Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Updated with permission of RainbowPC, all credit to him for all of his work on this amazing mod.
Lots of Loot Redux
A mod for SPT that makes loot a lot less scarce, definitively nowhere near vanilla though this mod's configuration file is very detailed and everything can be tuned up or down depending on the user's needs.
Features:
Loot in loose loot containers
This mod re-adds the pre 12.12 feature of items spawning in loose containers, as well as expanding on that functionality by also allowing it to use this feature for backpacks as well.
Marked rooms
Lots of Loot Redux introduces full configurability for marked rooms. Want more loot? Less loot? Rare items only? With the customizable settings this mods gives you can easily fine-tune these to your liking.
And plenty more!
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Version 3.0.3
- ArchangelWTF
- 1.4k Downloads
- Added a fix if the loot generator generates an invalid modded item
- Handle spawning the `TerraGroup Labs residential unit keycard` in labs
- Default mod to loading after SVM
- Set simple wallet & key tool to their proper id's in the config file
- Slightly reduced the internal multiplier for loose loot, if there's any effect from this it can be mitigated by slightly raising the loose loot multiplier for maps again in the config
- Some other under the hood fixes
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Version 3.0.2
- ArchangelWTF
- 11k Downloads
- Fix to forcefully spawn the relaxation key on one of it's spawns in Streets of Tarkov
- Disabled loot overlay on new installations for now, it's recommended that this option is turned off as it doesn't work as well as it should.
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Version 3.0.1
- ArchangelWTF
- 3.2k Downloads
- Allow always forced spawnpoints to spawn due to a missing parameter in addForcedLoot
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Version 3.0.0
- ArchangelWTF
- 168 Downloads
- A major refactor across the entire codebase of the mod that pretty much cuts loot generation time in half while keeping the functionality
- A lot more configuration options for the generation of loot in loose containers (Max amount of keys or keycards, options to add items to a containers blacklist)
- A fix to allow people to rename the mod folder
- A fix that caused loot to not generate due to loot spawnpoints having been configured incorrectly
- Slightly higher loose loot generation if loot overlay is turned off.
I highly recommend removing the previous install if you have installed this mod prior to this version, there is a lot of breaking changes in the config file.
It is generally recommended to run this pretty far down the load order else things like loot in loose containers wont spawn! This mod should override mods like ALP & SVM but it should be overridden by Fika in the load order.
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Version 2.4.0
- ArchangelWTF
- 5.5k Downloads
This release is for SPT 3.10
Changes:
- Moved mod over to a DI system, making readability of the code a lot better.
- Moved id's over to MongoIds as is required for 3.10 to function
- Moved startup methods over to asynchronous operations, this should allow the SPT server to initialize Lots of Loot faster.
- Fixed so that `looseContainerModifier` and/or `looseBackpackModifier` being set to 0 actually stops spawning items inside of loose container loot.
- Removed armor inserts that weren't supposed to be added out of the loose container loot weight pool.
- Fixed up the item blacklist in generating loot so that seasonal items don't spawn if no event is active.
- Updated license
It is generally recommended to run this pretty far down the load order else things like loot in loose containers wont spawn! This mod should override mods like ALP & SVM but it should be overridden by Fika in the load order.
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Version 2.3.0
- ArchangelWTF
- 17k Downloads
Changes:
- Added lighthouse marked room
- Added a new config file with a lot more comments, as well as cleaning it up moving it from the JSON format to a JSON5 format that allows commenting
- Adds removing backpack restrictions so that THICC item cases can be picked up.
- Fixes blacklist to always be iterable.
- Various other small refactors and changes that get rid of deprecated functions, as well as cleaning up some of the code.
This release will require you to delete the previous install. if you have changed the previous configuration make a back-up and change the values back in the new config file.
It is generally recommended to run this pretty far down the load order else things like loot in loose containers wont spawn! This mod should override mods like ALP and SVM but it should be overridden by FIKA in the load order.
