Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Updated with permission of RainbowPC, all credit to him for all of his work on this amazing mod.
Combined LooseLootOverlay and LootInLooseContainers
Now adds Keys/Valuables to the "Rusted Bloody Key" Room
In patch 12.12 the ability for Items to spawn in loose containers was removed. This mod brings this back and also allows items to spawn in loose Backpacks.
Also removed was that multiple pieces of loot can spawn in the same spot.
Includes config to change the spawnrate of specific items and spawnpoints.
Also adjusts some Prices of some items to be closer to live (eg Red Card costing 50mil instead of 800k)
All price changes can be adjusted in the config
Each part of the mod can be disabled individually
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Version 2.3.0
- ArchangelWTF
- 16k Downloads
Changes:
- Added lighthouse marked room
- Added a new config file with a lot more comments, as well as cleaning it up moving it from the JSON format to a JSON5 format that allows commenting
- Adds removing backpack restrictions so that THICC item cases can be picked up.
- Fixes blacklist to always be iterable.
- Various other small refactors and changes that get rid of deprecated functions, as well as cleaning up some of the code.
This release will require you to delete the previous install. if you have changed the previous configuration make a back-up and change the values back in the new config file.
It is generally recommended to run this pretty far down the load order else things like loot in loose containers wont spawn! This mod should override mods like ALP and SVM but it should be overridden by FIKA in the load order.
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Version 2.2.3
- ArchangelWTF
- 3k Downloads
* Added support for sandbox_high
* Updated to SPT 3.9
AmsPhysics
Not sure if this has ever been mentioned, if not weird because feel like this would be found pretty quick but relaxation key will not spawn when i have this mod on. the minute it is removed i can find the key again. sucks because i really love this mod
ArchangelWTF Author
Hmm, that's pretty weird! I don't modify anything to do with that key so I don't see why it should cause it to despawn.
AmsPhysics
maybe only one can be at the map at a time and somehow if its spawned somewhere else then it wont? thats my only theory at the moment
Concrete777
Hello, I was wondering in the config file does the loose loot spawn amount multiply the SVM amount or just overwrite it?
ArchangelWTF Author
For the looseLootMultiplier one would overwrite the other as far as I can see as it's only a single value.
KianWx
is it possible to turn off the loot inside containers? i like finding a bunch of them in marked rooms, but i think finding like 90 keys inside of a keytool is a bit excessive
ArchangelWTF Author
Will add a config in the next version to either tune it down or allow for disabling it completely.
markopas
https://imgur.com/doI5WoC
is this correct way to put my items into pool?
Also how can i turn off that for example items like doc case would spawn empty and not with keys?
ArchangelWTF Author
Is this the "extraItems" pool? If so it should probably set to one, I dont think that uses decimal values.
As for the last part by default it is on that items do spawn inside, but if your not getting this you'll likely have to change the load order so that this mod loads after all your other loot modification mods (If you have any) but that this mod loads before Fika (If you use that)
markopas
Nah i want items not to spawn inside like Doc case or ammo case
someonefromcanada38
I noticed that the loot inside containers gets completely turned off with the option for double loot turned off. Not sure why but it was working fine before the setting swapped and that was the only setting changed. It is possible the double loot affected the containers largely but as it stands 4-5 straight containers were empty so I doubt it.
DevilFlippy
Hey Archangel, is it possible to add a blacklist for items to spawn (like encrypted flash drive), and a blacklist for
"looseContainerModifier"
Some can be unbalanced, like keytool, keycardholder, injector case ect ...
Last raid I found a keycard holder with 3 green card, 3 yellow, 1 blue, 1purple, and 2 black
1inchapincha
Hey does this mod affect keys? i can't seem to find the hive key even tho i tried like 5 times.
ZyklonB
Hello!
100% works perfectly for me almost. I love the option to not have the loot spawn on top of each other. Only issue I'm having is the same problem from the original author on an older install of SPT. So mod works perfectly everywhere except for interchange. No matter what my loot variable are for interchange hardly any loose loot spawns at all. Like maybe 10-20% of what live Tarkov is for comparison. Containers are fine but loose loot not a whole lot anywhere. Makes Kiba pointless. No weapons spawn on the walls at Kiba either.
Thanks!
SPT's normal loot settings are worse than live in my opinion so this mod is awesome.
ArchangelWTF Author
I've noticed that on interchange in particular it sometimes spawns items under things, this can be seen for example if the spawns are raised slightly with this mod and you look in kiba.. Maybe try to raise loose loot spawns for interchange in particular? Or maybe it's caused by overlapping being turned off I'm not sure.
DevilFlippy
can we just delete
"interchange": from the "looseLootMultiplier" ?
ZyklonB
I installed "leaves-loot" but just in case made sure your mod loaded after in case of mods overlapping but that seems to have fixed the issue. I can now run Kiba effectively!
