Make Meds Great Again! 1.2.3

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

Move while performing surgery, sprint while healing and customize medkits' HP and painkiller uses. No more sitting duck moments—just finely tuned meds and healing on the go!

[tabmenu]


If you enjoy my mods and want to show your appreciation, feel free to buy me a coffee on Ko-fi. Your support means the world to me! ☕💖

kofi3.png?v=6


  • Version 1.2.3

    Hotfix


    - The Exodrine stimulant now appears in the correct category in the Handbook

  • Version 1.2.2

    Updated for SPT 3.10


    Note:

    This is the final update for this mod. Bug fixes will be provided only if any issues arise, as I am currently working on a larger project that will include these features and much more.


  • Version 1.2.1

    Hotfix

    • Fixed an issue where disabling fracture healing, surgery, and bleedings for specific items in the configuration did not work as intended.


    Known Issues

    • If you enable Surgery in a medkit (e.g., Grizzly) and disable the "Can walk during surgery" option in the BepInEx configurator (F12), your player will stop walking (similar to CMS and Surv12).


    Note:

    This is the final update for this mod. Bug fixes will be provided only if any issues arise, as I am currently working on a larger project that will include these features and much more.



    Yes, 3.9 :whistling:

  • Version 1.2.0

    What's New:

    • Advanced Healing Item Configuration: You can now customize all meds to:
      • Stop light bleeding and/or heavy bleeding.
      • Cure fractures.
      • Restore blacked body parts.
    • New Stimulant: Exodrine:
      • Significantly increases maximum stamina.
      • Drastically improves stamina regeneration.
      • Comes with severe side effects.

    Important Changes:

    • The config.json file has been completely overhauled. If you were using an older version, you will need to reconfigure.

    Note:

    This is the final update for this mod as I am working on a larger project that will include these features and much more 8) .

  • Version 1.1.0

    New Feature:

    • Now you can run while healing! (Can be disabled in game via F12)
  • Version 1.0.1

    Update:

    • Added most of the Injury Treatments.
  • Version 1.0.0

  • 3.9 VERSION


    DOWNLOAD HERE

  • Hello professor, when you use medical attention mode and professor mode, both deactivation and activation stop in the same way. Do you know a solution?

    • what do you mean by "Professor mode"?

    • your mod

    • My mod isnt compatible with medical attention mod. ;(

  • There is no BepInEx Plugin file in your latest release. Since I can't edit it in the F12 menu, I can no longer heal/surgery and walk.

  • Hello, when im downloading the mod, the BepInEx is not coming in the files, and F12 settings dont show up to me.

    Thumbs Up 1
  • our pmc is now so highly skilled, he can run while doing heart surgery

  • 안녕하세요 교수님, 의료적 주의 모드와 교수님 모드를 사용하면 비활성화와 활성화가 모두 같은 방식으로 멈춥니다. 해결 방법을 아십니까 ?

    Thinking 1
    • I'm sorry, but I didn't fully understand your question. Could you kindly write it in English? It would help me respond more accurately. Thank you!

      Happy 1
    • oh..so sorry

      Hello professor, when you use medical attention mode and professor mode, both deactivation and activation stop in the same way. Do you know a solution?

  • stop when healing.. i dk why...

    • Know Issue: If you enable Surgery in a medkit (e.g., Grizzly) and disable the "Can walk during surgery" option in the BepInEx configurator (F12), your player will stop walking (similar to CMS and Surv12).

  • Hi there! Im curious about weird vanilla meds, can this mod kinda replace healAutoCancel mod? bc i love grizzly medkit aaand vanilla one is rly unusable :C

    • In 3.9, I played with the healAutoCancel mod. My mod only changes meds HP, the ability to walk during surgery, etc. If you want to auto-cancel the animation when health is full, you'll have to wait for the mod to update. :|

      Thumbs Up 1
  • This mod is amazing, fixes one of the biggest pet peeves I’ve had. Thank you for updated so quick to 3.10!

    Heart 1
  • I only want to use this mod to set amount of uses and amount of healing.

    Disabling healing fractures and surgery on items that generally don't do it doesn't work. It's set to false in config but they're still in description and they still do it, and whenever i use meds like salewa while moving it stops me on spot until i click to move again.

    • Hi! I've fixed the issue. Disabling fracture healing and surgery in the config should work now, and the movement stop with Salewa (or other medkits) has been resolved.

      I Think :|

      Heart 1 Thinking 1
    • Sweet, but 3.10 update landed now, idk if it will work now with great amount of changes. Thanks though i'll run 3.9 still until all mods update. I use this because i have higher health pool like bots and i wanted to adjust meds aswell to the same amount.

  • Can I change the movement speed when using different props?

    I still need to move and treat, but sprint obviously doesn't make sense.

    Thumbs Up 1
  • Can't wait for your next mod! Good luck!

  • i have medical attention installed and the usage amount gets changed because of this mod how can i make it not change any of the usage?

    • If you prefer not to use the medical changes, you can choose to install only the BepInEx plugin. :)

    • Alternatively, load my mod first and the Medical Attention mod afterward.

    • i do like being able to move while doing surg and injecting.

      i'll try that

  • Is this compatible with realism? assume no

    • I have realism and it works.

  • 'Tis but a flesh wound.

  • Would be cool if there was an option to instead just be able to quickly cancel surgery. So that the character wouldn't be fiddling so much putting his instruments away while being actively shot at. Instead would be nice if double right click would just make the character to instantly drop surgery kit on the ground and raise their weapon.

    Thumbs Up 1
    • yea, but a question: would that just remove a use? or would that actually drop the kit?

    • could be configured in f12 :/

  • Is there anyway to enable mag packing during surgery like the good old days?

  • @viniHNS, Great mod. It works wonderfully. In the config, I see you have All (6) Medkits for HP, all (3) Pills for usage, but ONLY (2) of the Injury Treatments for usage. Two questions.

    1) Any plans to include the rest of the Injury Treatments for usage (those that are applicable)?

    2) For the Augmentin antibiotic pills, it was changed to 15 usages when the default game only has one?


    Thanks in advance.


    DEFAULTS:

    Medkits:

    * AI-2 medkit (100/100)

    * Car first aid kit (220/220)

    * Salewa first aid kit (400/100)

    * IFAK individual first aid kit (300/300)

    * AFAK tactical individual first aid kit (400/400)

    * Grizzly medical kit (1800/1800)

    =====

    Pills:

    * Analgin painkillers (4/4)

    * Augmentin antibiotic pills

    * Ibuprofen painkillers (15/15)

    =====

    Injury treatment:

    Aseptic bandage

    * Army bandage (2/2)

    Immobilizing splint

    Aluminum splint (5/5)

    Vaseline balm (6/6)

    Golden Star balm (10/10)

    CMS surgical kit (5/5)

    Surv12 field surgical kit (15/15)

    Esmarch tourniquet

    * CALOK-B hemostatic applicator (3/3)

    CAT hemostatic tourniquet

    • 1) Planned

      2) This is my personal config; some meds may have more uses. Feel free to change it if you’d like. :)

    • Thanks for the reply

      Thumbs Up 1
  • 你让游戏变的更加舒服了 :thumbup:

    Thumbs Up 1