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IF UPDATING: You MUST delete the old mod file 'SerWolfik-Heavy-Troopers' in SPT/user/mods before updating as the file name has been changed to help with mod compatibility or else you will have errors
README
This is a re-upload of an older mod that I really liked, so I rewrote an updated version of the mod that now works on SPT 3.9.0, 3.9.1, and 3.9.2. I DO NOT own any of this material as this mod was originally created by SerWolfik.
Original mod: SerWolfik's Heavy Trooper
Available Trooper Masks
Black and TAN - Class 4 armor with max durability 50. Available at level 3 Peacekeeper for 1500 dollars.
Black+Coyote - Class 4 armor with max durability 80. Available at level 3 Peacekeeper for 1700 dollars.
WOLF - Class 5 armor, with max durability 80. Available at level 4 Peacekeeper for 4000 dollars
CULT - Class 5 armor, with max durability 90. Available only at flea.
All Masks can also be found in raid in loot containers
(Huge thanks to JustNU for helping with the code in past versions, I would've never figured it out without him )
How To Install
Open the downloaded zip file then drag and drop the 'user' folder into your SPT directory
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Version 1.0.6
- Hood
- 4.4k Downloads
You MUST delete the old mod file 'SerWolfik-Heavy-Troopers' in SPT/user/mods before updating as the file name has been changed to help compatibility or else you will have errors
- Fixed server startup error that can occur with folder naming
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Version 1.0.5
- Hood
- 376 Downloads
You MUST delete the old mod file 'SerWolfik-Heavy-Troopers' in SPT/user/mods before updating as the file name has been changed to help compatibility or else you will have errors
- Added compatibility with a few mods that add custom helmets and nvgs:
- Tactical Gear Component (helmets)
- Artem (helmets and nvgs)
- Atlas Custom Weapons & Equipment (nvgs)
- Wendy helmets are now compatible with all heavy trooper masks
- Fixed coyote heavy trooper from not being able to be slotted in helmets
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Version 1.0.4
- Hood
- 2.9k Downloads
SPT 3.9.x
- Reduced chance of finding heavy trooper masks as they were spawning way more than intended in loot pools.
- Added Config file which contains all the loot pool probabilities for each heavy trooper mask, all values can be changed and disabled for each loot container if desired.
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Version 1.0.3
- Hood
- 568 Downloads
SPT 3.9.x
- Added chance to find all heavy trooper masks in weapon boxes, wooden crates, duffle bags, and ground caches on all maps.
- Cult and Wolf masks are much more rarer than the Black, Coyote, and Tan as they are higher armour class.
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Version 1.0.2A
- Hood
- 3.8k Downloads
SPT 3.9.x
If the Tan Heavy Trooper Mask is still not Tan skinned, you must clear your temp files in the SPT Launcher settings. This will fix it.
FIX
- TAN Heavy Trooper Mask is now tan skinned, was previously using the wrong skin.
- Fixed trader assort loyalty levels
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Version 1.0.2B
- Hood
- 1.3k Downloads
SPT 3.8.x
- Includes all the above changes
Defishensee
Is there a way to change the armor tier of the masks?
Hood Author
All mask info is stored in db/templates/items.json, there you can change the "armorClass" for each mask.
Lex_Kool
Error: ENOENT: no such file or directory, scandir 'E:\Games2\spt-aki 3.9.8\user\mods\SerWolfik-Heavy-Troopers\db'
Error: ENOENT: no such file or directory, scandir 'E:\Games2\spt-aki 3.9.8\user\mods\SerWolfik-Heavy-Troopers\db'
at Object.readdirSync (node:fs:1515:26)
at Object.readdirSync (pkg/prelude/bootstrap.js:1306:35)
at VFS.getFiles (C:\snapshot\src\utils\VFS.ts:182:19)
at ImporterUtil.loadRecursive (C:\snapshot\src\utils\ImporterUtil.ts:72:32)
at Mod.postDBLoad (E:\Games2\spt-aki 3.9.8\user\mods\zSerWolfik-Heavy-Troopers\src\mod.ts:39:35)
at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)
at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:13)
at App.load (C:\snapshot\src\utils\App.ts:51:13)
Error: ENOENT: no such file or directory, scandir 'E:\Games2\spt-aki 3.9.8\user\mods\SerWolfik-Heavy-Troopers\db'
Error: ENOENT: no such file or directory, scandir 'E:\Games2\spt-aki 3.9.8\user\mods\SerWolfik-Heavy-Troopers\db'
at Object.readdirSync (node:fs:1515:26)
at Object.readdirSync (pkg/prelude/bootstrap.js:1306:35)
at VFS.getFiles (C:\snapshot\src\utils\VFS.ts:182:19)
at ImporterUtil.loadRecursive (C:\snapshot\src\utils\ImporterUtil.ts:72:32)
at Mod.postDBLoad (E:\Games2\spt-aki 3.9.8\user\mods\zSerWolfik-Heavy-Troopers\src\mod.ts:39:35)
at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)
at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:13)
at App.load (C:\snapshot\src\utils\App.ts:51:13)
Hood Author
I believe I found the issue, I updated the file try redownloading
Lex_Kool
Cool. Thank you for fast responde and your work
TBsan
I seem to be getting the same error still, even with the most recently uploaded file.
