VAI: Rogue-Lite Tarkov Project 1.0.5

Please do not ask when mod authors will update their mods to 3.10 or if they can upload older versions of their mods.
Bothering mod authors will lead to warnings and repeat offenses will lead to eventual bans.

This mod is a Rogue-Lite conversion of the progression system.

Changes:

1. Death


After death - your stash is wiped. But there are some items that you will get to keep:

1. Money: RUB, USD, EUR, BTC and GP;

2. Items inside equipped secure container;

3. Unsecure containers in stash and items inside them;

4. Armor and Weapon repair kits.



2. Money


Money is finally scarce:

1. No selling (Do ya really expect to sell stuff when you go to the store?);

2. No money for most default quests;

3. Flea is disabled.


But there are also new ways of making money.



3. Hideout


Hideout stations now provide different items on death or survival.

- Workbench, generator - barter items for weapons;

- Lavatory, rest space - barter items for gear;

- Shooting range - barter items for grenades;

- Security, vents and illumination - money on survival.

And so on.



4. Gear


You start at the very bottom of the food chain:


No looting weapons from bodies.

Progressing through quests will unlock new weapons/gear.


Most gear have to be bartered. The premise is simple:

- Fabrics - Armors, rigs, backpacks;

- Blue tape, duct tape - Pistols;

- Wires, Cables - SMGs;

- Lamps - Shotguns;

- Gunpowders - Assault rifles;

- Chainlets, gold chains - DMRs;

- Cigarettes - Sniper rifles.

And so on.



5. Quests


There are over 500 new quests in total.

All new quests are optional and are not required for main questline.

New quests provide money and gear/weapon unlocks.



6. Profiles


There are 15 new profile presets (plus gungame, plus custom) to choose from.

You must create new profile with one of the new presets for this mod to work properly.



While this mod should be playable on its own, it was designed and balanced to be played with our other mod: VAI-NRTP


Most of changes are configurable in config files.


Installation: Extract into SPT folder.


Known issues:

- After selecting face/voice traders might have an empty assortment - just restart the client and it should fix itself.

  • Version 1.0.5

    - Endless hideout loading fix (Old profiles are corrupted, new profile required)


    (This version should work with 3.10.0 version of SPT)

  • Version 1.0.4

    SPT 3.10.0 compat update

    - Added new items/weapons to configs
    - Added unique weapon rewards for boss masteries

    (This version should work with 3.10.0 version of SPT)

  • Version 1.0.3

    Added missing weapons to WeaponsConfig, fixed minor quest weapon selection bug


    (This version should work with 3.9.0 - 3.9.5 versions of SPT)

    (Tested only on 3.9.5)

  • Version 1.0.2

    Preset resolving fix


    (This version should work with 3.9.0 - 3.9.5 versions of SPT)

    (Tested only on 3.9.5)

  • Version 1.0.0

    (This version should work with 3.9.0 - 3.9.5 versions of SPT)

    (Tested only on 3.9.5)

  • Are the weapons you barter for at the beginning supposed to be at 30% durability because its incredibly frustrating to have a weapon malfunction every engagement.

    • They are.

      But there is an option to set all durability to 100% in presetsconfig

    • ok thanks

  • Loving this so far - would just love more info... is there a guide somewhere? Or even a wiki? Just things like, what I am getting, specifically, from each Hideout option, for example. Kinda tough to gauge what I should be going for...ect ect.

    • I dont believe someone made a wiki as this mod is basically just got released.
      But heres a cutout of my ideas file:

      0: Vents - Dollars

      1: Security - Roubles

      2: Lavatory - Gear (Cloth)

      4: Generator - Bolt-actions/shotguns (Lamps, Cigs)

      5: Heating - Mags (Hoses)

      6: Water collector - Alcohol

      7: Med station - Meds

      8: Food station - Foods

      9: Rest space - GM count (Headphones), Gas anal (NVGs)

      10: Workbench - Ass rifles/SMGs/DMRs (GPs, Wires, Chainlets)

      11: Intel center - Valuable item crafts into money, access cards on death

      12: Shooting range - Grenades

      15: Illumination - Euros

      18: Solar power - Barters for grenade launchers

      19: Booze gen - Moonshine on death

      Everything else, for now, same as default tarkov

  • Thanks for so much work done. Still a bi of tweaking needed: It's possible to fully disable player-scav raids and insurance, too. Still, thank you very much for this mod. Be well!

  • I'm not seeing any barters within my hideout, do I have to get lvl 2 upgrades for them to populate?

    • Love the mod so far!

    • The only crafts in the hideout atm - are in intel center. I want to add in crafts for all the stations, but prob in later update, which who knows when will happen

    • I see so there are no barters for cash like its listed in the description?


      Hideout stations now provide different items on death or survival.

      - Workbench, generator - barter items for weapons;

      - Lavatory, rest space - barter items for gear;

      - Shooting range - barter items for grenades;

      - Security, vents and illumination - money on survival.

