Random skill level and mastering 1.0.2

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  • Version 1.0.2

    Added faction-based weapon mastering randomization.


    - Updated config.json to include weapon lists for Bear and USEC factions.

    - Added mastery weapons for Bear: AK74, AKM, SKS, SVD, VSS, DVL, KS23, VSK94, T5000, SR2, RPD.

    - Added mastery weapons for USEC: M4, MDR, MPX, MP5, SA-58, P90, AXMC, STM-9, MP7, SR25, M1A.

    - Implemented conditional check in mod to identify faction (Bear or USEC) based on profile side.

    - Adjusted mastering progress update logic to apply only for faction-specific weapons.

  • Version 1.0.1

    The skillProgressRange variable has been replaced with minSkillLevel and maxSkillLevel for more fine-tuning of the mod

  • Version 1.0.0

  • I'm shocked that everyone liked my mod so much. I was very pleased to get so many positive comments, thanks for that <3

  • I know this will sound a bit rude of a question: will this mod be compatible with SPT Realism?


    I thank you in advance for your answer! o7

  • Will there be support for scavs as well? maybe not as much as the PMCS but it would be nice. ^^

  • nice mod brother, how to make both BEAR good in NATO weapon and also USEC good in Russia weapon?..

    Heart 1
    • Hi, thank you) Yes, of course. You can open config.json and make it look like this


      If you really need it, I could add a variable like RandomWeaponMastering=true/false to config.json so that the mastering level is randomized for all weapons

    • tq bro

  • This works great. I love it. I would clap, but I have no digital hands.

    Heart 1
  • Finally! REALISM!

    Heart 1
  • Nice mod!

    Heart 1
  • This is one of those qol mods you always thought "but does it really make sense" and then when you really think about it, it makes a lot of sense.


    You are a goddamn PMC so fucking act like it! :insert_angry_ree:

    Heart 2
  • Why No One Ever Think About This??????

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  • Very good bro. I like this idea 🤙

    Heart 1
  • Nice idea, is it configurable like put a max lvl or minimum lvl on all skills ?

    • Glad you like the idea of the mod :) I have set the maximum skill level to 3000, it is declared in the config.json file as “skillProgressRange”. The minimum skill level is 0, but I didn't allocate a separate variable for configuration, you can change it inside the code skill.Progress === 0


      I'm very tired today and can't write in English myself, hopefully deepl will translate clearly.


      I will try to find time tomorrow and add a variable to config.json to control minimum skill level.

      Thumbs Up 1
    • Awesome !

      Heart 1
    • Hey. I updated the mod by adding the minSkillLevel and maxSkillLevel variables to config.json. Enjoy the game ;)

    • AWESOME, thank you

      Heart 1
    • I have a question though, 3000 doesnt really mean 3000 levels ? I know that elite is around 50. So 3000 is about the XP ? I dont know the values but i guess there is 100 xp per levels and 3 000 means level 30 is max right ?