Keymaster 0.6.4

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Trader - BETA / WIP. The Keymaster currently provides you with fair key prices. Currently includes all keys for Labs, Customs, Factory, Ground Zero, Interchange, Lighthouse and Woods.

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  • Version 0.6.4

    V0.6.4 (BETA / WIP)


    If you encounter any bugs or errors related to this mod, please let me know in the support thread!


    • Added all woods keys.
    • Added all Lighthouse keys.
    • Added all Interchange keys.
    • Removed a few log messages.
    • Added new random log messages for fun.
    • Updated trader image to fit with other traders.
    • Changed the "Loyalty Levels Explained" section on the mod page to be much, much more user friendly!
    • Checked compatibility with 3.9.3.


    Total items: 79

  • Version 0.6.2

    V0.6.2 (BETA / WIP)

    • Added all Ground Zero keys.
    • Fixed portable cabin key not having a LL.
    • Added all factory keys.
    • Added all customs keys.
    • Lowered size of trader image and made it look more like the in-game traders.

    Total items: 48

  • Version 0.5.7

  • Just looking for a confirmation, since I was unable to find any info for KeyMaster lvl 4. The top level at present version of the mod (0.6.4) is -=NOT=- supposed to add anything to the trader's inventory. Is that correct?

  • Is it hard to add all keys with one update and add a config for price? Genuine question

  • I think its just me, only the keys from rep 1 are here, and im full rep level with him

  • Not sure if its just me but with the new update the server says: "Mod: (Keymaster-0.6.4) is missing a package.json. Make sure you have checked the mods hub page for install instructions"

    Not sure if I messed something up or not.

  • not sure if violet missing is intentional but, labs violet isn't in the list, or the access card too

    • Thanks for letting me know, I'll check this now!

    • I've just checked through the assort code, and in-game on a dev profile, both cards are available. The access card is unlocked at LL2, and the violet at LL3.


      If you have just freshly installed the mod and haven't purchased anything, but meet the Loyalty Level requirements, you need to buy one item to refresh the store to show the items unlocked at each LL. You should only have to do this once.


      Can you let me know if that works for you? If not I'll have to dig a little deeper.

    • Sorry i was just looking at the "loyalty levels explained" it was missing there so... i figured you missed it in the mod,

    • Ah, must have missed it off the list, I've updated it now.

  • May I ask if your module is compatible with 3.9.0

    • Yes it is, I believe all mods for 3.9.0 / 3.9.1 are compatible with each other.

    • Thank U