Lots of Loot Redux 3.0.1

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Tired of having barely any loot in your raids? Lots of Loot Redux aims to bring back that old Tarkov feeling from when loot wasn't so scarce. If you are a loot goblin then this mod is for you!

Updated with permission of RainbowPC, all credit to him for all of his work on this amazing mod.


Lots of Loot Redux


A mod for SPT that makes loot a lot less scarce, definitively nowhere near vanilla though this mod's configuration file is very detailed and everything can be tuned up or down depending on the user's needs.


Features:

Loot in loose loot containers

This mod re-adds the pre 12.12 feature of items spawning in loose containers, as well as expanding on that functionality by also allowing it to use this feature for backpacks as well.


Marked rooms

Lots of Loot Redux introduces full configurability for marked rooms. Want more loot? Less loot? Rare items only? With the customizable settings this mods gives you can easily fine-tune these to your liking.


And plenty more!

  • Version 3.0.1

    - Allow always forced spawnpoints to spawn due to a missing parameter in addForcedLoot

  • Version 3.0.0

    • A major refactor across the entire codebase of the mod that pretty much cuts loot generation time in half while keeping the functionality
    • A lot more configuration options for the generation of loot in loose containers (Max amount of keys or keycards, options to add items to a containers blacklist)
    • A fix to allow people to rename the mod folder
    • A fix that caused loot to not generate due to loot spawnpoints having been configured incorrectly
    • Slightly higher loose loot generation if loot overlay is turned off.

    I highly recommend removing the previous install if you have installed this mod prior to this version, there is a lot of breaking changes in the config file.


    It is generally recommended to run this pretty far down the load order else things like loot in loose containers wont spawn! This mod should override mods like ALP & SVM but it should be overridden by Fika in the load order.

  • Version 2.4.0

    This release is for SPT 3.10


    Changes:

    • Moved mod over to a DI system, making readability of the code a lot better.
    • Moved id's over to MongoIds as is required for 3.10 to function
    • Moved startup methods over to asynchronous operations, this should allow the SPT server to initialize Lots of Loot faster.
    • Fixed so that `looseContainerModifier` and/or `looseBackpackModifier` being set to 0 actually stops spawning items inside of loose container loot.
    • Removed armor inserts that weren't supposed to be added out of the loose container loot weight pool.
    • Fixed up the item blacklist in generating loot so that seasonal items don't spawn if no event is active.
    • Updated license


    It is generally recommended to run this pretty far down the load order else things like loot in loose containers wont spawn! This mod should override mods like ALP & SVM but it should be overridden by Fika in the load order.

  • Version 2.3.0

    Changes:

    • Added lighthouse marked room
    • Added a new config file with a lot more comments, as well as cleaning it up moving it from the JSON format to a JSON5 format that allows commenting
    • Adds removing backpack restrictions so that THICC item cases can be picked up.
    • Fixes blacklist to always be iterable.
    • Various other small refactors and changes that get rid of deprecated functions, as well as cleaning up some of the code.

    This release will require you to delete the previous install. if you have changed the previous configuration make a back-up and change the values back in the new config file.


    It is generally recommended to run this pretty far down the load order else things like loot in loose containers wont spawn! This mod should override mods like ALP and SVM but it should be overridden by FIKA in the load order.

  • Version 2.2.3

    * Added support for sandbox_high

    * Updated to SPT 3.9

  • hi so ive been running this now for roughly 60 raids and it seems like even with the loot values cranked up im not seeing anything different than normal tarkov loot i do run svm but the loot tab is turned off any suggestions

  • hi seem that the overlay option dont work on my spt
    everything else works except that, in version 2.4.0 it worked.

