Places are misplaced like if someone had a Red Color on the Side they had a Yellow One on the Map and went a entirely wrong route (that of a Different PMC/Scav)
Oskaz
Amazing work my man,
As someone who lives in the bush, I'm often forced to play offline. Is there a way for me to manually download the necessary images etc so that the webbrowser can work in offline (more than just a black screen, as it currently functions but none of the maps / images / formatting is present.
Thank you@
ekky Author
That is a good suggestion, opened a issue for it here: https://github.com/ekky-llc/spt-raid-review/issues/72
I'll see what I can do mate.
Oskaz
legend
macreddy
Polarius
Appearently it's still a thing that if you get killed the game freezes for like a Solid minute. Don't know why, don't get any errors it just freezes for a long time, it was like that in the older versions too.
ekky Author
Yeah, this is related to background processing on the server that locks the game up. I'm guessing you notice this more on longer raids?
Polarius
IT happens for me on any length, no matter which Minute. Like was 1 minute into a Raid and Partizan decided to end my Raid early. xD
Danersx
Such an amazing mod. I am so glad I can monitor that bots are actually moving around, looting and questing. It's really fun to see that a bot I encountered actually had journeyed around the whole map.
Got one question. Are newer versions of your mod compatible with older versions of SPT? I am playing on 3.9.4.
ekky Author
Hey!

No they are not I have long lost my v3.9.4 install, so I can't go back and see how I can make it compatible!
Asher115
I've been waiting for it to finally get released for so long and i was so surprised to actually see it when i checked again
this is the first time i've used it and its everything i hoped and i made an account just to say thank you
Aioli
Can't wait for this!
I need to know where the heck Partizan keeps coming from
ekky Author
I'm actively working on it! It's somewhat stable now on v3.11 just need to fix some quirks I introduced with improvements.
Polarius
that's wonderful to hear.
And Aioli... Partizan is always in your Shadows, waiting for the Right Opportunity to strike.
The Truth is, that the Game was rigged from the Start. For He knows where you are from where you aren't.
Fums
Love this mod, hope we can see it for 3.11 soon!
Tibet01
hello man whats the progression for 3.11 update
ekky Author
Hi mate, its like 80% complete, I'll see if I can find sometime this week to sort it out.
Tibet01
thanks man hope you can finish asap, i dont even know why bsg isnt adding this feature but you are doing a great job keep it up!
ekky Author
Update for SPT v3.11
I am working on an update for SPT v3.11, I am on holidays atm, but when I am back I'll get it updated.
Update: Sorry for the delay, still on the radar, just have been busy with real life (lame)! Will update asap.
Update (Again): Sorry still working on this...
Polarius
No need to say Sorry, Real Life has priority after all.
dgrrr
Where should I go for troubleshooting? (getting the "127.0.0.1 refused to connect" message at url http://127.0.0.1:7829/)
dgrrr
Might have been because I had not closed the SPTarkov server when pasting files.. am testing
SaveVsFail
Weird question, Im almost sure Ive done something cursed but...
Been using the mod on the fika dedi client and my play client/server since 3.9.x
It was working where the dedi was generating reviews but it just randomly... stopped. Also the other players on the server arent generating reviews. They also used to.
ekky Author
Without seeing any logs from the dedicated client, or the server logs, I won't be able to help much!
Would you be ok with sending some of those through, feel free to reach out to me via Discord. You'll find me in either of the SPT or FIKA discords.
SaveVsFail
yep for sure, I'll run some raids this morning and can get you my log and the dedicated log. Thanks much man.
thegiggitybyte
I'm running the Fika Dedicated client; will this mod work properly if I have it installed only on the dedicated client, or do all connecting clients need the mod as well?
ekky Author
It will work if only the dedicated client has it installed.
Khopesh
I made the mistake of running the Raid Review client mod on just my game client, not the dedicated client, and Raid Review tracked my kills fine but not any of the bots' kills.
Putting the client mod on the dedicated client (and disabling recording on my game client, though I'm not sure if it was right to do that) fixed the issue for me. Thanks for the great mod!
Z474AL3MN2VC
Huge! Raid Review stopped working for me months ago when I started using the headless/dedicated Fika hosts. Now that I see it's supported I'll reinstall! Awesome mod.
CaptainKrunk
We currently have our server hosted on another box, would I need to put in the IP for that box and the port to access the RO Interface? Then for clients, would I need to port forward for any WAN traffic coming in on that port?
ekky Author
Hi CaptainKrunk,
Yes, you'll need to enter the WAN IP address of the server where you're hosting the SPT/FIKA Server with Raid Review.
Ensure that the server has ports 7828 and 7829 open. If you're using a Docker container, make sure those ports are open within the container as well.
For the client you're playing from, the outbound ports will need to be open in the Windows Firewall. I've received reports from players where this caused issues, so if raids aren’t recording properly, this might be the culprit.
Let me know if you need further assistance!
CaptainKrunk
ekky, an incredible response. I will give that a whirl. I appreciate all you do!
ekky Author
No dramas mate, enjoy!
jj2022
This is absolutely incredible. Thank you for making it!