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Version 2.2.3
- ArchangelWTF
- 3.1k Downloads
* Added support for sandbox_high
* Updated to SPT 3.9
xlegendary
do strip lower receivers spawn in maps?
TheArsonist
Any feedback on compatibility?
Specifically wondering about:
SVM
looting bots
Questing bots
Realism
Path to tarkov
Custom traders
Custom gear (epics all in one etc…)
Are there any conflicts that should be noted?
ArchangelWTF Author
It might spawn stims that it's not supposed to for Realism? I have no idea how common or uncommon that is.. Other than that it should work for everything else.
rinao0o
looks like some force spawned items aren't spawning correctly, like the residential unit keycard and locked cases, relaxation room key is spawning tho
ArchangelWTF Author
I'm not sure how locked cases spawning works, the residential unit keycard should be spawning since the latest update though.
House16
question about the config, are the looseloot and static loot MPs the same as what SVM has in its loot settings? so by default SPT loose loot is set to 3, in config its set to 5. are these the same "variables"?
SeigeAttack
Hey I was wondering if someone could walk me through getting the mod working. Put it in the directory for SPT and its in the mod folder but doesn't appear on the F12 menu and doesn't seem to be working when i change the values?
S_gamez
There are no F12 setting as it's server only mod.
ghostpanduuh
i cant get the loot to change the amount that spawns in. i am using svm but even when i turn off svm or the toggle for the loot in svm when going into a raid the amount of items that spawn never changes. i even went in the config of this mod and changed static and loose loot to 30 on all maps just to see and nothing changes. any help or ideas?
ArchangelWTF Author
I would recommend changing the load of Lots of Loot to be below other mods that might potentially change the loot values.
ShackBarigum
LOVE this mod always. Seems to be an issue with the Residential Labs Keycard not spawning though. Great work on the mod!
BachayrdGhost
The mod doesnt show in my f12 menu how do you utilize this mod?
S_gamez
Server mod don't have F12
Digifracture
I'm not sure this has been mentioned.
I just found a thicc item case in the marked room but there is no option to pickup only search.
Will check once again my mods and configs after the raid but if anyone has any solutions I'd be grateful.
EDIT: It seems to be an issue with the load order. I just put the mod top of the list and it works fine now.
ArchangelWTF Author
Yeah certain mods override the limits which doesn't allow T H I C C item cases to be picked up, glad you managed to solve it!
CaptainKrunk
Been having an issue where a keycard added by Lotus is spawning in Marked Rooms, especially Rusted. Is there a way to blacklist an item from spawning?
S_gamez
What could cause this?
TypeError: Cannot read properties of undefined (reading '_id')
TypeError: Cannot read properties of undefined (reading '_id')
at LocationLootGeneratorOverrides.generateDynamicLoot (D:\SPTarkov\AKI 3.10\user\mods\archangelwtf-lotsoflootredux\src\overrides\LocationLootGeneratorOverrides.ts:183:71)
at LocationLootGenerator.generateDynamicLoot (D:\SPTarkov\AKI 3.10\user\mods\archangelwtf-lotsoflootredux\src\LotsofLoot.ts:29:64)
at LocationLifecycleService.generateLocationAndLoot (C:\snapshot\src\services\LocationLifecycleService.ts:302:63)
at LocationLifecycleService.startLocalRaid (C:\snapshot\src\services\LocationLifecycleService.ts:108:32)
at MatchController.startLocalRaid (C:\snapshot\src\controllers\MatchController.ts:112:46)
at MatchCallbacks.startLocalRaid (C:\snapshot\src\callbacks\MatchCallbacks.ts:189:63)
at RouteAction.action (C:\snapshot\src\routers\static\MatchStaticRouter.ts:267:48)
at MatchStaticRouter.handleStatic (C:\snapshot\src\di\Router.ts:41:63)
at HttpRouter.handleRoute (C:\snapshot\src\routers\HttpRouter.ts:61:68)
