Hideout Redux 1.0.2

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The same hideout... but different! A change of pace for hideout grinding. Modifies all area requirements and bonuses.

HIDEOUT REDUX by MAGIC ERASER


Hideout Redux is the beginning of a much larger mod that aims to give a new feel to the progression without changing gameplay. These specific changes are intended for players that still enjoy the looting and upgrading the hideout, but are tired of chasing the same exact items/quests/trader from all their previous "wipes".


  1. Requirements - All Areas
    • No tools requirements. In general, tools needed are required by the Workbench.
    • New item requirements. Items are "accurate" to the area, but have been adjusted for a change of pace or to reflect the new area description.
    • No Trader requirements. This may come in the future once better implemented, but for now it doesn't make sense that a trader can dictate whether or not I put lights in my Hideout.
    • Fewer and cheaper money requirements. These are typically to cover the "cost" of items that would not be widely available in Tarkov.
    • Minimal area pre-requisites. Areas follow a simplified, yet still "realistic" progression. Most only have a single pre-requisite due to the progression.
  2. Bonuses - ALL Areas
    • Spread across all hideout areas. Each area adds bonuses that make sense for its use. For example, a bathroom and heating provide a mental bonus since you're less stressed in the Hideout.
    • Better balanced Skill bonuses. ALL skill groups now have fairly even bonuses once at max Hideout.
  3. Area Specific Changes
    • Defective Wall: No more mopping up water BS.
    • Security 1 and Lights 1: Required before everything else.
    • Scav Case: Modified payments and rewards for a little more "fun".
    • Generator: Stage 1 is a kerosene generator, Stage 2 adds a gasoline generator, Stage 3 is a dual-fuel.
  4. Global Changes
    • Reduced Construction Times. Not instant, but definitely not extremely long, especially for what would take a few hours max IRL.
    • Reduced Fuel Consumption and Air Filter Rate. Not a massive increase, but enough to be noticed.
    • Slightly Increased Bitcoin Rate. Just a small bump for a little quicker production.
    • Increased skill and XP gain. Again, not a large increase, but noticeable.


I've also changed virtually all of the Locale descriptions for the hideout. Some just because I can and I wanted to add another small change to remove some monotony, and some because the new requirements don't make sense for the default description. No, they won't all match the in-game visuals with 100% accuracy, sorry.

  • First, this got downloaded a lot more than I expected already, so I'm glad some of you like it.


    It started as part of a much larger mod currently in progress, but I wanted to put it up here since I thought I was done with it for the time being. I unfortunately did not test much for compatibility beforehand, and it's been brought to my attention that it is somewhat incompatible with several other popular mods.


    So, if you come across a compatibility issue, or would just like the option to disable parts of the mod in favor of another, such as the Scav Case changes, please let me know under this comment and I will work them in as soon as possible. Thank you.

    Also, if anyone has experience with client modding and would like to offer their support with an idea regarding hideout construction, it would really speed up my progress :)

  • For some reason this breaks my Hall of Fame. I'm not able to transfer any items.

    Crying 1
    • Ah shit... the container is missing from the stages.


      Edit: v1.0.2 has the containers added back. Apologies.

      Heart 1
    • Wow - what a fast fix! I'll test it out! Thanks!!!


      Edit: It worked! Thank you!

      Heart 1
  • Would this be compatible w mods that add recipes? for example "The Crafter"? or would it cause issues?

    • It seems to be. Also my Svm reduced craft times are working in both building areas and production.


      Haven't checked the HoF yet as I haven't built it, but I am also using HoF improvement mod

    • It should be compatible. I haven't touched crafting in this one.

      Thumbs Up 1
  • Does this mod conflict with the Hall of Fame Improvments mod? This mod overrides the bonus from the hall of fame and nothing more

  • Are the bonuses a buff or a nerf in comparison to vanilla ones?

    • I cant recall the exact vanilla values, but here's the list of total bonuses in this mod.
      Mostly small buffs, and then the addition of the mental skill buffs.

      -
      Armor Repair: +10
      - Weapon Repair: +10
      - Debuff End Delay: -30
      - Practical Skill: +50
      - Physical Skill: +60
      - Mental Skill: +65
      - Combat Skill: +20 plus default Hall of Fame increase
      - Quest Money: +20
      - Insurance Return: -20
      - Experience Gain: +30

      Thumbs Up 1 Heart 1
    • Thanks, I am new to Tarkov so not sure what the normal bonuses net you haha

  • Nice mod idea, I'll give it a try.

    Suggestion in case you want to put some time into cosmetics: ability to change the photos on the walls, the videos on the screens, some colors, etc :)

    Thinking 1
    • That's part of the plan... but waaaay off in the future

  • is this safe to add to an already started save?

    • I didn't have any problems while testing, but I would not upgrade a save that currently has any hideout upgrades in progress.

  • How much different is that mod compared to Softcore's Hideout changes? I mean in terms of recipes, construction requirements etc.

    • I don't believe Softcore makes any changes to the actual requirements of hideout construction, but I'll check that to be sure.


      Currently this does not touch any production recipes outside of Scav Case.

      This also completely removes Trader Loyalty as a requirement for everything, and makes a lot of changes to the area pre-reqs. It also doesn't have nearly as much of a change to things like bitcoin prod rate and fuel consumption.


      I've also spread out the bonuses, like skill leveling boosts, across basically all of the areas.

    • Sofcore basically lowers down price of construction (for example lvl 2 storage from 2,5M to 250k) as well as speeds up both construction and crafting, but at the price of increased fuel consumption to keep it balanced.