Lots of Loot Redux 2.3.0

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Allows Items to spawn inside loose containers (eg. Docs Case in marked room) Multiple pieces of Loot can spawn in the same spot

Updated with permission of RainbowPC, all credit to him for all of his work on this amazing mod.


Combined LooseLootOverlay and LootInLooseContainers


Now adds Keys/Valuables to the "Rusted Bloody Key" Room

In patch 12.12 the ability for Items to spawn in loose containers was removed. This mod brings this back and also allows items to spawn in loose Backpacks.

Also removed was that multiple pieces of loot can spawn in the same spot.

Includes config to change the spawnrate of specific items and spawnpoints.

Also adjusts some Prices of some items to be closer to live (eg Red Card costing 50mil instead of 800k)

All price changes can be adjusted in the config

Each part of the mod can be disabled individually

  • Version 2.3.0

    Changes:

    • Added lighthouse marked room
    • Added a new config file with a lot more comments, as well as cleaning it up moving it from the JSON format to a JSON5 format that allows commenting
    • Adds removing backpack restrictions so that THICC item cases can be picked up.
    • Fixes blacklist to always be iterable.
    • Various other small refactors and changes that get rid of deprecated functions, as well as cleaning up some of the code.

    This release will require you to delete the previous install. if you have changed the previous configuration make a back-up and change the values back in the new config file.


    It is generally recommended to run this pretty far down the load order else things like loot in loose containers wont spawn! This mod should override mods like ALP and SVM but it should be overridden by FIKA in the load order.

  • Version 2.2.3

    * Added support for sandbox_high

    * Updated to SPT 3.9

  • is it possible to turn off the loot inside containers? i like finding a bunch of them in marked rooms, but i think finding like 90 keys inside of a keytool is a bit excessive

  • https://imgur.com/doI5WoC

    is this correct way to put my items into pool?

    Also how can i turn off that for example items like doc case would spawn empty and not with keys?

    • Is this the "extraItems" pool? If so it should probably set to one, I dont think that uses decimal values.


      As for the last part by default it is on that items do spawn inside, but if your not getting this you'll likely have to change the load order so that this mod loads after all your other loot modification mods (If you have any) but that this mod loads before Fika (If you use that)

    • Nah i want items not to spawn inside like Doc case or ammo case

  • I noticed that the loot inside containers gets completely turned off with the option for double loot turned off. Not sure why but it was working fine before the setting swapped and that was the only setting changed. It is possible the double loot affected the containers largely but as it stands 4-5 straight containers were empty so I doubt it.

  • Hey Archangel, is it possible to add a blacklist for items to spawn (like encrypted flash drive), and a blacklist for

    "looseContainerModifier"


    Some can be unbalanced, like keytool, keycardholder, injector case ect ...
    Last raid I found a keycard holder with 3 green card, 3 yellow, 1 blue, 1purple, and 2 black

  • Hey does this mod affect keys? i can't seem to find the hive key even tho i tried like 5 times.

  • Hello!


    100% works perfectly for me almost. I love the option to not have the loot spawn on top of each other. Only issue I'm having is the same problem from the original author on an older install of SPT. So mod works perfectly everywhere except for interchange. No matter what my loot variable are for interchange hardly any loose loot spawns at all. Like maybe 10-20% of what live Tarkov is for comparison. Containers are fine but loose loot not a whole lot anywhere. Makes Kiba pointless. No weapons spawn on the walls at Kiba either.


    Thanks!


    SPT's normal loot settings are worse than live in my opinion so this mod is awesome.

    • I've noticed that on interchange in particular it sometimes spawns items under things, this can be seen for example if the spawns are raised slightly with this mod and you look in kiba.. Maybe try to raise loose loot spawns for interchange in particular? Or maybe it's caused by overlapping being turned off I'm not sure.

    • can we just delete

      "interchange": from the "looseLootMultiplier" ?

    • I installed "leaves-loot" but just in case made sure your mod loaded after in case of mods overlapping but that seems to have fixed the issue. I can now run Kiba effectively!

  • I absolutely love this mod! I want to update but Im fairly new and it requires a fresh delete// install. Is it just as easy as deleting the mod folder from user/mods?

    • Yeah, it would require removing 'RainbowPC-LotsofLoot' from the mods folder and re-installing this.. They have different naming so they would conflict.

