Custom First Aid Kits 0.1.0

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Makes first aid kits into containers that hold medical items. Traders sell first aid kits that come with supplies. Now you can make your own IFAKs!

Currently working on fix(es) to allow placing medkits in medicine cases and to bring back the HP restoring functionality, pls be patient! kanalazy


This server mod aims to make first aid kits a bit more realistic, turning them into containers and optionally replacing the original medkits altogether. You can place bandages, hemostats, splints, injectors, balms, emergency water, and AI-2 in most of them (CAR does not hold hemostats for balance purposes).


E.g. to use an IFAK, you place bandages & tourniquets inside and carry it with you.


The custom first aid kits are sold by traders and come with medical items in them. They also sell empty IFAK and AFAK pouches for you to add to your kit.


Note: This mod requires the client mod TradersSellBundles!


Please be patient if you find any bugs! I am new to modding so may have missed some things! animeifkdup



Installation

1. Ensure you have TradersSellBundles

2. Unzip the *.zip file

3. Copy/drag the `user` folder into your SPT directory


Config

The replaceBaseItems in config.json can be true or false.

- If true, the original medkits will be replaced with the custom ones. If false, the custom medkits will be added as separate items to the game, and the originals will retain their original behavior.

- If true, when bots spawn with medkits, we will try to insert items into them (so you don't pick up empty medkits off someone you just killed).


When uninstalling this mod, if you have replaceBaseItems=false, make sure to delete the custom medkits!


Compatibility

Mods that I used during testing (should be compatible): SPT Realism, Algorithmic Level Progression, SWAG/DONUTS, SAIN.


If you are having issues with Realism, try making sure this loads after Realism.


Known/Possible Issues

  • When replaceBaseItems=true you cannot use medkits to heal out of raid with SPT Realism. Currently working on a fix
  • (Not implemented) Items are not added to medkits that are found as loot during raids
  • (Not implemented) The custom medkits created when replaceBaseItems=false have not been added to bot/world loot tables, so they are not expected to spawn on bots/in raid in this case
  • (Possible issue) Because replaceBaseItems=true modifies the original medkit items, there is always a possibility that this can cause bugs
  • Do you know if it's possible to hotkey the meds to be usable while they're inside the containers, or is that completely unattainable with how Tarkov is?

    • Disregard, it randomly just started working. Weird.

      Edit: Now it's back to not working. I don't seem to be able to hotkey them in a particular session, but if I close and reopen the game, some of the items will be hotkeyed. I once had only three items in an AFAK, and they were all hotkeyed. I tried putting more stuff in there, and attempted to recreate it. Now only two items are hotkeyed, and one of the three that had previously worked now no longer does. I have no idea why any of this would be the case, so I'm just chalking it up to BSG weirdness. I'll just use Use Items Anywhere as a stopgap. Anyways, really cool mod concept, and I'm looking forward to seeing what else you do with it.

  • There is a funny trade loop at therapist l1, you can barter emergency water for salewa, that already have one in it.

    Happy 1
  • Oh, now this will be just perfect with the SPT Realism medical system! I thought about something like this last year, but couldn't implement it.

    Heart 1
  • Damn and I was just thinking a mod like this would be cool, keep at it man I love this idea!

    • Thank you for the support!

  • it does not work - after installing this mod and the additional plugin required for it, the server is permanently loaded (the server data download does not end - it does not reach the launch of the launcher)

    • Oh no... do you have any error log that could help me identify the issue?

  • hello friend can you help me your mod doesnet work for me


    says

    heres my mod list

    • Sorry to hear that. Unfortunately I can't tell what the issue is, but it might be a conflict with some other mod?

  • Cannot be placed in the medical case,can u fix it?

    • Will work on a fix for this! Thanks for letting me know!

      Thumbs Up 1
    • Thank you

  • So do the med kits still heal if they have no items in them, or do they just become containers? I don't play with realism, so that's important for me.

  • this is good shit

  • Hi!
    Didn't try it yet, but I wonder, how do you heal in the hideout?

    • Oh crap I completely forgot that Realism needs that for healing... let me work on a fix, sorry! Good catch lol

  • Would love to see a version of this that restricts which types of meds can go in what bags and still let you keybind the medkits to use items inside them via the standard status effect priority system.

    • That's a good idea! I was bummed to find out while making this that you can't hotkey bandages etc. when they're inside of a container. I'm not sure if this is something I can implement though since I'm fairly new to this, but if I can figure it out I'd love to make the custom medkits hotkeyable in some way

    • I believe the Use Items Anywhere does alleviate that if you just want to hotkey the items inside a container -- if you don't mind that it will let you keybind even stuff in your backpack or in a nested rig.

    • Sweet, thanks for the info! I'll test it out and if it works with this I'll add it to the description as a recommended mod

    • Also, the WTT Pack and strap mod has battle belts that are containers and you can hot key items in it. It goes in the armband slot though. Maybe you can see what code they used or ask how they did it. I was thinking of using your mod instead because I really like the idea and have thought it myself.

      Happy 1
    • @MoonManGo thanks for the tip! And I really appreciate that you like the mod idea. I'll try my best to fix any bugs!

  • is this spt realism friendly or?

    • Yes, I used SPT Realism when testing the mod. If you have any issues please try to make sure this loads after Realism!

    • Hey, I just realized that SPT Realism uses medkits to heal out of raid, which this would break if you have `replaceBaseItems=true` in the configs (since the medkits get turned into containers). I'll try to work on a fix for this

    • ok thanks