at HttpRouter.getResponse (C:\snapshot\src\routers\HttpRouter.ts:34:36)
TypeError: Cannot read properties of undefined (reading '_id')
TypeError: Cannot read properties of undefined (reading '_id')
at LocationLootGeneratorOverrides.generateDynamicLoot (D:\SPTarkov\AKI 3.10\user\mods\archangelwtf-lotsoflootredux\src\overrides\LocationLootGeneratorOverrides.ts:183:71)
at LocationLootGenerator.generateDynamicLoot (D:\SPTarkov\AKI 3.10\user\mods\archangelwtf-lotsoflootredux\src\LotsofLoot.ts:29:64)
at LocationLifecycleService.generateLocationAndLoot (C:\snapshot\src\services\LocationLifecycleService.ts:302:63)
at LocationLifecycleService.startLocalRaid (C:\snapshot\src\services\LocationLifecycleService.ts:108:32)
at MatchController.startLocalRaid (C:\snapshot\src\controllers\MatchController.ts:112:46)
at MatchCallbacks.startLocalRaid (C:\snapshot\src\callbacks\MatchCallbacks.ts:189:63)
at RouteAction.action (C:\snapshot\src\routers\static\MatchStaticRouter.ts:267:48)
at MatchStaticRouter.handleStatic (C:\snapshot\src\di\Router.ts:41:63)
at HttpRouter.handleRoute (C:\snapshot\src\routers\HttpRouter.ts:61:68)
at HttpRouter.getResponse (C:\snapshot\src\routers\HttpRouter.ts:34:36)
ezlife
Can anyone estimate how much this affects performance?
ArchangelWTF Author
Shouldn't take any performance in-game, considering most of the loot generation happens before the user is even in raid.
SirLake
Hey, not sure as to the why but, every time i go to load into raids it gets stuck on "creating loot pools". i've even sat there for almost 20 minutes and still won't get past it. i also have tried turning down the loot multipliers and still same thing happens.
ArchangelWTF Author
What error do you get on the server console?
SirLake
To be completely honest it doesnt show one, so either it is just taking an extremely long time to load the loot or something is happening but it doesn't show any errors
Kaosak
Is it possible to delete all of the settings in config and keep just one for marked rooms and containers?
I feel like this is way too much loot everywhere and when i tried to tuned it down, for some reason it changed all crates to technical ones
S_gamez
Come by to mention that you have duplicate Id's
Spawn limits category has:
WZ Wallet, is/was correct
Simple wallet, is using WZ wallet ID
S I C C organizational pouch, is/was correct
Key tool, is using S I C C Pouch ID
Then under blacklist
S I C C organizational pouch, is correct
Key tool, is using S I C C Pouch ID
S_gamez
Also want to ask if cases can be spawned on marked rooms?
ArchangelWTF Author
Thanks, it would seem they are indeed duplicates, it'll be fixed in the next release.
Depending on what you mean with cases yeah, if you mean anything like weapon / item cases then yes.
Kora1528
in lab's new area,TerraGroup Labs residential unit keycard can not be spawned
Xerany
Ran into this as well!
xlegendary
Does this add completely stripped weapon lower receivers to the pool table that I can find and mod from the ground up?
JohnVick
I believe your mod is bugging out the "polikhim" room (The Terragroup Storage Keycard) room on factory, as the "Bank" safes have no loot in them at all.
ArchangelWTF Author
Hmm, I don't do anything in the code of Lots of Loot with that room so it's possible SPT has never re-dumped loot data for that room which means that loot there wont spawn until they do.
JohnVick
I see. I don't know if other people get loot from that room, and I don't see anyone making posts ANYWHERE about it, I've checked the forums, SPT Discord, Fika discord, etc. and no one has said anything about it, so I don't know if it's an install issue on my end, or a mod issue, or if it's something everyone is experiencing.

If anyone is reading this, Try hitting the factory "Polikhim keycard" room and see if the safes have any loot in them please, and then give me a reply saying if there is any loot in them!
