Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 1.2.3
- viniHNS
- 1.3k Downloads
Hotfix
- The Exodrine stimulant now appears in the correct category in the Handbook
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Version 1.2.2
- viniHNS
- 1.8k Downloads
Updated for SPT 3.10
Note:
This is the final update for this mod. Bug fixes will be provided only if any issues arise, as I am currently working on a larger project that will include these features and much more.
-
Version 1.2.1
- viniHNS
- 166 Downloads
Hotfix
- Fixed an issue where disabling fracture healing, surgery, and bleedings for specific items in the configuration did not work as intended.
Known Issues
- If you enable Surgery in a medkit (e.g., Grizzly) and disable the "Can walk during surgery" option in the BepInEx configurator (F12), your player will stop walking (similar to CMS and Surv12).
Note:
This is the final update for this mod. Bug fixes will be provided only if any issues arise, as I am currently working on a larger project that will include these features and much more.
Yes, 3.9
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Version 1.2.0
- viniHNS
- 661 Downloads
What's New:
- Advanced Healing Item Configuration: You can now customize all meds to:
- Stop light bleeding and/or heavy bleeding.
- Cure fractures.
- Restore blacked body parts.
- New Stimulant: Exodrine:
- Significantly increases maximum stamina.
- Drastically improves stamina regeneration.
- Comes with severe side effects.
Important Changes:
- The
config.json
file has been completely overhauled. If you were using an older version, you will need to reconfigure.
Note:
This is the final update for this mod as I am working on a larger project that will include these features and much more .
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Version 1.1.0
- viniHNS
- 566 Downloads
New Feature:
- Now you can run while healing! (Can be disabled in game via F12)
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Version 1.0.1
- viniHNS
- 45 Downloads
Update:
- Added most of the Injury Treatments.
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Version 1.0.0
- viniHNS
- 604 Downloads
viniHNS Author
3.9 VERSION
DOWNLOAD HERE
laind
Hello professor, when you use medical attention mode and professor mode, both deactivation and activation stop in the same way. Do you know a solution?
viniHNS Author
what do you mean by "Professor mode"?
laind
your mod
viniHNS Author
My mod isnt compatible with medical attention mod.
Glawsir
There is no BepInEx Plugin file in your latest release. Since I can't edit it in the F12 menu, I can no longer heal/surgery and walk.
viniHNS Author
Oops
Please try downloading again.
Glawsir
Thanks!!
HansukeSrv
Hello, when im downloading the mod, the BepInEx is not coming in the files, and F12 settings dont show up to me.
viniHNS Author
Please try downloading again.
HansukeSrv
now its working, thanks!
shocked
our pmc is now so highly skilled, he can run while doing heart surgery
viniHNS Author
laind
안녕하세요 교수님, 의료적 주의 모드와 교수님 모드를 사용하면 비활성화와 활성화가 모두 같은 방식으로 멈춥니다. 해결 방법을 아십니까 ?
viniHNS Author
I'm sorry, but I didn't fully understand your question. Could you kindly write it in English? It would help me respond more accurately. Thank you!
laind
oh..so sorry
Hello professor, when you use medical attention mode and professor mode, both deactivation and activation stop in the same way. Do you know a solution?
TalkBigDoSmall
stop when healing.. i dk why...
viniHNS Author
Know Issue: If you enable Surgery in a medkit (e.g., Grizzly) and disable the "Can walk during surgery" option in the BepInEx configurator (F12), your player will stop walking (similar to CMS and Surv12).
ADV1
Hi there! Im curious about weird vanilla meds, can this mod kinda replace healAutoCancel mod? bc i love grizzly medkit aaand vanilla one is rly unusable :C
viniHNS Author
In 3.9, I played with the healAutoCancel mod. My mod only changes meds HP, the ability to walk during surgery, etc. If you want to auto-cancel the animation when health is full, you'll have to wait for the mod to update.
solidmass
This mod is amazing, fixes one of the biggest pet peeves I’ve had. Thank you for updated so quick to 3.10!
UncleFrank
I only want to use this mod to set amount of uses and amount of healing.
Disabling healing fractures and surgery on items that generally don't do it doesn't work. It's set to false in config but they're still in description and they still do it, and whenever i use meds like salewa while moving it stops me on spot until i click to move again.
viniHNS Author
Hi! I've fixed the issue. Disabling fracture healing and surgery in the config should work now, and the movement stop with Salewa (or other medkits) has been resolved.
I Think
UncleFrank
Sweet, but 3.10 update landed now, idk if it will work now with great amount of changes. Thanks though i'll run 3.9 still until all mods update. I use this because i have higher health pool like bots and i wanted to adjust meds aswell to the same amount.
pshen
Can I change the movement speed when using different props?
I still need to move and treat, but sprint obviously doesn't make sense.
Maverick
Can't wait for your next mod! Good luck!
Scottish
i have medical attention installed and the usage amount gets changed because of this mod how can i make it not change any of the usage?
viniHNS Author
If you prefer not to use the medical changes, you can choose to install only the BepInEx plugin.
viniHNS Author
Alternatively, load my mod first and the Medical Attention mod afterward.
Scottish
i do like being able to move while doing surg and injecting.
i'll try that
Sysiphus
Is this compatible with realism? assume no
Fenrir
I have realism and it works.
Refreshing Worm
'Tis but a flesh wound.
Nyarurin
Would be cool if there was an option to instead just be able to quickly cancel surgery. So that the character wouldn't be fiddling so much putting his instruments away while being actively shot at. Instead would be nice if double right click would just make the character to instantly drop surgery kit on the ground and raise their weapon.
shocked
yea, but a question: would that just remove a use? or would that actually drop the kit?
Nyarurin
could be configured in f12
SummerRiver
Is there anyway to enable mag packing during surgery like the good old days?
RogueTech67
@viniHNS, Great mod. It works wonderfully. In the config, I see you have All (6) Medkits for HP, all (3) Pills for usage, but ONLY (2) of the Injury Treatments for usage. Two questions.
1) Any plans to include the rest of the Injury Treatments for usage (those that are applicable)?
2) For the Augmentin antibiotic pills, it was changed to 15 usages when the default game only has one?
Thanks in advance.
DEFAULTS:
Medkits:
* AI-2 medkit (100/100)
* Car first aid kit (220/220)
* Salewa first aid kit (400/100)
* IFAK individual first aid kit (300/300)
* AFAK tactical individual first aid kit (400/400)
* Grizzly medical kit (1800/1800)
=====
Pills:
* Analgin painkillers (4/4)
* Augmentin antibiotic pills
* Ibuprofen painkillers (15/15)
=====
Injury treatment:
Aseptic bandage
* Army bandage (2/2)
Immobilizing splint
Aluminum splint (5/5)
Vaseline balm (6/6)
Golden Star balm (10/10)
CMS surgical kit (5/5)
Surv12 field surgical kit (15/15)
Esmarch tourniquet
* CALOK-B hemostatic applicator (3/3)
CAT hemostatic tourniquet
viniHNS Author
1) Planned
2) This is my personal config; some meds may have more uses. Feel free to change it if you’d like.
RogueTech67
Thanks for the reply
Ajoe124
你让游戏变的更加舒服了