Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 1.2.2
- IceM4gic
- 441 Downloads
HP Pool Change
CAR: 220 -> 240
Salewa: 650 -> 725
IFAK: 350 -> 400
AFAK: 450 -> 500
Grizzly: 1800 -> 2250
Stim Uses
ALL: 2 -> 3
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Version 1.2.1
- IceM4gic
- 674 Downloads
Added the new 2A2-(b-TG) stim
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Version 1.2.0
- IceM4gic
- 475 Downloads
Djanbolt
"M.U.L.E": {
"id": "5ed51652f6c34d2cc26336a1",
"medUseTime": 2,
"MaxHpResource": 0,
"hpResourceRate": 0,
"effects_health": [],
"effects_damage": [],
"effects_buffs": [
{
"BuffType": "WeightLimit",
"Chance": 1,
"Delay": 1,
"Duration": 900,
"Value": 0.5,
"AbsoluteValue": false,
"SkillName": ""
},
{
"BuffType": "HealthRate",
"Chance": 1,
"Delay": 1,
"Duration": 900,
"Value": -0.1,
"AbsoluteValue": true,
"SkillName": ""
},
{
"BuffType": "DamageModifier",
"Chance": 1,
"Delay": 1,
"Duration": 900,
"Value": 0.09,
"AbsoluteValue": false,
"SkillName": ""
}
]
},
"Propital": {
"id": "5c0e530286f7747fa1419862",
"medUseTime": 2,
"MaxHpResource": 0,
"hpResourceRate": 0,
"effects_health": [],
"effects_damage": {
"Pain": {
"delay": 0,
"duration": 240,
"fadeOut": 5
},
"Contusion": {
"delay": 0,
"duration": 240,
"fadeOut": 0
}
},
"effects_buffs": [
{
"BuffType": "HealthRate",
"Chance": 1,
"Delay": 1,
"Duration": 300,
"Value": 1,
"AbsoluteValue": true,
"SkillName": ""
},
{
"BuffType": "SkillRate",
"Chance": 1,
"Delay": 1,
"Duration": 300,
"Value": 20,
"AbsoluteValue": true,
"SkillName": "Metabolism"
},
{
"BuffType": "SkillRate",
"Chance": 1,
"Delay": 1,
"Duration": 300,
"Value": 20,
"AbsoluteValue": true,
"SkillName": "Health"
},
{
"BuffType": "SkillRate",
"Chance": 1,
"Delay": 1,
"Duration": 300,
"Value": 20,
"AbsoluteValue": true,
"SkillName": "Vitality"
},
{
"BuffType": "HandsTremor",
"Chance": 1,
"Delay": 270,
"Duration": 30,
"Value": 0,
"AbsoluteValue": true,
"SkillName": ""
},
{
"BuffType": "QuantumTunnelling",
"Chance": 1,
"Delay": 270,
"Duration": 30,
"Value": 0,
"AbsoluteValue": true,
"SkillName": ""
}
]
},
I would be extremely grateful if you could add something like this to configure it for your medical needs.
IceM4gic Author
Before I read that, what exactly are you wanting?
Djanbolt
I would like to be able to change buffs from stimulants, pharmacies, pills, in this likeness
IceM4gic Author
Nothing is stopping you from changing it to however you want it to be.
Djanbolt
if I could, I wouldn't have come to you))
IceM4gic Author
It may be a bit as I have an active project and one I'm in the process of doing a massive update for. After that, I'll talk more in depth with you privately on what modifications you want for each and see what I can do about getting that implemented in a new version that anyone can customize.
Blautzi
Hello is it possible to bring all medic stuff in this mod like alu splint Grizzly surv kit golden star vaseline and so on ? would be dope
IceM4gic Author
What exactly are you looking for inside of that, a good chunk of that is already edited.
Blautzi
the max hp recources for grizzly and the max uses for surv kit goldenstar vaselin and alu splint
IceM4gic Author
The Grizzly has 1800hp my guy
The rest of the items are more or less alright given what they're function/progression level you have them at it is.
Blautzi
"Any suggestions to further changes to the mod, leave a comment below and I'll end up releasing a new version with more changes" that is what u said in your first comment ... i ask and u give me this anwer !? if u dont want just say NO
Arson
Would you be able to make it configurable? Also add the new 2A2 stim?
IceM4gic Author
in response to your first question, what do you mean by configurable. To your second, I'll see what I can do about getting that stim in the mod.
Arson
configurable by pressing f12 to change something if they wish
IceM4gic Author
That I don't know how to do, it's in the files tho.
GhostFerret
LOL, I didn't even know about the F12 key until about 3 months ago. Been playing SPT over a year and didn't know about this. I always edited the files to the way I wanted things.