    • Are you sure? Item's regularly seem to still overlay on top of one another for me

    • it seems to happen only with some items

      before the items were stacked like ammunition, weapon mods.

      now I've only seen items like hoses stacking and only in interchange

    • I'll be honest it's probably completely unrelated to this mod, the code base for generating items on the same place between 2.4.0 and 3.0.0 has not changed at all. (And I've tested to verify this on both 2.4.0 and 3.0.0 with SPT 3.10.3)


      What's probably causing the change is that SPT changed their randomizer in one of the minor updates of 3.10 thus causing the spawns to be more random than they were previously, which essentially means items are more likely to get picked to spawn in different places rather than the same one.


      I'll need to think of a way to re-do overlaying items on top of one another, but it's not really a priority at the moment for me seeing as the original code "isn't broke"

    • thanks for the reply and the great mod hehe

  • Dearest mod developer,
    I have come against an issue with the map Streets of Tarkov.
    In which I have attempted to retrieve the guaranteed key spawn within the Zmeisky 6 building, said key being the "relaxation room key".

    It does not spawn with the mod installed for some reason.
    I beg of you on my knees pleading with my hands in the air, please put my key back I need it.

    Thank you

    • Should be fixed in the latest version, thanks for the report!

  • Heyyo, not sure if its just me, or if its the mod, but it appears that despite cranking the loot multiplier up to 6 on loose & static, only weapon mods and ammo are found in huge abundances. Junk items, meds, & food are basically non-existent, I also tweaked the loot generation to 40000 on each map to test if it wasn't just me, but it appears that it hasn't done much in terms of ''fixing'' it.

    I also have SVM, but disabled the 'loot' module, if that's anything. No errors pop up in the console so it isn't a mod compatibility issue i'd guess. But I can provide a screenshot of my modlist if needed.

    • Sure! If you could provide a screenshot of the mod list that would be nice, would also love to hear what map you witnessed this on

    • This was on all maps, I haven't tested it 100% on Lighthouse but other maps had the issue from what I could tell, images in the link below:

      https://imgur.com/a/oOWlOgm


      Could potentially be a mod issue, I am not entirely sure however

    • Hmm I don't see anything out of order, do you have Discord? Maybe I can give you the new version to play test to see if it's not an issue there.

    • Yeah, I indeed have Discord! Its crisis_scorch

  • ModLoader: Error when loading async mod: Item 67537c12204fa9b71c0b7e2b still not found in base cache after regeneration

    Error: Item 67537c12204fa9b71c0b7e2b still not found in base cache after regeneration

    at ItemBaseClassService.itemHasBaseClass (C:\snapshot\src\services\ItemBaseClassService.ts:95:23)

    at ItemHelper.isOfBaseclass (C:\snapshot\src\helpers\ItemHelper.ts:225:42)

    at LotsofLootController.addToRustedKeyRoom (F:\SPT 3.10\user\mods\archangelwtf-lotsoflootredux\src\controllers\LotsofLootController.ts:111:37)

    at LotsofLootController.applyLotsOfLootModifications (F:\SPT 3.10\user\mods\archangelwtf-lotsoflootredux\src\controllers\LotsofLootController.ts:39:14)

    at LotsofLoot.postDBLoadAsync (F:\SPT 3.10\user\mods\archangelwtf-lotsoflootredux\src\LotsofLoot.ts:37:41)

    at Mod.postDBLoadAsync (F:\SPT 3.10\user\mods\archangelwtf-lotsoflootredux\src\mod.ts:17:59)

    at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:51:60)

    at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:13)

    at App.load (C:\snapshot\src\utils\App.ts:53:13)

    Can't find this item inside my profile.

    • i found it to be a conflict with another mod that i installed, SDTAC Kits. Not sure what the issue is, but removing it solved the issue for me animewhocares

      Thumbs Up 1
    • Seems to be the case, don't really understand how it happen thought.

    • I'll have a look at SDTAC Kits to see why this is happening, thanks for the report!

    • Alright, I've checked. It seems to be something with that mod itself, when SPT generates dailies it also has problems with generating that item which makes me believe it's not just my mod that has an incompatibility.

