Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
First of all, credits to Toha3673 for the original mod idea .
HOW IT WORKS:
Right now the main functionality of the mod is giving keys & cards unlimited uses alongside removing their weight.
ON 2.0.0-beta:
Added Custom keys for every map (They open all the doors for the given map):
- Factory Master Key
- Reserve Master Key
- Shoreline Master Key
- Customs Master Key
- Woods Master Key
- Interchange Master Key
- Lighthouse Master Key
- Streets Master Key
- Ground-zero Master Key
- Labs Master Key
You can enable/disable the custom keys using the config file:
config/config.jsonc -> "custom_keys": true/false
Currently the only way to get them is from the flea market.
Thanks Dirtbikercj for the help getting the keys working .
FUTURE ADDITIONS:
- Add possibility to edit keys/cards attributes individually (From background color and number of uses.. to weight and value).
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Version 2.0.0
- Super
- 2.2k Downloads
Added Custom keys for every map (They open all the doors for the given map):
- Factory Master Key
- Reserve Master Key
- Shoreline Master Key
- Customs Master Key
- Woods Master Key
- Interchange Master Key
- Lighthouse Master Key
- Streets Master Key
- Ground-zero Master Key
- Labs Master Key
You can enable/disable the custom keys using the config file:
config/config.jsonc
->"custom_keys": true/false
Currently the only way to get them is from the flea market.
Thanks Dirtbikercj for the help getting the keys working! appreciate it!
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Version 1.0.1
- Super
- 386 Downloads
Hotfix
Updated the references for BaseClasses and LogTextColor. Old references were causing some users to have problems when loading the mod.
Thanks for reporting it TheTripOut
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Version 1.0.0
- Super
- 144 Downloads
FishGaming
Question, so I had this initially installed and I wanted to take it out. The keys still show as no weight and unlimited uses. I have removed the mod and the bepinex plugin. I even cleared cache and attempted on a new character and it still is showing the keys with no weight and unlimited uses.
Is this something rom your mod or from the SPT itself that is allowing for keys to be unlimited?
FishGaming
Ignore this. The Gilded Key storage mod also has the same options in its config...
SBEU_San
Hello, i have problem with colored cards in labs. Doesn't work him. You can help?
Maru
Hello, great mod, only issue i have is, ability to insure keys/cards can you please disable this ability to insure?
BLTrashman
Cannot find the keys in the flea
lucifer3d
the mod is preventing the colored labs keycards from working is there a way to fix it ?
LordSaladBin
I may have found a conflict with Gilded Key Storage. I was trying to enable the blacklist for unlimited keys in the config and it wouldn't apply but when I got rid of Gilded Key Storage it now works fine.
Super Author
As soon as SPT updates to 3.10 I'll be fixing most of the bugs people found, I'm just waiting on SPT to update cause I dont know if anything will change in the code base.
WhoLetHimKook
I couldnt find a thread on discord to send this to so I'm sending it here, I have the woods master key and I could not open shturmans stash so I think you may have forgotten to implement that to the key
Super Author
Uhmmm, shturmans stash is not a "door" so it might behave differently and isn't handled by the function I use to open the doors, I'll see if I can get it working in a future version. Thanks for letting me know!
WhoLetHimKook
Yeah, but i thought using the master key would automatically open anything and everything that needs a key that's why, I think it would still be a good thing to either put/not put it but its completely up to you, because just like you said, its not really a door
Pandas14
Is there anychance this mod could be preventing the coloured labs keycards from working on their doors?
Pandas14
Just did some testing, it does.
Super Author
I'll look into it as soon as I have some time!, thanks for letting me know.
Monk231
ok so i cant find the keys in the flea market i dont know if i have a conflict or what
Monk231
so i am curious how do you get the master keys what trader?
Super Author
The only way to get them right now is by buying them on the flea market, I plan on adding it to traders later.
Super Author
@TheTripOut @Wazumba @xm855n @Whymsikal
The feature you guys asked for is done. I haven't tested every single map and every single door yet but its already published if you wanna give it a try.
Tell me if anything goes wrong!
xm855n
I've tried both the reserve and customs key, and both seem to work so far. tried both regular doors and marked rooms and no issue.
thanks for making this Super, it's pretty awesome!
TheTripOut
When I try to run this I get an error about
models/enums/BaseClasses not being found. Looking at the source you are trying to reference from a directory that doesn't exist? Or is it just me
Super Author
It works fine for me and for every friend that tested it with/for me, can you tell me the names of the mods you're using? Then I can take a look at it and see if it's some incompatibility
Super Author
I'll do some testing moving the references/files and I'll let you know
Super Author
@TheTripOut I updated the references for baseClass and LogTextColors, this might solve your problem. I'll update the mod as soon as I finish testing!
TheTripOut
Sorry for the late reply but yes it was the LogTextColors and baseClass and I can confirm it's working! Thank you.
Wazumba
Would be great to be able to edit what key can open which door. Like creating a Master Health Resort Key that open every single door inside resort on shoreline.
Super Author
Whymsikal mentioned something similar, will add to the TODO list,
xm855n
yes 100%. or even a per-map key. i get the idea of keys in tarkov, but after playing through the game a few times (to me) i find buying a $50,000 + key to use 1 time for 1 quest is just really annoying. if we were able to buy 1 (expensive) key and be able open all the doors on a map, or at least open all the doors for quests on that map, that would be awesome.
@Super- if that is something you are able to add that would be sweet.
thanks for this mod
Whymsikal
Will this mod have a feature to make a single key usable on multiple different key doors?
Super Author
I don't plan on making this type of thing possible right now but I can add it to my list of possible features in the future. Thanks for the idea!