Custom First Aid Kits 0.1.0

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Makes first aid kits into containers that hold medical items. Traders sell first aid kits that come with supplies. Now you can make your own IFAKs!

This server mod aims to make first aid kits a bit more realistic, turning them into containers and optionally replacing the original medkits altogether. You can place bandages, hemostats, splints, injectors, balms, emergency water, and AI-2 in most of them (CAR does not hold hemostats for balance purposes).


E.g. to use an IFAK, you place bandages & tourniquets inside and carry it with you.


The custom first aid kits are sold by traders and come with medical items in them. They also sell empty IFAK and AFAK pouches for you to add to your kit.


Note: This mod requires the client mod TradersSellBundles!


Please be patient if you find any bugs! I am new to modding so may have missed some things! animeifkdup



Installation

1. Ensure you have TradersSellBundles

2. Unzip the *.zip file

3. Copy/drag the `user` folder into your SPT directory


Config

The replaceBaseItems in config.json can be true or false.

- If true, the original medkits will be replaced with the custom ones. If false, the custom medkits will be added as separate items to the game, and the originals will retain their original behavior.

- If true, when bots spawn with medkits, we will try to insert items into them (so you don't pick up empty medkits off someone you just killed).


When uninstalling this mod, if you have replaceBaseItems=false, make sure to delete the custom medkits!


Compatibility

Mods that I used during testing (should be compatible): SPT Realism, Algorithmic Level Progression, SWAG/DONUTS, SAIN.


If you are having issues with Realism, try making sure this loads after Realism.


Known/Possible Issues

  • (Not implemented) Items are not added to medkits that are found as loot during raids
  • (Not implemented) The custom medkits created when replaceBaseItems=false have not been added to bot/world loot tables, so they are not expected to spawn on bots/in raid in this case
  • (Possible issue) Because replaceBaseItems=true modifies the original medkit items, there is always a possibility that this can cause bugs
  • Hi!
    Didn't try it yet, but I wonder, how do you heal in the hideout?

  • Would love to see a version of this that restricts which types of meds can go in what bags and still let you keybind the medkits to use items inside them via the standard status effect priority system.

    • That's a good idea! I was bummed to find out while making this that you can't hotkey bandages etc. when they're inside of a container. I'm not sure if this is something I can implement though since I'm fairly new to this, but if I can figure it out I'd love to make the custom medkits hotkeyable in some way

    • I believe the Use Items Anywhere does alleviate that if you just want to hotkey the items inside a container -- if you don't mind that it will let you keybind even stuff in your backpack or in a nested rig.

  • is this spt realism friendly or?

    • Yes, I used SPT Realism when testing the mod. If you have any issues please try to make sure this loads after Realism!