    • This should be resolved in the latest version of SDTAC Kits

      Heart 1
  • [Lots of Loot] item_equipment_backpack_redfox doesn't have a filter, setting default filter!

    [Lots of Loot] tactical_backpack doesn't have a filter, setting default filter!

    [Lots of Loot] backpack_vkboarmy doesn't have a filter, setting default filter!

    [Lots of Loot] item_container_ammo doesn't have a filter, setting default filter!

    [Lots of Loot] item_container_money doesn't have a filter, setting default filter!

    [Lots of Loot] item_equipment_backpack_lbt1476a doesn't have a filter, setting default filter!

    [Lots of Loot] item_equipment_backpack_f5switchblade doesn't have a filter, setting default filter!


    Whats going on here? Is it related to the container mod? Because I didnt install any backpack-related mods.

    • There might be an issue with the load order! Try moving it before or after some mods if there are some that are changing these things that you shown here!

    • I think it might have to do that I left this logging in by accident, will be fixed in the next version!

    • Those logs should be gone in the latest release.

  • Does the mod only enable loot in loose containers or does it add more loot to the maps? I looted a bit in ground zero and i was overflowing with loot real fast!

    • Both, it's designed to bring back that older Tarkov feel when loot wasn't so scarce.

  • Not sure if this has ever been mentioned, if not weird because feel like this would be found pretty quick but relaxation key will not spawn when i have this mod on. the minute it is removed i can find the key again. sucks because i really love this mod

    • Hmm, that's pretty weird! I don't modify anything to do with that key so I don't see why it should cause it to despawn.

    • maybe only one can be at the map at a time and somehow if its spawned somewhere else then it wont? thats my only theory at the moment

  • Hello, I was wondering in the config file does the loose loot spawn amount multiply the SVM amount or just overwrite it?

    • For the looseLootMultiplier one would overwrite the other as far as I can see as it's only a single value.

      Thumbs Up 1
  • is it possible to turn off the loot inside containers? i like finding a bunch of them in marked rooms, but i think finding like 90 keys inside of a keytool is a bit excessive

    • Will add a config in the next version to either tune it down or allow for disabling it completely.

  • https://imgur.com/doI5WoC

    is this correct way to put my items into pool?

    Also how can i turn off that for example items like doc case would spawn empty and not with keys?

    • Is this the "extraItems" pool? If so it should probably set to one, I dont think that uses decimal values.


      As for the last part by default it is on that items do spawn inside, but if your not getting this you'll likely have to change the load order so that this mod loads after all your other loot modification mods (If you have any) but that this mod loads before Fika (If you use that)

    • Nah i want items not to spawn inside like Doc case or ammo case

  • I noticed that the loot inside containers gets completely turned off with the option for double loot turned off. Not sure why but it was working fine before the setting swapped and that was the only setting changed. It is possible the double loot affected the containers largely but as it stands 4-5 straight containers were empty so I doubt it.

  • Hey Archangel, is it possible to add a blacklist for items to spawn (like encrypted flash drive), and a blacklist for

    "looseContainerModifier"


    Some can be unbalanced, like keytool, keycardholder, injector case ect ...
    Last raid I found a keycard holder with 3 green card, 3 yellow, 1 blue, 1purple, and 2 black

  • Hey does this mod affect keys? i can't seem to find the hive key even tho i tried like 5 times.

  • Hello!


    100% works perfectly for me almost. I love the option to not have the loot spawn on top of each other. Only issue I'm having is the same problem from the original author on an older install of SPT. So mod works perfectly everywhere except for interchange. No matter what my loot variable are for interchange hardly any loose loot spawns at all. Like maybe 10-20% of what live Tarkov is for comparison. Containers are fine but loose loot not a whole lot anywhere. Makes Kiba pointless. No weapons spawn on the walls at Kiba either.


    Thanks!


    SPT's normal loot settings are worse than live in my opinion so this mod is awesome.

