Flea Market Quests 1.0.1

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

This mod locks away flea market behind a quest line added to Fence.

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  • The first quest is pretty annoying when you cant place the antennas because they are inside the extract zone

    • You can place all the items from outside of the extraction zones.

  • need 100 level to unlock the fleamarket ? are u serious ? :D

    • read mod description. It changes to 1 when you complete the quest.

    • I just dont get the idea for this setting, maybe others do.

    • I like it :)

    • As I said someone do understand the idea. I am more than 15 level,so i just want my flea market open.

    • No disrespect. 8)

  • Okay this pretty much solves all my problems with SPT flea. I hope I successfully deleted the parts that require death, and the encumbrance part, because I play without weight. If it works properly, I'll love you forever.

  • Is there an easy way to disable these portions of the questline?

    • Not necessarily an easy way, but you could delete the objectives from the quest json.

      in the /user/mods/Virtual's Custom Quest Loader/database/quests/FenceFlea_quests.json file, delete lines 1403-1627. Like just select everything in those lines and press backspace. That would remove those objectives from the quest.


      If you've already started a playthrough I suggest making a backup of your profile before doing this, because sometimes tarkov doesn't like it when quest objectives get moved around if they already exist in the profile!

      Thumbs Up 1
    • Thanks for letting me know!!!

  • Hello! I translated your mod to russian. Add me ( @Eyeffect) on discord so i can send you locales file

    Heart 1
  • Крутой мод, еще бы был на русском, цены бы не было, сейчас прохожу последнее задание - на сдохнуть)))

    • Все прошел, круто и весело, спасибо за мод!

    • Thank brother, I'll start looking for people to help translate the mod!

      Thumbs Up 1
  • This is very nice! I have a suggestion -


    Realism has a tiered flea market, which I find very intuitive for progression. It unlocks certain "categories" (guns, optics, backpacks, cases, valuables, etc.) as you progress your skill level.


    Not sure if it would be possible to create a tiered progression system with your questline, as opposed to unlocking it all upon completion. Thanks for your work!

  • This is hype af! Definitely trying it!