Expanded Cases 1.0.4

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Expands some cases and allows a stack of 100 GP coins.

This mod expands some cases that I found, personally, a bit too small.


The cases expanded include the following:

- Money Case (10x10)

- Key Card Holder (5x7)

- Key Tool (from Revingly's Bigger Key Tool Mod) (14x14)

- Medicine Case (8x9)

- Magazine Case (9x9)

- Ammunition Case (8x9)

- Injectors Case (6x6)

- T H I C C Weapons Case (8x16)

- Weapons Case (7x10)


I have also changed the GP Coin Stack Size to 100. (By Default - can be adjusted in the config)


Also, Thank you Revingly for allowing me to use your code and update the Bigger Key Tool Mod. This is what it has turned into. This mod wouldn't exist without them.


This mod can be a replacement for Revingly's Bigger Key Tool Mod.

Yes, you can use SVM to achieve similar results. I just know there are a lot of players that do not like SVM, like myself.

  • Version 1.0.4

    Last update for a while. I promise.


    DELETE PREVIOUS INSTALL OR DELETE MOD.JS AND MOD.JS.MAP FROM TIMMYGG-EXPANDEDCASES/SRC/


    Fixed having mod.js and mod.js.map being packaged with mod.


    Because I am dumb. ;(


    Thanks again, agavalda. :thumbup:

  • Version 1.0.3

    Fixed config.json to have GP as a number, not a string. Resulting in breaking the Give-UI Mod.


    Sorry, agavalda!


  • Version 1.0.2

    Fixed Bug where T H I C C Weapons Case and Weapon Case grid sizes were switched.


    Thank you Megalodawng for the report


    FIXED LINK - SORRY

  • Version 1.0.1

    NOT REQUIRED TO UPDATE TO THIS VERSION


    Added Bigger Key Tool incompatibility to stop any possible issues.

  • Version 1.0.0

  • Is it safe to keep items in cases when uninstalling? Should I take them out or reduce contents?

  • @TimmyGG, For me, running SPT 3.9.8 and no other mods, the case resizing is working, but I can NOT stack the GP Coins?

    • Thanks for the report. Ill take a look when able.

      Thumbs Up 1
    • I am unable to reproduce this issue. I am running mods but, I don't see why it would work with mods, and not without. Have you changed anything in the config? I successfully stacked them together many times to verify. No issues.


      Link to Photo

    • I need to apologize. I was looking at the "Physical Bitcoin" and not the "GP Coin". The Physical Bitcoin does not even stack. Again, very sorry to have wasted your time.

    • No worries. Thank you!

  • Items are disappearing in med case? not doing anything crazy to cause it to happen. ill just launch the game and sometimes itll have my meds and sometimes itll be empty

    • That's quite interesting. Haven't had that, personally. What other mods are you currently running?

    • Was not this mod, was an issue of Skills Extended!

      Thumbs Up 1
  • Hei,


    I'm really happy for your mod.


    for me the last update broke something:


    Server: Startprozesse werden ausgeführt...

    Datenbank wird importiert...

    Datenbankimport abgeschlossen.

    ReferenceError: ILogger is not defined

    ReferenceError: ILogger is not defined

    at Mod.postDBLoad (D:\spt-bronze-394\user\mods\timmygg-expandedcases\src\mod.ts:18:6)

    at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)

    at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:24)

    at App.load (C:\snapshot\src\utils\App.ts:51:26)

    ReferenceError: ILogger is not defined

    ReferenceError: ILogger is not defined

    at Mod.postDBLoad (D:\spt-bronze-394\user\mods\timmygg-expandedcases\src\mod.ts:18:6)

    at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)

    at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:24)

    at App.load (C:\snapshot\src\utils\App.ts:51:26)

    • @5m00v3r, you can delete mod.js and mod.js.map from the user/mods/timmygg-expandedcases/src folder and restart your SPT, it should work


      @TimmyGG,

      I was around this thread since our last talk and i saw this post. So excuse me to check on your code....


      looks like your mod.js (notice the extension!) wasn't transpiled properly:




      it contains a reference to <ILogger> which is not allowed in .js files


      I would recommend to delete from the release zip any .jsor .js.map file around and leave only the .ts (since SPT will transpile it for you)

      Heart 2
    • It does work now again for me. Thanks a lot <3


      [ExpandedCases]: Loaded successfully.

      Thumbs Up 1
    • Thanks, dude. I appreciate ya. Again, sorry. Ill get this updated ASAP. Hopefully, itll be the last update for while.


      Sorry, everyone!

  • Hi there, your mod sets the default gpcoin amount to a string, it should be a number as it breaks some of my mods :)


    https://hub.sp-tarkov.com/file…omment49533/response69771


    Thank you!

    • Thank you for pointing this out. I'm clearly new at this. I apologize!

      New update has been pushed and the issue should be resolved.

    • no worries!!

      thanks you :)


      PS: i might have written wrong what i meant, i don't ask the change because it breaks MY mods, but because the type is wrong, here is the SPT definition of the type as number:

      https://dev.sp-tarkov.com/SPT/…bles/ITemplateItem.ts#L25

      Heart 1
  • Hey, i'm not sure if this is a bug for my SPT. I was using SVM for changing these, but changed to your mod when this released. I did create a new preset for SVM and restarted my game to make sure cases were back to normal.

    I think the Weapons case and the THICC Weapons case might be mixed up in the mod?

    EDIT: deleted photo cause personal info lol oops

    I could be big dumb though, and mixed things up.

    • Good catch. Thank you.


      I'll have that fixed in the next update. I'll release it tomorrow.


      Be sure to remove those items from the containers just in-case they get cut off from the changes of the grid. Otherwise, they're gone forever. RIP

    • Quote

      I'll have that fixed in the next update. I'll release it tomorrow.


      Surprise! :D

      Heart 1