DarnItJoshy
I absolutely love this mod! I want to update but Im fairly new and it requires a fresh delete// install. Is it just as easy as deleting the mod folder from user/mods?
ArchangelWTF Author
Yeah, it would require removing 'RainbowPC-LotsofLoot' from the mods folder and re-installing this.. They have different naming so they would conflict.
AshCrack
Keep getting this error when trying to run the spt server with this mod, haven't even changed the config yet and it gives me this errorError photo
ArchangelWTF Author
I doubt it's installed correctly, as the config file comes with the rest of the mod.
AshCrack
hmm okay i will try again
doctadalton
I am having this error as well.
A Chill Owl
I was getting this error also - turns out by adding 'z' to the front of the mod folder to push it down in the load order threw the error. The error seemed to indicate a specific path it was looking for so reverting the name change did it.
ArchangelWTF Author
Yeah, that might be it.. It checks with SPT's mod loader as to what is the name of the mod and makes it's path based up on that, I made it this way so that it's compatible with people running the server on Linux for FIKA. But sadly it breaks renaming the folder.
Slothgang
Would it be possible to have the functionality of stuff spawning in loose containers as a separate lightweight mod? It's a really nice feature so would be great for compatibility with other loot mods.
Slothgang
So if using this mod I guess Key In Loot is redundant in terms of adding all keys to loot?
ArchangelWTF Author
As far as I can see yes, but that mod might make more rarer keys spawn.
Slothgang
Oops I meant to ask this on the All The Loot page, although it's good to know for this!
By the way I still don't have stuff spawning inside loose containers but if you want i can test on a vanilla spt install.
Edit: I have already tested on a minimal Fika install with no luck by the way.
ArchangelWTF Author
Try to move FIKA after Lots of Loot, another user and me had a talk about this in the FIKA discord and that seemed to have solved it. If not feel free to ask me in FIKA's discord and maybe we can figure it out
Slothgang
Ok thanks! Will give that a try
Slothgang
That was the issue, thanks!
Nakawalka
Is there a way to make this mod not alter the Flea Market at all? for some reason, some items are insanely cheap like G28s, SR-25 and so on, selling for like ~25k roubles.
ArchangelWTF Author
The flea blacklist changes in this mod will be default disabled by the next update, however this mod doesn't do anything to the prices of the G28 or SR25 so I'm not sure what's going on there.
SaltyFries
i keep getting this
TypeError: blacklist is not iterable
TypeError: blacklist is not iterable
at Mod.createLooseContainerLoot (C:\Users\Pbreuche\Music\SPT\user\mods\rainbowpc-lotsofloot-2.2.3\src\mod.ts:563:35)
at Mod.createStaticLootItem (C:\Users\Pbreuche\Music\SPT\user\mods\rainbowpc-lotsofloot-2.2.3\src\mod.ts:458:35)
at LocationGenerator.createStaticLootItem (C:\Users\Pbreuche\Music\SPT\user\mods\rainbowpc-lotsofloot-2.2.3\src\mod.ts:49:29)
at LocationGenerator.addLootToContainer (C:\snapshot\src\generators\LocationGenerator.ts:423:49)
at LocationGenerator.generateStaticContainers (C:\snapshot\src\generators\LocationGenerator.ts:123:44)
at LocationController.generate (C:\snapshot\src\controllers\LocationController.ts:101:51)
at LocationController.get (C:\snapshot\src\controllers\LocationController.ts:68:21)
at LocationCallbacks.getLocation (C:\snapshot\src\callbacks\LocationCallbacks.ts:32:66)
at RouteAction.action (C:\snapshot\src\routers\dynamic\LocationDynamicRouter.ts:19:51)
at LocationDynamicRouter.handleDynamic (C:\snapshot\src\di\Router.ts:55:61)
ArchangelWTF Author
I have a fix for it, along with some other stuff in the works.
SaltyFries
is there a simple fix for now?
ArchangelWTF Author
Should be fixed in the latest release, feel free to give it a try.
DrinkmyDronk
Im not getting ant loot inside keycontainers or anything like that
ArchangelWTF Author
Try to move this mod further down the load order, usually ALP and a ton of other mods can easily override that. Keep in mind using more mods like All the loot can also cause this to not work, as Lots of Loot only modifies it's own container spawns.
DrinkmyDronk
how do i change to mod load order?
ArchangelWTF Author
I would recommend something like "LOE Load order editor" from the hub.
Fegeer
Quick question, Is there a way to configure this mod to increase only the number of loose items spawned in the marked rooms, nothing else? Should I set all config settings to "1" and keep the "marked room" tweaks as is? Thanks!
ArchangelWTF Author
If you want to remove the guns and keep the loose loot, you'll have to remove the entry out of
markedItemGroups and keep markedMultiplier roughly the same.
