Make Meds Great Again! 1.2.0

Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Move while performing surgery, sprint while healing and customize medkits' HP and painkiller uses. No more sitting duck moments—just finely tuned meds and healing on the go!

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  • Version 1.2.0

    What's New:

    • Advanced Healing Item Configuration: You can now customize all meds to:
      • Stop light bleeding and/or heavy bleeding.
      • Cure fractures.
      • Restore blacked body parts.
    • New Stimulant: Exodrine:
      • Significantly increases maximum stamina.
      • Drastically improves stamina regeneration.
      • Comes with severe side effects.

    Important Changes:

    • The config.json file has been completely overhauled. If you were using an older version, you will need to reconfigure.

    Note:

    This is the final update for this mod as I am working on a larger project that will include these features and much more 8) .

  • Version 1.1.0

    New Feature:

    • Now you can run while healing! (Can be disabled in game via F12)
  • Version 1.0.1

    Update:

    • Added most of the Injury Treatments.
  • Version 1.0.0

  • Can I change the movement speed when using different props?

    I still need to move and treat, but sprint obviously doesn't make sense.

  • Can't wait for your next mod! Good luck!

  • i have medical attention installed and the usage amount gets changed because of this mod how can i make it not change any of the usage?

    • If you prefer not to use the medical changes, you can choose to install only the BepInEx plugin. :)

    • Alternatively, load my mod first and the Medical Attention mod afterward.

    • i do like being able to move while doing surg and injecting.

      i'll try that

  • Is this compatible with realism? assume no

    • I have realism and it works.

  • 'Tis but a flesh wound.

  • Would be cool if there was an option to instead just be able to quickly cancel surgery. So that the character wouldn't be fiddling so much putting his instruments away while being actively shot at. Instead would be nice if double right click would just make the character to instantly drop surgery kit on the ground and raise their weapon.

    Thumbs Up 1
    • yea, but a question: would that just remove a use? or would that actually drop the kit?

    • could be configured in f12 :/

  • Is there anyway to enable mag packing during surgery like the good old days?

  • @viniHNS, Great mod. It works wonderfully. In the config, I see you have All (6) Medkits for HP, all (3) Pills for usage, but ONLY (2) of the Injury Treatments for usage. Two questions.

    1) Any plans to include the rest of the Injury Treatments for usage (those that are applicable)?

    2) For the Augmentin antibiotic pills, it was changed to 15 usages when the default game only has one?


    Thanks in advance.


    DEFAULTS:

    Medkits:

    * AI-2 medkit (100/100)

    * Car first aid kit (220/220)

    * Salewa first aid kit (400/100)

    * IFAK individual first aid kit (300/300)

    * AFAK tactical individual first aid kit (400/400)

    * Grizzly medical kit (1800/1800)

    =====

    Pills:

    * Analgin painkillers (4/4)

    * Augmentin antibiotic pills

    * Ibuprofen painkillers (15/15)

    =====

    Injury treatment:

    Aseptic bandage

    * Army bandage (2/2)

    Immobilizing splint

    Aluminum splint (5/5)

    Vaseline balm (6/6)

    Golden Star balm (10/10)

    CMS surgical kit (5/5)

    Surv12 field surgical kit (15/15)

    Esmarch tourniquet

    * CALOK-B hemostatic applicator (3/3)

    CAT hemostatic tourniquet

    • 1) Planned

      2) This is my personal config; some meds may have more uses. Feel free to change it if you’d like. :)

    • Thanks for the reply

      Thumbs Up 1
  • 你让游戏变的更加舒服了 :thumbup:

    Thumbs Up 1