Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 1.1.0
- crustyselenium_
- 273 Downloads
Update to 3.10
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Version 1.0.1
- crustyselenium_
- 786 Downloads
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Version 1.0.0
- crustyselenium_
- 233 Downloads
House16
This is straight up sickkkk. niice.
Islarf
Thanks for this mod, It's been great but yet to finish cause COFDMM's never spawn HAHAH
The_Funisher
The trader "Hideout Harry" sells all the necessary equipment. Finding wires and power cords are fairly easy but doing 75 raids just on the off chance I find a COFDM or MCABLE got old very quickly. Don't even get me started on finding a ZB-014 key.
RanyTool
Hello! Thank you for amazing mod! But you have one mistake in russian localization. (Leave a few power cords outside the ZB-013 door on Customs.) You write bundles of wire instead of power cords in russian localization=)
If you need - "Оставьте несколько силовых кабелей снаружи двери ЗБ-013 на локации Таможня" -correct translation.
Have a good day!
Eyeffect
Ah, mb. I'll message the guy
Saladd
The first quest is pretty annoying when you cant place the antennas because they are inside the extract zone
crustyselenium_ Author
You can place all the items from outside of the extraction zones.
selyue
need 100 level to unlock the fleamarket ? are u serious ?
crustyselenium_ Author
read mod description. It changes to 1 when you complete the quest.
selyue
I just dont get the idea for this setting, maybe others do.
SlaveToTheGames
I like it
selyue
As I said someone do understand the idea. I am more than 15 level,so i just want my flea market open.
selyue
No disrespect.
Gray404
Okay this pretty much solves all my problems with SPT flea. I hope I successfully deleted the parts that require death, and the encumbrance part, because I play without weight. If it works properly, I'll love you forever.
SlaveToTheGames
Is there an easy way to disable these portions of the questline?
Not really a fan of the dying requirements but love everything else
Die to the BTR
Die to a large fall
Die to side effects from stimulators
Die to a landmine
Die from fire
crustyselenium_ Author
Not necessarily an easy way, but you could delete the objectives from the quest json.
in the /user/mods/Virtual's Custom Quest Loader/database/quests/FenceFlea_quests.json file, delete lines 1403-1627. Like just select everything in those lines and press backspace. That would remove those objectives from the quest.
If you've already started a playthrough I suggest making a backup of your profile before doing this, because sometimes tarkov doesn't like it when quest objectives get moved around if they already exist in the profile!
SlaveToTheGames
Thanks for letting me know!!!
The_Funisher
If I wanted to delete the entire "The Buy In" quest from the mod which lines should I delete?
I would like the kill 3 PMC's on each map quest to be the one to unlock. I know I can just change the quest ID to that one but deleting that quest would be cleaner.
Eyeffect
Hello! I translated your mod to russian. Add me ( @Eyeffect) on discord so i can send you locales file
format
Крутой мод, еще бы был на русском, цены бы не было, сейчас прохожу последнее задание - на сдохнуть)))
format
Все прошел, круто и весело, спасибо за мод!
crustyselenium_ Author
Thank brother, I'll start looking for people to help translate the mod!
bsfurr
This is very nice! I have a suggestion -
Realism has a tiered flea market, which I find very intuitive for progression. It unlocks certain "categories" (guns, optics, backpacks, cases, valuables, etc.) as you progress your skill level.
Not sure if it would be possible to create a tiered progression system with your questline, as opposed to unlocking it all upon completion. Thanks for your work!
FireSpinLP
This is hype af! Definitely trying it!