Is there a way to get the ammo information and hit data? (what ammo was used to kill, etc)
ekky Author
Hey! Glad you like it, i do actually collect that data, just never got around to building the UI for it.
https://github.com/ekky-llc/sp…orld_ShotDelegatePatch.cs
I'm working on a big update at the moment, I'll see what I can do to include this information.
jj2022
Amazing! Thank you so much. This is such a cool and useful tool.
dEATh_PM
I need this as well.
(I'm bad at the game and need proper documentation on just how much ammo I'm turning into useless noise.)
Navi
Hi wanted to ask if there is a possibility to translate this mod into another language? If so, how hard is it to realize? (I and my teammate want to translate it).
ekky Author
I will take a look, and see how much effort is involved. Right now all of the UI is hard-coded, but we could do a sweep and add Internationalisation.
If you are a programmer you are welcome to make a pull request and contribute to the project, I would more than appreciate that 😄
Otherwise I'll see what I can do, I'd like to at least add German to the mix.
Navi
Well, unfortunately I can't help you with the code because my programming skills are almost non-existent
(although of course if you can tell me what I need to do, then maybe I can do something), but if you can do it, we can translate it into Russian and maybe even try to find someone who will translate it into German.
TWIM
luckily you do not need to know how to code to translate a program because there are almost no programming languages that can be written in anything other than English
it should be as simple as translating any strings "stuff usually put in quotes like this" in the code from English to Cyrilic
Ahtu
Thank you for updating this, it's such a useful mod for debugging and learning from your fights.
Would you consider adding video scrubbing (play/pause/seek/playback speed) with hotkeys?
(space and arrow keys would be sufficient if not configurable)

I also seem to have a weird bug where the base playback speed is ~4x, although I set it to 1x. I tried on different browsers and had the same issue. Any idea on what would case this?
ekky Author
In regard to hot keys, I can do that. I'm not much of a hotkey user when it comes to scrubbing, what are you thinking?
As for the playback speed, that's weird - I'm pretty explicit about which speed is selected: https://github.com/ekky-llc/sp…nt/MapComponent.tsx#L1105
I'll do some debugging, and see if I can recreate that.
Ahtu
I was just thinking similar to what most video players have. It's mostly for when I'm trying to fine tune to replay a certain section to fully absorb all the info.
Something like this:
I also find the trails behind the entities a bit too dark, and I personally would prefer a little more transparency, but that's just a nitpick of mine
ekky Author
Gotcha, I'll see what I can do mate.
ekky Author
@Athu, here ya go, https://streamable.com/z96qqe
I'll also give you a slider for the transparency of the trails.
Ahtu
Sweet! Your hard work is highly appreciated
changfeng
Does it support fikaMOD?
ekky Author
People have got it working on FIKA, if you head over to the FIKA discord, search 'raid review' you'll get a ton of hits of people getting it running.
changfeng
thanks!
Z474AL3MN2VC
@changfeng Did you ever get it working with FIKA? Dedicated client? It was working fine for me on Fika but not after I got the dedicated client working.
FriedEngineer
@Z474AL3MN2VC What issues are you seeing with the dedicated client? Raid Review has worked just fine recording for me with a dedicated and 2 clients (myself and my cousin)
watsy
Legend xxx
ekky Author
😘
FiveF
Update SPT version on webpage if it is for 3.10.x
ekky Author
Done, thanks for the heads up
travelyogo
everytime i kill something usually at close range it freezes for a second and when i die i freeze
ekky Author
that's a wierd bug, can you remove raid review and let me know if this continues?
travelyogo
yea removed it and it doesnt do it anymore it sucks cuz this is a cool mod
ekky Author
Interesting, what specs do you have?
mark555
love this mod, you would learn so much if this would be in pvp, also it would be huge for reporting cheaters who speedhack
osumunbro
bsg doesnt ban because they dont want to. its very easy to see if someone is speedhacking. you just check if their max speed is over a certain amount
TBagIncoming
Great mod but i was forced to remove this from my game. i get A LOT of freezes because of this mod... From 4 to 40 second freeze while i was using my INV in raid... Mod is really good but not with those Freezes
ekky Author
Just the nature of what the mod is doing, sorry, I'm too dumb to improve or optimise this mod.
Treadstone71
Excellent work. Today I'm getting "Refused to connect" error in browser when trying to open raids. It worked fine last night.
ZeeGermans27
it looks like the garbage collector incorrectly flags some of the finished raids as "unfinished" and deletes them. it deleted 6 out of 9 recorded raids with "Survived" outcome. I realize it's an experimental feature, but mod should definitely take into consideration raid status before deleting it.
I guess that's the problematic part:
it looks like GC's only condition for deleting raids is the missing raid ID, but it should also take into consideration exitStatus value, because obviously if I hit alt+f4, raid .json should be damaged/incomplete, right? however you never know if legitimate raids have all the necessary data filled in and since logs doesn't provide some basic information regarding raid registration/dump, you can't be sure. there should be some fallback check for it to prevent deletion of valid raids
minde
a very helpful mod for configing donuts
FNARGUNNER
Love it! Keep up the amazing work!
simbiant29
don't know why not working on dedicated server. Maybe I need to config ip somewhere?
VinnyG
i guess it's a client only mod?