      Heart 1
  • Keep getting this error when trying to run the spt server with this mod, haven't even changed the config yet and it gives me this errorError photo

    • I doubt it's installed correctly, as the config file comes with the rest of the mod.

    • hmm okay i will try again

    • I am having this error as well.

    • I was getting this error also - turns out by adding 'z' to the front of the mod folder to push it down in the load order threw the error. The error seemed to indicate a specific path it was looking for so reverting the name change did it.

    • Yeah, that might be it.. It checks with SPT's mod loader as to what is the name of the mod and makes it's path based up on that, I made it this way so that it's compatible with people running the server on Linux for FIKA. But sadly it breaks renaming the folder.

  • Would it be possible to have the functionality of stuff spawning in loose containers as a separate lightweight mod? It's a really nice feature so would be great for compatibility with other loot mods.

  • So if using this mod I guess Key In Loot is redundant in terms of adding all keys to loot?

    • As far as I can see yes, but that mod might make more rarer keys spawn.

    • Oops I meant to ask this on the All The Loot page, although it's good to know for this!


      By the way I still don't have stuff spawning inside loose containers but if you want i can test on a vanilla spt install.


      Edit: I have already tested on a minimal Fika install with no luck by the way.

    • Try to move FIKA after Lots of Loot, another user and me had a talk about this in the FIKA discord and that seemed to have solved it. If not feel free to ask me in FIKA's discord and maybe we can figure it out

    • Ok thanks! Will give that a try

    • That was the issue, thanks!

  • Is there a way to make this mod not alter the Flea Market at all? for some reason, some items are insanely cheap like G28s, SR-25 and so on, selling for like ~25k roubles.

    • The flea blacklist changes in this mod will be default disabled by the next update, however this mod doesn't do anything to the prices of the G28 or SR25 so I'm not sure what's going on there.

  • i keep getting this

    TypeError: blacklist is not iterable

    TypeError: blacklist is not iterable

    at Mod.createLooseContainerLoot (C:\Users\Pbreuche\Music\SPT\user\mods\rainbowpc-lotsofloot-2.2.3\src\mod.ts:563:35)

    at Mod.createStaticLootItem (C:\Users\Pbreuche\Music\SPT\user\mods\rainbowpc-lotsofloot-2.2.3\src\mod.ts:458:35)

    at LocationGenerator.createStaticLootItem (C:\Users\Pbreuche\Music\SPT\user\mods\rainbowpc-lotsofloot-2.2.3\src\mod.ts:49:29)

    at LocationGenerator.addLootToContainer (C:\snapshot\src\generators\LocationGenerator.ts:423:49)

    at LocationGenerator.generateStaticContainers (C:\snapshot\src\generators\LocationGenerator.ts:123:44)

    at LocationController.generate (C:\snapshot\src\controllers\LocationController.ts:101:51)

    at LocationController.get (C:\snapshot\src\controllers\LocationController.ts:68:21)

    at LocationCallbacks.getLocation (C:\snapshot\src\callbacks\LocationCallbacks.ts:32:66)

    at RouteAction.action (C:\snapshot\src\routers\dynamic\LocationDynamicRouter.ts:19:51)

    at LocationDynamicRouter.handleDynamic (C:\snapshot\src\di\Router.ts:55:61)

    Thumbs Up 1
    • I have a fix for it, along with some other stuff in the works.

    • is there a simple fix for now?

    • Should be fixed in the latest release, feel free to give it a try.

  • Im not getting ant loot inside keycontainers or anything like that

    • Try to move this mod further down the load order, usually ALP and a ton of other mods can easily override that. Keep in mind using more mods like All the loot can also cause this to not work, as Lots of Loot only modifies it's own container spawns.

    • how do i change to mod load order?

    • I would recommend something like "LOE Load order editor" from the hub.

  • Quick question, Is there a way to configure this mod to increase only the number of loose items spawned in the marked rooms, nothing else? Should I set all config settings to "1" and keep the "marked room" tweaks as is? Thanks!

    • If you want to remove the guns and keep the loose loot, you'll have to remove the entry out of

      markedItemGroups and keep markedMultiplier roughly the same.

    • What I really meant is I just want to buff the marked room loot and disable any other changes this mod brings. What should I switch off in the config? Thanks a million!