EKKSTACY
hi so ive been running this now for roughly 60 raids and it seems like even with the loot values cranked up im not seeing anything different than normal tarkov loot i do run svm but the loot tab is turned off any suggestions
TuteTarkov
hi seem that the overlay option dont work on my spt
everything else works except that, in version 2.4.0 it worked.
ArchangelWTF Author
Are you sure? Item's regularly seem to still overlay on top of one another for me
TuteTarkov
it seems to happen only with some items
before the items were stacked like ammunition, weapon mods.
now I've only seen items like hoses stacking and only in interchange
ArchangelWTF Author
I'll be honest it's probably completely unrelated to this mod, the code base for generating items on the same place between 2.4.0 and 3.0.0 has not changed at all. (And I've tested to verify this on both 2.4.0 and 3.0.0 with SPT 3.10.3)
What's probably causing the change is that SPT changed their randomizer in one of the minor updates of 3.10 thus causing the spawns to be more random than they were previously, which essentially means items are more likely to get picked to spawn in different places rather than the same one.
I'll need to think of a way to re-do overlaying items on top of one another, but it's not really a priority at the moment for me seeing as the original code "isn't broke"
TuteTarkov
thanks for the reply and the great mod hehe
ultraanovae
Dearest mod developer,
I have come against an issue with the map Streets of Tarkov.
In which I have attempted to retrieve the guaranteed key spawn within the Zmeisky 6 building, said key being the "relaxation room key".
It does not spawn with the mod installed for some reason.
I beg of you on my knees pleading with my hands in the air, please put my key back I need it.
Thank you
ArchangelWTF Author
Should be fixed in the latest version, thanks for the report!
BigManOperator
Heyyo, not sure if its just me, or if its the mod, but it appears that despite cranking the loot multiplier up to 6 on loose & static, only weapon mods and ammo are found in huge abundances. Junk items, meds, & food are basically non-existent, I also tweaked the loot generation to 40000 on each map to test if it wasn't just me, but it appears that it hasn't done much in terms of ''fixing'' it.
I also have SVM, but disabled the 'loot' module, if that's anything. No errors pop up in the console so it isn't a mod compatibility issue i'd guess. But I can provide a screenshot of my modlist if needed.
ArchangelWTF Author
Sure! If you could provide a screenshot of the mod list that would be nice, would also love to hear what map you witnessed this on
BigManOperator
This was on all maps, I haven't tested it 100% on Lighthouse but other maps had the issue from what I could tell, images in the link below:
https://imgur.com/a/oOWlOgm
Could potentially be a mod issue, I am not entirely sure however
ArchangelWTF Author
Hmm I don't see anything out of order, do you have Discord? Maybe I can give you the new version to play test to see if it's not an issue there.
BigManOperator
Yeah, I indeed have Discord! Its crisis_scorch
ZenosBleed
ModLoader: Error when loading async mod: Item 67537c12204fa9b71c0b7e2b still not found in base cache after regeneration
Error: Item 67537c12204fa9b71c0b7e2b still not found in base cache after regeneration
at ItemBaseClassService.itemHasBaseClass (C:\snapshot\src\services\ItemBaseClassService.ts:95:23)
at ItemHelper.isOfBaseclass (C:\snapshot\src\helpers\ItemHelper.ts:225:42)
at LotsofLootController.addToRustedKeyRoom (F:\SPT 3.10\user\mods\archangelwtf-lotsoflootredux\src\controllers\LotsofLootController.ts:111:37)
at LotsofLootController.applyLotsOfLootModifications (F:\SPT 3.10\user\mods\archangelwtf-lotsoflootredux\src\controllers\LotsofLootController.ts:39:14)
at LotsofLoot.postDBLoadAsync (F:\SPT 3.10\user\mods\archangelwtf-lotsoflootredux\src\LotsofLoot.ts:37:41)
at Mod.postDBLoadAsync (F:\SPT 3.10\user\mods\archangelwtf-lotsoflootredux\src\mod.ts:17:59)
at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:51:60)
at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:13)
at App.load (C:\snapshot\src\utils\App.ts:53:13)
Can't find this item inside my profile.
