Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
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Version 1.2.0
- viniHNS
- 393 Downloads
What's New:
- Advanced Healing Item Configuration: You can now customize all meds to:
- Stop light bleeding and/or heavy bleeding.
- Cure fractures.
- Restore blacked body parts.
- New Stimulant: Exodrine:
- Significantly increases maximum stamina.
- Drastically improves stamina regeneration.
- Comes with severe side effects.
Important Changes:
- The
config.json
file has been completely overhauled. If you were using an older version, you will need to reconfigure.
Note:
This is the final update for this mod as I am working on a larger project that will include these features and much more .
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Version 1.1.0
- viniHNS
- 554 Downloads
New Feature:
- Now you can run while healing! (Can be disabled in game via F12)
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Version 1.0.1
- viniHNS
- 38 Downloads
Update:
- Added most of the Injury Treatments.
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Version 1.0.0
- viniHNS
- 600 Downloads
pshen
Can I change the movement speed when using different props?
I still need to move and treat, but sprint obviously doesn't make sense.
Maverick
Can't wait for your next mod! Good luck!
Scottish
i have medical attention installed and the usage amount gets changed because of this mod how can i make it not change any of the usage?
viniHNS Author
If you prefer not to use the medical changes, you can choose to install only the BepInEx plugin.
viniHNS Author
Alternatively, load my mod first and the Medical Attention mod afterward.
Scottish
i do like being able to move while doing surg and injecting.
i'll try that
Sysiphus
Is this compatible with realism? assume no
Fenrir
I have realism and it works.
Refreshing Worm
'Tis but a flesh wound.
Nyarurin
Would be cool if there was an option to instead just be able to quickly cancel surgery. So that the character wouldn't be fiddling so much putting his instruments away while being actively shot at. Instead would be nice if double right click would just make the character to instantly drop surgery kit on the ground and raise their weapon.
shocked
yea, but a question: would that just remove a use? or would that actually drop the kit?
Nyarurin
could be configured in f12
SummerRiver
Is there anyway to enable mag packing during surgery like the good old days?
RogueTech67
@viniHNS, Great mod. It works wonderfully. In the config, I see you have All (6) Medkits for HP, all (3) Pills for usage, but ONLY (2) of the Injury Treatments for usage. Two questions.
1) Any plans to include the rest of the Injury Treatments for usage (those that are applicable)?
2) For the Augmentin antibiotic pills, it was changed to 15 usages when the default game only has one?
Thanks in advance.
DEFAULTS:
Medkits:
* AI-2 medkit (100/100)
* Car first aid kit (220/220)
* Salewa first aid kit (400/100)
* IFAK individual first aid kit (300/300)
* AFAK tactical individual first aid kit (400/400)
* Grizzly medical kit (1800/1800)
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Pills:
* Analgin painkillers (4/4)
* Augmentin antibiotic pills
* Ibuprofen painkillers (15/15)
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Injury treatment:
Aseptic bandage
* Army bandage (2/2)
Immobilizing splint
Aluminum splint (5/5)
Vaseline balm (6/6)
Golden Star balm (10/10)
CMS surgical kit (5/5)
Surv12 field surgical kit (15/15)
Esmarch tourniquet
* CALOK-B hemostatic applicator (3/3)
CAT hemostatic tourniquet
viniHNS Author
1) Planned
2) This is my personal config; some meds may have more uses. Feel free to change it if you’d like.
RogueTech67
Thanks for the reply
Ajoe124
你让游戏变的更加舒服了