VAI: Rogue-Lite Tarkov Project 1.1.0

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

This mod is a Rogue-Lite conversion of the progression system.

1. Death


After death - your stash is wiped. But there are some items that you will get to keep:

1. Money: RUB, USD, EUR, BTC and GP;

2. Items inside equipped secure container;

3. Unsecure containers in stash and items inside them;

4. Armor and Weapon repair kits.



2. Money


Money is finally scarce:

1. No selling (Do ya really expect to sell stuff when you go to the store?);

2. No money for most default quests;

3. Flea is disabled.


But there are also new ways of making money.



3. Hideout


All stations had their recipes changed.

- Intel center trades valuable items for cash;

- Workbench upgrades weapons;

- Lavatory crafts containers;

- Med station crafts medical items;

- Rest space crafts magazines for the new weaponry.


Hideout stations also now provide different items on death or survival.

- Workbench, generator - barter items for weapons;

- Lavatory, rest space - barter items for gear;

- Shooting range - barter items for grenades;

- Security, vents and illumination - money on survival.

And so on.



4. Gear


You start at the very bottom of the food chain:


No looting weapons from bodies.

Progressing through quests will unlock new weapons/gear.


Most gear have to be bartered. The premise is simple:

- Fabrics - Armors, rigs, backpacks;

- Blue tape, duct tape - Pistols;

- Wires, Cables - SMGs;

- Lamps - Shotguns;

- Gunpowders - Assault rifles;

- Chainlets, gold chains - DMRs;

- Cigarettes - Sniper rifles.

And so on.



5. Quests


There are over 500 new quests in total.

All new quests are optional and are not required for main questline.

New quests provide money and gear/weapon unlocks.



6. Profiles


There are 15 new profile presets (plus gungame, plus custom) to choose from.

You must create new profile with one of the new presets for this mod to work properly.



While this mod should be playable on its own, it was designed and balanced to be played with our other mod: VAI-NRTP


Most of changes are configurable in config files.


Installation: Extract into SPT folder.


Known issues:

- After selecting face/voice traders might have an empty assortment - just restart the client and it should fix itself.

  • Version 1.1.0

    - Added 54 craftable weapon upgrades to workbench
    - Added minor crafts to rest space, med station and lavatory

    (This version should work with 3.10 version of SPT)

  • Version 1.0.5

    - Endless hideout loading fix (Old profiles are corrupted, new profile required)


    (This version should work with 3.10 version of SPT)

  • Version 1.0.4

    SPT 3.10.0 compat update

    - Added new items/weapons to configs
    - Added unique weapon rewards for boss masteries

    (This version should work with 3.10 version of SPT)

  • Version 1.0.3

    Added missing weapons to WeaponsConfig, fixed minor quest weapon selection bug


    (This version should work with 3.9.0 - 3.9.5 versions of SPT)

    (Tested only on 3.9.5)

  • Version 1.0.2

    Preset resolving fix


    (This version should work with 3.9.0 - 3.9.5 versions of SPT)

    (Tested only on 3.9.5)

  • Version 1.0.0

    (This version should work with 3.9.0 - 3.9.5 versions of SPT)

    (Tested only on 3.9.5)

  • Love the mod was havin so much fun but have tried to do 3 different runs of this and everytime once i unlock the intel center all i get for my hard work is not being able to play i get timed out if i try to goto a raid after or if i leave then try to launch again i get held up with an errorzclY3EG.png

    don't have many other mods that would mess with this at all that i know of as heres what comes up when i start loading up the server
    Q3lvXlH.png

    if i could get some help as to whats wrong so i could pick it back up that would be awesome bc i love the gamemode

    • its happened on profiles from 3.9 and 3.10 and always after i unlock the intel center

    • First error also happens to me if i don't launch my profile for some time. Restarting seems to fix it for me.

      As for endless hideout loading - there was a fix, but old profiles are corrupted, so youll need to create new one (Or there is a manual fix here in comments)

      Also i think SVM might conflict with RLTP/NRTP.
      Also HealthPerLevel most likely conflicts with NRTP.

    • the latest profile was on the latest version and as long as i change the default hp in the settings for healthperlevel it seemed to work just fine and the only things i've changed with svm is co op extracts and keys i'll try turning off svm but idk if it'll help also another thing i forgot to mention is that i have the setting to pre load the hideout as well might be why i can't load tarkov at all

    • after turning off all options in svm it has seemed to load into the game so looks like turning off svm has fixed it thanks for all the help

  • Love the mod thus far, I'm not too far into it, but confused on how to complete 'Supplier.' The mp-133 requirement for debut was removed, so i am wondering how to get my hands on a found in raid toz.