    • It says in description "On death or survival"

  • Hideout showing no barters on newest version even after restarting & re-downloading. new bug after fixing infinite hideout load? or is it just me

  • @VioletAmbush


    Flea Market should be opened because I use "Required by" a lot when searching for what I can buy.


    You can make it in the configs to disable player offers even with the flea enabled though this would make us able to search for the items to buy from traders without the players offers, I knwo there are ingame filters but it helps :D

  • The Lab starter profile is so OP with the new Labs area. Get rig and backpack from barter then go to the new area to get guns nad ammo, you are goldden xD

  • @VioletAmbush Can confirm, closing the health "effect' parts did the trick.

    Thumbs Up 1
  • @VioletAmbush Might I know what you changed in the profile creation to fix the hideout problem? I want to manually fix it because I made a lot of progress yesterday xD

    • In profile.Health.BodyParts[] on death i used to set part.Effects to null, now it sets to empty object {}

      Plus i no longer clear the damage history

      Not really sure what actually helped

    • Thank you, I will try it and see if that helped.

    • Can confirm that this worked for me and let me continue with my pre-patch save.

  • Can confirm that hideout locks in infinite loop.


    I am hooked after 4 hours :D Would be appreciated if the hideout is fixed xD

  • Played it for 1 hour so far, Loving it, please continue developing this mod I am sure i nthe longrun many SPT players will love to experience EFT.


    I will continue playing it for while and progress through my new profile :D

  • i'm experiencing an endless loading screen when trying to enter my hideout and it MAY be a compatibility issue with other mods i'm not sure, but it doesnt *really* seem like any of the mods i have right now would influence that and there are no errors at all in the console so i wanted to check if that was something anyone else had gotten?

    • i tried installing a fresh SPT instance and it works fine now, musta been SVM then

  • Is this and the other mod compatible with FIKA?

  • Interesting, it is always good to have a different way to play a game you love, thank you for this mod.

  • Just wanted to say that I've really been enjoying this mod. It is quite a different take on Tarkov, but it pulls it off surprisingly well, and is a very different experience. I've spent a lot of hours playing this since release, and it has been great fun.

  • What are the limitations for what can and cannot be added in terms of mods? I ask this as I have several installs of SPT and am wondering if I should make a dead fresh install or if it'll be fine to slap into a install with a few QOL mods.

    • Hard to say, really. RLTP is only server-side, so should work with most QOL mods. NRTP on the other hand is both client and server, no idea what could break there.

  • Hi, this is very off-topic, but where can i find that prapor trader pic? i REALLY want it but i cant find it xD

    • Hi, you cant, we just shopped the screenshot

  • Fascinating... this might break the tedium of Tarkov (I personally grow tired of restarting every single major update)

  • okay i might be dumb but whenever i spawn into a raid scavs spawn but are invisible you can only see the gear they have. is that because i have other mods i have two spt one the only other mods are other traders and my other spt has a bunch of mods.

    • Most likely smth to do with conflicting mods, ye

    • okay just for clarification if i simply remove all of the mods it will work i dont have to install a new spt

  • In the latest version (1.0.1), quest rewards are showing up bugged, for some reason. This is what Prapor and Skier's quests look like:

    49u0QvK.png

    This affects both the existing quests and Prapor's new ones added by the mod.

    Therapist's "First in Line" quest seems unaffected and is working normally.

  • When I bought a box of bullets from Mechanic, it was empty.

    • Maybe it's my problem, but I'm confused

    • Ye, it was an issue. Ive added a fix in new version

    • The new tasks are too difficult for me; they are a huge challenge for unlocking essential ammunition or magazines in the early stages. I wonder if it’s possible to lower the difficulty of the tasks?

    • I have fallen in love with this mod over the past couple of days; it’s really cool. Thank you once again!

      Heart 1
  • Does level 1 workbench/med station and others does not have any craft at the start or my game is bugged?

    • was wandering the same

    • I also don't have any trades unlocked with the traders at the start. I chose Rat, am I meant to just find guns in raid for the time being?


      Ah, after I finished a raid, there were some. I see this was already listed in known issues. My mistake.

    • Looks like meds can't be crafted at all.


      I started up a dev profile and checked out both the maxed out hideout and quests: outside of the intel bench + scav chest there are no crafts available, and there's no crafts to be unlocked via traders.

  • I'm constantly blown away by the creative power and ambition of some modders. The amount of stuff you guys add to the game and the ways you change it are just incredible, no one would have initially imagined this was even possible.

  • Is it possible to add an option to adjust the player's health? I want to reduce the health of my player PMC for bigger challenge.

    • Thats a server-side setting of VAI-NRTP
      But youll need to create a new acc after editing configs

    • Nice! I'll try it. Thx :)

  • can you explain: you mean in a raid I can't take another pmc/scav weapon from his body to use? Isn't that too harsh or do I miss something?

  • Now this is the type of mod ive been waiting for!

  • I really wanted to have this kind of mod for Tarkov, fine work

  • Author of my favorite gameplay overhaul drops another banger, love to see it

  • HELL YEAH

  • 这才是地狱!

    很可以, :D

    等310出来了马上下载试一试 :竖起大拇指:

    完全真实的开始