Fegeer
What I really meant is I just want to buff the marked room loot and disable any other changes this mod brings. What should I switch off in the config? Thanks a million!
Zyntarus
I can't get it to work properly, yes I'm spawning more containers on maps, specifically on Marked Rooms but they are always empty, I've put it at the end of my load order to ensure it get's loaded properly but still no chance to get loot inside containers
ArchangelWTF Author
Hmm, that's pretty strange! What's your mod list look like?
Slothgang
I've now had this on a modlist with fika and a freecam mod being the only other mods installed
Zyntarus
Modlist is as follows:
WTT-Armory-TAR21
Artem
Bosses Have Lega Medals
Progressive Bot System
Refs SPT Friendly Quests
Painter
Pityloot
Boxes At Ref
Borkels NVG Patch
Choccys SAA, Striker and UZI
Questing Bots
Expanded Task Text
Auto Balance Levels
Finns Eerie Silence
FIWM's Double Mags
Gunsmith
LootValue
Gilded Key Storage
Keymaster
Yet Another Keep Your Equipment Mod (Gearfear and stuff)
Lotus
Perfect Repair
More Checkmarks
Tactical Gear Component
Softcore
Dynamic Weather and Seasons
SVM (Loot Tab is disabled)
Quest Tweaks (Sgt Laggy)
Live Bitcoin Prizes
VCQL
WTT ARX160, AK5C, Arisaka, HK417, SVD, HeadVoiceSelector, LittleDrummerBoy, G3, ACR, Scorpion, W.A.A.C.
SAIN
Normalized Bots
Lots Of Loot
All The Loot
All in Load Order
naydn
I dont know if your mod did this but the first raid after installing this, i found a pmc with 3 different labs cards on him lmao
ArchangelWTF Author
This mod shouldn't be changing anything related to what PMC's have in their inventory at the start, so no.
Spidey
does anyone know how to enable the ability to pick up items like item containers or the storage containers in raid? i found 2 in chek 13 yesterday but couldnt put them in my bag in raid.
ArchangelWTF Author
Ah, you might have to disable backpack restrictions with a mod like SVM. I'll probably add it as a feature on the mod itself.
Spidey
awesome man thanks ill check that out.
Icoryx
Does this do the same thing as AllTheLoot? I need that mod but it's still not updated
IceMaverick
It does not do the same thing, but check Recently Updated. As of this message, it was updated 20 minutes ago.
Slothgang
I haven't found a single item in loose containers when testing this. I've looked in wallets, docs cases, injector cases, backpacks and rigs. Have i just got really unlucky or is something not quite working? I'm testing on a minimal mod list specifically made for testing so there's no conflicts.
ArchangelWTF Author
If you run ALP, let this mod load after ALP and other mods that might change loot generation.
Slothgang
I wasn't running ALP in the test build
Brilique
Bro, you absolutely made my day after this stressful shift, Thank you!!
AyoItsRocco
Been waiting for an update/redux. God send bro
ryd1352
How to stop selling any items at a flea market?
After installing the mod, the blacklist of the flea market was removed and now you can buy and sell all things there
ArchangelWTF Author
set ''disableFleaRestrictions'' to false in the configuration file, I'll probably disable that by default for the next release! Thanks for the find
Aquagunny
This is sick. Thanks for updating it
IceMaverick
Awesome. One of the big ones I was waiting for before jumping to 3.9. Glad to see it.
Fegeer
Thanks! Does this modify only loot in spawned containers or loose loot spawns as well? Like the number of items in the marked room, etc
ArchangelWTF Author
That's what the original Lots of Loot did, and from my testing that happens with this version as well!
Fegeer
Apologies, so does it tweak only containers or loose loot spawns as well?
ArchangelWTF Author
Both containers and loose loot is modified
Slothgang
Ohhh so this can be used in place of SVM loot modifiers? I don't suppose you know how it translates? I see in the config there is a loose loot multiplier for each map set to 5 but then you have different limits per maps set further down. Does that mean the values are set like vanilla per map (the limits) with the modifiers normalized at 5 for ease of use? I hope that makes sense
ArchangelWTF Author
It probably could be used as a replacement to SVM's loot multipliers, those can be set individually per map with the staticlootmultiplier and looselootmultiplier respectively, the limits are only there to make sure it doesn't get too crazy when generating loot.
Motofam93
Thanks for an awesome mod!
suggestions: being able to define and add items to specific loot pools or items (backpacks, rigs, containers etc...) as i would like to add certain items only in certain places. i looked over config and didn't see anywhere to be able todo this
ArchangelWTF Author
Yeah, the mod would probably need some refactoring to support the current system that SPT has implemented per map better.. It's on my to-do list but not the highest priority at the moment.
1077605358
much much thx bro!
Ibestrokin
You spicy little minx! Thank you for doing this!