    • TOZ-106 and Golden TT are the only weapons you are allowed to loot from bots

  • Anyone know if there is a way to disable the experience popups? Or a mod? Particularly with the gradual healing, I find the constant repetitive popup noise both annoying and hindering as it covers footstep audio.

  • For whatever reason my trader weapons are completely stripped and non-functional because of that..
    is that expected? i would assume not as in the screenshots provided in the description the weapons are with attachments (though basic)

    • No, that is not expected. I'd assume smth is conflicting if other mods are installed.

    • ah hmk, most likely some setting in svm i feel like

    • i had some wtt mods and the painter trader, after removing them it started working fine:^

  • Love this. How do I set it so I don't lose my markers, etc. in my SPECIAL slots upon death?

    • I believe you can't, its just how the wipe system works. I considered it an oversight at first, but its pretty inline with what mod tries to do, so i decided to leave it in.

    • I understand. Money is such a huge hurdle for me, losing 16k a pop if I wipe with a marker is devastating. But thanks for making this.

  • Do the new weaponry spawn in raid? as i want to combo this with eventual Bronzeman Mode

    • No. Its only craftable

    • oh neat, atleast i can actually acquire them! cause the traders will have everything locked until i both extract with the item + also unlock them from your quests.

      ALSO question: could it be possible to config some of the weapon requirements on tasks?
      as like (Kill this enemy 20 times with a toz) is like one of the lamest things. like lame as in not very interesting at all.

  • Question: Why is T2 weapon mastery quests are locked behind killing Reshala 20 times?

    Seems like a very odd choice for a core progression quest?

    • This is just how i decided to separate tier progression, seems natural to all other mastery quests. There are 4 tiers, each has a boss mastery

    • I would say some of the weapon progression quests do not seems to make much sense.

      I recognized that some of these quests are just memes, such as killing cultists with TOZ.

      But weapons like MP5, PP-19, AKS-74U, or just semi-auto shotguns are locked behind mutiple layers of extremely grindy quests, while tarkov core quests or royalty can be done way before the modded ones to unlock both better and affordable weapons.

      For example, T2 Assault Mastery unlocks the AKS-74U STD, which is a quest locked behind another quest that needs 20 Reshala kills, while both RPK-16 and AK-74 Contractor versions can be unlocked through Polikhim Hobo for a few dogtags, and AKS-74U Contractor is another barter can be unlocked through Luxurious Life.

      Another example is T2 Shotgun mastery unlocks the MP-133 STD, while MP-133 Contractor already exists after Luxurious Life.

      I have to say that i do love the idea of this mod, but I can't see why i need to complete The Stylish One multiple times to unlock barely better weapons.

    • I mean, mod is definitely on the grindier side, it was made to be a very long experience which only a few would complete. It was also made to kinda force you to play with garbage weapons, but im also not a sadist, so thats why contractor barters exist.

      As for your examples - Contractor/Info barter/BTC barter and other non-default barters for weapons are there to give you some spice, but they do not usually net you any kind of quest progression, as these usually require specific weapons to complete. Plus, there is on average 5 variants for each weapon, so completing masteries for specific weapons will net much better guns right out of the box.

  • In Custom profile is it possible get back my Unheard pockets?

  • Hello! After death, my items in the alpha container disappear. Is it a bug?

    • In your equipped alpha?

    • no, in a stash

    • Secured containers in stash do not retain items, its not a bug

    • Sorry, the translator didn't translate the mod description correctly

  • Are the weapons you barter for at the beginning supposed to be at 30% durability because its incredibly frustrating to have a weapon malfunction every engagement.

    • They are.

      But there is an option to set all durability to 100% in presetsconfig

    • ok thanks

  • Loving this so far - would just love more info... is there a guide somewhere? Or even a wiki? Just things like, what I am getting, specifically, from each Hideout option, for example. Kinda tough to gauge what I should be going for...ect ect.

    • I dont believe someone made a wiki as this mod is basically just got released.
      But heres a cutout of my ideas file:


      0: Vents - Dollars

      1: Security - Roubles

      2: Lavatory - Gear (Cloth)

      4: Generator - Bolt-actions/shotguns (Lamps, Cigs)

      5: Heating - Mags (Hoses)

      6: Water collector - Alcohol

      7: Med station - Meds

      8: Food station - Foods

      9: Rest space - GM count (Headphones), Gas An (NVGs)

      10: Workbench - ARs/SMGs/DMRs (GPs, Wires, Chainlets)

      11: Intel center - Valuable item crafts into money, access cards on death

      12: Shooting range - Grenades

      15: Illumination - Euros

      18: Solar power - Barters for grenade launchers

      19: Booze gen - Moonshine on death

      Everything else, for now, same as default tarkov

  • Thanks for so much work done. Still a bi of tweaking needed: It's possible to fully disable player-scav raids and insurance, too. Still, thank you very much for this mod. Be well!