  • I can't get it to work properly, yes I'm spawning more containers on maps, specifically on Marked Rooms but they are always empty, I've put it at the end of my load order to ensure it get's loaded properly but still no chance to get loot inside containers

    • Hmm, that's pretty strange! What's your mod list look like?

    • I've now had this on a modlist with fika and a freecam mod being the only other mods installed

    • Modlist is as follows:
      WTT-Armory-TAR21
      Artem
      Bosses Have Lega Medals
      Progressive Bot System

      Refs SPT Friendly Quests

      Painter

      Pityloot

      Boxes At Ref
      Borkels NVG Patch

      Choccys SAA, Striker and UZI
      Questing Bots

      Expanded Task Text

      Auto Balance Levels

      Finns Eerie Silence

      FIWM's Double Mags

      Gunsmith

      LootValue
      Gilded Key Storage

      Keymaster

      Yet Another Keep Your Equipment Mod (Gearfear and stuff)
      Lotus
      Perfect Repair

      More Checkmarks

      Tactical Gear Component

      Softcore

      Dynamic Weather and Seasons

      SVM (Loot Tab is disabled)
      Quest Tweaks (Sgt Laggy)
      Live Bitcoin Prizes

      VCQL

      WTT ARX160, AK5C, Arisaka, HK417, SVD, HeadVoiceSelector, LittleDrummerBoy, G3, ACR, Scorpion, W.A.A.C.

      SAIN

      Normalized Bots

      Lots Of Loot

      All The Loot

      All in Load Order

  • I dont know if your mod did this but the first raid after installing this, i found a pmc with 3 different labs cards on him lmao

    • This mod shouldn't be changing anything related to what PMC's have in their inventory at the start, so no.

  • does anyone know how to enable the ability to pick up items like item containers or the storage containers in raid? i found 2 in chek 13 yesterday but couldnt put them in my bag in raid.

    • Ah, you might have to disable backpack restrictions with a mod like SVM. I'll probably add it as a feature on the mod itself.

    • awesome man thanks ill check that out.

  • Does this do the same thing as AllTheLoot? I need that mod but it's still not updated :(

    • It does not do the same thing, but check Recently Updated. As of this message, it was updated 20 minutes ago.

  • I haven't found a single item in loose containers when testing this. I've looked in wallets, docs cases, injector cases, backpacks and rigs. Have i just got really unlucky or is something not quite working? I'm testing on a minimal mod list specifically made for testing so there's no conflicts.

    • If you run ALP, let this mod load after ALP and other mods that might change loot generation.

    • I wasn't running ALP in the test build

  • Bro, you absolutely made my day after this stressful shift, Thank you!!

  • Been waiting for an update/redux. God send bro <3

    Heart 1
  • How to stop selling any items at a flea market?
    After installing the mod, the blacklist of the flea market was removed and now you can buy and sell all things there

    • set ''disableFleaRestrictions'' to false in the configuration file, I'll probably disable that by default for the next release! Thanks for the find

  • This is sick. Thanks for updating it

  • Awesome. One of the big ones I was waiting for before jumping to 3.9. Glad to see it.

    Happy 1
  • Thanks! Does this modify only loot in spawned containers or loose loot spawns as well? Like the number of items in the marked room, etc

    • That's what the original Lots of Loot did, and from my testing that happens with this version as well!

    • Apologies, so does it tweak only containers or loose loot spawns as well?

    • Both containers and loose loot is modified

    • Ohhh so this can be used in place of SVM loot modifiers? I don't suppose you know how it translates? I see in the config there is a loose loot multiplier for each map set to 5 but then you have different limits per maps set further down. Does that mean the values are set like vanilla per map (the limits) with the modifiers normalized at 5 for ease of use? I hope that makes sense :kekw:

    • It probably could be used as a replacement to SVM's loot multipliers, those can be set individually per map with the staticlootmultiplier and looselootmultiplier respectively, the limits are only there to make sure it doesn't get too crazy when generating loot.

  • Thanks for an awesome mod!

    suggestions: being able to define and add items to specific loot pools or items (backpacks, rigs, containers etc...) as i would like to add certain items only in certain places. i looked over config and didn't see anywhere to be able todo this

    • Yeah, the mod would probably need some refactoring to support the current system that SPT has implemented per map better.. It's on my to-do list but not the highest priority at the moment.

  • much much thx bro!

  • You spicy little minx! Thank you for doing this!

  • awesome mods.. thanks bro :thumbup:

  • Thanks!!!