Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Rifles imported from fictional firearms manufacturor Rattle Back in Call of Duty
with 5 versions of weapon, more than 10 types of barrel and handguard modification and 5 types of receiver and stock included.
Charging handel can be configured to be either reciprocating or non-reciprocating with bolt.
Models and textures are properties of Actvision;
转载或公开分享此模组请注明作者或出处。
Please give clear indication of the author or origin when reuploading on other websites or publicly sharing this mod.
未经允许,请勿发布包含此模组内扩展名为 bundle 的文件或其变体的模组。
Please do not publish mod containing files or their variants with the suffix .bundle within this mod without permission.
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Version 1.0.1
- Massivesoft
- 1.8k Downloads
Add conflict of G36 default magwell for new mags.
Add .300 blk support for new mags.
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Version 1.0.0
- Massivesoft
- 1k Downloads
RANK
is there a possibility for an addition of a config to change the loyalty levels of these weapons ? with jsons its quiet easy to change but this is honestly beyond me
hellchickens
Sup bro, some misconfigs found:
With ur mod structure doing compat patches with other mods is kinda pain in the ass
Massivesoft Author
1. My mistake. I'll fix it in the next release.
2. Support for D60 and surfire MAG5s is intentionally removed because unlike the actual ACR, the MCW's magwell shape is not standard profile. Models will collide with each other.
3. Adding a new caliber without carefully banlancing can ruin the game experience easily. So I will not do anything that requires adding a new caliber. For .227 FURY, load a .308 sized ammo into a 5.56 mag will definitely cause model collision. So it is also not an option.
wd40ductape
Any chance we can get the 9mm Daemon
HOT DOG
Can't load into raids or my hideout when using this mod
Rexana
Sianyde used the same model for his ACR, going to download and see if yours is any better.
Rexana
Error: ENOENT: no such file or directory, scandir 'D:\Games\SPT 3.9\user\mods\Mass_MCW'
Error: ENOENT: no such file or directory, scandir 'D:\Games\SPT 3.9\user\mods\Mass_MCW'
at Object.readdirSync (node:fs:1515:26)
at Object.readdirSync (pkg/prelude/bootstrap.js:1306:35)
at Mass_ModApi.getDirList (D:\Games\SPT 3.9\user\mods\1Mass_MCW\src\Mass_ModApi.js:78:29)
at Mass_ModApi.LoopThroughThatBith (D:\Games\SPT 3.9\user\mods\1Mass_MCW\src\Mass_ModApi.js:55:32)
at Mass_ModApi.initMod (D:\Games\SPT 3.9\user\mods\1Mass_MCW\src\Mass_ModApi.js:27:38)
at MainLoader.postDBLoad (D:\Games\SPT 3.9\user\mods\1Mass_MCW\src\mod.js:25:25)
at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)
at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:24)
at App.load (C:\snapshot\src\utils\App.ts:51:26)
Error: ENOENT: no such file or directory, scandir 'D:\Games\SPT 3.9\user\mods\Mass_MCW'
Error: ENOENT: no such file or directory, scandir 'D:\Games\SPT 3.9\user\mods\Mass_MCW'
at Object.readdirSync (node:fs:1515:26)
at Object.readdirSync (pkg/prelude/bootstrap.js:1306:35)
at Mass_ModApi.getDirList (D:\Games\SPT 3.9\user\mods\1Mass_MCW\src\Mass_ModApi.js:78:29)
at Mass_ModApi.LoopThroughThatBith (D:\Games\SPT 3.9\user\mods\1Mass_MCW\src\Mass_ModApi.js:55:32)
at Mass_ModApi.initMod (D:\Games\SPT 3.9\user\mods\1Mass_MCW\src\Mass_ModApi.js:27:38)
at MainLoader.postDBLoad (D:\Games\SPT 3.9\user\mods\1Mass_MCW\src\mod.js:25:25)
at PostDBModLoader.executeModsAsync (C:\snapshot\src\loaders\PostDBModLoader.ts:63:45)
at PostDBModLoader.onLoad (C:\snapshot\src\loaders\PostDBModLoader.ts:26:24)
at App.load (C:\snapshot\src\utils\App.ts:51:26)
Massivesoft Author
Did you change the folder name? It seems that thing causing problems.
Rexana
added a 1 for load order. why would that cause problems
Massivesoft Author
Maybe due to the shitty code I wrote long ago. I'll try to fix it someday.
Rexana
WTT could help with that
EotechGuy
Fegeer
Thank you for the mod! I love your COD ports!
I only wish you added COD mags as well. Like those retro-style 20 and 40 stanag mags
Massivesoft Author
I'm doing this. But frankly there are little usable models. Because it seems that the SledgeHammer understands neither magazine mounting mechanism nor bolt catch system. Tons of errors.
Fegeer
Good luck! And keeping fingers crossed something will come out of it. I would LOVE to add a bunch of retro-style attachments.
Kaimano
Cant wait to see KVD Enforcer (aka SVCh) to be added either by BSG or by modders