SendMeWaifus
i found it to be a conflict with another mod that i installed, SDTAC Kits. Not sure what the issue is, but removing it solved the issue for me
ZenosBleed
Seems to be the case, don't really understand how it happen thought.
ArchangelWTF Author
I'll have a look at SDTAC Kits to see why this is happening, thanks for the report!
ArchangelWTF Author
Alright, I've checked. It seems to be something with that mod itself, when SPT generates dailies it also has problems with generating that item which makes me believe it's not just my mod that has an incompatibility.
ArchangelWTF Author
This should be resolved in the latest version of SDTAC Kits
Jenny
[Lots of Loot] item_equipment_backpack_redfox doesn't have a filter, setting default filter!
[Lots of Loot] tactical_backpack doesn't have a filter, setting default filter!
[Lots of Loot] backpack_vkboarmy doesn't have a filter, setting default filter!
[Lots of Loot] item_container_ammo doesn't have a filter, setting default filter!
[Lots of Loot] item_container_money doesn't have a filter, setting default filter!
[Lots of Loot] item_equipment_backpack_lbt1476a doesn't have a filter, setting default filter!
[Lots of Loot] item_equipment_backpack_f5switchblade doesn't have a filter, setting default filter!
Whats going on here? Is it related to the container mod? Because I didnt install any backpack-related mods.
Darezi
There might be an issue with the load order! Try moving it before or after some mods if there are some that are changing these things that you shown here!
ArchangelWTF Author
I think it might have to do that I left this logging in by accident, will be fixed in the next version!
ArchangelWTF Author
Those logs should be gone in the latest release.
GreenMelon
Does the mod only enable loot in loose containers or does it add more loot to the maps? I looted a bit in ground zero and i was overflowing with loot real fast!
ArchangelWTF Author
Both, it's designed to bring back that older Tarkov feel when loot wasn't so scarce.
AmsPhysics
Not sure if this has ever been mentioned, if not weird because feel like this would be found pretty quick but relaxation key will not spawn when i have this mod on. the minute it is removed i can find the key again. sucks because i really love this mod
ArchangelWTF Author
Hmm, that's pretty weird! I don't modify anything to do with that key so I don't see why it should cause it to despawn.
AmsPhysics
maybe only one can be at the map at a time and somehow if its spawned somewhere else then it wont? thats my only theory at the moment
Concrete777
Hello, I was wondering in the config file does the loose loot spawn amount multiply the SVM amount or just overwrite it?
ArchangelWTF Author
For the looseLootMultiplier one would overwrite the other as far as I can see as it's only a single value.
KianWx
is it possible to turn off the loot inside containers? i like finding a bunch of them in marked rooms, but i think finding like 90 keys inside of a keytool is a bit excessive
ArchangelWTF Author
Will add a config in the next version to either tune it down or allow for disabling it completely.
markopas
https://imgur.com/doI5WoC
is this correct way to put my items into pool?
Also how can i turn off that for example items like doc case would spawn empty and not with keys?
ArchangelWTF Author
Is this the "extraItems" pool? If so it should probably set to one, I dont think that uses decimal values.
As for the last part by default it is on that items do spawn inside, but if your not getting this you'll likely have to change the load order so that this mod loads after all your other loot modification mods (If you have any) but that this mod loads before Fika (If you use that)
markopas
Nah i want items not to spawn inside like Doc case or ammo case
someonefromcanada38
I noticed that the loot inside containers gets completely turned off with the option for double loot turned off. Not sure why but it was working fine before the setting swapped and that was the only setting changed. It is possible the double loot affected the containers largely but as it stands 4-5 straight containers were empty so I doubt it.