    • I've noticed that on interchange in particular it sometimes spawns items under things, this can be seen for example if the spawns are raised slightly with this mod and you look in kiba.. Maybe try to raise loose loot spawns for interchange in particular? Or maybe it's caused by overlapping being turned off I'm not sure.

    • can we just delete

      "interchange": from the "looseLootMultiplier" ?

    • I installed "leaves-loot" but just in case made sure your mod loaded after in case of mods overlapping but that seems to have fixed the issue. I can now run Kiba effectively!

  • I absolutely love this mod! I want to update but Im fairly new and it requires a fresh delete// install. Is it just as easy as deleting the mod folder from user/mods?

    • Yeah, it would require removing 'RainbowPC-LotsofLoot' from the mods folder and re-installing this.. They have different naming so they would conflict.

      Heart 1
  • Keep getting this error when trying to run the spt server with this mod, haven't even changed the config yet and it gives me this errorError photo

    • I doubt it's installed correctly, as the config file comes with the rest of the mod.

    • hmm okay i will try again

    • I am having this error as well.

    • I was getting this error also - turns out by adding 'z' to the front of the mod folder to push it down in the load order threw the error. The error seemed to indicate a specific path it was looking for so reverting the name change did it.

    • Yeah, that might be it.. It checks with SPT's mod loader as to what is the name of the mod and makes it's path based up on that, I made it this way so that it's compatible with people running the server on Linux for FIKA. But sadly it breaks renaming the folder.

  • Would it be possible to have the functionality of stuff spawning in loose containers as a separate lightweight mod? It's a really nice feature so would be great for compatibility with other loot mods.

  • So if using this mod I guess Key In Loot is redundant in terms of adding all keys to loot?

    • As far as I can see yes, but that mod might make more rarer keys spawn.

    • Oops I meant to ask this on the All The Loot page, although it's good to know for this!


      By the way I still don't have stuff spawning inside loose containers but if you want i can test on a vanilla spt install.


      Edit: I have already tested on a minimal Fika install with no luck by the way.

    • Try to move FIKA after Lots of Loot, another user and me had a talk about this in the FIKA discord and that seemed to have solved it. If not feel free to ask me in FIKA's discord and maybe we can figure it out

    • Ok thanks! Will give that a try

    • That was the issue, thanks!

  • Is there a way to make this mod not alter the Flea Market at all? for some reason, some items are insanely cheap like G28s, SR-25 and so on, selling for like ~25k roubles.

    • The flea blacklist changes in this mod will be default disabled by the next update, however this mod doesn't do anything to the prices of the G28 or SR25 so I'm not sure what's going on there.

  • i keep getting this

    TypeError: blacklist is not iterable

    TypeError: blacklist is not iterable

    at Mod.createLooseContainerLoot (C:\Users\Pbreuche\Music\SPT\user\mods\rainbowpc-lotsofloot-2.2.3\src\mod.ts:563:35)

    at Mod.createStaticLootItem (C:\Users\Pbreuche\Music\SPT\user\mods\rainbowpc-lotsofloot-2.2.3\src\mod.ts:458:35)

    at LocationGenerator.createStaticLootItem (C:\Users\Pbreuche\Music\SPT\user\mods\rainbowpc-lotsofloot-2.2.3\src\mod.ts:49:29)

    at LocationGenerator.addLootToContainer (C:\snapshot\src\generators\LocationGenerator.ts:423:49)

    at LocationGenerator.generateStaticContainers (C:\snapshot\src\generators\LocationGenerator.ts:123:44)

    at LocationController.generate (C:\snapshot\src\controllers\LocationController.ts:101:51)

    at LocationController.get (C:\snapshot\src\controllers\LocationController.ts:68:21)

    at LocationCallbacks.getLocation (C:\snapshot\src\callbacks\LocationCallbacks.ts:32:66)

    at RouteAction.action (C:\snapshot\src\routers\dynamic\LocationDynamicRouter.ts:19:51)

    at LocationDynamicRouter.handleDynamic (C:\snapshot\src\di\Router.ts:55:61)

    Thumbs Up 1
    • I have a fix for it, along with some other stuff in the works.