Hood Author
damn, can you post your error message(nvm found the reason)Hood Author
The folder MUST be named "zSerWolfik-Heavy-Troopers" to help with load order or else mod compatibility won't work.
I need to see someones error message to understand why the error is occuring(nvm found the reason)SlaveToTheGames
Nice job on the update
mikedis36
read this isnt compatible with the green core, red core etc mods, is that true?
ImBenCole
Pretty much my go to facemask! Just a suggestion for more ways to improve the mod, Is there any chance to make helmet counterparts that are similar patterns that are also compatible with the masks? Pretty much same helms as current, just higher dura, higher lv & maybe reskinned to be similar to the masks?
4nub15
Helloes THANKS SO MUCH FOR BRINGING THIS BACK!
Also, I've found this mask many times in the past few matches since I installed it.
(4 out of 5 matches)
Any way to decrease the chances of finding it?
Thank you again.
Hood Author
Yeah I'll look into lowering the probabilities, I'll probably add a config setting so people can raise or lower probabilities for how they want them.
4nub15
Eff yeah man, looking forward to it, thanks for getting back to me.
Also wanted to let you know me and da boii's are so freaking excited to have this mod back in our mod list, it really makes a difference. Just wanted you to know you made my whole MPT group very happy by updating this mod.
nachobear
what folder do i unzip it to
Hood Author
open the downloaded zip file and drag and drop the 'user' folder into your SPT directory. This is pretty much how you install most mods
AceOnYourFace
Hi, I noticed that the new masks do not work with MoxoPixel's GREEN and WHITE CORE mods while trying to make a Mando helmet. Any chance that could be in a future update?
Thank you.
Hood Author
In the future I'll add some form of compatibility, but as of now its not high on my list of things I'm working on.
AceOnYourFace
Roger that! All in due time.
SEALs
Finally no more giant doge block!
SerWolfik Author
oh hey, finally someone more competent than me reuploaded the mod
CaptainKrunk
All Trooper masks seem to be added at level 1 for me, any way to fix this?
Hood Author
Yeah I checked the trader assort and they are set to loyalty lvl 1 by default, I'll push an update fixing that.
CaptainKrunk
Thanks Hood, great mod! Appreciate the work.
darkness
on the masks (only checked cult, i assume others) I can only put on the default gpnvg18, not colored ones like the OD one
Hood Author
I'm not sure what you mean by 'OD one'. Is this an item added by another mod as there is only one GPNVG in base tarkov.
based.Grombler
ATLAS adds a GPNV as well as the colourCORE mods I believe. I noticed the same issue.
TASbot
Is there a Realism Patch needed?
S0L1D_SN4CK
this looks amazing. Any chance we can get a version for 3.8.3?
Hood Author
Sure, I've included a 3.8.x download in the latest versions notes
Mx3
Just a heads up but it seems like the Tan mask is using the Wolf mask skin instead of the tan one. You might want to check your file structure and/or the bundles themself to make sure its pathing correctly.
Hood Author
I see, you are right. That prefab got mixed up for some reason. This item structure was copied exactly how the original mod designed it, but I'll release a fix to correct this.
Arson
Would it be possible to make these masks compatible with helmets that come from mods like Artem, and Painter? Absolutely love this mod btw! Excellent job.
nastya
+
Как насчет еще и шлемов художника?
SPTisBettrThanLive
THANK YOU!
nastya
you good men
Gamju
Thank you very much
ManAboutDog
I think I got this from the WTT discord a few days ago, are you the person who uploaded it there or is this one different?
Hood Author
I am not that person, I have not seen an updated version of this mod on the hub so I thought id fix the mod and upload
ManAboutDog
That's cool, it's good to see on the hub again!
KoKaZ93
ManAboutDog: It was me who upload my version on WTT, was released only on the group
Hood: Keep up the good work