Please do not ask when mod authors will update their mods to 3.9.X
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.
Nyarurin
Would be cool if there was an option to instead just be able to quickly cancel surgery. So that the character wouldn't be fiddling so much putting his instruments away while being actively shot at. Instead would be nice if double right click would just make the character to instantly drop surgery kit on the ground and raise their weapon.
shocked
yea, but a question: would that just remove a use? or would that actually drop the kit?
Nyarurin
could be configured in f12
SummerRiver
Is there anyway to enable mag packing during surgery like the good old days?
RogueTech67
@viniHNS, Great mod. It works wonderfully. In the config, I see you have All (6) Medkits for HP, all (3) Pills for usage, but ONLY (2) of the Injury Treatments for usage. Two questions.
1) Any plans to include the rest of the Injury Treatments for usage (those that are applicable)?
2) For the Augmentin antibiotic pills, it was changed to 15 usages when the default game only has one?
Thanks in advance.
DEFAULTS:
Medkits:
* AI-2 medkit (100/100)
* Car first aid kit (220/220)
* Salewa first aid kit (400/100)
* IFAK individual first aid kit (300/300)
* AFAK tactical individual first aid kit (400/400)
* Grizzly medical kit (1800/1800)
=====
Pills:
* Analgin painkillers (4/4)
* Augmentin antibiotic pills
* Ibuprofen painkillers (15/15)
=====
Injury treatment:
Aseptic bandage
* Army bandage (2/2)
Immobilizing splint
Aluminum splint (5/5)
Vaseline balm (6/6)
Golden Star balm (10/10)
CMS surgical kit (5/5)
Surv12 field surgical kit (15/15)
Esmarch tourniquet
* CALOK-B hemostatic applicator (3/3)
CAT hemostatic tourniquet
viniHNS Author
1) Planned
2) This is my personal config; some meds may have more uses. Feel free to change it if you’d like.
Ajoe124
你让游戏变的更加舒服了