    • is there a simple fix for now?

    • Should be fixed in the latest release, feel free to give it a try.

  • Im not getting ant loot inside keycontainers or anything like that

    • Try to move this mod further down the load order, usually ALP and a ton of other mods can easily override that. Keep in mind using more mods like All the loot can also cause this to not work, as Lots of Loot only modifies it's own container spawns.

    • how do i change to mod load order?

    • I would recommend something like "LOE Load order editor" from the hub.

  • Quick question, Is there a way to configure this mod to increase only the number of loose items spawned in the marked rooms, nothing else? Should I set all config settings to "1" and keep the "marked room" tweaks as is? Thanks!

    • If you want to remove the guns and keep the loose loot, you'll have to remove the entry out of

      markedItemGroups and keep markedMultiplier roughly the same.

    • What I really meant is I just want to buff the marked room loot and disable any other changes this mod brings. What should I switch off in the config? Thanks a million!

  • I can't get it to work properly, yes I'm spawning more containers on maps, specifically on Marked Rooms but they are always empty, I've put it at the end of my load order to ensure it get's loaded properly but still no chance to get loot inside containers

    • Hmm, that's pretty strange! What's your mod list look like?

    • I've now had this on a modlist with fika and a freecam mod being the only other mods installed

    • Modlist is as follows:
      WTT-Armory-TAR21
      Artem
      Bosses Have Lega Medals
      Progressive Bot System

      Refs SPT Friendly Quests

      Painter

      Pityloot

      Boxes At Ref
      Borkels NVG Patch

      Choccys SAA, Striker and UZI
      Questing Bots

      Expanded Task Text

      Auto Balance Levels

      Finns Eerie Silence

      FIWM's Double Mags

      Gunsmith

      LootValue
      Gilded Key Storage

      Keymaster

      Yet Another Keep Your Equipment Mod (Gearfear and stuff)
      Lotus
      Perfect Repair

      More Checkmarks

      Tactical Gear Component

      Softcore

      Dynamic Weather and Seasons

      SVM (Loot Tab is disabled)
      Quest Tweaks (Sgt Laggy)
      Live Bitcoin Prizes

      VCQL

      WTT ARX160, AK5C, Arisaka, HK417, SVD, HeadVoiceSelector, LittleDrummerBoy, G3, ACR, Scorpion, W.A.A.C.

      SAIN

      Normalized Bots

      Lots Of Loot

      All The Loot

      All in Load Order

  • I dont know if your mod did this but the first raid after installing this, i found a pmc with 3 different labs cards on him lmao

    • This mod shouldn't be changing anything related to what PMC's have in their inventory at the start, so no.

  • does anyone know how to enable the ability to pick up items like item containers or the storage containers in raid? i found 2 in chek 13 yesterday but couldnt put them in my bag in raid.

    • Ah, you might have to disable backpack restrictions with a mod like SVM. I'll probably add it as a feature on the mod itself.

    • awesome man thanks ill check that out.

  • Does this do the same thing as AllTheLoot? I need that mod but it's still not updated :(

    • It does not do the same thing, but check Recently Updated. As of this message, it was updated 20 minutes ago.

  • I haven't found a single item in loose containers when testing this. I've looked in wallets, docs cases, injector cases, backpacks and rigs. Have i just got really unlucky or is something not quite working? I'm testing on a minimal mod list specifically made for testing so there's no conflicts.

    • If you run ALP, let this mod load after ALP and other mods that might change loot generation.

    • I wasn't running ALP in the test build

  • Bro, you absolutely made my day after this stressful shift, Thank you!!

  • Been waiting for an update/redux. God send bro <3

    Heart 1