Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Rifles imported from fictional firearms manufacturor Expedite Fifearms in Call of Duty, ISO smg's big brothers:
3 versions are included:
.300BLK
5.56x45
.308
With some barrel, handguard and stock modifications.
Because of the ammo-based damage mechanism, the 5.56 vesion with 600rpm will have a dps as low as the AK-102's.
Models and textures are properties of Actvision;
转载或公开分享此模组请注明作者或出处。
Please give clear indication of the author or origin when reuploading on other websites or publicly sharing this mod.
未经允许,请勿发布包含此模组内扩展名为 bundle 的文件或其变体的模组。
Please do not publish mod containing files or their variants with the suffix .bundle within this mod without permission.
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Version 1.0.1
- Massivesoft
- 4.4k Downloads
Bug fix.
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Version 1.0.0
- Massivesoft
- 84 Downloads
Sakuzyo
excuse me, where is the gun attribute file (such as recoil)?
Roraima
CR-AMAX?
nch_panther
Yo any chance for the Kilo 141 from Mw2019? I love your stuff.
MPTark
can you please upload this with the .ts files too?
kekowzki
thanks for this mod! Also can u make mod with tr-76?
poppduder
would love to see that. Bullpup AK would fit right in to tarkov.
Rec
SPT-Realism is not compatible with this mod currently without a patch, weapon stats gets affected.
hekawa
Realism is in the top 10 most downloaded mods. It is strange that many mod creators ignore realism support in their mods
Roraima
Mod creators are not obligated to do anything, not even their own work, much less a work that makes it compatible with others, hear yourself.
Therkelsen
I've made a compatibility patch.
hub.sp-tarkov.com/files/file/2069/GRWTH2947
Sooo, i tested the 556 version, and i have a question
I play with realism mod, but i turned off all except of stances, so idk if it related, but ergonomic of this gun in stock is 13. compared to stock M4A1 which is around 52.
Its uncontrolable in skirmish, and slow when it comes to reload.
I found in raid a shitty damaged M4A1 and continued my raid with it.
cool gun, but with this recoil its unusable
its like ASh-12 for some reason.. i think it shouldn't be
Massivesoft Author
There are still some incompitabilties. The ergonomic of this gun shouldn't be that low.
TwoFast2Handle
im excited for this, but i think it doesnt work.
got this error:
Error: Cannot find module './scripts/Mass_ISO/Mass_ISO'
Require stack:
- C:\SPT\user\mods\Mass_ISOH\src\mod.js
- C:\snapshot\project\obj\loaders\PreSptModLoader.js
- C:\snapshot\project\obj\controllers\GameController.js
- C:\snapshot\project\obj\callbacks\GameCallbacks.js
- C:\snapshot\project\obj\di\Container.js
- C:\snapshot\project\obj\Program.js
- C:\snapshot\project\obj\ide\ReleaseEntry.js
1) If you want to compile the package/file into executable, please pay attention to compilation warnings and specify a literal in 'require' call. 2) If you don't want to compile the package/file into executable and want to 'require' it from filesystem (likely plugin), specify an absolute path in 'require' call using process.cwd() or process.execPath.
Error: Cannot find module './scripts/Mass_ISO/Mass_ISO'
Require stack:
- C:\SPT\user\mods\Mass_ISOH\src\mod.js
- C:\snapshot\project\obj\loaders\PreSptModLoader.js
- C:\snapshot\project\obj\controllers\GameController.js
- C:\snapshot\project\obj\callbacks\GameCallbacks.js
- C:\snapshot\project\obj\di\Container.js
- C:\snapshot\project\obj\Program.js
- C:\snapshot\project\obj\ide\ReleaseEntry.js
1) If you want to compile the package/file into executable, please pay attention to compilation warnings and specify a literal in 'require' call. 2) If you don't want to compile the package/file into executable and want to 'require' it from filesystem (likely plugin), specify an absolute path in 'require' call using process.cwd() or process.execPath.
at Function.Module._resolveFilename (node:internal/modules/cjs/loader:1144:15)
at Function._resolveFilename (pkg/prelude/bootstrap.js:1955:46)
at Function.Module._load (node:internal/modules/cjs/loader:985:27)
at Module.require (node:internal/modules/cjs/loader:1235:19)
at Module.require (pkg/prelude/bootstrap.js:1851:31)
at require (node:internal/modules/helpers:176:18)
at MainLoader.loadComponetList (C:\SPT\user\mods\Mass_ISOH\src\mod.js:51:29)
at MainLoader.postDBLoad (C:\SPT\user\mods\Mass_ISOH\src\mod.js:41:14)
at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)
at processTicksAndRejections (node:internal/process/task_queues:95:5)
Error: Cannot find module './scripts/Mass_ISO/Mass_ISO'
Require stack:
- C:\SPT\user\mods\Mass_ISOH\src\mod.js
- C:\snapshot\project\obj\loaders\PreSptModLoader.js
- C:\snapshot\project\obj\controllers\GameController.js
- C:\snapshot\project\obj\callbacks\GameCallbacks.js
- C:\snapshot\project\obj\di\Container.js
- C:\snapshot\project\obj\Program.js
- C:\snapshot\project\obj\ide\ReleaseEntry.js
1) If you want to compile the package/file into executable, please pay attention to compilation warnings and specify a literal in 'require' call. 2) If you don't want to compile the package/file into executable and want to 'require' it from filesystem (likely plugin), specify an absolute path in 'require' call using process.cwd() or process.execPath.
Error: Cannot find module './scripts/Mass_ISO/Mass_ISO'
Require stack:
- C:\SPT\user\mods\Mass_ISOH\src\mod.js
- C:\snapshot\project\obj\loaders\PreSptModLoader.js
- C:\snapshot\project\obj\controllers\GameController.js
- C:\snapshot\project\obj\callbacks\GameCallbacks.js
- C:\snapshot\project\obj\di\Container.js
- C:\snapshot\project\obj\Program.js
- C:\snapshot\project\obj\ide\ReleaseEntry.js
1) If you want to compile the package/file into executable, please pay attention to compilation warnings and specify a literal in 'require' call. 2) If you don't want to compile the package/file into executable and want to 'require' it from filesystem (likely plugin), specify an absolute path in 'require' call using process.cwd() or process.execPath.
at Function.Module._resolveFilename (node:internal/modules/cjs/loader:1144:15)
at Function._resolveFilename (pkg/prelude/bootstrap.js:1955:46)
at Function.Module._load (node:internal/modules/cjs/loader:985:27)
at Module.require (node:internal/modules/cjs/loader:1235:19)
at Module.require (pkg/prelude/bootstrap.js:1851:31)
at require (node:internal/modules/helpers:176:18)
at MainLoader.loadComponetList (C:\SPT\user\mods\Mass_ISOH\src\mod.js:51:29)
at MainLoader.postDBLoad (C:\SPT\user\mods\Mass_ISOH\src\mod.js:41:14)
at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)
at processTicksAndRejections (node:internal/process/task_queues:95:5)
Massivesoft Author
Sry, my bad. Please try the new version.