  • I'm not seeing any barters within my hideout, do I have to get lvl 2 upgrades for them to populate?

    • Love the mod so far!

    • The only crafts in the hideout atm - are in intel center. I want to add in crafts for all the stations, but prob in later update, which who knows when will happen

    • I see so there are no barters for cash like its listed in the description?


      Hideout stations now provide different items on death or survival.

      - Workbench, generator - barter items for weapons;

      - Lavatory, rest space - barter items for gear;

      - Shooting range - barter items for grenades;

      - Security, vents and illumination - money on survival.

    • It says in description "On death or survival"

  • Hideout showing no barters on newest version even after restarting & re-downloading. new bug after fixing infinite hideout load? or is it just me

  • @VioletAmbush


    Flea Market should be opened because I use "Required by" a lot when searching for what I can buy.


    You can make it in the configs to disable player offers even with the flea enabled though this would make us able to search for the items to buy from traders without the players offers, I knwo there are ingame filters but it helps :D

  • The Lab starter profile is so OP with the new Labs area. Get rig and backpack from barter then go to the new area to get guns nad ammo, you are goldden xD

  • @VioletAmbush Can confirm, closing the health "effect' parts did the trick.

    Thumbs Up 1
  • @VioletAmbush Might I know what you changed in the profile creation to fix the hideout problem? I want to manually fix it because I made a lot of progress yesterday xD

    • In profile.Health.BodyParts[] on death i used to set part.Effects to null, now it sets to empty object {}

      Plus i no longer clear the damage history

      Not really sure what actually helped

    • Thank you, I will try it and see if that helped.

    • Can confirm that this worked for me and let me continue with my pre-patch save.

  • Can confirm that hideout locks in infinite loop.


    I am hooked after 4 hours :D Would be appreciated if the hideout is fixed xD

  • Played it for 1 hour so far, Loving it, please continue developing this mod I am sure i nthe longrun many SPT players will love to experience EFT.


    I will continue playing it for while and progress through my new profile :D

  • i'm experiencing an endless loading screen when trying to enter my hideout and it MAY be a compatibility issue with other mods i'm not sure, but it doesnt *really* seem like any of the mods i have right now would influence that and there are no errors at all in the console so i wanted to check if that was something anyone else had gotten?

    • i tried installing a fresh SPT instance and it works fine now, musta been SVM then

  • Is this and the other mod compatible with FIKA?

  • Interesting, it is always good to have a different way to play a game you love, thank you for this mod.

  • Just wanted to say that I've really been enjoying this mod. It is quite a different take on Tarkov, but it pulls it off surprisingly well, and is a very different experience. I've spent a lot of hours playing this since release, and it has been great fun.

  • What are the limitations for what can and cannot be added in terms of mods? I ask this as I have several installs of SPT and am wondering if I should make a dead fresh install or if it'll be fine to slap into a install with a few QOL mods.

    • Hard to say, really. RLTP is only server-side, so should work with most QOL mods. NRTP on the other hand is both client and server, no idea what could break there.

  • Hi, this is very off-topic, but where can i find that prapor trader pic? i REALLY want it but i cant find it xD

    • Hi, you cant, we just shopped the screenshot

  • Fascinating... this might break the tedium of Tarkov (I personally grow tired of restarting every single major update)

  • okay i might be dumb but whenever i spawn into a raid scavs spawn but are invisible you can only see the gear they have. is that because i have other mods i have two spt one the only other mods are other traders and my other spt has a bunch of mods.

    • Most likely smth to do with conflicting mods, ye

    • okay just for clarification if i simply remove all of the mods it will work i dont have to install a new spt

  • In the latest version (1.0.1), quest rewards are showing up bugged, for some reason. This is what Prapor and Skier's quests look like:

    49u0QvK.png

    This affects both the existing quests and Prapor's new ones added by the mod.

    Therapist's "First in Line" quest seems unaffected and is working normally.

  • When I bought a box of bullets from Mechanic, it was empty.

    • Maybe it's my problem, but I'm confused

    • Ye, it was an issue. Ive added a fix in new version

    • The new tasks are too difficult for me; they are a huge challenge for unlocking essential ammunition or magazines in the early stages. I wonder if it’s possible to lower the difficulty of the tasks?

    • I have fallen in love with this mod over the past couple of days; it’s really cool. Thank you once again!

      Heart 1